This document summarizes the author's experience using the Everlane app as a new user. The author critiques various aspects of the app design and user experience. Key points noted include that the app store images did not clearly communicate what the app was for, there were many negative reviews indicating bugs, the app focused more on community than quick purchases, and opportunities were missed to further engage the user after checkout. Overall, the author provides helpful design suggestions while also praising some elements, like the wardrobe recommendation feature.
This document provides information and instructions for setting up online marketing pages on Facebook and Instagram. It discusses creating a Facebook account and page for a business and uploading the first photo to a newly created Instagram account. Instructions are given for customizing profiles on both platforms, using hashtags to increase visibility, and hosting giveaways to engage audiences. The document emphasizes building followers over time through consistent posting and interactions on social media.
Este documento presenta una ficha de autoevaluación para una propuesta de trabajo final presentada en Mindmeister. La ficha evalúa aspectos generales de la propuesta como su presentación y formato, objetivos, justificación, beneficiarios, situación de aprendizaje, evaluación, requerimientos, cronograma y autoevaluación. El estudiante Edver Alejandro Cisneros Soto completó la ficha para autoevaluar su propia propuesta de trabajo final.
Miguel Varela is proposing an app to help university students find quiet, empty spaces in the library to study. The app would allow students to check available rooms and view reviews of the best and worst rooms from other students. Initial research observed where male and female students studied and interviewed an "extreme user" who struggles to study at home due to noise. The proposed app would let students check in to see available rooms and inform them of the best rooms/floors to study depending on their university. An ideation session identified an unmet need to inform others of study group locations and the idea to let students arrange study groups based on preferences. Existing apps like Waze, StudyBlue and Brainscape were researched for
The ASMS C.A.N. App will allow students to anonymously post questions and receive answers from other students and teachers on school-related topics, with safety features like filters and admin oversight. It will use a SQL database hosted on Nathan's website and be developed over 7 weeks during Term 4, with targets of a working prototype and completed framework by Week 7.
The document provides an overview of PHP (Hypertext Preprocessor), a popular server-side scripting language. It discusses key PHP concepts like variables, data types, operators, forms, and functions. Some key points covered include:
- PHP code is embedded within <?php ?> tags and can output and interact with HTML
- PHP supports common variable types like integers, floats, strings, and arrays
- Operators allow performing tasks like math operations and comparisons on variables
- Forms allow user input and are submitted via GET or POST methods to PHP scripts
- Functions help organize and reuse code when called within a PHP program
KhanzDevelopers proposes developing a mobile app for Green Care Services for RM 16,000. Key aspects include designing an iOS and Android compatible app, hosting and maintaining the app, and providing analytics on user behavior. The proposal outlines the project timeline, deliverables, and payments due in advance and upon completion. Green Care Services would be responsible for providing content assets while KhanzDevelopers maintains the app for an ongoing monthly fee.
This document summarizes the author's experience using the Everlane app as a new user. The author critiques various aspects of the app design and user experience. Key points noted include that the app store images did not clearly communicate what the app was for, there were many negative reviews indicating bugs, the app focused more on community than quick purchases, and opportunities were missed to further engage the user after checkout. Overall, the author provides helpful design suggestions while also praising some elements, like the wardrobe recommendation feature.
This document provides information and instructions for setting up online marketing pages on Facebook and Instagram. It discusses creating a Facebook account and page for a business and uploading the first photo to a newly created Instagram account. Instructions are given for customizing profiles on both platforms, using hashtags to increase visibility, and hosting giveaways to engage audiences. The document emphasizes building followers over time through consistent posting and interactions on social media.
Este documento presenta una ficha de autoevaluación para una propuesta de trabajo final presentada en Mindmeister. La ficha evalúa aspectos generales de la propuesta como su presentación y formato, objetivos, justificación, beneficiarios, situación de aprendizaje, evaluación, requerimientos, cronograma y autoevaluación. El estudiante Edver Alejandro Cisneros Soto completó la ficha para autoevaluar su propia propuesta de trabajo final.
Miguel Varela is proposing an app to help university students find quiet, empty spaces in the library to study. The app would allow students to check available rooms and view reviews of the best and worst rooms from other students. Initial research observed where male and female students studied and interviewed an "extreme user" who struggles to study at home due to noise. The proposed app would let students check in to see available rooms and inform them of the best rooms/floors to study depending on their university. An ideation session identified an unmet need to inform others of study group locations and the idea to let students arrange study groups based on preferences. Existing apps like Waze, StudyBlue and Brainscape were researched for
The ASMS C.A.N. App will allow students to anonymously post questions and receive answers from other students and teachers on school-related topics, with safety features like filters and admin oversight. It will use a SQL database hosted on Nathan's website and be developed over 7 weeks during Term 4, with targets of a working prototype and completed framework by Week 7.
The document provides an overview of PHP (Hypertext Preprocessor), a popular server-side scripting language. It discusses key PHP concepts like variables, data types, operators, forms, and functions. Some key points covered include:
- PHP code is embedded within <?php ?> tags and can output and interact with HTML
- PHP supports common variable types like integers, floats, strings, and arrays
- Operators allow performing tasks like math operations and comparisons on variables
- Forms allow user input and are submitted via GET or POST methods to PHP scripts
- Functions help organize and reuse code when called within a PHP program
KhanzDevelopers proposes developing a mobile app for Green Care Services for RM 16,000. Key aspects include designing an iOS and Android compatible app, hosting and maintaining the app, and providing analytics on user behavior. The proposal outlines the project timeline, deliverables, and payments due in advance and upon completion. Green Care Services would be responsible for providing content assets while KhanzDevelopers maintains the app for an ongoing monthly fee.
Energy Saving For Kids
This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration.
All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492
Sample Guide for Writing Website Development ProposalPatrick Ogbuitepu
The document provides a proposal for developing a website and mobile application for XYZ News Agency. It includes an overview of the system's core functions and features such as mobile responsive design, content modules, social media integration, and a content management system. It outlines the project objectives, scope, and execution methodology. Cost estimates are provided for the website and mobile app development, as well as optional ongoing support plans. The proposal also includes a project schedule, choice of technologies, examples of previous work, and contact details.
ChaseDaddy.com proposes developing a mobile app and website for a client to increase sales and customer retention. The proposal outlines objectives of increasing brand awareness, sales, and reputation. It details features of the mobile website and app, secure hosting, maintenance, responsibilities of ChaseDaddy.com and the client, and payment terms. The client would pay an initial fee for development and ongoing monthly fees for hosting and support.
The website design and development process involves several key steps: information gathering, planning, design, development, testing and delivery, and maintenance. In the information gathering step, a designer understands the client's business goals, target audience, and desired content. During planning, a site map is created and technologies are selected. In the design phase, mockups are made based on the target audience and client feedback. Then during development, the site is coded according to the design. Testing and delivery involves ensuring proper functionality. Maintenance keeps the site updated with new content.
Yahoo is an American internet company founded in 1994 by Jerry Yang and David Filo. It provides a variety of internet services including web portal, search engine, email, online advertising and more. While popular worldwide, Yahoo faces strong competition from companies like Google and Microsoft. To secure rapid success in the Gulf region, Yahoo would need to leverage its diverse service offerings, collaborate internally, and customize its marketing and services to the local cultural environment.
This document summarizes the history of building Yahoo Mail over the years from 1999 to 2015. It describes moving from early versions built with C++ and Java to the current implementation using PHP, YUI, and JavaScript. It outlines the transition to using React and Flux to modernize the codebase and make it more modular. Key aspects discussed include implementing optimistic updates in React/Flux by dispatching actions before XHR requests complete and challenges around first byte flushing, debugging, and testing Flux applications.
This document proposes a mobile app design for Our Daily Manna ministry. Key features of the app include allowing members to stay connected through activities, events and prayer lists; making donations easier; listening to sermons and accessing daily devotionals; sharing content with friends; and engaging the congregation through social media and push notifications. The app would be managed through a content management system to instantly publish updates across platforms like iPhone, Android and Windows Phone.
Sarahah was designed as a way to “get honest feedback from your coworkers and friends.” It was #1 on the Appstore, ahead of YouTube and Facebook and Snapchat, on July 31st. The below powerpoint has a full walk through of the app annotated with in-depth feedback on how to grow faster.
An analysis of the onboarding journey for a webtoon mobile app to provide an understanding of how its design is intentionally optimized for converting users into readers.
The document describes the design of icons for a social media application. It explains each of the icons as follows:
The search icon indicates the search bar, the camera icon allows uploading photos, the universe icon takes users to their profile page, the messages icon accesses the inbox, and the news icon aggregates breaking stories. The multiverse icon displays posts from friends and followed pages. Additional boxes link to topic-specific pages so users can find content and people sharing their interests. The design aims to make the application's features easily navigable and personalized for each user.
Know thy interaction – How interaction is changing what we create on the webnolly00
Interaction on the web has progressed at a fascinating rate over the last few years. I’ll be looking back at this evolution, how we can learn from the past and at some of the most inspiring interaction work being developed at the moment.
I’ll also take a look at the future and what could be shaping our interaction experiences in the years to come.
Top 12 Things to Remember when Building an App for the First TimeDaryl Holman Jr.
Giving you a list of things we wish we did starting out that made a major impact on our user experience and the number of people downloading and staying on our app.
The document proposes two ideas for a new social media website for fans of comic books, films, anime and TV shows.
Idea 1 is called "Virtual Comic-Con", which would allow fans to discuss their interests without filling their other social media with niche content that may annoy friends. It would have personal blog-style profiles and topics/genres users can follow.
Idea 2 is "The Multiverse App", with a Facebook-like format where users follow pages from the "Multiverse" tailored to their interests. Both ideas aim to provide a space for fans to connect without judgment and include no monetization beyond advertisements. Mockups provide examples of profile, navigation, and posting features.
The document proposes two ideas for a new social media website for fans of comic books, films, anime and TV shows.
Idea 1 is called "Virtual Comic-Con", which would allow fans to discuss their interests without filling their other social media with niche content that may annoy friends. It would have personal blog-style profiles and topics/genres users can follow.
Idea 2 is "The Multiverse App", with a Facebook-like format where users follow pages from the "Multiverse" tailored to their interests. Both ideas aim to provide a space for fans to connect without judgment and include no monetization beyond advertisements. Mockups provide examples of profile, navigation, and posting features.
The document describes an app called Jinco that is aimed at helping people who don't regularly read to become more literate. The app will include interactive stories where users can direct the story through their choices. It will have multiple genres and the stories can be shared socially. The business model is to make the first two stories in each genre free, and then charge $0.69 to unlock all stories in a genre. Marketing strategies include using social media and posters to promote the app. A prototype has been developed as a web-based app with the core functions demonstrated.
Optimizing User Experience with Responsive Web DesignClarissa Peterson
Responsive web design allows a single website to be accessed from any device by dynamically adjusting the layout depending on screen size. The content remains the same across devices but is formatted appropriately for each screen width through techniques like adjusting column numbers and widths. Designing first for mobile forces focus on essential content and ensures parity across devices. Examples demonstrate how navigation, images and text restructure seamlessly for an optimized experience on any device.
Optimizing User Experience Across Devices with Responsive Web Design (Clariss...uxpa-dc
Responsive web design allows a single website to be accessed from any device by dynamically adjusting the layout depending on screen size. This provides an optimized experience for users on all devices without needing separate mobile sites. It works by using fluid, proportional grids and layouts that automatically resize text, images, and elements to fit different screen sizes using CSS media queries and fluid images. This improves usability by ensuring content remains easily readable and accessible on any device with a single codebase.
Characteristics of a well designed user interfaceThomas Byttebier
"Designing a good user interface is like tightrope walking: it's all about finding the right balance."
Translated slides for a presentation I first gave at Luca School of Arts, Gent, March 2015.
[Slightly updated November and December 2015]
Energy Saving For Kids
This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration.
All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492
Sample Guide for Writing Website Development ProposalPatrick Ogbuitepu
The document provides a proposal for developing a website and mobile application for XYZ News Agency. It includes an overview of the system's core functions and features such as mobile responsive design, content modules, social media integration, and a content management system. It outlines the project objectives, scope, and execution methodology. Cost estimates are provided for the website and mobile app development, as well as optional ongoing support plans. The proposal also includes a project schedule, choice of technologies, examples of previous work, and contact details.
ChaseDaddy.com proposes developing a mobile app and website for a client to increase sales and customer retention. The proposal outlines objectives of increasing brand awareness, sales, and reputation. It details features of the mobile website and app, secure hosting, maintenance, responsibilities of ChaseDaddy.com and the client, and payment terms. The client would pay an initial fee for development and ongoing monthly fees for hosting and support.
The website design and development process involves several key steps: information gathering, planning, design, development, testing and delivery, and maintenance. In the information gathering step, a designer understands the client's business goals, target audience, and desired content. During planning, a site map is created and technologies are selected. In the design phase, mockups are made based on the target audience and client feedback. Then during development, the site is coded according to the design. Testing and delivery involves ensuring proper functionality. Maintenance keeps the site updated with new content.
Yahoo is an American internet company founded in 1994 by Jerry Yang and David Filo. It provides a variety of internet services including web portal, search engine, email, online advertising and more. While popular worldwide, Yahoo faces strong competition from companies like Google and Microsoft. To secure rapid success in the Gulf region, Yahoo would need to leverage its diverse service offerings, collaborate internally, and customize its marketing and services to the local cultural environment.
This document summarizes the history of building Yahoo Mail over the years from 1999 to 2015. It describes moving from early versions built with C++ and Java to the current implementation using PHP, YUI, and JavaScript. It outlines the transition to using React and Flux to modernize the codebase and make it more modular. Key aspects discussed include implementing optimistic updates in React/Flux by dispatching actions before XHR requests complete and challenges around first byte flushing, debugging, and testing Flux applications.
This document proposes a mobile app design for Our Daily Manna ministry. Key features of the app include allowing members to stay connected through activities, events and prayer lists; making donations easier; listening to sermons and accessing daily devotionals; sharing content with friends; and engaging the congregation through social media and push notifications. The app would be managed through a content management system to instantly publish updates across platforms like iPhone, Android and Windows Phone.
Sarahah was designed as a way to “get honest feedback from your coworkers and friends.” It was #1 on the Appstore, ahead of YouTube and Facebook and Snapchat, on July 31st. The below powerpoint has a full walk through of the app annotated with in-depth feedback on how to grow faster.
An analysis of the onboarding journey for a webtoon mobile app to provide an understanding of how its design is intentionally optimized for converting users into readers.
The document describes the design of icons for a social media application. It explains each of the icons as follows:
The search icon indicates the search bar, the camera icon allows uploading photos, the universe icon takes users to their profile page, the messages icon accesses the inbox, and the news icon aggregates breaking stories. The multiverse icon displays posts from friends and followed pages. Additional boxes link to topic-specific pages so users can find content and people sharing their interests. The design aims to make the application's features easily navigable and personalized for each user.
Know thy interaction – How interaction is changing what we create on the webnolly00
Interaction on the web has progressed at a fascinating rate over the last few years. I’ll be looking back at this evolution, how we can learn from the past and at some of the most inspiring interaction work being developed at the moment.
I’ll also take a look at the future and what could be shaping our interaction experiences in the years to come.
Top 12 Things to Remember when Building an App for the First TimeDaryl Holman Jr.
Giving you a list of things we wish we did starting out that made a major impact on our user experience and the number of people downloading and staying on our app.
The document proposes two ideas for a new social media website for fans of comic books, films, anime and TV shows.
Idea 1 is called "Virtual Comic-Con", which would allow fans to discuss their interests without filling their other social media with niche content that may annoy friends. It would have personal blog-style profiles and topics/genres users can follow.
Idea 2 is "The Multiverse App", with a Facebook-like format where users follow pages from the "Multiverse" tailored to their interests. Both ideas aim to provide a space for fans to connect without judgment and include no monetization beyond advertisements. Mockups provide examples of profile, navigation, and posting features.
The document proposes two ideas for a new social media website for fans of comic books, films, anime and TV shows.
Idea 1 is called "Virtual Comic-Con", which would allow fans to discuss their interests without filling their other social media with niche content that may annoy friends. It would have personal blog-style profiles and topics/genres users can follow.
Idea 2 is "The Multiverse App", with a Facebook-like format where users follow pages from the "Multiverse" tailored to their interests. Both ideas aim to provide a space for fans to connect without judgment and include no monetization beyond advertisements. Mockups provide examples of profile, navigation, and posting features.
The document describes an app called Jinco that is aimed at helping people who don't regularly read to become more literate. The app will include interactive stories where users can direct the story through their choices. It will have multiple genres and the stories can be shared socially. The business model is to make the first two stories in each genre free, and then charge $0.69 to unlock all stories in a genre. Marketing strategies include using social media and posters to promote the app. A prototype has been developed as a web-based app with the core functions demonstrated.
Optimizing User Experience with Responsive Web DesignClarissa Peterson
Responsive web design allows a single website to be accessed from any device by dynamically adjusting the layout depending on screen size. The content remains the same across devices but is formatted appropriately for each screen width through techniques like adjusting column numbers and widths. Designing first for mobile forces focus on essential content and ensures parity across devices. Examples demonstrate how navigation, images and text restructure seamlessly for an optimized experience on any device.
Optimizing User Experience Across Devices with Responsive Web Design (Clariss...uxpa-dc
Responsive web design allows a single website to be accessed from any device by dynamically adjusting the layout depending on screen size. This provides an optimized experience for users on all devices without needing separate mobile sites. It works by using fluid, proportional grids and layouts that automatically resize text, images, and elements to fit different screen sizes using CSS media queries and fluid images. This improves usability by ensuring content remains easily readable and accessible on any device with a single codebase.
Characteristics of a well designed user interfaceThomas Byttebier
"Designing a good user interface is like tightrope walking: it's all about finding the right balance."
Translated slides for a presentation I first gave at Luca School of Arts, Gent, March 2015.
[Slightly updated November and December 2015]
Samuel created a magazine and website about Photoshop tutorials. He reflects that the website could have been more professionally designed and easier to navigate. The cover image effectively represented the magazine's focus on Photoshop tips. The double page spread tutorial was effective but could have had a cleaner style. Creating the products without client feedback limited their development. For future projects, Samuel plans to get more opinions to improve his work.
The document summarizes recent changes to Facebook's features, including:
1) The introduction of Timelines which allow users to see all their posts in chronological order and share posts from different points in time.
2) Changes to the News Feed to prioritize more interesting stories at the top based on individual viewing habits.
3) A real-time ticker to see friends' updates instantly and join conversations.
4) A subscribe button to follow public updates from others regardless of whether you are friends.
This document discusses the author's thoughts on design after taking a course that focused on design principles. The author focuses on design in terms of context, usability, and functionality rather than McCloud's six steps of design. The author emphasizes considering the audience and intended use when designing. Usability and ensuring the design can be easily used for its intended purpose are also important. Functionality relates to whether each part of the design serves a clear purpose. The author then discusses their process for designing a website about nonfiction text features for students, applying principles of context, usability, and functionality. User and peer feedback was incorporated to improve the design. The author concludes by discussing the importance of design skills for online content and the need for
Not exclusively would you be able to share photos of your items and the general population who endeavor to keep your business running (regardless of the possibility that it's simply you and your pet ferret!), however, you can urge your clients to present their own particular photos of your items being put to utilize.
Handheld apps that work by touch require you to design not only how your pixels look, but how they *feel* in the hand. This workshop explores the ergonomic challenges and interface opportunities for designing mobile touchscreen apps. Learn how fingers and thumbs turn desktop conventions on their head and require you to leave behind familiar design patterns. The workshop presents nitty-gritty "rule of thumb" design techniques that together form a framework for crafting finger-friendly interface metaphors, affordances, and gestures for a new generation of mobile apps that inform and delight. This is an intermediate to advanced workshop aimed at designers, developers, and information architects making the transition from desktop to touchscreen apps for mobile and tablet devices.
What will you learn?
■Discover the ergonomic demands of designing for touch.
■Find out how the iPad's form and size create unique design considerations.
■Devise interface metaphors that invite touch.
■Design gesture interactions, and learn techniques to help people discover unfamiliar gestures on their own.
■Learn why buttons are a hack and how to design interfaces without traditional UI controls.
■Train in gesture jiujitsu, the dark art of using awkward gestures for defensive design.
■Explore the psychology behind screen rotation and the opportunities and pitfalls it creates.
Lead Designer for Clearly Innovative breaks down pros and cons of her favorite websites for UI and UX inspiration.
Based on this blog:
http://www.clearlyinnovative.com/8-resources-for-ux-ui-inspiration
User Experience & Usability Teardown of Touch'd - A Pakistani StartupFahim Akhter
The user experience teardown covers the first user experience and usability of the pakistani startup touch'd . A relationship manager.
The presentation is part of an on going series of usability teardowns of Pakistani Startups by Fahim Akhter .
To get the next teardown you can have a look at the website: http://www.fahimakhter.pk/user-experience-touchd-pakistan-startup/
Similar to Yahoo! App Mobile App Design Teardown (20)
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
5. In-depth?… Not exactly what I
know Yahoo for. They have
more of a reputation for lifestyle
and click-baity pieces, but we’ll
see.
6. Solid rating at 4.2 with 149,000
reviews.
TIP
When looking at apps as a
designer, I always read
reviews because it gives you
a real sense of what’s
working and what’s not
working, regardless of how
beautiful the app is.
7. The breakdown of reviews is
great! Lots of people really love
it. Bravo!
8. Wow! Yahoo is replying to feedback.
This is one of the best ways to learn
from your users, and make them feel
heard and loved. All anyone wants in life
is to be known.
12. Hm its beautiful, but is it weird
that the weather is here? I guess
it gives me a sense of “my day”
However, when I read the news
I’m looking outside myself for a
sense of “the day.”
Maybe I’m being a bit too
philosophical :)
13. Nice way to upsell into their
other app by showing a snippet
of its value front-and-center, and
then offering more full features if
you download the app.
14. Im bummed this is the top story
of today. Let’s see what else
there is…
15. Wow, It’s as easy to scroll
quickly through my news as it is
to read Instagram. It’s a familiar
Instagrammy UI, too.
TIP
It’s good to *ahem* reference
UI’s from popular apps because
then your users will be familiar
with the interaction patterns.
17. Just noticed these tabs. They’re
subtle enough that they aren’t
distracting. It’s clear that I can
tap or scroll to move to different
sections.
18. I don’t really care for celebrity
news, I wish there was a way to
quickly remove stuff from my All
Stories feed.
I bet there was a prototype built
where you could swipe to get rid
of stories and customize your
feed. The problem with that is
that then you can’t swipe to
navigate between sections. So,
navigation is more important
than customization.
20. The priority here is clearly
reading. There’s no action bar
with navigation or actions like
comment or sharing. That’s
below.
21. This is really easy to read,
typographically. It reminds me of
USA Today’s recent rebrand.
22. Instead of an action bar or other
button, it relies on android
buttons to navigate back home,
which is thoughtful. They saved
some screen real estate.
23. Looks like the second time we
see a place to comment…
I wonder if some people just
jump straight into the
comments without reading the
article.
Could Yahoo reduce trolls by
putting comments only at the
end of the article?
24. This view was super fast to load,
and I can see why. It’s just text. I
like that there are just headlines,
no pictures.
25. Nice placement of related story.
The CTA is explicit, which likely
converts better.
NOW WATCH OR ELSE!!!!!!!!
26. Hm okay, so no navigation
makes this super clean, but Im
left wondering...
How do I get to the next story?
27. Got it. Swipe!
There could be a tip encouraging
me to swipe the first time I got to
the end of an article, or ever right
after I land in my first article.
28. Again, I wish I could let the app
know that I want to see more
articles like these. Maybe by
tapping Society...
30. OK, back to business. Let’s
swipe to see the next story...
31. *Ah! A Wild Ad appeared!*
Hm, and visually it’s a little
wonky. Add some margin, guys!
32. Visually, I really like their little
sponsored icon. I recognize it
from Tumblr. It’s playful, and
takes the edge off the fact that
it’s an advertisement. It says “Im
an ad! But at least Im honest…”
33. The CTA is weak. “Earn more” or
“Apply now” or “Get more miles”
would probably convert better.
OK, let’s keep swiping.
36. Good placement of the share
icon, right by the sweet-spot for
my thumb.
37. “Read more” changes into “Read
less” and stays in place. Its
useful if I want to look at the
whole photo again. It makes it
easy to go back and forth
between reading the description
and viewing the picture. I also
like that the full description only
covers a little bit of the photo and
then creates a scrollable region.
Great “design for scale” choice.
38. At first I thought “Why not use
dots to show pagination?” and
then I realized why this is a
much more scalable design
solution.
Imagine you have 23 photos..
you can’t fit 23 dots across the
bottom. Text was the better
choice.
41. Swiping through these sections
makes it easy for me to quickly
get an overview of what’s going
on in each category of life, and
then deep dive when I find a
topic that I care about.
I imagine that this is nice for
people who like browse, but my
guess is that most people only
really care about a few topics.
42. Having such a long list of topics
also has some other issues...
Haven’t we seen this story
already?
49. An idea I’ve expressed earlier
is that the categories reorder
based on how much time you
spend reading each one.
ie when I primarily read
Yahoo Beauty, it becomes my
first section.
The downside is that there
might be unpredictable
ordering and re-ordering, and
that would be super
frustrating. A way to remedy
that would be to ask before
reordering anything.
“It looks like you’re reading a
lot of Beauty, make it the
category you see first?”
51. What a wonderfully simple UI.
It’s clear these grippies help
reorder the sections.
52. Actually, maybe too simple?
At first I didn’t know what the
checkmark meant. Also I didn’t
know if it was checked or not. I
would recommend just using
the standard checkbox
component to make it clear
these are checked.