The document summarizes a panel discussion on targeting different types of gamers: casual, midcore, and hardcore. It identifies key factors that define each group, such as typical age, gender, devices used, favorite genres, and whether they play to kill time or for competition. For example, it notes that casual gamers are typically female, midcore gamers spend more on in-app purchases than casual gamers, and hardcore gamers tend to be male and younger. The panel discusses the best advertising channels and monetization strategies for each group. A concluding point is that the distinctions between casual, midcore and hardcore are not absolute, as gamers' interests can vary across different games.