This document discusses how the online role-playing game World of Warcraft can be used by libraries to build communities and skills. It provides an overview of WoW, explaining that it is a massively multiplayer online role-playing game with over 11.5 million subscribers. It then discusses how WoW can help players build real-life skills and how libraries can offer WoW programs, services, and gaming events to bring people together and provide educational opportunities. Examples of library WoW programs include mini-raids, player vs player games, role-playing events, how-to discussions, and meetups.
Innovation on a Shoestring: Free & Cheap Tools - ARSL 2013Christa Porter
Presented with Louise Alcorn (West Des Moines (IA) Public Library) at the Association for Rural & Small Libraries 2013 Annual Conference http://arsl.info/category/conference2/ . September 27, 2013.
Innovation on a Shoestring: Free & Cheap Tools - ARSL 2013Christa Porter
Presented with Louise Alcorn (West Des Moines (IA) Public Library) at the Association for Rural & Small Libraries 2013 Annual Conference http://arsl.info/category/conference2/ . September 27, 2013.
The Influence of Revenue Models on Game Design - ICA2013Patrick Prax
This paper examines the link between a game’s procedural rhetoric and the political and economic context of its production. The recent industry turn toward free labor in the digital games has been discussed by critical scholars, and as a result of these rapidly changing markets, the industry has begun to embrace new revenue models which are often “free-to-play” until the consumer opts to partake in a number of “micro transactions.” Diablo 3’s real-money auction house (RMAH) is an excellent example of how companies, like Blizzard Entertainment, implement experimental revenue models within their game design. In this paper I will analyze the politics of the RMAH and the ways that it has influenced the design of the game. This paper hopes to contribute a political and economic perspective to a theoretical understanding of how the capitalist production model is inscribed within the cultural discourse of the video game industry.
Breaking down the World of Warcraft Terms of Use Agreement CTondut
A look into the Terms of Use Agreement that users must accept before playing World of Warcraft. This presentation will focus on areas such as: Ownership, Privacy, Surveillance, and Account suspension or termination. This presentation hopes to provide a better and more simplistic understanding of what users are forfeiting in terms of privacy and security whilst subscribing to this service.
The Influence of Revenue Models on Game Design - ICA2013Patrick Prax
This paper examines the link between a game’s procedural rhetoric and the political and economic context of its production. The recent industry turn toward free labor in the digital games has been discussed by critical scholars, and as a result of these rapidly changing markets, the industry has begun to embrace new revenue models which are often “free-to-play” until the consumer opts to partake in a number of “micro transactions.” Diablo 3’s real-money auction house (RMAH) is an excellent example of how companies, like Blizzard Entertainment, implement experimental revenue models within their game design. In this paper I will analyze the politics of the RMAH and the ways that it has influenced the design of the game. This paper hopes to contribute a political and economic perspective to a theoretical understanding of how the capitalist production model is inscribed within the cultural discourse of the video game industry.
Breaking down the World of Warcraft Terms of Use Agreement CTondut
A look into the Terms of Use Agreement that users must accept before playing World of Warcraft. This presentation will focus on areas such as: Ownership, Privacy, Surveillance, and Account suspension or termination. This presentation hopes to provide a better and more simplistic understanding of what users are forfeiting in terms of privacy and security whilst subscribing to this service.
Digital Comics and Libraries: Past, Present and FutureDavid Lisa
Digital comics and graphic novels are more available to readers than ever before and in different formats for a variety of platforms. Increasing numbers of major comics publishers are going to a "day and date structure" of publishing, which gives readers a choice of print and digital versions of newly released comics. What implications does this hold for libraries and comics readers that depend on libraries to provide them with their favorite story lines and graphic novels? David Lisa and Michael Maziekien take a look at the history of digital comics, what's happening now and what the future might hold for cooperation between digital comics publishers and libraries.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
67. David Lisa, Consultant,
New Jersey State Library
dlisa@njstatelib.org
Michael Porter
WebJunction/libraryman.com
michael.libraryman@gmail.com
Bob Beck
Central Arkansas
Library System
bbeck@cals.org
Editor's Notes
Thank you for attending our panel! Introduce panelists. Mention that Liz Danforth was scheduled to be on panel but could not attend the conference.
Feel free to use this identifier for your social media posts about this program!
So, what will we be covering?
Are there any World of Warcraft players in the audience?World of Warcraft was released in late 2004 and has been going strong for the last 5.5 years!WoW is a PC game and is not available on consoles.It is produced by Blizzard Entertainment, creators of the Warcraft, Diablo and Starcraft franchises.
World of Warcraft is commonly abbreviated as WoW.
WoW is a Massively Multiplayer Online Role-Playing Game, or MMO for short.It is a subscription-based online adventure game in which players create characters of different races and classes on a particular server that corresponds to their play style (Normal, PvP, Role-Playing).Players start out adventuring in the world of Azeroth, a fantasy gaming world composed of exotic creatures, awe-inspiring races and amazing landscapes.Players level up their characters by getting in-game experience by completing quests, killing creatures or NPCs or teaming with others to complete harder challenges in what are called instances. Without a doubt, WoW is probably Blizzard’s most popular game ever.
WoW has approximately 11.5 million subscribers, more or less, making it the most successful game of its kind.This is phenomenal considering the fact that the game is 5 years old, and is popularity that rarely happens with PC games this old.
Why is the game so popular?One reason is that players can approach the game differently and play it any way they please.PvP. Questing. Role-playing. Professions. Economy. Team-building.
Another important quality of WoW is that it is a social network made up of people playing the game, many of whom band together to more easily complete game content.Based upon the individual’s play style, a character is not required to team and can level up solo through the entire 80 levels.We will look at some of the many benefits of banding together with others when we begin to talk about guilds later with Michael.
World of Warcraft, from the outset, was designed to be an ever-changing online gaming world. As such, patches to the game are instituted occasionally, which update world content, graphics, items, NPCs, etc. This transforms a static gaming world into a malleable, ever-changing one.The most major content updates come in the form of expansion packs.
The first WoW expansion was called The Burning Crusade and enabled players to adventure in the world of Outland.
The second World of Warcraft expansion was called Wrath of the Lich King and introduced the continent of Northrend to Azeroth.
The thirdWoW expansion will be called Cataclysm and will be released later this year. Blizzard promises that this expansion will bring great changes to world of Azeroth.
World of Warcraft has become very successful. People from all age groups, economic strata, professions and ways of life play the game. Studies have been conducted to investigate the player makeup of WoW. They generally indicate that those who play the game are generally and innately educated and enjoy the social aspect of the game.
People play WoW for a variety of reasons.Some enjoy the lure of a PC gaming environment. Some are interested in the combination of a PC game and a social environment.Others likeWoW because it is a complex game filled with a variety of different things to do.Some consider WoW a good economic value, paying a flat fee to experience as much game content as they wish during a month.Most people play WoW because…it is fun.
This is a common question that comes up and the answer is not simple. Some say that WoW does require skill to play WELL.The truth is that all game content is easily assimilated and previous PC gaming experience is not required in order to play.
This is an integral question that has fascinated researchers during the past couple years.The general indication is that WoW can help individuals build real-life skills.Leadership skills are required in order to, for example, found and maintain a guild of players. Moderating and directing a party of players, each with a specific role, in order to complete harder instance content, requires organization, management skills, diplomacy and motivational skills. Getting experience leading parties can help build these skills.
This inevitably leads us to the study of virtual worlds, as WoW is one of the most successful virtual gaming worlds existing today.Here are two examples of virtual world research utilizing WoW.
This is an example of using WoW as a home base for scientific research and discussion.In 2008, a research conference was held within WoW and the results can be seen on this wiki. The organizers of the conference were Williams Sims Bainbridge and John Bohannon. During the conference, participants held sessions in specific locations in WoW (Undercity and Booty Bay, among them). Afterwards they went on expeditions to other areas in Azeroth. This, of course is similar to how we are holding our conference here at this hotel and will afterwards go on a dine-around later after the day’s conference has concluded.Topics covered included:Research and World of WarcraftRelationships between WoW and the “real world”The future of virtual worldsI urge you to go the conference wiki address noted here because there is far too much information about the conference contained there to show here. You will find screenshots and videos, working papers, a list of conference participants, a bibliography, transcripts of the sessions and expeditions and more.
For an example of a study of World of Warcraft players and their environments, we have no further to look than the research done by Palo Alto Research Center scientist Nick Yee. At his site you will find a link to The Daedalus Project, in which Nick investigated the motivations of WoW players and how their activities in this virtual world compared to their real life activities. Although the project is currently in “hibernation mode,” a wealth of information about the results of the study can be found at the site including links to Nick’s articles on the project. Much of his research was focused upon World of Warcraft players.
So. In WoW players travel fascinating continents, like this one, Scholazar Basin in Northrend.
It’s not uncommon to find players relaxing with a little fishing with their favorite pet by their side.
Friends working together can accomplish game content easier. They can know each other in real life, or meet in game!
Sometimes it takes a LARGE group of players to get something done!
Here’s an example of how questing works in WoW. Questing is the easiest way to level up. Here we see the diminutive gnome mage Atoz querying the murloc Old Icefin for a quest. Old Icefin is the one with the yellow exclamation point above his head. Atoz will accept the quest, go and accomplish the quest requirements and come back to Old Icefin, turn in the quest and get experience and some money as a reward. Atoz then moves on to the next quest.
The gaming vistas in World of Warcraft can be beautiful as well as dangerous. Here we see a Night Elf Hunter running into the sunset with his pet cat.
Introduce Bob Beck of the Central Arkansas Library System, who will be talking about WoW as a library service.
The Library Knitting Group.The social nature of WoW is comparable to a book club or knitting group, and that sharing of experience is what we attempt to harness in our programs.If they can sit there and knit, we can sit there and play games.
Game Demonstration – The game needs to be shown to your administrators for them to fully understand its scope. Seeing the Realm Selection Menu, the in-game map feature, and a fly-by over Dalaran sold my administrators within minutes.Location & Equipment – Unless you have the budget for new gaming computers, Public Training Lab computers, laptops, etc. purchased within the last 3 years should meet the minimum game requirements.Minimum Processor: Intel Pentium 4 1.3 GHz or AMD Athlon XP 1500Minimum Memory: 512 MBMinimum Video: 3D Graphics processor with 32 MB VRAMPatron Access Options – 10-Day Free Trials are available at http://www.worldofwarcraft.com/. Subscription pricing choices are monthly at $14.99, every three months at $41.97, or every six months at $77.94 for each license.
All Blizzard asks is that one copy of their software be purchased for each computer used in your program.A full installation of the game client uses about 16 GB of hard drive space.You do not need to create an account after installing the client.Remember to run the game prior to your programs to install all Patches (updates).
WoW’s fragmented nature posed a problem in that patrons at our programs wouldn’t be able to play together. We had to design programs that involved direct social interaction among participants, or programs that would allow participants to play separately.
Our Programs focus on an exchange of ideas and shared experiences among our patrons. We try to provide something that players can’t get at home.
Mini Raids – Choose a realm and invite particpants to create new “toons.” Once everyone reaches level 4 or 5, go out as a group and attack the nearest mini boss.Player vs. Player – There are many options to choose from here. New “toons” on the same realm to duel each other; get the most Honorable Kills within a certain time period; the first particpant to win three duels. Prizes are key to PvP program success.Role Playing – Conduct an open discussion of your character backgrounds, or script an event so particpants can play along.
Also, a free-play environment lets people discuss topics of their own choice.
Meet & Greets – Large, orchestrated social events designed to bring in large numbers of patrons.How-to Discussions – Topical discussion programs used to help patrons understand various aspects of the game.
Meet & Greet programs are big events we plan months in advance. We offer goody bags for everyone, bigger door prizes and a larger selection of munchies. We use the Meet & Greet programs to spread the word of our smaller how-to programs to our patrons.
Macro writing, userinterface customization, add-ons and video capture workshops are a big part of what we offer.
Introduce Bob Beck of the Central Arkansas Library System, who will be talking about WoW as a library service.
Michael’s slides.
Thanks from the panel!
Thanks from the panel!
Thanks from the panel!
Take questions for all panel members.
Announce the dine around for this evening.
The panelists would like to acknowledge Blizzard Entertainment for all game content, screenshots and trademarks that have appeared in this presentation.