Windows Phone 7 introduces a new mobile operating system and ecosystem. It has a standardized hardware foundation across all phones and a software architecture that allows applications to be built using Silverlight or XNA. The software architecture provides frameworks, services and tools to develop, test, deploy and sell apps through an application deployment service and marketplace. It aims to create a consistent developer and user experience across the platform.
Microsoft Windows Phone 7 Platform [IndicThreads Mobile Application Developm...IndicThreads
Session Presented at 1st IndicThreads.com Conference On Mobile Application Development held on 19-20 November 2010 in Pune, India
WEB: http://M10.IndicThreads.com
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Speaker: Vikram Pendse
Abstract:
This session talks about the new Windows Phone 7 Platform from Microsoft. This session will look at the device, the platform architecture, the application platform, the New UX, Metro UI and general device specifications and capabilities. It will also touch on the strong platform presence of Microsoft Silverlight & Microsoft XNA on the Device.
The session will demonstrate application development tools and technologies which includes Visual Studio 2010 and Expression Blend 4. This session also visits unique capabilities like Multitouch, Charting,Application Bar,WCF service invoking(For Data Operations), Navigation (Pivot), Launchers and Choosers etc. along with relevant demonstrations. Along with these, the session will visit Emulator capabilities, Design Standards and other features of Silverlight like 3D which can be incorporated in applications.
In the final phase, the session will look at the Application Market, Deployment methodologies and how one can use the profiler for applications.
Microsoft Windows Phone 7 Platform [IndicThreads Mobile Application Developm...IndicThreads
Session Presented at 1st IndicThreads.com Conference On Mobile Application Development held on 19-20 November 2010 in Pune, India
WEB: http://M10.IndicThreads.com
------------
Speaker: Vikram Pendse
Abstract:
This session talks about the new Windows Phone 7 Platform from Microsoft. This session will look at the device, the platform architecture, the application platform, the New UX, Metro UI and general device specifications and capabilities. It will also touch on the strong platform presence of Microsoft Silverlight & Microsoft XNA on the Device.
The session will demonstrate application development tools and technologies which includes Visual Studio 2010 and Expression Blend 4. This session also visits unique capabilities like Multitouch, Charting,Application Bar,WCF service invoking(For Data Operations), Navigation (Pivot), Launchers and Choosers etc. along with relevant demonstrations. Along with these, the session will visit Emulator capabilities, Design Standards and other features of Silverlight like 3D which can be incorporated in applications.
In the final phase, the session will look at the Application Market, Deployment methodologies and how one can use the profiler for applications.
Talking about the differences between Windows Phone 7 and iOS development in barcampsaigon 2010.
Contact us at: Khang Vo: vodkhang@gmail.com, vodkhang.wordpress.com
Nghia Dang:nghiadang@kms-technology.com
KMS-Technology
Windows 8 & Phone 8 - an Architectural Battle PlanCaleb Jenkins
Presented at the 2012 InnoTech Conference in Oklahoma City – Architectural overview of Windows 8 & Windows Phone 8 focused on the UI technologies and how to approach application development moving forward
microsoft windows phone for government and citizensjoelcitizen
Phone 7.5 (Mango) is a different kind of phone, architected to put the focus on end users and the people important to them. In fact, developers can build compelling government and citizens-oriented experiences that enhance the relationship between local government and its constituency. In this session we'll provide an overview of Windows Phone device and platform and discuss specific aspects related to building Public Sector apps (what they are, why you should care about them), design principles behind our UX approach, the tools at your disposal to create amazing apps as well aspects related to cloud and services, including review to specific and pertinent public data sources; and finally how to monetize on our Windows Phone Marketplace.
Talking about the differences between Windows Phone 7 and iOS development in barcampsaigon 2010.
Contact us at: Khang Vo: vodkhang@gmail.com, vodkhang.wordpress.com
Nghia Dang:nghiadang@kms-technology.com
KMS-Technology
Windows 8 & Phone 8 - an Architectural Battle PlanCaleb Jenkins
Presented at the 2012 InnoTech Conference in Oklahoma City – Architectural overview of Windows 8 & Windows Phone 8 focused on the UI technologies and how to approach application development moving forward
microsoft windows phone for government and citizensjoelcitizen
Phone 7.5 (Mango) is a different kind of phone, architected to put the focus on end users and the people important to them. In fact, developers can build compelling government and citizens-oriented experiences that enhance the relationship between local government and its constituency. In this session we'll provide an overview of Windows Phone device and platform and discuss specific aspects related to building Public Sector apps (what they are, why you should care about them), design principles behind our UX approach, the tools at your disposal to create amazing apps as well aspects related to cloud and services, including review to specific and pertinent public data sources; and finally how to monetize on our Windows Phone Marketplace.
Introducing the Windows Phone Application PlatformMartha Rotter
This is an introduction to the new and unique platform while walking you through building phone applications and games from scratch using Visual Studio 2010 and Blend 4. It also covers the new Windows Phone Marketplace and how to deploy applications.
Rapid Mobile Media's software platforms for the delivery of mobile applications and services without the need for porting. More information see www.rapid-mobile.com.
New Old Thing:Protecting "New" in New MediaPrashant Singh
slides of talk i gave at Social Media Camp,Delhi. Them of Talk was "How Evils which are usually associated with OLD media are resurrecting in New Media also"
3. Current mobile development Problem of Plenty Many hardware platforms / specifications / capabilities Many software platforms / methodologies / tools The development ecosystem -- Who to program for rather than what logic to implement Consistency of developed App across software / hardware versions. Do my app look and behave the same? Clear disconnect between what web developers do, what they’re supposed to be doing, and the tools mobile vendors make available to them. Where to sell / host and make money from my App
4. Mobile Ecosystem Runtime – On “Screen” Tools & Support Tools you use to design & develop Code you write on the client SCREEN CLOUD Cloud Services Developer Portal Services Code you write on the server Tools you use to ship & sell
5. Mobile Ecosystem Tools Runtime – On “Screen” Phone Emulator Sensors Media Data Location Samples Documentation Xbox LIVE Notifications Phone Guides Community .NET Framework managed code sandbox Packaging and Verification Tools SCREEN CLOUD Portal Services Cloud Services Notifications App Deployment Registration Marketplace Validation MO and CC Billing Location Identity Feeds Certification Business Intelligence Maps Social Xbox Live Publishing Update Management Windows Azure
6. Standardized Hardware Foundation Capacitive touch 4 or more contact points 800 WVGA / 480 HVGA Sensors A-GPS, Accelerometer, Compass, Light, Proximity Camera 5 mega pixels or more, flash required, camera button required Multimedia Common detailed specs, Codec acceleration Memory 256MB RAM or more, 8GB Flash or more GPU DirectX 9 acceleration CPU ARMv7 Cortex/Scorpion or better 480 WVGA / 320 HVGA Hardware buttons | Start, Search, Back
7. Software architecture Applications Your App UI and logic Frameworks Silverlight XNA HTML/JavaScript CLR App Model UI Model Cloud Integration Xbox LIVE Bing Location Push notifications Windows Live ID App management Licensing Chamber isolation Software updates Shell frame Session manager Direct3D Compositor Kernel Hardware BSP Security Networking Storage A-GPS Accelerometer Compass Light Proximity Media Wi-Fi Radio Graphics Hardware Foundation
8. Mobile Ecosystem Runtime – On “Screen” Tools & Support Tools you use to design & develop Code you write on the client SCREEN CLOUD Cloud Services Developer Portal Services Code you write on the server Tools you use to ship & sell
9. Mobile Ecosystem Tools Runtime – On “Screen” Phone Emulator Sensors Media Data Location Samples Documentation Xbox LIVE Notifications Phone Guides Community .NET Framework managed code sandbox Packaging and Verification Tools SCREEN CLOUD Portal Services Cloud Services Notifications App Deployment Registration Marketplace Validation MO and CC Billing Location Identity Feeds Certification Business Intelligence Maps Social Xbox Live Publishing Update Management Windows Azure
10. Develop & Debug Submit& Validate Certify & Sign Windows Phone Application Deployment Service Marketplace App deployment
14. Introduction to WP7 Windows Phone 7 is a mobile operating system and is the successor to Windows Mobile 6.x platform. Windows Phone has a new Metro user interface and seamlessly integrates the operating system with Microsoft's other services including Xbox and Zune. Partners (OEM) include Dell, Garmin-Asus, HTC, HP , LG, Samsung, Sony Ericsson, Toshiba and Qualcomm Mobile network operators included AT&T, Deutsche Telekom, Orange, SFR, Sprint, Telecom Italia, Telefónica, Telstra, T-Mobile USA, Verizon Wireless, Vodafone and SingTel.
15. Hardware Chassis The Windows Phone specifications ensure that every Windows Phone has a consistent set of features that customers can rely on. This also provides developers with a base set of features they can build rich and creative applications upon. Each Windows Phone will contain the following hardware elements: WVGA (800 x 480) format display capable of rendering most web content in full-page width and displaying movies in a cinematic aspect ratio. Capacitive 4-point multi-touch screens for quick, simple control of the phone and its features. DirectX 9 hardware acceleration for crisp graphics and exciting audio and video. A standard suite of sensors - A-GPS, accelerometer, compass, light, proximity - for interacting with the phone’s location, orientation, and environment. A digital camera. A common set of hardware controls and buttons that include the Start, Search, and Back buttons. Support for data connectivity using cellular networks and Wi-Fi. 256 MB (or more) of RAM and 8 GB (or more) of flash storage.
16. Software Architecture The Windows Phone Application Platform provides two frameworks for developing applications: The Silverlight framework for event-driven, XAML-based application development that allows developers to develop creative mark-up based user experiences. The XNA Framework for loop-based games that enables immersive and fun gaming and entertainment experiences. Silverlight development on WP7 may be done using existing Microsoft® tools and technologies such as Visual Studio, Expression Blend® and Silverlight®. Developers already familiar with those technologies and their related tools are able to create new applications for Windows Phone without a steep learning curve.