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William Forsythe ,[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
 
 
“ Ballet is a geometric inscriptive art form.”  (William Forsythe)
 
Forsythe’s choreography is grounded in a deconstructive reconsideration of the possibilities of classical ballet structures […]. Retrieved from http://en.wikipedia.org/wiki/William_Forsythe_(dancer)
 
 
 
http://www.youtube.com/user/GrandpaSafari
 
“ My own dances reflect the body’s experience in space, which I try to connect through algorithms. So there is this fascinating overlap with computer programming.” Retrieved from  Dance Geometry (Forsythe)  http://openendedgroup.com/index.php/publications/conversations/forsythe/
In mathematics, computing, and related subjects, an algorithm is an effective method for solving a problem using a finite sequence of instructions [...] Each algorithm is a list of well-defined instructions for completing a task. Retrieved from http://en.wikipedia.org/wiki/Algorithm
“ I start the idea. I am the initiator. I believe that something could emerge from these conditions. I name the conditions, basically the algorithm to make the choreography, we then work on these instructions, and these instructions then give a kind of result, and we discuss that and from that I have to keep deriving other conditions, variations on these results, until we arrive at something that is agreed upon.”  Retrieved from  The John Tusa Interviews  http://www.bbc.co.uk/radio3/johntusainterview/forsythe_transcript.shtml
A keyframe in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition. [...] In computer animation this workflow is basically the same. The animator creates the important frames of a sequence, then the software fills in the gap. [...] The animator can correct the result at any point, shifting key frames back and forth to improve the timing and dynamics of a movement, or change an 'in between' into an additional key frame to further refine the movement. Retrieved from http://en.wikipedia.org/wiki/Key_frame
[object Object],[object Object],[object Object]
The  choreographer  creates the important  positions  of a sequence, then the  dancer  fills in the gap. (obviously a dancer who has a set of instructions to do so, just like a software uses an algorithm) The  choreographer  can correct the result at any point, shifting  positions  back and forth (in time) to improve the timing and dynamics of a movement, or change an 'in between' into an additional  position  to further refine the movement.
[object Object],[object Object],[object Object]
 
 
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
http://www.kristinmcguire.com
 
“ Hypothetical Stream was originally made for Daniel Larrieu and his company in Tours. He wanted a ballet and I said ‘I can’t come – I‘ll fax it to you’. So I took a series of sketches from Tiepolo and I drew any number of vectors emanating from these knots of suspended figures, all flying in the clouds, all very knotted, very baroque, and I drew a number of vectors and said ‘these are knots’ and these need to be solved or unknotted. The lines that I drew were hypothetical solutions. […] the figures in the drawings are all numbered. Your number would be shown, Joan as Number 1 and John as Number 2 etc., and they received instructions on how to construct this ballet and I have done it in three different places, and each one is drastically different and people solved it themselves.”  Retrieved from  The John Tusa Interviews  http://www.bbc.co.uk/radio3/johntusainterview/forsythe_transcript.shtml
 
 
Develop a choreographic algorithm, a set of instructions or a score from which dancers could create/improvise a 5 min dance piece.

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William Forsythe's Dance Geometry

  • 1.
  • 2.
  • 3.  
  • 4.  
  • 5.  
  • 6.  
  • 7.  
  • 8.  
  • 9.  
  • 10. “ Ballet is a geometric inscriptive art form.” (William Forsythe)
  • 11.  
  • 12. Forsythe’s choreography is grounded in a deconstructive reconsideration of the possibilities of classical ballet structures […]. Retrieved from http://en.wikipedia.org/wiki/William_Forsythe_(dancer)
  • 13.  
  • 14.  
  • 15.  
  • 17.  
  • 18. “ My own dances reflect the body’s experience in space, which I try to connect through algorithms. So there is this fascinating overlap with computer programming.” Retrieved from Dance Geometry (Forsythe) http://openendedgroup.com/index.php/publications/conversations/forsythe/
  • 19. In mathematics, computing, and related subjects, an algorithm is an effective method for solving a problem using a finite sequence of instructions [...] Each algorithm is a list of well-defined instructions for completing a task. Retrieved from http://en.wikipedia.org/wiki/Algorithm
  • 20. “ I start the idea. I am the initiator. I believe that something could emerge from these conditions. I name the conditions, basically the algorithm to make the choreography, we then work on these instructions, and these instructions then give a kind of result, and we discuss that and from that I have to keep deriving other conditions, variations on these results, until we arrive at something that is agreed upon.” Retrieved from The John Tusa Interviews http://www.bbc.co.uk/radio3/johntusainterview/forsythe_transcript.shtml
  • 21. A keyframe in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition. [...] In computer animation this workflow is basically the same. The animator creates the important frames of a sequence, then the software fills in the gap. [...] The animator can correct the result at any point, shifting key frames back and forth to improve the timing and dynamics of a movement, or change an 'in between' into an additional key frame to further refine the movement. Retrieved from http://en.wikipedia.org/wiki/Key_frame
  • 22.
  • 23. The choreographer creates the important positions of a sequence, then the dancer fills in the gap. (obviously a dancer who has a set of instructions to do so, just like a software uses an algorithm) The choreographer can correct the result at any point, shifting positions back and forth (in time) to improve the timing and dynamics of a movement, or change an 'in between' into an additional position to further refine the movement.
  • 24.
  • 25.  
  • 26.  
  • 27.
  • 28.
  • 30.  
  • 31. “ Hypothetical Stream was originally made for Daniel Larrieu and his company in Tours. He wanted a ballet and I said ‘I can’t come – I‘ll fax it to you’. So I took a series of sketches from Tiepolo and I drew any number of vectors emanating from these knots of suspended figures, all flying in the clouds, all very knotted, very baroque, and I drew a number of vectors and said ‘these are knots’ and these need to be solved or unknotted. The lines that I drew were hypothetical solutions. […] the figures in the drawings are all numbered. Your number would be shown, Joan as Number 1 and John as Number 2 etc., and they received instructions on how to construct this ballet and I have done it in three different places, and each one is drastically different and people solved it themselves.” Retrieved from The John Tusa Interviews http://www.bbc.co.uk/radio3/johntusainterview/forsythe_transcript.shtml
  • 32.  
  • 33.  
  • 34. Develop a choreographic algorithm, a set of instructions or a score from which dancers could create/improvise a 5 min dance piece.