Why is making and managing apps so hard?
Nick Bogaty

Adobe
<!DOCTYPE html>
<html>
<!--
Created 10-16-1997
-->
<head>
<title>Sample</title>
</head><body>
<p>Sample text</p>
</body>
</html>
2012 2015
• iBeacons
• Notifications
• Deep links
• Camera
• Geolocation
• Touch ID
• Gyro
• Compass
• File storage
• All other APIs and Sensors that 

Apple and Google are building
If there is a reason for an
audience to do this, you have
unprecedented access to
that audience.
#import "DumHangingBase.h"
#import "Game.h"
@implementation DumHangingBase
- (NSInteger)pieceType
return StationaryEnemyPiece;
}
- (id)initInGame:(Game *)g {
if (!(self = [self initInGame:g
imageName:@"hbase" numFrames:4])) return
nil;
[self setPerFrameTime:500 + 20 * [Game
randInt:10]];
return self;
}
- (void)explode {
}
@end
App Prototyping 

for UX Design
MADPs for 

Developers
Gazillions of Point 

App Services
Centralized 

assets and 

content 

management
Native app 

management 

and design
Developer
Extensibility
Bringing it All Together
Marketing 

services
Web Mgmt. App Mgmt.
Why is making and managing apps so hard?

Why is making and managing apps so hard?