Extreme Usability specializes in user research and design for underrepresented markets such as zombies, vampires, werewolves, aliens, and elven court members. They address the unique challenges of conducting usability evaluations and design for these populations. It is important to target the right users and context to avoid false positives or negatives. All users are not equal - for example, zombies have reduced cognitive abilities while vampires cannot operate during daylight hours. Moderated testing helps ensure the right user and context are selected. Remote and creative recruitment techniques can also be used.
Tapping into user feedback to make apps users loveappbot
The world's top apps all have one thing in common: users LOVE them. How did these companies know what to build and how to market themselves to become an app that everyone talks about?
As co-founder of Appbot, Claire's world revolves around demystifying user feedback for some of the world's most successful app businesses. The presentation covers both low and high tech ways to aggregate and analyze what users want so that yo can improve your app with every update, whether your app is getting hundreds of reviews per day or is still pre-launch.
If you enjoy this slide deck, find other great content about making your app a success at http://blog.appbot.co.
Elevating the Business Analyst with the lens of Human Centered Design Thinking.
Learn how Human Centered Thinking and User Experience Design can directly address common software pitfalls.
The document provides advice for building a successful web or mobile startup, covering key areas like assembling a founding team, developing a minimum viable product to achieve product-market fit, acquiring and engaging users through testing and optimization, establishing barriers to entry to protect the business, and guidance on when and how to raise money as the startup grows. Metrics, testing, and pivoting based on data are emphasized as essential to refining the product and business model.
Infuse your apps, websites and bots with intelligent algorithms to see, hear, speak, understand and interpret your user needs through natural methods of communication. Azure Cognitive Services are APIs, SDKs, and services available to help developers build intelligent applications without having direct AI or data science skills or knowledge.
MVP: Minimum Viable Product vs. Maximum Value ProductLiquid Reality
Start-ups and product reboots are all thinking the same thing - how quickly can we get to market? The app market is break-kneck, and being first-to-market, or soon-to-market can be important, but, not at the expense of quality. In this talk we'll explore the motivations for being first, and argue the values of being "better"
From experience, we'll focus on how to convince clients and stakeholders to buy-in to quality over "fast" - as a philosophy, as a differentiator, and as a process to making it happen.
Anyone can make an app - just look at any of the app stores, but only the ones that focus on the customer, on quality, and on the entire experience as a whole will succeed.
This talk will give you a roadmap to create better products, get and keep clients on-board with your direction, and deliver outstanding products to the market.
We explain the history of our agile organization with a focus on the latest round of evolution of our Product and Engineering organization, moving from business-oriented feature teams to mission teams.
Improving your site's usability - what users really wantleisa reichelt
Improving your site's usability by understanding what users want. The document discusses conducting user research through methods like usability testing, focus groups, and field research to understand user needs and design websites accordingly. User-centered design is highlighted as an approach that involves both strategic and tactical elements to understand why people use a site and how well they can use it. User research helps uncover real user requirements and avoid making assumptions about what users want.
Advocating for your users is key to project success. Kirsten Burgard and I show how, even developers can accomplish this via our process and case studies.
Tapping into user feedback to make apps users loveappbot
The world's top apps all have one thing in common: users LOVE them. How did these companies know what to build and how to market themselves to become an app that everyone talks about?
As co-founder of Appbot, Claire's world revolves around demystifying user feedback for some of the world's most successful app businesses. The presentation covers both low and high tech ways to aggregate and analyze what users want so that yo can improve your app with every update, whether your app is getting hundreds of reviews per day or is still pre-launch.
If you enjoy this slide deck, find other great content about making your app a success at http://blog.appbot.co.
Elevating the Business Analyst with the lens of Human Centered Design Thinking.
Learn how Human Centered Thinking and User Experience Design can directly address common software pitfalls.
The document provides advice for building a successful web or mobile startup, covering key areas like assembling a founding team, developing a minimum viable product to achieve product-market fit, acquiring and engaging users through testing and optimization, establishing barriers to entry to protect the business, and guidance on when and how to raise money as the startup grows. Metrics, testing, and pivoting based on data are emphasized as essential to refining the product and business model.
Infuse your apps, websites and bots with intelligent algorithms to see, hear, speak, understand and interpret your user needs through natural methods of communication. Azure Cognitive Services are APIs, SDKs, and services available to help developers build intelligent applications without having direct AI or data science skills or knowledge.
MVP: Minimum Viable Product vs. Maximum Value ProductLiquid Reality
Start-ups and product reboots are all thinking the same thing - how quickly can we get to market? The app market is break-kneck, and being first-to-market, or soon-to-market can be important, but, not at the expense of quality. In this talk we'll explore the motivations for being first, and argue the values of being "better"
From experience, we'll focus on how to convince clients and stakeholders to buy-in to quality over "fast" - as a philosophy, as a differentiator, and as a process to making it happen.
Anyone can make an app - just look at any of the app stores, but only the ones that focus on the customer, on quality, and on the entire experience as a whole will succeed.
This talk will give you a roadmap to create better products, get and keep clients on-board with your direction, and deliver outstanding products to the market.
We explain the history of our agile organization with a focus on the latest round of evolution of our Product and Engineering organization, moving from business-oriented feature teams to mission teams.
Improving your site's usability - what users really wantleisa reichelt
Improving your site's usability by understanding what users want. The document discusses conducting user research through methods like usability testing, focus groups, and field research to understand user needs and design websites accordingly. User-centered design is highlighted as an approach that involves both strategic and tactical elements to understand why people use a site and how well they can use it. User research helps uncover real user requirements and avoid making assumptions about what users want.
Advocating for your users is key to project success. Kirsten Burgard and I show how, even developers can accomplish this via our process and case studies.
Online Listening and Opinion Analytics for Customer CareHugo Zaragoza
Customer Care has gone Social, whether we like it or not...
Social Media Monitoring and Opinion Analytics tools are becoming a key technology to optimize Customer Care processes. But doing things right is HARD!
In this presentation Hugo Zaragoza, director of Websays, presents some of the opportunities and challenges ahead.
UCL M.Sc. Technology Entrepreneurship 2015 - Launching Digital ProductsNiall Roche
This document provides advice on launching digital products and mobile apps. It outlines opportunities in developing consumer and enterprise apps, as well as extending existing services to mobile. It then discusses potential pitfalls to avoid like targeting the wrong users, using the wrong distribution channels, and issues that could cause app rejections. Lastly, it provides tips for ongoing success like user engagement, partnerships, and adapting to change based on validated user assumptions.
Usability testing can help bridge the gap between developers, marketers, and stakeholders. Usability testing lets the design and development teams identify problems before they are coded. The earlier issues are identified and fixed, the less expensive the fixes will be in terms of both staff time and possible impact to the schedule. Usability testing is a great way to help teams prioritize website redesign efforts. In this session, we'll talk about the main types of usability tests and why it's better to usability test before deciding on making changes to the design. By conducting tests early, your team learns what to change. You'll learn what to keep. Usability testing early makes it easier to build the requirements, define the use cases, and even create QA test scripts, because you can drive all those things right off what you saw in the research. It will likely reduce your development costs because you’ll have data to make decisions, instead of driving everything off some strong-willed individual’s opinions of what users need. Pushing your user research as early as possible in the schedule is the best way to get value from your efforts.
Vladimir Tarasow and Andris Bariss presented on avoiding misunderstandings with product vision, requirements, user stories, and minimum marketable features. They emphasized the importance of clear and shared understanding, and provided questions to ensure each element is well-defined, achievable, and meets stakeholder needs. Real-life examples showed how unclear requirements can harm projects.
This presentation on Mobile app marketing covers user acquisition strategies for launch and growth stage. Detailed info on user acquition - campaign planning, incent vs. non-incent, network selection, creative planning and testing, buying models, programmatic buying for mobile, campaign performance and analytics.
I presented this at NASSCOM Game Developers Conference ( NGDC 2015 ) in Pune, representing [x]cube LABS.
Mobile App User Acquisition - Launch & Growth Strategies[x]cube LABS
This document provides tips and strategies for user acquisition and app launch. It discusses preparing a PR toolkit, pitching to journalists, running burst and sustained ad campaigns, optimizing targeting, creatives and bids. It emphasizes having a launch plan and timeline, using multiple acquisition channels, and following burst campaigns with sustained user campaigns. Retargeting is highlighted as a way to recover churn and increase lifetime value. Measurement of key metrics like retention and ROI is also covered.
The document introduces My Recruit, a product from UserTesting that allows companies to test websites, apps, prototypes and more with their own customers. It provides examples of how several companies are using My Recruit to gain insights directly from their users, employees or customer bases. Specifically, it discusses how My Recruit allows for instant testing on any platform or device, targeting specific audiences, and eliminating internal bias. The document also provides tips for using My Recruit, such as strategizing recruitment, offering incentives, and building a community over time to continually test products.
The presentation discusses the outcomes of a design sprint for SphinxSnap Studio, a hypothetical photography business. SphinxSnap Studio faced challenges in managing its expanding digital photo collection, and the design sprint aimed to generate creative solutions. The proposed solutions include a client collaboration portal, intelligent data archiving, and automated image tagging. These solutions are expected to enhance efficiency, reduce costs, and provide customers with greater control over their digital memories.
The presentation provides a detailed overview of these solutions, their potential benefits, and potential future challenges for SphinxSnap Studio. It also offers recommendations for future implementation, such as the importance of integration, user education, scalability, data privacy, and ongoing maintenance. The next stage of the design sprint involves stakeholder interaction, testing, and prototyping to ensure the solutions align with SphinxSnap Studio's needs and customer expectations.
In summary, the design sprint aims to improve digital photo management and customer engagement for SphinxSnap Studio, marking a positive step in the evolving field of digital photography.
The document discusses how to use Lean UX principles for growth hacking. It advocates quickly testing assumptions through user interviews, mockups, and prototypes rather than waiting until after launch. Some key Lean UX tools mentioned include user research, user needs, user personas, user journeys, prototypes, and validation after launch through A/B testing and surveys. The document provides examples of how to generate user needs from research and create user personas. It also outlines a typical Lean UX process and discusses how content marketing, virality, outreach, and having a great product are major growth levers that can be optimized through Lean UX.
Product development - From Idea to Reality - VYE Leader TalkBui Hai An
Product development - From Idea to Reality - Viet Youth Entrepreneur Bootcamp Leader Talk.
Sharing to help VYE Boot-camper solidify their ideas and prepare for better pitch.
How to Build Winning Products by Microsoft Sr. Product ManagerProduct School
In this talk, Ria introduced the audience to the heart, mind and soul of Product Management: Customer Obsession, Metrics, and Product Sense. She discussed a broad understanding of top research methods, product management frameworks and metrics used by Product Managers at Facebook and Microsoft.
The document provides an overview of the product management lifecycle and role. It discusses defining product opportunities by understanding customer problems, technologies, and a company's capabilities. It also covers product discovery frameworks like minimum viable products and jobs-to-be-done. The agenda includes understanding customers, creating personas and wireframes, using analytics to check hypotheses, and approaching typical PM interview questions with a focus on structured thinking.
The document provides an overview of the product management lifecycle and role. It discusses defining product opportunities by understanding customer problems, technology solutions, and a company's capabilities. It also covers product discovery frameworks like minimum viable products and jobs-to-be-done. The agenda includes understanding customers, creating personas and wireframes, using analytics to check hypotheses, and approaching typical PM interview questions with a focus on structured thinking.
An Introduction To Software Development - Software Development Midterm ReviewBlue Elephant Consulting
This presentation is a part of the COP2271C college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce Freshmen students to both the process of software development and to the Python language.
The course is one semester in length and meets for 2 hours twice a week. The Instructor is Dr. Jim Anderson.
A video of Dr. Anderson using these slides is available on YouTube at:
http://youtu.be/IgrPAlFVWbw
The document discusses best practices for writing error messages. It provides guidance on including the problem, cause, and solution in messages. Additional tips include choosing the right format, being precise, writing for understanding, keeping messages short, avoiding blame or scare tactics, and ensuring the message is noticed. Error prevention strategies like validation and auto-correction are also covered. The document emphasizes finding ways to predict and prevent problems while giving users enough information to resolve issues calmly.
Ria Sankar - How to Build Winning Products - Product School Bellevue - 83018 Ria Sankar
ProductSchool offers part-time courses in product management, coding, data, digital marketing, and blockchain in 14 campuses across cities in the US, Canada, and the UK, as well as online. It has graduated over 5,000 alumni. The speaker discusses various product management frameworks like Jobs Theory, Blue Ocean Strategy, Porter's Five Forces, BCG Matrix, and Kano Model. She also covers different user research methods like focus groups, surveys, remote studies, message testing, and cohort analysis. The presentation concludes with discussing Lean UX and AARRR metrics.
Growth Hacking with Lean UX discusses how to use Lean UX principles for growth hacking. It recommends first doing user research to understand user needs and pain points before developing solutions. Key Lean UX tools include user personas, user journeys, and quick prototyping. The presentation then covers optimizing for user understanding and engagement, narrowing your niche through keyword research, and leveraging content, outreach, and virality for growth. It emphasizes focusing testing assumptions quickly through interviews and prototypes rather than waiting for launch. Overall it provides an approach for applying Lean UX practices to growth hacking projects.
Slides Ian Multon recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
The document discusses the importance of building data products in the right order. It recommends first focusing on data infrastructure, then doing offline modeling, launching an initial online data product, and gathering user feedback. This allows issues to be identified and addressed without wasting resources on unnecessary optimizations. Two key questions are proposed: 1) how a change will impact the core user metric, and 2) how users will spend their limited time with the product. Premature optimization should be avoided, and focus should be on the critical 3% of code that matters most for users.
Write user stories for developers in Agile is a well-documented practice. However, writing these stories for designers can be more challenging. This presentation provides some tips and examples of how to write good Agile design stories.
Often you find yourself wishing you could simply reach out to your developer or product manager and say "These are not the droids you're looking for." This presentation goes through some tips and tricks on how to get your message across to non-UX people by using UX methods.
Online Listening and Opinion Analytics for Customer CareHugo Zaragoza
Customer Care has gone Social, whether we like it or not...
Social Media Monitoring and Opinion Analytics tools are becoming a key technology to optimize Customer Care processes. But doing things right is HARD!
In this presentation Hugo Zaragoza, director of Websays, presents some of the opportunities and challenges ahead.
UCL M.Sc. Technology Entrepreneurship 2015 - Launching Digital ProductsNiall Roche
This document provides advice on launching digital products and mobile apps. It outlines opportunities in developing consumer and enterprise apps, as well as extending existing services to mobile. It then discusses potential pitfalls to avoid like targeting the wrong users, using the wrong distribution channels, and issues that could cause app rejections. Lastly, it provides tips for ongoing success like user engagement, partnerships, and adapting to change based on validated user assumptions.
Usability testing can help bridge the gap between developers, marketers, and stakeholders. Usability testing lets the design and development teams identify problems before they are coded. The earlier issues are identified and fixed, the less expensive the fixes will be in terms of both staff time and possible impact to the schedule. Usability testing is a great way to help teams prioritize website redesign efforts. In this session, we'll talk about the main types of usability tests and why it's better to usability test before deciding on making changes to the design. By conducting tests early, your team learns what to change. You'll learn what to keep. Usability testing early makes it easier to build the requirements, define the use cases, and even create QA test scripts, because you can drive all those things right off what you saw in the research. It will likely reduce your development costs because you’ll have data to make decisions, instead of driving everything off some strong-willed individual’s opinions of what users need. Pushing your user research as early as possible in the schedule is the best way to get value from your efforts.
Vladimir Tarasow and Andris Bariss presented on avoiding misunderstandings with product vision, requirements, user stories, and minimum marketable features. They emphasized the importance of clear and shared understanding, and provided questions to ensure each element is well-defined, achievable, and meets stakeholder needs. Real-life examples showed how unclear requirements can harm projects.
This presentation on Mobile app marketing covers user acquisition strategies for launch and growth stage. Detailed info on user acquition - campaign planning, incent vs. non-incent, network selection, creative planning and testing, buying models, programmatic buying for mobile, campaign performance and analytics.
I presented this at NASSCOM Game Developers Conference ( NGDC 2015 ) in Pune, representing [x]cube LABS.
Mobile App User Acquisition - Launch & Growth Strategies[x]cube LABS
This document provides tips and strategies for user acquisition and app launch. It discusses preparing a PR toolkit, pitching to journalists, running burst and sustained ad campaigns, optimizing targeting, creatives and bids. It emphasizes having a launch plan and timeline, using multiple acquisition channels, and following burst campaigns with sustained user campaigns. Retargeting is highlighted as a way to recover churn and increase lifetime value. Measurement of key metrics like retention and ROI is also covered.
The document introduces My Recruit, a product from UserTesting that allows companies to test websites, apps, prototypes and more with their own customers. It provides examples of how several companies are using My Recruit to gain insights directly from their users, employees or customer bases. Specifically, it discusses how My Recruit allows for instant testing on any platform or device, targeting specific audiences, and eliminating internal bias. The document also provides tips for using My Recruit, such as strategizing recruitment, offering incentives, and building a community over time to continually test products.
The presentation discusses the outcomes of a design sprint for SphinxSnap Studio, a hypothetical photography business. SphinxSnap Studio faced challenges in managing its expanding digital photo collection, and the design sprint aimed to generate creative solutions. The proposed solutions include a client collaboration portal, intelligent data archiving, and automated image tagging. These solutions are expected to enhance efficiency, reduce costs, and provide customers with greater control over their digital memories.
The presentation provides a detailed overview of these solutions, their potential benefits, and potential future challenges for SphinxSnap Studio. It also offers recommendations for future implementation, such as the importance of integration, user education, scalability, data privacy, and ongoing maintenance. The next stage of the design sprint involves stakeholder interaction, testing, and prototyping to ensure the solutions align with SphinxSnap Studio's needs and customer expectations.
In summary, the design sprint aims to improve digital photo management and customer engagement for SphinxSnap Studio, marking a positive step in the evolving field of digital photography.
The document discusses how to use Lean UX principles for growth hacking. It advocates quickly testing assumptions through user interviews, mockups, and prototypes rather than waiting until after launch. Some key Lean UX tools mentioned include user research, user needs, user personas, user journeys, prototypes, and validation after launch through A/B testing and surveys. The document provides examples of how to generate user needs from research and create user personas. It also outlines a typical Lean UX process and discusses how content marketing, virality, outreach, and having a great product are major growth levers that can be optimized through Lean UX.
Product development - From Idea to Reality - VYE Leader TalkBui Hai An
Product development - From Idea to Reality - Viet Youth Entrepreneur Bootcamp Leader Talk.
Sharing to help VYE Boot-camper solidify their ideas and prepare for better pitch.
How to Build Winning Products by Microsoft Sr. Product ManagerProduct School
In this talk, Ria introduced the audience to the heart, mind and soul of Product Management: Customer Obsession, Metrics, and Product Sense. She discussed a broad understanding of top research methods, product management frameworks and metrics used by Product Managers at Facebook and Microsoft.
The document provides an overview of the product management lifecycle and role. It discusses defining product opportunities by understanding customer problems, technologies, and a company's capabilities. It also covers product discovery frameworks like minimum viable products and jobs-to-be-done. The agenda includes understanding customers, creating personas and wireframes, using analytics to check hypotheses, and approaching typical PM interview questions with a focus on structured thinking.
The document provides an overview of the product management lifecycle and role. It discusses defining product opportunities by understanding customer problems, technology solutions, and a company's capabilities. It also covers product discovery frameworks like minimum viable products and jobs-to-be-done. The agenda includes understanding customers, creating personas and wireframes, using analytics to check hypotheses, and approaching typical PM interview questions with a focus on structured thinking.
An Introduction To Software Development - Software Development Midterm ReviewBlue Elephant Consulting
This presentation is a part of the COP2271C college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce Freshmen students to both the process of software development and to the Python language.
The course is one semester in length and meets for 2 hours twice a week. The Instructor is Dr. Jim Anderson.
A video of Dr. Anderson using these slides is available on YouTube at:
http://youtu.be/IgrPAlFVWbw
The document discusses best practices for writing error messages. It provides guidance on including the problem, cause, and solution in messages. Additional tips include choosing the right format, being precise, writing for understanding, keeping messages short, avoiding blame or scare tactics, and ensuring the message is noticed. Error prevention strategies like validation and auto-correction are also covered. The document emphasizes finding ways to predict and prevent problems while giving users enough information to resolve issues calmly.
Ria Sankar - How to Build Winning Products - Product School Bellevue - 83018 Ria Sankar
ProductSchool offers part-time courses in product management, coding, data, digital marketing, and blockchain in 14 campuses across cities in the US, Canada, and the UK, as well as online. It has graduated over 5,000 alumni. The speaker discusses various product management frameworks like Jobs Theory, Blue Ocean Strategy, Porter's Five Forces, BCG Matrix, and Kano Model. She also covers different user research methods like focus groups, surveys, remote studies, message testing, and cohort analysis. The presentation concludes with discussing Lean UX and AARRR metrics.
Growth Hacking with Lean UX discusses how to use Lean UX principles for growth hacking. It recommends first doing user research to understand user needs and pain points before developing solutions. Key Lean UX tools include user personas, user journeys, and quick prototyping. The presentation then covers optimizing for user understanding and engagement, narrowing your niche through keyword research, and leveraging content, outreach, and virality for growth. It emphasizes focusing testing assumptions quickly through interviews and prototypes rather than waiting for launch. Overall it provides an approach for applying Lean UX practices to growth hacking projects.
Slides Ian Multon recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
The document discusses the importance of building data products in the right order. It recommends first focusing on data infrastructure, then doing offline modeling, launching an initial online data product, and gathering user feedback. This allows issues to be identified and addressed without wasting resources on unnecessary optimizations. Two key questions are proposed: 1) how a change will impact the core user metric, and 2) how users will spend their limited time with the product. Premature optimization should be avoided, and focus should be on the critical 3% of code that matters most for users.
Write user stories for developers in Agile is a well-documented practice. However, writing these stories for designers can be more challenging. This presentation provides some tips and examples of how to write good Agile design stories.
Often you find yourself wishing you could simply reach out to your developer or product manager and say "These are not the droids you're looking for." This presentation goes through some tips and tricks on how to get your message across to non-UX people by using UX methods.
The document discusses different types of information that can be identified for better focus, including process, procedure, definition, concept, and message. It also notes that information can be thought of as building blocks that are reusable and focused. Types of information are illustrated through examples and images on Flickr.
Stories help requirements and goals come alive. This presentation walks through how and why to create different stories to support software development at all stages.
This document discusses making enterprise UX and agile development work together effectively. It begins with an overview of challenges like UX not originally being considered in agile and difficulties scaling agile in large organizations. It then outlines different approaches like agile UX, lean UX, and phases for infusing UX into agile like problem definition, research, visioning, planning and sprints. Key lessons from failures include clearly defining responsibilities, problems, and constant communication. Looking ahead, areas of focus are improving estimation, measuring impact, and rigorously defining problems.
Problems are at the heart of any feature development, yet are usually defined after the fact. This workshop walks through how to define problems so you can find the right solutions.
Transform Your Communication with Cloud-Based IVR SolutionsTheSMSPoint
Discover the power of Cloud-Based IVR Solutions to streamline communication processes. Embrace scalability and cost-efficiency while enhancing customer experiences with features like automated call routing and voice recognition. Accessible from anywhere, these solutions integrate seamlessly with existing systems, providing real-time analytics for continuous improvement. Revolutionize your communication strategy today with Cloud-Based IVR Solutions. Learn more at: https://thesmspoint.com/channel/cloud-telephony
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
Artificia Intellicence and XPath Extension FunctionsOctavian Nadolu
The purpose of this presentation is to provide an overview of how you can use AI from XSLT, XQuery, Schematron, or XML Refactoring operations, the potential benefits of using AI, and some of the challenges we face.
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Takashi Kobayashi and Hironori Washizaki, "SWEBOK Guide and Future of SE Education," First International Symposium on the Future of Software Engineering (FUSE), June 3-6, 2024, Okinawa, Japan
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-fusion-buddy-review
AI Fusion Buddy Review: Key Features
✅Create Stunning AI App Suite Fully Powered By Google's Latest AI technology, Gemini
✅Use Gemini to Build high-converting Converting Sales Video Scripts, ad copies, Trending Articles, blogs, etc.100% unique!
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✅Fully automated AI articles bulk generation!
✅Auto-post or schedule stunning AI content across all your accounts at once—WordPress, Facebook, LinkedIn, Blogger, and more.
✅With one keyword or URL, generate complete websites, landing pages, and more…
✅Automatically create & sell AI content, graphics, websites, landing pages, & all that gets you paid non-stop 24*7.
✅Pre-built High-Converting 100+ website Templates and 2000+ graphic templates logos, banners, and thumbnail images in Trending Niches.
✅Say goodbye to wasting time logging into multiple Chat GPT & AI Apps once & for all!
✅Save over $5000 per year and kick out dependency on third parties completely!
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✅Commercial License included!
See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
WhatsApp offers simple, reliable, and private messaging and calling services for free worldwide. With end-to-end encryption, your personal messages and calls are secure, ensuring only you and the recipient can access them. Enjoy voice and video calls to stay connected with loved ones or colleagues. Express yourself using stickers, GIFs, or by sharing moments on Status. WhatsApp Business enables global customer outreach, facilitating sales growth and relationship building through showcasing products and services. Stay connected effortlessly with group chats for planning outings with friends or staying updated on family conversations.
Revolutionizing Visual Effects Mastering AI Face Swaps.pdfUndress Baby
The quest for the best AI face swap solution is marked by an amalgamation of technological prowess and artistic finesse, where cutting-edge algorithms seamlessly replace faces in images or videos with striking realism. Leveraging advanced deep learning techniques, the best AI face swap tools meticulously analyze facial features, lighting conditions, and expressions to execute flawless transformations, ensuring natural-looking results that blur the line between reality and illusion, captivating users with their ingenuity and sophistication.
Web:- https://undressbaby.com/
What is Master Data Management by PiLog Groupaymanquadri279
PiLog Group's Master Data Record Manager (MDRM) is a sophisticated enterprise solution designed to ensure data accuracy, consistency, and governance across various business functions. MDRM integrates advanced data management technologies to cleanse, classify, and standardize master data, thereby enhancing data quality and operational efficiency.
DDS Security Version 1.2 was adopted in 2024. This revision strengthens support for long runnings systems adding new cryptographic algorithms, certificate revocation, and hardness against DoS attacks.
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeAftab Hussain
Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian Companies
Zombie Usability
1. Targeting the Right Users and the Right Context
Zombie Usability
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2. Who We Are
Extreme Usability
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3. Extreme Usability Inc.
• We specialize in user research and design for under-represented
markets
• Our user targets include Zombies, Vampires, Werewolves, Aliens, Elven
Court members, and more.
• Our specially trained personnel and uniquely equipped facilities
address the challenges of those segments of the population that go
unrecognized in standard usability evaluations and design efforts.
• We work to increase acceptance and sales opportunities for your
product by tapping a wider, less traditional, population.
• While we specialize in these very exciting markets, we also handle the
more main stream user research needs of many enterprise software
companies
4. The Right Users
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5. Importance of the Right User
• False positives: You think your product is doing great, but keep
getting negative reviews and support calls
• False negatives: You think your product is doing poorly when it has
been designed well – for a different user segment
Either results in lost time/money due to unnecessary or ineffective
designs or redesigns.
7. Using Level of Expertise
• Ability to exclude certain users (For example, being able to say that
everyone who uses your application was born in the last century)
• Ability to identify lowest common denominators that must be met
(For example, being able to teleport a minimum of 12 parsecs)
Knowing the targeted level of expertise of the user ensures you are
testing the intended design.
8. All Users are NOT Created Equal
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9. All Undead Are Not the Same
• Zombies
– Can operate effectively during
all hours
– Significant loss of cognitive
abilities and fine motor control
due to unimpeded rate of
decomposition
– No significant aversions
• Vampires
– Cannot operate during daylight
hours
– No detectable loss of abilities
due to decomposition
– Aversion to garlic, some
religious symbols, and running
water
– Variable aversion to
technology, based on age since
death
11. Proceed with Caution
• Useful for certain types of applications, but should be regarded as a
“last ditch” effort.
• Unless you are creating software exclusively marketed to people who
create software, you are introducing a significant bias into your
results.
12. Who Is Your User?
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13. Ensuring Good User Selection
• Use Personas
– Personas can help you (and your extended team) identify and agree on who
your target users should be for a given study. You need to all agree and
understand that you are trying to test with Suzie Seraphin and not Rob
Zombie
• Screen Participants
– Always screen your participants! Some elements to consider:
• Company size
• Job Title
• Length of Time using the product
• Length of time using the product daily
• Galaxy of origin
• Pre- and post- death age of participant.
• Know Your Stories
– Understand the characters in your user stories and use them to guide you in
choosing the correct actor to work with.
15. Ensuring Good Context Selection
• Use Journey Maps
– Journey maps can reveal where and when users are accessing particular
feature sets or workflows. Understand where the user came from and where
they are going next, even if the research starts/ends with the software.
• Define Your Objectives
– Well-defined research objectives help define the right context to work with.
• Know Your Stories
– Understand the setting in your user stories and use them to guide you in
choosing the correct setting for your research.
17. Understanding “Messy”
• All Devices are Not Create Equal
• A mobile use case is not the same as a desktop use case, even if you
are testing responsive software
• Indoors, outdoors, or under-the-hill – location makes a difference for
accurately testing for usability issues.
19. When In Doubt: Moderate
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20. Why Moderated Testing?
• Ensures you have the right user or helps identify who is the right user
• Ensures you have the right context or helps you identify what the right
context is
• Can inform future, unmoderated testing
• Answers “Why”
21. Don't Be Afraid Of Remote Testing
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23. Recruiting Tips
•Sell your work to the account managers as improving sales. I don’t mean
that the designs that result from the research will improve sales (they
will). I mean that talking to users about their problems will improve how
they view your products and your company. Active Listening is a super
power for the very reason that it is addictive.
•Craig’s List, user groups, LinkedIn, Facebook, Twitter – where ever your
user types congregate, get the message out. If you are thorough, even a
10% response rate can be significant.
•Provide some small compensation. While monetary compensation is
great, paying a user for their time can lead to getting “professional
testers” (something most usability testing groups have methods to watch
for and avoid) or the occasional lichs. These types of testers will not
provide meaningful results as they will falsify applications in order to be
chosen for a test. Offer a gift card or small appreciative gift with your
company logo, a complimentary bag of blood or perhaps a bit of
mistletoe or chocolate. This lets the user feel valued without providing
the benefit that would attract the professional tester.
24. Be Aware of Your Biases
Zombie Were People Too
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25. Want More Details? Just Ask!
Rebecca Baker, PhD
Sr. Director User Interaction Design, The Active Network
and CEO, Extreme Usability, Inc.
Rebecca.Baker@ACTIVENetwork.com
Editor's Notes
Reducing angry support calls from the undead can reduce your call center costs and eliminate the need for costly exorcisms and psychotherapy sessions for your technicians.
Now, while we specialize in these very exciting markets, we also handle the more main stream user research needs of many enterprise software companies. My examples today will be a mix of stories from a wide range of users to illustrate the importance of understanding who you are testing with and why they want to use your software.
Choosing the right users for your research – whether usability testing, cognitive walkthroughs, surveys, interviews, card sorting, or focus groups – is key to ensuring the data you are collecting is meaningful and useful.
The interesting thing is that many times people do not realize they are testing with the wrong user. A CEO at a company I worked for once said we should be able to do our testing with his 80 year old mother because the software should be easy to use for anyone. Unfortunately, the software in question was intended for security administrators to secure multibillion dollar transactions and detect potential attacks
Expertise matters. When researching a design, you are helping narrow the field of possibilities, to define what needs to be done. As a result, you need to be able to understand and identify the level of expertise your end user can be expected to have.. In one application, we ran into a situation where the usability test we ran had a 0 success rate on one particular task. 0. Even the benchmark user got a 0. After digging deeper, it became clear that the initial assumptions made by both product and development did not actually reflect the expertise of the end user – in this case the ability to construct complex, robust regular statements in REXX.
Understanding the primary characteristics of your target user is important to make sure you are getting accurate results for your product.
A Security Administrator and a Performance Administrator are not the same although they both work at the enterprise level of large corporations. The type of work each of these types of administrators do varies significantly, even though their educational background and experience may be similar.
In one case, we had a client who insisted on cutting costs by testing with the more prolific and easily accessed zombie segment only for their “Back off!” app (intended to discourage undead from attacking unwilling victims). Unsurprisingly, all of the images and sounds meant to deter the potential miscreant failed, due to the fact that Zombies are rarely deterred by anything short of their own decapitation. As a result, the findings were largely meaningless and the project was scrapped before further investigation could occur.
A great example of this is a recent design we saw make it through testing that had the word “Widget” in the interface. Anyone in the software industry understands and knows what a widget is – to the point that everyone, including the researcher, didn’t notice the inclusion in the product. A more representative user (who wasn’t in the software industry) would have immediately noticed and commented on the strange word.
Age is important too. In another product, we had a group that wanted to test a new donor match service vampires. After testing started, we realized we did not balance for the relative age of the participant, post death. This in turn led to some interesting results – younger vampires with a solid grasp of technology had no trouble swiping right for donors, however older vampires, brought over 100-200 years ago, had difficulty determining what to do and even how to initiate contact with the interested parties and often had the feedback that the “bewitched glass hath no soul from which to feed”
Choosing the right context for your is also key to ensuring you’re getting the right data. Testing an application that will only be used outside in a darkened room will not reveal issues with glare and contrast. Similarly, testing an application intended to be used by lycanthropes during the full moon on night of the waning moon will yield questionable results.
Many usability tests are performed under what would be consider “ideal” conditions. Perfect lighting, comfortable ergonomic seating, and a calm, helpful moderator. Most user environments do not reflect this ideal. To get realistic results, it’s best to be “in the wild”. While there are certainly downsides to remote usability testing, you are often able to get closer to the user’s real environment than when you test in person (the exception for this would be mobile testing). Participants are usually in their primary work environment, whether that is a cubicle, an office, a bunker, or an oxygen-less tank at zero g. As such, they are more at ease and more likely to experience similar if not identical issues to what they experience in their normal work day.
We once did usability testing on software that was being used by a NOC (network operations center) for a large retailer. The subject was unable to complete any task without being interrupted at least once, because of the noisy, interruptive emergency that constantly erupted around her. This gave us valuable insight into how her work really progressed (or, in this case, didn’t) - something we would never have found out if we had brought her into our lab for testing.
In another case, we were doing some Rapid Iterative Testing with our vampiric subjects. We found response times to be particularly slow, often stretching
SO how does this all come together? Here are some tips and tricks from the field.
Unmoderated testing - testing done without a test administrator present to observe the test subject's attempts to use the interface - are an excellent way to test a general use site or application with a broad user base. Usability tests are generally used for subtle refinements of the workflow, in these cases, and can benefit from the much greater numbers that can be generated when multiple users can run through the tests at their leisure. Unfortunately, with specialized populations and applications that are targeted as a narrower user base, unmoderated testing starts to break down. Each feedback point becomes more critical due to the special needs of the user, requiring a live test administrator to be able to interact with the subject to get explanations and feedback that would otherwise go unrecorded.
A classic example is one of our first extreme usability tests that we ran with a fairly straightforward application called "I Am Undead". The app, designed to allow the user to send simple messages to concerned loved ones that they were not missing but rather undead, had had limited success in the market and had received numerous poor reviews based on usability. Initially, the company behind the application set up an unmoderated test which came back with no significant usability issues but a large abandonment rate. Puzzled, they engaged us to do more detailed testing. After setting up our environment and engaging users, we found that the second part of the workflow (choose the type of undead you have become: a) vampire b) zombie c) mummy d) ghost e) unsure) was causing significant confusion for the zombie segment of the population. Ghost users, unless they were poltergeists, found menu selection awkward and frustrating. Both user types generally abandoned the interface at this point, failing to leave even basic feedback. For undead that did make it past this point, the next screen (an opportunity to use a webcam to take a picture of yourself to send with your message), engendered serious issues for the vampire users, concerned about the effects of camera flash. The absence of a back button or a help topic to explain whether the flash used would be harmful to light-sensitive users, caused many to simply close the app rather than risk becoming an inconvenient pile of ash.
With this feedback, we were able to help the company redesign their interface, streamlining the workflow to remove confusion and adding important information to help users feel more comfortable with the features. The result was a skyrocket in user satisfaction ratings and significant increase in adoption of the application across the board.
Remote testing can open many doors that would otherwise be closed. Subjects have a lower time commitment (no travel time to and from the lab), a more familiar setting, and are less self-conscious. It opens the doors for testing with users in other states, countries, or galaxies.
For some segments, remote testing is vital. For example, when testing with most undead, but particularly zombies and vampires, remote testing is required for the protection of both the ravenous test subject and the jittery administrator. Similarly, many of our off-world clients require atmospheric conditions un-reproducible in our lab environment.