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Windows Phone 7 Overview Brad Tutterow tinyurl.com/BradAtIowaCodeCamp www.codebadger.com @codebadger
A different kind of phone,designed for a life in motion Philosophy Customer Design Experience Platform
Different, For Good Reasons Smart Design Integrated Experiences Photo by: Andrew Butitta, Founder, Talisman Digital Photography
Integrated Experiences PEOPLE  OFFICE  PICTURES  MUSIC+VIDEO  MARKETPLACE  GAMES
Standardized Hardware Foundation Capacitive touch 4 or more contact points 800 WVGA / 480 HVGA Sensors A-GPS, Accelerometer, Compass, Light, Proximity Camera 5 mega pixels or more, flash required, camera button required Multimedia Common detailed specs, Codec acceleration Memory 256MB RAM or more, 8GB Flash or more GPU DirectX 9 acceleration CPU ARMv7 Cortex/Scorpion or better 480 WVGA / 320 HVGA Hardware buttons | Start, Search, Back
Platform Goals Help end users personalize their phones Help developers be profitable Enable cloud powered experiences
Elements of the Application Platform Runtime – On “Screen” Tools & Support Tools you use to design & develop Code you write on the client SCREEN CLOUD Cloud Services Developer Portal Services Code you write on the server Tools you use to ship & sell
Tools Runtime – On “Screen” Phone Emulator Sensors Media Data Location Samples Documentation Xbox LIVE Notifications Phone Guides Community .NET Framework managed code sandbox Packaging and Verification Tools SCREEN CLOUD Portal Services Cloud Services Notifications App Deployment Registration Marketplace Validation MO and CC Billing Location Identity Feeds Certification Business Intelligence Maps Social Publishing Update Management Elements of the Application Platform
Two Flavors of Applications ,[object Object]
Rapid creation of multi-screen 2D and 3D games
Rich content pipeline
Mature, robust, widely adopted technology spanning Xbox 360, Windows, and Zune
Modern XAML/event-driven application UI framework
Rapid creation of visually stunning apps
Metro-themed UI controls
HTML/JavaScript
500,000 developers spanning Windows and web,[object Object]

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Developing Applications with Windows Phone 7

  • 1. Windows Phone 7 Overview Brad Tutterow tinyurl.com/BradAtIowaCodeCamp www.codebadger.com @codebadger
  • 2. A different kind of phone,designed for a life in motion Philosophy Customer Design Experience Platform
  • 3. Different, For Good Reasons Smart Design Integrated Experiences Photo by: Andrew Butitta, Founder, Talisman Digital Photography
  • 4.
  • 5. Integrated Experiences PEOPLE OFFICE PICTURES MUSIC+VIDEO MARKETPLACE GAMES
  • 6. Standardized Hardware Foundation Capacitive touch 4 or more contact points 800 WVGA / 480 HVGA Sensors A-GPS, Accelerometer, Compass, Light, Proximity Camera 5 mega pixels or more, flash required, camera button required Multimedia Common detailed specs, Codec acceleration Memory 256MB RAM or more, 8GB Flash or more GPU DirectX 9 acceleration CPU ARMv7 Cortex/Scorpion or better 480 WVGA / 320 HVGA Hardware buttons | Start, Search, Back
  • 7. Platform Goals Help end users personalize their phones Help developers be profitable Enable cloud powered experiences
  • 8. Elements of the Application Platform Runtime – On “Screen” Tools & Support Tools you use to design & develop Code you write on the client SCREEN CLOUD Cloud Services Developer Portal Services Code you write on the server Tools you use to ship & sell
  • 9. Tools Runtime – On “Screen” Phone Emulator Sensors Media Data Location Samples Documentation Xbox LIVE Notifications Phone Guides Community .NET Framework managed code sandbox Packaging and Verification Tools SCREEN CLOUD Portal Services Cloud Services Notifications App Deployment Registration Marketplace Validation MO and CC Billing Location Identity Feeds Certification Business Intelligence Maps Social Publishing Update Management Elements of the Application Platform
  • 10.
  • 11. Rapid creation of multi-screen 2D and 3D games
  • 13. Mature, robust, widely adopted technology spanning Xbox 360, Windows, and Zune
  • 15. Rapid creation of visually stunning apps
  • 18.
  • 20. SOAP and REST services
  • 21. Touch
  • 23.
  • 24.
  • 26.
  • 27.
  • 33.
  • 34.
  • 35. Familiar API frameworks for interacting with existing Web 2.0 services
  • 36.
  • 37. Building applications for Windows Phone 7 Gas Mileage
  • 38. Adifferentkind of phone Designed for life in motion So you can build integrated experiences and profit from it
  • 39. Call to Action Download the tools! Read and understand the design guidelines Give us feedback Resources: http://developer.windowsphone.com http://windowsteamblog.com/blog/wpdev http://blogs.msdn.com/ckindel http://blogs.msdn.com/ptorr http://delicious.com/chriskoenig/wp7 @wp7dev