SlideShare a Scribd company logo
Works Cited<br />The following is a list of references (journal articles, websites, brochures, & anecdotal evidences) related to the Nintendo Wii™.  These references have been broken down into sub-categories.  The first category is Therapeutic Application.  References listed under “Therapeutic Application” are those that have some relationship to the utilization of the Nintendo Wii™ as a therapeutic tool.  The second category is Energy Expenditure & Physiological Response. References listed under “Energy Expenditure & Physiological Response” are studies that provided evidence concerning the physiological changes people go through while playing specific Nintendo Wii™ video games.  The third category is Other Related Material.  These references are important to Wii-related research and provide important unique information to aid individuals in therapeutic applications of the Nintendo Wii™.  The final category is Wii Injuries.  References listed under “Wii Injuries” are either studies or comments published concerning Nintendo Wii™ related patient injuries.<br />Disclaimer: The intent of this material is to be use as a reference. The information provided here does not replace any clinical expertise and should be agreed locally within each department before implementation.  The content is not intended as a substitute for professional medical advice, diagnosis, or treatment and does not constitute professional medical advice, diagnosis, or treatment plans. Never disregard professional medical advice because of the information printed here.<br />,[object Object]
Bower, K. (2009, May 7). Should we try to make them go to Wiihab? The use of the Wii in rehabilitation from brain injury [PowerPoint]. Victoria, Australia: Health Informatics Society of Australia.  Retrieved February 16, 2010, from http://www.healthbeyond.org.au/files/u2/hb_bower.pdf
Briggs, K. & Kappenman, W. (2009). Serious Gaming Instructions and Therapeutic Applications for the Nintendo Wii. Innovations in VirtualSim Rehab [Website]. Retrieved February 9, 2010 from http://www.virtualsimrehab.com/publications_wii.html .
British Association of Chartered Physiotherapists in Amputee Rehabilitation. (2009).   The BACPAR guide for use of Nintendo Wii Fit in the department.  London, UK: The Chartered Society of Physiotherapy.  Retrieved February 11, 2009 from http://www.wiihabilitation.co.uk/amputees.shtml
British Chiropractic Association. (2006, December 19). The Wii warm up; the British Chiropractic Association advises how to avoid Wii-injuries this yuletide [Brochure]. Reading, UK: British Chiropractic Association. Retrieved February 11, 2010 from http://www.chiropractic-uk.co.uk/gfx/uploads/textbox/Press%20releases/0244104a%20Wii%20Warm%20Up.pdf
Brosnan, S. (2009, March). The potential of Wii-rehabilitation for persons recovering from acute stroke.  Physical Disabilities Special Interest Section Quarterly. Bethesda, MD: The American Occupational Therapy Association.
Burdea, G., Blois, T., Ching, E., Halton, J., Lopetinsky, B., & Drysdale, V. (2008, August). Tutorial 1: Nintendo Wii-based rehabilitation [Abstract]. Virtual Rehabilitation 2008, 25 – 27 August 2008 (pp. x). New York, NY: The Institute of Electrical and Electronics Engineers. Retrieved October 21, 2008, from the IEEE Xplore database.

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Wii Hab Works Cited

  • 1.
  • 2. Bower, K. (2009, May 7). Should we try to make them go to Wiihab? The use of the Wii in rehabilitation from brain injury [PowerPoint]. Victoria, Australia: Health Informatics Society of Australia. Retrieved February 16, 2010, from http://www.healthbeyond.org.au/files/u2/hb_bower.pdf
  • 3. Briggs, K. & Kappenman, W. (2009). Serious Gaming Instructions and Therapeutic Applications for the Nintendo Wii. Innovations in VirtualSim Rehab [Website]. Retrieved February 9, 2010 from http://www.virtualsimrehab.com/publications_wii.html .
  • 4. British Association of Chartered Physiotherapists in Amputee Rehabilitation. (2009). The BACPAR guide for use of Nintendo Wii Fit in the department. London, UK: The Chartered Society of Physiotherapy. Retrieved February 11, 2009 from http://www.wiihabilitation.co.uk/amputees.shtml
  • 5. British Chiropractic Association. (2006, December 19). The Wii warm up; the British Chiropractic Association advises how to avoid Wii-injuries this yuletide [Brochure]. Reading, UK: British Chiropractic Association. Retrieved February 11, 2010 from http://www.chiropractic-uk.co.uk/gfx/uploads/textbox/Press%20releases/0244104a%20Wii%20Warm%20Up.pdf
  • 6. Brosnan, S. (2009, March). The potential of Wii-rehabilitation for persons recovering from acute stroke. Physical Disabilities Special Interest Section Quarterly. Bethesda, MD: The American Occupational Therapy Association.
  • 7. Burdea, G., Blois, T., Ching, E., Halton, J., Lopetinsky, B., & Drysdale, V. (2008, August). Tutorial 1: Nintendo Wii-based rehabilitation [Abstract]. Virtual Rehabilitation 2008, 25 – 27 August 2008 (pp. x). New York, NY: The Institute of Electrical and Electronics Engineers. Retrieved October 21, 2008, from the IEEE Xplore database.
  • 8. Cerra-Tyl, D. (Ed.) (2008). Brain Injury Wii Training [Newsletter]. Beechwords, pg 5. Langhorne, PA: Beechwood Rehabilitation Services. Retrieved February 12, 2009, from http://www.beechwoodrehab.org/PDF%20files/BEECHWORDS%20Summer%202008.pdf
  • 9. Conway, D. P., & Flagg, K. (2009, January 14). Use of video gaming in rehab. Hope College distinguished lecture series. Holland, MI: Hope College Kinesiology Department. Available at http://www.hope.edu/academic/kinesiology/athtrain/dlssm/docs/Wiihab.ppt
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  • 16. Goggans, J. D. (2008, October). Integrating video games into a rehabilitation unit. ARN Network, 25(5), 1. Glenview, IL: Association of Rehabilitation Nurses. Retrieved February 9, 2010 from https://www.rehabnurse.org/members/network.html .
  • 17. Goldberg, G., Rubinsky, H., Irvin, E., Linneman, E., Knapke, J., & Ryan, M. (2008, September). #0034, Doing WiiHab: Experience with the Wii video game system in acquired brain injury rehabilitation [Abstract]. Journal of Head Trauma Rehabilitation, 23(5), 350. Alphen aan den Rijn, the Netherlands: Wolters Kluwer Health, Inc.
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  • 22. Hidrian, A., & Weyler, I. (2008). Comparison of the effect of Cyriax cross friction massage and a Nintendo Wii-exercise program for the treatment of pain in chronic lateral epicondylitis. Amsterdam, the Netherlands: European School of Physiotherapy. Retrieved February 16, 2009 from http://scriptiesonline.bib.hva.nl/document/98543
  • 23. Hinkel, M. W. (2008, May 10). WiiHab – rehabilitative therapy using the Wii by the “Wii OT”, “WiiHab” [Website]. http://wiihabtherapy.blogspot.com/
  • 24. Jochem, L. (2008, November). Using Nintendo Wii in therapy [Brochure]. Iowa City, IA: Center for Disabilities and Development. Retrieved February 9, 2010 from http://www.medicine.uiowa.edu/CDD/multiple/pdf/Wiihandout.pdf
  • 25. Osborn, J. Use of Nintendo Wii in Physical Rehabilitation [Brochure]. Herrin, IL: Herrin Hospital.
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  • 27. Raghavan, P. & Li, E. Mount Sinai School of Medicine’s Rehabilitation Department Uses Dartfish in Clinical Laboratory. Fribourg, Switzerland: DARTFISH. http://www.dartfish.com/floor/download.cgi?file=/data/document/document/1101.pdf&name=Mount Sinai School of Medicine's Rehabilitation Department Uses Dartfish in Clinical Laboratory
  • 28. Ramchandani, A., Carroll, K., Buenaventura, R., Douglas, J., & Liu, J. (2008, August). Wii-habilitation increases participation in therapy. Virtual Rehabilitation 2008, 25 -27 August 2008 (pp. 69). New York, NY: The Institute of Electrical and Electronics Engineers. Retrieved October 17, 2008, from the IEEE Xplore database.
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