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![#import "DumHangingBase.h"
#import "Game.h"
@implementation DumHangingBase
- (NSInteger)pieceType
return StationaryEnemyPiece;
}
- (id)initInGame:(Game *)g {
if (!(self = [self initInGame:g
imageName:@"hbase" numFrames:4])) return
nil;
[self setPerFrameTime:500 + 20 * [Game
randInt:10]];
return self;
}
- (void)explode {
}
@end](https://image.slidesharecdn.com/createtechnick-bogatyv7-160218232707/85/Why-is-making-and-managing-apps-so-hard-10-320.jpg)





The document discusses some of the challenges of developing and managing mobile apps. It notes the increasing complexity as mobile platforms have added more APIs and sensors over time. It also mentions some potential solutions like app prototyping, centralized asset management, and leveraging mobile marketing services to help address these challenges.









![#import "DumHangingBase.h"
#import "Game.h"
@implementation DumHangingBase
- (NSInteger)pieceType
return StationaryEnemyPiece;
}
- (id)initInGame:(Game *)g {
if (!(self = [self initInGame:g
imageName:@"hbase" numFrames:4])) return
nil;
[self setPerFrameTime:500 + 20 * [Game
randInt:10]];
return self;
}
- (void)explode {
}
@end](https://image.slidesharecdn.com/createtechnick-bogatyv7-160218232707/85/Why-is-making-and-managing-apps-so-hard-10-320.jpg)



