Enterprise Search Research Article: A Case Study of How User Interface Sketch...Findwise
In stakeholder meetings during an interaction design project, prototypes are commonly used for creating shared representations of design ideas. It can, however, be difficult for designers and meeting facilitators to know which prototyping technique to use. In this case study we compare user interface sketches, scenarios, and computer prototypes, and analyse video material from six stakeholder meetings. The scenario did not facilitate a focus on aesthetic or ethical perspectives, nor did it facilitate operational or perceptual issues. The prototype did not facilitate discussions on the overarching concept of the design, to the same extent as the sketches did, but it did facilitate operational issues. The sketches gave the broadest discussion. The groups also approached the design differently; for example, the system developers constantly returned to a constructional perspective. This means that the choice of prototyping technique should be made based on the composition of the group and the desired focus of the meeting.
User Experience - More Than Just a Pretty StickLane Goldstone
Presented at QconSF http://qconsf.com/sf2012/tracks/show_track.jsp?trackOID=678
What is user experience (UX)? Why does it matter? UX design is more than just making things look good. How do you create a compelling product that balances user and business needs, efficiently, using the resources you have?
This presentation provide a framework for thinking about the UX of your product and contains examples of my work as a product designer and UX coach for Agile and Lean Startup teams.
Enterprise Search Research Article: A Case Study of How User Interface Sketch...Findwise
In stakeholder meetings during an interaction design project, prototypes are commonly used for creating shared representations of design ideas. It can, however, be difficult for designers and meeting facilitators to know which prototyping technique to use. In this case study we compare user interface sketches, scenarios, and computer prototypes, and analyse video material from six stakeholder meetings. The scenario did not facilitate a focus on aesthetic or ethical perspectives, nor did it facilitate operational or perceptual issues. The prototype did not facilitate discussions on the overarching concept of the design, to the same extent as the sketches did, but it did facilitate operational issues. The sketches gave the broadest discussion. The groups also approached the design differently; for example, the system developers constantly returned to a constructional perspective. This means that the choice of prototyping technique should be made based on the composition of the group and the desired focus of the meeting.
User Experience - More Than Just a Pretty StickLane Goldstone
Presented at QconSF http://qconsf.com/sf2012/tracks/show_track.jsp?trackOID=678
What is user experience (UX)? Why does it matter? UX design is more than just making things look good. How do you create a compelling product that balances user and business needs, efficiently, using the resources you have?
This presentation provide a framework for thinking about the UX of your product and contains examples of my work as a product designer and UX coach for Agile and Lean Startup teams.
User Experience - More Than Just a Pretty StickC4Media
Video and slides synchronized, mp3 and slide download available at http://bit.ly/YLazIT.
Lane Halley advises on building and organizing a User Experience process based on the Lean Startup cycle. Filmed at qconsf.com.
Lane Halley uses lean design & agile development methods to create Web & mobile products. Prior to joining Carbon Five, Lane worked as a UX coach and trainer (LUXr), an in-house design manager (Liquidnet), an agency designer (Cooper, Hot Studio), a director of User Experience (SenSage) and a video game producer (Mindscape/Electronic Arts).
Modern computer-aided design (CAD) systems and software tools have played a significant role in improving the efficiency of the overall product design process, ensuring geometric accuracy and the exchange of product model data. However, the impact of these technologies is largely restricted to the detailed modeling and engineering analysis that occur during the embodiment design phase. Conceptual design has not benefited from these sophisticated and highly precise software tools to the same degree because the creative activities associated with developing and communicating potential solutions with minimal details is far less formulaic in its implementation. At the early stages of product design the specifications and constraints have not been fully established. The industrial designers and engineers need the freedom to change and modify the product configuration and mechanical behavior to investigate a wide range of alternative solutions. Any CAD system that seeks to support and enhance conceptual design must, therefore, enable natural and haptic modes of human-computer interaction. Recent advancements in high-speed, multi-core computer hardware and virtual reality (VR) technology provide opportunities to link the more fluid processes of creative conceptual design with the rigidly defined tasks of product detailing and engineering analysis. This paper discusses the role that virtual reality can play for concept design module.
User Experience - More Than Just a Pretty StickC4Media
Video and slides synchronized, mp3 and slide download available at http://bit.ly/YLazIT.
Lane Halley advises on building and organizing a User Experience process based on the Lean Startup cycle. Filmed at qconsf.com.
Lane Halley uses lean design & agile development methods to create Web & mobile products. Prior to joining Carbon Five, Lane worked as a UX coach and trainer (LUXr), an in-house design manager (Liquidnet), an agency designer (Cooper, Hot Studio), a director of User Experience (SenSage) and a video game producer (Mindscape/Electronic Arts).
Modern computer-aided design (CAD) systems and software tools have played a significant role in improving the efficiency of the overall product design process, ensuring geometric accuracy and the exchange of product model data. However, the impact of these technologies is largely restricted to the detailed modeling and engineering analysis that occur during the embodiment design phase. Conceptual design has not benefited from these sophisticated and highly precise software tools to the same degree because the creative activities associated with developing and communicating potential solutions with minimal details is far less formulaic in its implementation. At the early stages of product design the specifications and constraints have not been fully established. The industrial designers and engineers need the freedom to change and modify the product configuration and mechanical behavior to investigate a wide range of alternative solutions. Any CAD system that seeks to support and enhance conceptual design must, therefore, enable natural and haptic modes of human-computer interaction. Recent advancements in high-speed, multi-core computer hardware and virtual reality (VR) technology provide opportunities to link the more fluid processes of creative conceptual design with the rigidly defined tasks of product detailing and engineering analysis. This paper discusses the role that virtual reality can play for concept design module.
This all about the 16 types of Design that can be reported.
Allows student to learn more about the aspects of arts.
And can helps to those student who aim to be an artist.
Here are the guides to learn more further and to extend your eagerness in Arts
Seven Master of Arts students from Constance at the University of Applied Sciences Communication Design faculty are working on design research concerning multi-touch interfaces during summer term 2008. Studying a research paper ...
- In France, the frontier between every fields of digital design is blurred
- At the moment, we can watch user experience design is very popular, and it overshadows interaction design and user-centered design disciplines
- Jean-Louis Fréchin says “Interaction design is definitely more related to the new industry than the media and communication field”
- In France, UX is typically more linked to the market field of digital communication than to the one of interaction design
- Interaction design is highly identified as being linked to the electronic devices and connected objects
- Its perimeter is however much wider
IxD & UX Design - Personifying Digital InteractionsJayan Narayanan
Interaction design is one of the most challenging area in digital space. Especially when we understand the context of complex lifestyle we are living. It is my try to understand what is happening in the area of interaction design and how design principles & psychological approaches can help us on this area.
Originally this presentation created for present in person in front of a group of people hence you may find some gaps in continuity. I am in a process in fixing these gaps - meanwhile please let me know your views and opinion on the topic / presentation.
A high level presentation on the future of interface design that includes a quick look at the history, the current state, and what questions we should look at when thinking about the future.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
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systems, and services.” Like many
other design fields interaction design
also has an interest in form but its
main focus is on behaviour.[2]:1 What
clearly marks interaction design as a
design field as opposed to a science
or engineering field is that it is
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designer’s time will be spent defining
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between humans (or their should never forget that the goal is
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interactions, In design human–computer
I mostly mean
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often abbreviated systèmes
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physical or incorporeal or some
digital products, environments,
combination thereof.
systems, and services.” Like many
other design fields interaction design
also has an interest in form but its
main focus is on behaviour.[2]:1 What
clearly marks interaction design as a
design field as opposed to a science
or engineering field is that it is
10. Interaction design is concerned with
the behavior of products, with how
products work. A lot of an interaction
designer’s time will be spent defining
Interaction design is the art of
these behaviors, but the designer
facilitating or instigating interactions
between humans (or their should never forget that the goal is
agents),
mediated by products. By to facilitate interactions between
Interaction design : Le design, numérique (également
humans. To me,
interactions, In design human–computer
I mostly mean
interaction, and software interaction
appelé design d’interaction ou design with a
it’s not about
communication, either one-on-one (a
product (that’s industrial design) or
telephone call), one-to-many (blogs), design,
development, interaction
interactif) définit les structures et
or many-to-many (the stock market). with a computer (that’s
interaction
often abbreviated systèmes
comportements deIxD, is «about
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shaping digital designer people’s
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use»,[1] or analog, defined as “the
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combination thereof.
systems, and services.” Like many
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also has an interest in form but its
main focus is on behaviour.[2]:1 What
clearly marks interaction design as a
design field as opposed to a science
or engineering field is that it is
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