This 320-page book provides tips and techniques for creating realistic human characters for video games. The book focuses on specific areas important for game development, such as the human body, faces, skin texturing, clothing, shoes, and weaponry. It also discusses placing characters into game environments. Through a series of projects, the book guides readers step-by-step through ZBrush tools and attributes. The goal is to help bring both realism and creativity to game characters and art.