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Why designers
suck at innovation
Franco Papeschi . @bobbywatson . Idean
27.09.2018 . EuroIA
and what to do
to change it
2010…
Vodafone 360
Innovation Projects
new value
new valueBring to people
new valueBring to peopleCapture for orgs
4 traps to innovation
4 traps to innovation
THE ASK IS
THE TASK
IVORY

TOWER
TECHNO

FOBIA
BUSINESS
AVOIDANCE
Trap
THE ASK IS
THE TASK
Trap
THE ASK IS
THE TASK
Tips
Broaden perspective 

to re-frame the
problem space
Contextual
inquiries with
people with no
time for traditional
courses
05040302
Accept the
mapped
territory of
customers

and market
Accept the
mapped
territory of
customers

and market
Accept the
mapped
territory of
customers

and market
Accept the
mapped
territory of
customers

and market
Create a sense of
competence with
colleagues
Identify topics 

to appear
cosmopolitanitan
Feel natural &
mingle with locals

when traveling
Give confidence 

to sustain a conversation
in moments when the guard is down
05040302
Accept the
mapped
territory of
customers

and market
Accept the
mapped
territory of
customers

and market
Accept the
mapped
territory of
customers

and market
Accept the
mapped
territory of
customers

and market
Create a sense of
competence with
colleagues
Identify topics 

to appear
cosmopolitanitan
Feel natural &
mingle with locals

when traveling
Give confidence 

to sustain a conversation
21
A language learning
product to help people
nurture human
connections…
…by prioritizing
authenticity and
practice over structure.
22
Involve non-customers in
your research, to uncover
radically different needs
People who lack skills,
access, money or time 

to use current solutions
23
Define what is the functional and
emotional role that a product
should have in the life of a person
24
Maintain your intent always
visible, by focusing on
objectives rather than tasks
Re-write the design brief based
on the desired results
Trap
THE ASK IS
THE TASK
Tips
Broaden perspective 

to re-frame the
problem space
Trap
THE ASK IS
THE TASK
Tips
Broaden perspective 

to re-frame the
problem space
Define the role of a product
Focus on objectives and
outcomes
Involve non-customers
4 traps to innovation
THE ASK IS
THE TASK
IVORY

TOWER
TECHNO

FOBIA
BUSINESS
AVOIDANCE
Trap
TECHNO

FOBIA
Trap
TECHNO

FOBIA
Tips
Explore the 

potential of tech as
part of research
30
+
31
Stumble upon the
potentials of tech
32
Snippets from 

the future
33
Define the 

narrative arc
34
35
Trap
TECHNO

FOBIA
Tips
Explore the 

potential of tech as
part of research
Trap
TECHNO

FOBIA
Tips
Explore the 

potential of tech as
part of research
Capture snippets from 

the future
Define the narrative arc
Stumble upon the 

potentials of tech
4 traps to innovation
THE ASK IS
THE TASK
IVORY

TOWER
TECHNO

FOBIA
BUSINESS
AVOIDANCE
Trap
BUSINESS
AVOIDANCE
Trap
BUSINESS
AVOIDANCE
Tips
Take proposition 

and processes as 

design materials
41
Business Model

Canvas
42
Customer
Journey
Maps +
Business
Model
Wrapper
43
+
About SMARTY
<stuff on the prop here>
Trap
BUSINESS
AVOIDANCE
Tips
Take proposition 

and processes as 

design materials
Trap
BUSINESS
AVOIDANCE
Tips
Take proposition 

and processes as 

design materials
Onion-like design approach:
start from surface, go deep
Define why are you different,
show it everywhere
4 traps to innovation
THE ASK IS
THE TASK
IVORY

TOWER
TECHNO

FOBIA
BUSINESS
AVOIDANCE
Trap
IVORY

TOWER
Trap
IVORY

TOWER
Tips
Balance autonomy 

& continuous
engagement
53
Open Ideation
Company-wide
Briefs defined from
company MGMT
Follow-up support to
create business case
Place on roadmap
and funding for
validation
54
+
55
56
OneTeam
Reverse team
augmentation
Pop-up studio
Co-location
Design practices,
routines and rituals
Visibility to citizens
and stakeholders
57
OneTeam
OneTeam as a
method to create a
cultural
transomrmation
Knowledge transfer -
in practice
58
Trap
IVORY

TOWER
Tips
Balance autonomy 

& continuous
engagement
Trap
IVORY

TOWER
Tips
Balance autonomy 

& continuous
engagement
OneTeam
Open Ideation
So…
62
Designers’ role in innovation initiatives
is to bring our daring, exploratory,
empathetic, tangible work
to help make progress and reduce
risk at speed
63
For all our successes,
there’s more work ahead
of us
64
Traps
THE ASK IS
THE TASK
TECHNO

FOBIA
BUSINESS
AVOIDANCE
IVORY

TOWER
65
Traps Tips
THE ASK IS
THE TASK
TECHNO

FOBIA
BUSINESS
AVOIDANCE
IVORY

TOWER
Balance autonomy 

& continuous engagement
Broaden perspective 

to re-frame the problem space
Explore the potential of tech 

as part of research
Take proposition and processes 

as design materials
66
Risks trigger our
lizard-brain
We disengage
or attack
67
Innovation
not a spectator sport:
engage, connect and open
Thanks!
Franco Papeschi . @bobbywatson . Idean
27.09.2018 . EuroIA

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Why designers suck at innovation - and what to do