this powerpoint explains a bit of the history on blizzards biggest titles. it also has a bit of a quiz which can be answered easily if you payed attention or already know this stuff. this isn't linear.
this powerpoint explains a bit of the history on blizzards biggest titles. it also has a bit of a quiz which can be answered easily if you payed attention or already know this stuff. this isn't linear.
The Influence of Revenue Models on Game Design - ICA2013Patrick Prax
This paper examines the link between a game’s procedural rhetoric and the political and economic context of its production. The recent industry turn toward free labor in the digital games has been discussed by critical scholars, and as a result of these rapidly changing markets, the industry has begun to embrace new revenue models which are often “free-to-play” until the consumer opts to partake in a number of “micro transactions.” Diablo 3’s real-money auction house (RMAH) is an excellent example of how companies, like Blizzard Entertainment, implement experimental revenue models within their game design. In this paper I will analyze the politics of the RMAH and the ways that it has influenced the design of the game. This paper hopes to contribute a political and economic perspective to a theoretical understanding of how the capitalist production model is inscribed within the cultural discourse of the video game industry.
Breaking down the World of Warcraft Terms of Use Agreement CTondut
A look into the Terms of Use Agreement that users must accept before playing World of Warcraft. This presentation will focus on areas such as: Ownership, Privacy, Surveillance, and Account suspension or termination. This presentation hopes to provide a better and more simplistic understanding of what users are forfeiting in terms of privacy and security whilst subscribing to this service.
Consumer Services - Presentation by Alexander Sixt, Corporate Development of Sixt at the NOAH 2014 Conference in London, Old Billingsgate on the 13th of November 2014.
European project e-School for Sustainability in the Danube Region (eSchool4S). A transnational e-learning cooperation platform for collaborative learning.
The Influence of Revenue Models on Game Design - ICA2013Patrick Prax
This paper examines the link between a game’s procedural rhetoric and the political and economic context of its production. The recent industry turn toward free labor in the digital games has been discussed by critical scholars, and as a result of these rapidly changing markets, the industry has begun to embrace new revenue models which are often “free-to-play” until the consumer opts to partake in a number of “micro transactions.” Diablo 3’s real-money auction house (RMAH) is an excellent example of how companies, like Blizzard Entertainment, implement experimental revenue models within their game design. In this paper I will analyze the politics of the RMAH and the ways that it has influenced the design of the game. This paper hopes to contribute a political and economic perspective to a theoretical understanding of how the capitalist production model is inscribed within the cultural discourse of the video game industry.
Breaking down the World of Warcraft Terms of Use Agreement CTondut
A look into the Terms of Use Agreement that users must accept before playing World of Warcraft. This presentation will focus on areas such as: Ownership, Privacy, Surveillance, and Account suspension or termination. This presentation hopes to provide a better and more simplistic understanding of what users are forfeiting in terms of privacy and security whilst subscribing to this service.
Consumer Services - Presentation by Alexander Sixt, Corporate Development of Sixt at the NOAH 2014 Conference in London, Old Billingsgate on the 13th of November 2014.
European project e-School for Sustainability in the Danube Region (eSchool4S). A transnational e-learning cooperation platform for collaborative learning.
2. ЗаеBlizzard
Blizzard Entertainment основан през
1991 г. под името Sillicon & Synapse.
През 1994 г. фирмата стана Blizzard
Entertainment. Малко след това,
Blizzard изпратили на пазара своя хит -
Warcraft: Орките и хората. Blizzard
продължава да създава няколко
успешни игри за PC, включително
Warcraft, Starcraft и Diablo серията и
MMORPG World Of Warcraft.
3. Blizzard Entertainment е
разработчик и разпространител
на компютърни и конзолни игри.
От излизането на Warcraft през
1994 до ден днешен компанията е
сред най-успешните в бранша.
4. През 1996 Blizzard купува гейм-
разработчиците Condor Games, които са
преименувани на Blizzard North и създават
изключително популярната поредица
Diablo.
5. Малко представа за Игрите на
Първите версии Blizzard
на Warcraft
изглеждат така: