This document provides information about a Scotland excursion taking place from July 19th to 26th or July 26th to August 2nd. It will be based in Edinburgh and includes travel as a group with a native speaker guide. The itinerary includes activities such as visiting Arthur's Seat, a city tour, a whisky distillery tour, visiting a partner university and museums. The cost for students is €180 and €320 for non-students, with food and flights not included. Flights from Germany to Edinburgh are around €150-€170. Participants are asked to confirm their booking by May 16th.
Have you ever wanted to go to Italy, but don't know how to start? Kerri Wood of Adventure On Italy has all the answers you need. From how to look for accommodations, what to expect when you enjoy a meal, how to find the best activities for you and how to stay within your budget.
Maybe you don't have time to plan your own trip and you want it done for you. Since there are tours ranging from private (just you and your family or friends) to group tours of 10 people all the way to 600 people, she helps you figure out what style is best for you and your personality.
The document summarizes library services provided in residence halls at a university. It describes that seven libraries aim to provide resources like books, movies, games and study space to residents. It details the hours of operation, how to search the catalog system and place holds, additional resources like guides and reference help, and upcoming events like Love Your Library Week to promote the libraries.
This document introduces digital storytelling and provides guidance on creating digital stories. It explains that digital stories are a 21st century way to tell stories using various digital media like graphics, sound, and video. Creating digital stories allows students to apply new technical skills. The document outlines the four P's of creating digital stories: plan, produce, publish, and promote. It also provides examples of tools that can be used to create digital stories, such as Photo Story and VoiceThread. Elements to consider for an effective digital story include point of view, a dramatic question, emotional content, voice, soundtrack, economy, and pacing.
A case story about how The National Museum of Denmark have tried and failed to engage and involve users. From the least successful project - an interactive survey with serious UX flaws to a highly successful element consisting of post-its and pens. The message is to ask why instead of what or how.
Audio visual aids are any devices that can make learning more effective, concrete, realistic, and dynamic according to Kinder. They include projected materials like slides and films, non-projected materials like books and charts, and electronic materials like computers and the internet. Using audiovisual aids has benefits like helping audiences understand and remember presentations better. Guidelines for designing effective audiovisual aids include using simplified drawings, colors, titles, and interactive multimedia systems.
Content Tips: Finding Flow and Making Your Guide EngagingStaffan Gerlöw
1. The document provides tips for creating engaging audio tours, recommending tours last around 35 minutes and consist of 10 audio locations, with each audio piece around 2 minutes and videos no longer than 1 minute.
2. It emphasizes the importance of storytelling and providing emotional or thought-provoking content. The script should be concise and avoid dense information.
3. Recommendations for high quality audio include using a professional speaker, keeping a relaxed pace, practicing delivery, and recording in a quiet studio environment.
This document provides an introduction to digital storytelling. It explains that digital stories are a 21st century way to tell stories using various digital media like graphics, sound, narration and video. Digital storytelling allows students to apply traditional skills like writing, research, and communication to a new medium. The document outlines the four P's of creating a digital story: plan, produce, publish, and promote. It also provides examples of free digital storytelling tools like PhotoStory, Glogster and Animoto and encourages readers to consider elements like point of view, dramatic question, and pacing when crafting their own digital stories.
This document provides information about a Scotland excursion taking place from July 19th to 26th or July 26th to August 2nd. It will be based in Edinburgh and includes travel as a group with a native speaker guide. The itinerary includes activities such as visiting Arthur's Seat, a city tour, a whisky distillery tour, visiting a partner university and museums. The cost for students is €180 and €320 for non-students, with food and flights not included. Flights from Germany to Edinburgh are around €150-€170. Participants are asked to confirm their booking by May 16th.
Have you ever wanted to go to Italy, but don't know how to start? Kerri Wood of Adventure On Italy has all the answers you need. From how to look for accommodations, what to expect when you enjoy a meal, how to find the best activities for you and how to stay within your budget.
Maybe you don't have time to plan your own trip and you want it done for you. Since there are tours ranging from private (just you and your family or friends) to group tours of 10 people all the way to 600 people, she helps you figure out what style is best for you and your personality.
The document summarizes library services provided in residence halls at a university. It describes that seven libraries aim to provide resources like books, movies, games and study space to residents. It details the hours of operation, how to search the catalog system and place holds, additional resources like guides and reference help, and upcoming events like Love Your Library Week to promote the libraries.
This document introduces digital storytelling and provides guidance on creating digital stories. It explains that digital stories are a 21st century way to tell stories using various digital media like graphics, sound, and video. Creating digital stories allows students to apply new technical skills. The document outlines the four P's of creating digital stories: plan, produce, publish, and promote. It also provides examples of tools that can be used to create digital stories, such as Photo Story and VoiceThread. Elements to consider for an effective digital story include point of view, a dramatic question, emotional content, voice, soundtrack, economy, and pacing.
A case story about how The National Museum of Denmark have tried and failed to engage and involve users. From the least successful project - an interactive survey with serious UX flaws to a highly successful element consisting of post-its and pens. The message is to ask why instead of what or how.
Audio visual aids are any devices that can make learning more effective, concrete, realistic, and dynamic according to Kinder. They include projected materials like slides and films, non-projected materials like books and charts, and electronic materials like computers and the internet. Using audiovisual aids has benefits like helping audiences understand and remember presentations better. Guidelines for designing effective audiovisual aids include using simplified drawings, colors, titles, and interactive multimedia systems.
Content Tips: Finding Flow and Making Your Guide EngagingStaffan Gerlöw
1. The document provides tips for creating engaging audio tours, recommending tours last around 35 minutes and consist of 10 audio locations, with each audio piece around 2 minutes and videos no longer than 1 minute.
2. It emphasizes the importance of storytelling and providing emotional or thought-provoking content. The script should be concise and avoid dense information.
3. Recommendations for high quality audio include using a professional speaker, keeping a relaxed pace, practicing delivery, and recording in a quiet studio environment.
This document provides an introduction to digital storytelling. It explains that digital stories are a 21st century way to tell stories using various digital media like graphics, sound, narration and video. Digital storytelling allows students to apply traditional skills like writing, research, and communication to a new medium. The document outlines the four P's of creating a digital story: plan, produce, publish, and promote. It also provides examples of free digital storytelling tools like PhotoStory, Glogster and Animoto and encourages readers to consider elements like point of view, dramatic question, and pacing when crafting their own digital stories.
Flying Promotions is an events company based in Botswana that provides one-stop solutions for events including event management, equipment rental, branding, and staffing. It aims to empower the local community through job creation and supporting local artists and businesses. Some of its in-house annual events include the Kiddies Festival in Botswana and the Beach and Cultural Festival in Namibia. It also supports social causes like celebrating children's birthdays at an orphanage. The company works with various local partners and has hosted events for clients in various industries.
This document provides an overview of a podcasting primer workshop. It introduces the workshop leaders Chris Ubik and Laurie Stepp and their backgrounds in museum studies. It then discusses various topics that will be covered in the workshop, including what podcasting is, examples of museum podcasts, different podcast formats, and tools that can be used to create podcasts like Audacity, VoiceThread, and Prezi. The document provides guidance on key elements of podcasting like hooks, music, interviews, and content. It emphasizes keeping podcasts short, simple, free and having a plan.
This document provides information about the ESUG 2017 conference. It includes:
- A welcome message and introduction to ESUG as a non-profit organization focused on promoting Smalltalk.
- An overview of ESUG's activities including their student volunteer program, SummerTalk projects, sponsoring publications and lectures, and accessible books.
- Highlights about ESUG 2017 including 101 attendees, 15 student volunteers, 20 articles submitted to IWST, and the technology awards competition.
- Additional details about the conference schedule, social events, wifi access, coffee breaks, and encouraging attendees to ask questions and enjoy the conference.
This document discusses using digital technologies to tell stories in early education. It provides information on a seminar about using ICT in early education and outlines several aims of initiatives that promote using digital technologies to develop literacy skills in young students. These aims include promoting reading, writing, creativity, and collaborative storytelling. The document also provides guidance on building digital stories, including brainstorming ideas, creating storyboards, and publishing finished stories. It recommends some free software tools that can be used, such as Windows Movie Maker for creating videos, Audacity for recording audio, and online tools for creating animated stories. Overall, the document provides resources and guidance for using digital storytelling in early education.
This document discusses using digital technologies to tell stories in early education. It provides information on initiatives that aim to promote reading, writing, creativity and the acquisition of digital literacy skills in pre-school and primary students. Guidelines are given for building digital stories, including brainstorming ideas, creating storyboards, recording audio/video, and publishing the final product. It also recommends some free and easy-to-use software tools for creating digital stories, such as Windows Movie Maker, Audacity, and online animation and video creation websites. Overall, the document provides guidance for early educators on developing students' storytelling and digital skills through collaborative digital story projects.
This document introduces digital storytelling and provides guidance on creating digital stories. It explains that digital stories are a 21st century way to tell stories using various digital media like graphics, sound, and video. The document outlines the four Ps of creating digital stories: plan your story, produce it using digital tools, publish it online, and promote it by sharing. A variety of free and easy-to-use digital storytelling tools are also described.
AAM 2014
Tech Tutorial: Principles of Effective Video
Anna Chiaretta Lavatelli
Associate Director of Digital Media
Museum of Contemporary Art Chicago
alavatelli@mcachicago.org
Peter Argentine
Argentine Productions Inc.
peter@argentineproductions.com
Emily Lytle-Painter
Education Technologist
J. Paul Getty Museum
@MuseumofEmily
The document summarizes a vision session for the 5th Natural Europe Project Meeting held from September 26-28, 2012 at the Natural History Museum of Hungary in Budapest. Participants were asked to identify target audiences and services for the Natural Europe project and provide input to a living vision document. An exercise was done to imagine packaging all the project's content and services into an "in-a-box" product, including designing slogans and artwork that would be printed on the box. Attendees then shared and voted on box designs and slogans.
The document provides guidance to students on creating a promotional video for Hvar cultural heritage in Croatia within 24 hours. It explains that promotional videos are effective marketing tools and outlines 5 steps for making a great video, including identifying the goal of presenting Hvar heritage, setting the tone, deciding on duration, choosing a style, and outlining the idea. Students are instructed to send their completed videos to a shared Google Drive folder by the deadline.
This document provides an overview of a webinar on digital storytelling for Zero Hunger. The webinar aims to teach participants how to use storytelling to engage audiences and support FAO's work toward a hunger-free world. It covers what makes an effective digital story, how to gather story materials, and using video for storytelling. The webinar includes presentations on digital storytelling principles and techniques, as well as a question and answer session. The goal is to equip participants with skills for telling compelling stories that advance FAO's mission through digital channels.
Digital Audience Development Workshop 2009Inner Ear
A two hour workshop by digital media production and promotion company Inner Ear on how to use social media to attract audiences and sell tickets to arts events. Devised and delivered for The Edinburgh Festival Fringe.
This document summarizes Nancy Proctor's presentation on designing visitor-led mobile experiences for museums. The presentation covered interpreting content for mobile audiences, focusing on their questions and needs rather than dictating information. Proctor discussed moving from a top-down "headphones" model where the museum controls information, to a more open "microphone" approach where visitors can contribute their own questions, comments and knowledge. She provided examples of organizing content thematically or by location, and choosing appropriate platforms and voices to convey key messages to different audience types. The goal is engaging visitors and facilitating their own meaningful conversations about museum collections.
StoryCode Immersion #6 - Immersive Media Project Pitchingstorycode
This document provides an overview and advice for pitching an immersive media project, including focusing the pitch on conveying the project's vision and story, tailoring the pitch to the audience, and following up in a planned manner. It discusses the key elements of an effective pitch such as structure, the ask, and follow up, and provides tips for practicing and customizing the pitch during the presentation. The overall goal is to communicate the project's excitement, opportunity, and value to gain support and resources.
The document discusses 1001stories.dk, a Danish website that collects stories and information about cultural heritage sites in Denmark. It was created by the Heritage Agency of Denmark to engage more users, especially younger ones, in sharing and discussing Danish history and culture. The site allows users to submit stories, photos and information about different heritage locations. It has been successful in attracting over 20,000 monthly users and gaining user-generated content, though continued efforts are needed to spread awareness and engage more contributors. The goal is to promote alternative heritage tourism and facilitate sharing of local knowledge.
The document provides tips for effective presentations. It recommends practicing your presentation to speak confidently without relying on notes. Visuals should complement the speaking and use graphics sparingly. Tell a narrative to engage the audience rather than just listing topics. Use humor tactfully when appropriate. Understand the audience's demographics and expectations to tailor the presentation effectively.
Plan thoroughly for your virtual presentation. Consider your audience, content, engagement strategies, and socialization. Practice keeping your audience engaged through live Q&As, surveys and polls. Maintain social connections despite the virtual format by using inclusive language and maintaining eye contact with the camera. Eliminate distractions, stand up if possible, vary vocal tones and facial expressions, and most importantly, have fun to create an enjoyable experience for both yourself and your audience.
A presentation given at the 1st Skill Sharing Workshop of the Network (Communnity of museum professionals who work with technology) in Athens. It summarizes the mobile strategy of the National Gallery between 2004 and 2010 when I was Head of Information.
VisitWales & Cambrensis Trade Show Presentationcambrensispr
The document provides information about upcoming tourism trade events - ExploreGB and Best of Britain and Ireland. It outlines logistics for both events such as schedules, deadlines, transportation and accommodations. It also gives tips for partner exhibitors on preparing for appointments at the events including research, having rates and materials ready, and following up after the events. Partners are asked to share any newsworthy information, promotions or giveaways to promote at the Visit Wales areas of the events. Data collection methods and evaluating the success of exhibiting are also discussed.
This document provides an overview of presentation skills. It discusses understanding the purpose of a presentation, effective general skills like preparation and appearance, and visual presentation skills. Specific tips covered include speaking confidently, making eye contact, using body language effectively, and properly utilizing visual aids like PowerPoint. The document also addresses getting the audience's attention through questions, facts, stories, or jokes, as well as signposting the structure and concluding effectively while handling questions.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
Flying Promotions is an events company based in Botswana that provides one-stop solutions for events including event management, equipment rental, branding, and staffing. It aims to empower the local community through job creation and supporting local artists and businesses. Some of its in-house annual events include the Kiddies Festival in Botswana and the Beach and Cultural Festival in Namibia. It also supports social causes like celebrating children's birthdays at an orphanage. The company works with various local partners and has hosted events for clients in various industries.
This document provides an overview of a podcasting primer workshop. It introduces the workshop leaders Chris Ubik and Laurie Stepp and their backgrounds in museum studies. It then discusses various topics that will be covered in the workshop, including what podcasting is, examples of museum podcasts, different podcast formats, and tools that can be used to create podcasts like Audacity, VoiceThread, and Prezi. The document provides guidance on key elements of podcasting like hooks, music, interviews, and content. It emphasizes keeping podcasts short, simple, free and having a plan.
This document provides information about the ESUG 2017 conference. It includes:
- A welcome message and introduction to ESUG as a non-profit organization focused on promoting Smalltalk.
- An overview of ESUG's activities including their student volunteer program, SummerTalk projects, sponsoring publications and lectures, and accessible books.
- Highlights about ESUG 2017 including 101 attendees, 15 student volunteers, 20 articles submitted to IWST, and the technology awards competition.
- Additional details about the conference schedule, social events, wifi access, coffee breaks, and encouraging attendees to ask questions and enjoy the conference.
This document discusses using digital technologies to tell stories in early education. It provides information on a seminar about using ICT in early education and outlines several aims of initiatives that promote using digital technologies to develop literacy skills in young students. These aims include promoting reading, writing, creativity, and collaborative storytelling. The document also provides guidance on building digital stories, including brainstorming ideas, creating storyboards, and publishing finished stories. It recommends some free software tools that can be used, such as Windows Movie Maker for creating videos, Audacity for recording audio, and online tools for creating animated stories. Overall, the document provides resources and guidance for using digital storytelling in early education.
This document discusses using digital technologies to tell stories in early education. It provides information on initiatives that aim to promote reading, writing, creativity and the acquisition of digital literacy skills in pre-school and primary students. Guidelines are given for building digital stories, including brainstorming ideas, creating storyboards, recording audio/video, and publishing the final product. It also recommends some free and easy-to-use software tools for creating digital stories, such as Windows Movie Maker, Audacity, and online animation and video creation websites. Overall, the document provides guidance for early educators on developing students' storytelling and digital skills through collaborative digital story projects.
This document introduces digital storytelling and provides guidance on creating digital stories. It explains that digital stories are a 21st century way to tell stories using various digital media like graphics, sound, and video. The document outlines the four Ps of creating digital stories: plan your story, produce it using digital tools, publish it online, and promote it by sharing. A variety of free and easy-to-use digital storytelling tools are also described.
AAM 2014
Tech Tutorial: Principles of Effective Video
Anna Chiaretta Lavatelli
Associate Director of Digital Media
Museum of Contemporary Art Chicago
alavatelli@mcachicago.org
Peter Argentine
Argentine Productions Inc.
peter@argentineproductions.com
Emily Lytle-Painter
Education Technologist
J. Paul Getty Museum
@MuseumofEmily
The document summarizes a vision session for the 5th Natural Europe Project Meeting held from September 26-28, 2012 at the Natural History Museum of Hungary in Budapest. Participants were asked to identify target audiences and services for the Natural Europe project and provide input to a living vision document. An exercise was done to imagine packaging all the project's content and services into an "in-a-box" product, including designing slogans and artwork that would be printed on the box. Attendees then shared and voted on box designs and slogans.
The document provides guidance to students on creating a promotional video for Hvar cultural heritage in Croatia within 24 hours. It explains that promotional videos are effective marketing tools and outlines 5 steps for making a great video, including identifying the goal of presenting Hvar heritage, setting the tone, deciding on duration, choosing a style, and outlining the idea. Students are instructed to send their completed videos to a shared Google Drive folder by the deadline.
This document provides an overview of a webinar on digital storytelling for Zero Hunger. The webinar aims to teach participants how to use storytelling to engage audiences and support FAO's work toward a hunger-free world. It covers what makes an effective digital story, how to gather story materials, and using video for storytelling. The webinar includes presentations on digital storytelling principles and techniques, as well as a question and answer session. The goal is to equip participants with skills for telling compelling stories that advance FAO's mission through digital channels.
Digital Audience Development Workshop 2009Inner Ear
A two hour workshop by digital media production and promotion company Inner Ear on how to use social media to attract audiences and sell tickets to arts events. Devised and delivered for The Edinburgh Festival Fringe.
This document summarizes Nancy Proctor's presentation on designing visitor-led mobile experiences for museums. The presentation covered interpreting content for mobile audiences, focusing on their questions and needs rather than dictating information. Proctor discussed moving from a top-down "headphones" model where the museum controls information, to a more open "microphone" approach where visitors can contribute their own questions, comments and knowledge. She provided examples of organizing content thematically or by location, and choosing appropriate platforms and voices to convey key messages to different audience types. The goal is engaging visitors and facilitating their own meaningful conversations about museum collections.
StoryCode Immersion #6 - Immersive Media Project Pitchingstorycode
This document provides an overview and advice for pitching an immersive media project, including focusing the pitch on conveying the project's vision and story, tailoring the pitch to the audience, and following up in a planned manner. It discusses the key elements of an effective pitch such as structure, the ask, and follow up, and provides tips for practicing and customizing the pitch during the presentation. The overall goal is to communicate the project's excitement, opportunity, and value to gain support and resources.
The document discusses 1001stories.dk, a Danish website that collects stories and information about cultural heritage sites in Denmark. It was created by the Heritage Agency of Denmark to engage more users, especially younger ones, in sharing and discussing Danish history and culture. The site allows users to submit stories, photos and information about different heritage locations. It has been successful in attracting over 20,000 monthly users and gaining user-generated content, though continued efforts are needed to spread awareness and engage more contributors. The goal is to promote alternative heritage tourism and facilitate sharing of local knowledge.
The document provides tips for effective presentations. It recommends practicing your presentation to speak confidently without relying on notes. Visuals should complement the speaking and use graphics sparingly. Tell a narrative to engage the audience rather than just listing topics. Use humor tactfully when appropriate. Understand the audience's demographics and expectations to tailor the presentation effectively.
Plan thoroughly for your virtual presentation. Consider your audience, content, engagement strategies, and socialization. Practice keeping your audience engaged through live Q&As, surveys and polls. Maintain social connections despite the virtual format by using inclusive language and maintaining eye contact with the camera. Eliminate distractions, stand up if possible, vary vocal tones and facial expressions, and most importantly, have fun to create an enjoyable experience for both yourself and your audience.
A presentation given at the 1st Skill Sharing Workshop of the Network (Communnity of museum professionals who work with technology) in Athens. It summarizes the mobile strategy of the National Gallery between 2004 and 2010 when I was Head of Information.
VisitWales & Cambrensis Trade Show Presentationcambrensispr
The document provides information about upcoming tourism trade events - ExploreGB and Best of Britain and Ireland. It outlines logistics for both events such as schedules, deadlines, transportation and accommodations. It also gives tips for partner exhibitors on preparing for appointments at the events including research, having rates and materials ready, and following up after the events. Partners are asked to share any newsworthy information, promotions or giveaways to promote at the Visit Wales areas of the events. Data collection methods and evaluating the success of exhibiting are also discussed.
This document provides an overview of presentation skills. It discusses understanding the purpose of a presentation, effective general skills like preparation and appearance, and visual presentation skills. Specific tips covered include speaking confidently, making eye contact, using body language effectively, and properly utilizing visual aids like PowerPoint. The document also addresses getting the audience's attention through questions, facts, stories, or jokes, as well as signposting the structure and concluding effectively while handling questions.
Similar to Workshop how to create an audio tour (20)
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
Heart Touching Romantic Love Shayari In English with ImagesShort Good Quotes
Explore our beautiful collection of Romantic Love Shayari in English to express your love. These heartfelt shayaris are perfect for sharing with your loved one. Get the best words to show your love and care.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
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The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka ! Fix Satta Matka ! Matka Result ! Matka Guessing ! Final Matka ! Matka Result ! Dpboss Matka ! Matka Guessing ! Satta Matta Matka 143 ! Kalyan Matka ! Satta Matka Fast Result ! Kalyan Matka Guessing ! Dpboss Matka Guessing ! Satta 143 ! Kalyan Chart ! Kalyan final ! Satta guessing ! Matka tips ! Matka 143 ! India Matka ! Matka 420 ! matka Mumbai ! Satta chart ! Indian Satta ! Satta King ! Satta 143 ! Satta batta ! Satta मटका ! Satta chart ! Matka 143 ! Matka Satta ! India Matka ! Indian Satta Matka ! Final ank
2. Our goal of this presentation
• Help you get started with telling your own story on
izi.TRAVEL
• Offer tips and tricks to improve your storytelling skills
• Offer tips and tricks to maximise usage
• Get inspired
• Have fun!
3. What we will do
• Introduction (10 min)
• Storytelling and Tour Creation Guidelines(30 min)
• Tips and tricks to maximise usage (5 min)
• Introduction to CMS (15 min)
• Pause (5 min)
• Publish our own audio guide (60 min)
• Experience our own audio guide (15 min)
• Q&A (10 min)
4. About izi.TRAVEL
120+ New
content providers
p/m
Our statistics thus far
Continuous
growth of app
users
300+
Museum audio
guides
Global organisation,
headquartered in the Netherlands
850+ City
tours
Team of over 60
dedicated people
Global reach, 165 cities in
Europe, 18 in USA and 79 in CIS
5. Our Ambition
We believe we’re able
connect and educate the
world, through the power
of storytelling experiences
We want to become the
global open storytelling
platform for location
based stories
Is it possible? We believe it is.
1994 2001 2004 2005 2006
6. What is STORYTELLING?
• Timeless tradition?
• Interactive performance?
• Art of using language/voice/gestures?
• Sharing personal experience?
• Co-creative process?
6
7. • Timeless tradition?
• Interactive performance?
• Art of using language/voice/gestures?
• Sharing personal experience?
• Co-creative process?
7
What is STORYTELLING?
8. Storytelling Tips
• Never waste an introduction
• Use “hooks”
• Use visuals
• Concentrate on 1-2 points
• Share funny stories
• Conclude in a powerful way
8
9. 6 steps in tour creation
1. The concept
2. Planning the tour
3. Writing the text
4. Production
5. Publication
6. Promotion
9
10. 1. The concept. You need to define:
• Your purpose
• Your audience
• Your theme
Also you need to consider:
• On whose behalf the story is told
• Which languages do you want
• What kind of title would be the most effective
10
11. 2. Planning the tour
Come up with a list of items for the tour.
Make sure you will have, per item:
•Text files
•Images
•Audio
•Video
•Quiz’s
11
12. 3. Writing the text – Tips and Tricks
• The introduction to the tour
– Be found! Use key words in text for searching
– Write an attractive introduction text
• The stories
– Keep it short (max two minutes)
– Keep it simple (avoid complicated stories)
– Write in “spoken language”
– Interact with the listener
– Promote sharing
12
13. 4. Content production – Tips and tricks
• Audio
– Select a clear and pleasant voice
– Avoid background noise
– Edit after recording
– Relevant link : link to text to speech conversion
• Images
– Recommended: horizontal 4:3 (landscape)
• Video
– Enriches the experience
– Max 3-5 per tour (recommended)
– Duration ca. 1 minute (recommended)
– Relevant link : Link for converting video formats
13
15. 6. Promotion of audio guide
• Links on the website: home and visitors info pages
• Hand-out cards in the ticket sales booth
• Press release to local media
• Announcement and sharing stories on social media
• POS: roll up banners, posters, museum folders
• Selling/ giving away headphones
• Fast and free Wi-Fi in the museum; landing page for WiFi
• IP address of WiFi network
• (E) newsletter to customers and employees
• SEO: ‘The Amsterdam Canal District Audio Guide’, 1 hour walking tour
in English
• Cross-links with other CPs in the system
• Relevant link: to promotion kit izi.TRAVEL
15
18. Get started! Create 5 elements of your story
• Write an audio text about your item
• Record the audio with the smartphone
• Add additional facts and figures
• Make photo’s of your item
• Make sure the video complements your audio story;
avoid overlap
• Make a nice quiz question with four possible answers
• Explain the correct answer
18
19. Get started! Workshop schedule
• Publish our own audio guide (60 min)
• Experience our own audio guide (15 min)
• Q&A (10 min)
• IZI.travel CMS URL: izi.TRAVEL
Have fun!
19