Genius Crowds is a community platform that allows members to submit product ideas, provide feedback on other members' ideas, and vote on the best ideas. If an idea is selected, Genius Crowds will develop a prototype and the member who submitted the idea will earn royalties if the product is successful. The process involves members submitting an idea, getting feedback from the community to improve the idea, community voting to select the best ideas, experts reviewing the top ideas and selecting ones to develop, and the winner earning profits if the product is made and sold. The community aims to harness creativity and help innovative product ideas become realities.
Prior to joining Stanford, Ferrell was a career journalist specialising in design and organisational change. He is the founding director of digital, mobile and new product design at The Washington Post, where he brought the first mobile designers and programmers into the traditional newsroom, and enabled multidisciplinary teams to create groundbreaking work.
Also a visual storyteller, he designed the investigative series “Angler: The Cheney Vice Presidency,” winner of the 2008 Pulitzer Prize for National Reporting, as well as four other Pulitzer Prize finalists.
Ferrell also serves on the board of Amplifier, a design lab that creates art and other media to amplify grassroots social movements. He is an advisor to Actual, a venture-backed digital marketplace for sustainable infrastructure investment; and Streetcode Academy, a nonprofit that equips a generation of communities of colour to address the diversity deficit in the technology industry.
SilverStripe Developer Community: A RetrospectiveCam Findlay
Covers the concept of Communities of Practice that underpins most open-source software communities: specifically applying this to the SilverStripe Content Management System Community.
Prior to joining Stanford, Ferrell was a career journalist specialising in design and organisational change. He is the founding director of digital, mobile and new product design at The Washington Post, where he brought the first mobile designers and programmers into the traditional newsroom, and enabled multidisciplinary teams to create groundbreaking work.
Also a visual storyteller, he designed the investigative series “Angler: The Cheney Vice Presidency,” winner of the 2008 Pulitzer Prize for National Reporting, as well as four other Pulitzer Prize finalists.
Ferrell also serves on the board of Amplifier, a design lab that creates art and other media to amplify grassroots social movements. He is an advisor to Actual, a venture-backed digital marketplace for sustainable infrastructure investment; and Streetcode Academy, a nonprofit that equips a generation of communities of colour to address the diversity deficit in the technology industry.
SilverStripe Developer Community: A RetrospectiveCam Findlay
Covers the concept of Communities of Practice that underpins most open-source software communities: specifically applying this to the SilverStripe Content Management System Community.
This is the presentation Dirk Laessig and I presented at XP Days Germany, with the intent of promoting an agility that goes over the boundary of the organisation and involve also how product concepts are created.
Thoughts on open innovation sandro morghen yutongoSandro Morghen
English version of my observations and conclusions on Open Innovation.
Presented at Hochschule Lucerne, Switzerland on Ocotober 3rd, 2012.
Interesting questions from students were:
Question: Why do you pay innovators for their time/effort rather than to follow the winner takes it all approach? What if people performe weak in a process?
Answer: Because in our process it is not possible to allocate one single author to an idea. The creative content is based on our process setup, a collective result. This is why we pay everybody equally. We don't see Innovation as a game/contest, we see it rather as a form of crowd labour. Being is hard work and it doesn't take a genius. Based on the fact that all innovators answer a whole set of subquestions throughout the process, we can diffuse the risk of receiving bad content from one person. After all, it's just not fair. In our tests we weren't facing quality issues, but of course, had to deal with people who were trying to misuse the system. However, this issue remains manageable with our platform and approach. In our tests we measured about 5% of participants who tried to add random/sabotage content. We are very convinced that we can bring this number with the right quality management tools.
>>>
Question: Are you already online?
Answer: We have a functional prototype which is online but we are going to take it down as we are finalizing our commercial version of yutongo.
>>>
Question: Are you giving support to customers with setting up a project?
Answer: Not in a consulting sense. But the app is based on a step-by-step process and we put all our strength and own creativity in reducing complexitiy and the self explanatory character of the website. You shouldn't be an expert to setup a project with yutongo.
>>>
And a bunch of more questions I unfortunately can't remember. Thanks Hochschule Lucerne for having me and for asking questions. Asking question is very good advisor if you are planning to be creative. Creativity starts with asking the right questions!
Best!
Sandro Morghen, CEO & Co-Founder of yutongo
This presentation was given at the 2012 Online Research Methods Conference in London, UK. The content focuses on an overview of crowdsourcing as a possible research methodology when appropriate.
Will your innovation withstand the ever more demanding needs of your customers? It’s a challenge for everybody – but let us share how the best are doing it.
AGENDA TOPICS
- The richest source for innovation are current customers
- If you don’t have customers, explore the behavior from others
- The power of the observation method with a team
- Watching, Listening, Interviewing and the “Observation Laboratory”
- Topping competitors with Customer Experience Management
Change Play Business™ is a new and synergistic way of working. Designed as a game, it is a new process of knowledge exchange rooted in intersectional innovation principles.
This format combines techniques of structured play with strategic thinking and radical collaboration.
The goal is to ignite and energize a transformational journey of co-creation and collaborative leadership.
This presentation shares insights of the process and it's impact after 8 months of the event in Lisbon.
Now New and Innovative Things Are Rewarded!
dream2live Design Workshops
Available online and in-person; in English and Turkish.
Unleash your creative genius with dream2Live Design Workshops.
Generate new and creative ideas, concepts, strategies, spaces, solutions, products, programs, events... something new and innovative.
Ignite novel ideas, craft smart concepts and solutions, and innovate for your future.
MODULE I (Basic):
3 hours online workshop for max. 15 people.
. Brain Game
. Question Collector
. Ideation Workshop with KnowBrainer*
. Tree of Ideas and AI-driven Concepts
MODULE II (Standard):
Online workshop as an extension of dream2live Design Workshop to full-day, for max. 15 people
. Pollination
. Prioritization and Selection of Smart Solutions
Our workshops are designed to scale to your needs. by engaging tens or even hundreds of participants in a dynamic, in-person setting.
GO-LIVE CONSULTANCY (Advanced):
Design and Delivery of Customized Design Workshop with alternative Tools
Consultancy to transform smart solutions into reality:
. Strategy & Business Model Generation
. Organizational Transformation
. Project Management
Please contact info@novida.com.tr
#innovation #dream2live #dream2digital #creativity #designworkshop #creativegenius #NovidaGlobal #strategy #smartsolution #solution #workshops @Işık Deliorman @Fiverr
Ideavibes and Urban Resilience - Crowdsourcing for Citizen Engagement and Ope...Ideavibes | Paul Dombowsky
Ideavibes and Urban Resilience ran a workshop in Calgary to participants from the City, Public Institutions, environmental groups, etc. with a focus on helping them utilize crowdsourcing in their citizen engagement and open innovation initiatives.
In this session, we will examine the notion of 'innovation' with the goal of enabling new ideas within your team. This starts by challenging the concept of what innovation means and where new ideas originate. Techniques will be offered for building a culture of innovation which include: how to curate ideas, inspire teams, build innovative mindsets, create better processes and deal with change.
By the end of the session, attendees will gain new strategies that foster an environment of empowerment, creativity and collaboration.
Come see examples of how not engaging your whole team in the design process, avoiding usability testing and knowing more than your users will lead to delivering a poor product. But be careful, you may leave motivated to do just the opposite.
This is the presentation Dirk Laessig and I presented at XP Days Germany, with the intent of promoting an agility that goes over the boundary of the organisation and involve also how product concepts are created.
Thoughts on open innovation sandro morghen yutongoSandro Morghen
English version of my observations and conclusions on Open Innovation.
Presented at Hochschule Lucerne, Switzerland on Ocotober 3rd, 2012.
Interesting questions from students were:
Question: Why do you pay innovators for their time/effort rather than to follow the winner takes it all approach? What if people performe weak in a process?
Answer: Because in our process it is not possible to allocate one single author to an idea. The creative content is based on our process setup, a collective result. This is why we pay everybody equally. We don't see Innovation as a game/contest, we see it rather as a form of crowd labour. Being is hard work and it doesn't take a genius. Based on the fact that all innovators answer a whole set of subquestions throughout the process, we can diffuse the risk of receiving bad content from one person. After all, it's just not fair. In our tests we weren't facing quality issues, but of course, had to deal with people who were trying to misuse the system. However, this issue remains manageable with our platform and approach. In our tests we measured about 5% of participants who tried to add random/sabotage content. We are very convinced that we can bring this number with the right quality management tools.
>>>
Question: Are you already online?
Answer: We have a functional prototype which is online but we are going to take it down as we are finalizing our commercial version of yutongo.
>>>
Question: Are you giving support to customers with setting up a project?
Answer: Not in a consulting sense. But the app is based on a step-by-step process and we put all our strength and own creativity in reducing complexitiy and the self explanatory character of the website. You shouldn't be an expert to setup a project with yutongo.
>>>
And a bunch of more questions I unfortunately can't remember. Thanks Hochschule Lucerne for having me and for asking questions. Asking question is very good advisor if you are planning to be creative. Creativity starts with asking the right questions!
Best!
Sandro Morghen, CEO & Co-Founder of yutongo
This presentation was given at the 2012 Online Research Methods Conference in London, UK. The content focuses on an overview of crowdsourcing as a possible research methodology when appropriate.
Will your innovation withstand the ever more demanding needs of your customers? It’s a challenge for everybody – but let us share how the best are doing it.
AGENDA TOPICS
- The richest source for innovation are current customers
- If you don’t have customers, explore the behavior from others
- The power of the observation method with a team
- Watching, Listening, Interviewing and the “Observation Laboratory”
- Topping competitors with Customer Experience Management
Change Play Business™ is a new and synergistic way of working. Designed as a game, it is a new process of knowledge exchange rooted in intersectional innovation principles.
This format combines techniques of structured play with strategic thinking and radical collaboration.
The goal is to ignite and energize a transformational journey of co-creation and collaborative leadership.
This presentation shares insights of the process and it's impact after 8 months of the event in Lisbon.
Now New and Innovative Things Are Rewarded!
dream2live Design Workshops
Available online and in-person; in English and Turkish.
Unleash your creative genius with dream2Live Design Workshops.
Generate new and creative ideas, concepts, strategies, spaces, solutions, products, programs, events... something new and innovative.
Ignite novel ideas, craft smart concepts and solutions, and innovate for your future.
MODULE I (Basic):
3 hours online workshop for max. 15 people.
. Brain Game
. Question Collector
. Ideation Workshop with KnowBrainer*
. Tree of Ideas and AI-driven Concepts
MODULE II (Standard):
Online workshop as an extension of dream2live Design Workshop to full-day, for max. 15 people
. Pollination
. Prioritization and Selection of Smart Solutions
Our workshops are designed to scale to your needs. by engaging tens or even hundreds of participants in a dynamic, in-person setting.
GO-LIVE CONSULTANCY (Advanced):
Design and Delivery of Customized Design Workshop with alternative Tools
Consultancy to transform smart solutions into reality:
. Strategy & Business Model Generation
. Organizational Transformation
. Project Management
Please contact info@novida.com.tr
#innovation #dream2live #dream2digital #creativity #designworkshop #creativegenius #NovidaGlobal #strategy #smartsolution #solution #workshops @Işık Deliorman @Fiverr
Ideavibes and Urban Resilience - Crowdsourcing for Citizen Engagement and Ope...Ideavibes | Paul Dombowsky
Ideavibes and Urban Resilience ran a workshop in Calgary to participants from the City, Public Institutions, environmental groups, etc. with a focus on helping them utilize crowdsourcing in their citizen engagement and open innovation initiatives.
In this session, we will examine the notion of 'innovation' with the goal of enabling new ideas within your team. This starts by challenging the concept of what innovation means and where new ideas originate. Techniques will be offered for building a culture of innovation which include: how to curate ideas, inspire teams, build innovative mindsets, create better processes and deal with change.
By the end of the session, attendees will gain new strategies that foster an environment of empowerment, creativity and collaboration.
Come see examples of how not engaging your whole team in the design process, avoiding usability testing and knowing more than your users will lead to delivering a poor product. But be careful, you may leave motivated to do just the opposite.
10. “Genius Crowds gives us an avenue for taking our idea from
conception, crowd commenting and improvements, all the way
through to possibly being chosen as a product that could go on
RapunzeL store shelves one day.”
1523 com
m ents shar
ed.
“An intellectual nation.”
sam43
14 produc
t ideas su
bmitted.
“For me, Genius Crowds is a community of people who share
their passion for product design, while at the same time making
friends while having fun. The people are friendly and they really
denisewy give nice input to other people's projects.”
Senior ma
joring in i
ndustrial
design
11. At its core, it’s community-driven creativity.
And that’s pretty cool, if you ask us.
“There is finally a place to share great product
ideas. Genius Crowds has a growing community of
creative members where each has a chance to
earn rewards and earn a shot at the shelves.” --
Lucas
12. It’s an opportunity to put your brain
to work, submit product ideas, and
help others with their ideas.
woot!
And if your idea comes out on
top, you score the royalties (and
a little Genius Crowds fame, too).
13. So, what does the process look like?
“Genius Crowds is where users show
their product ideas and get the help of
other users to make them brilliant or
even genius. ;)” -- Myself
15. 1 [think of idea + submit idea]
You dream something up using that big
ol’ brain of yours and share it with the
community on Genius Crowds.
“What is Genius Crowds? It is just that,
a crowd of geniuses.” -- Reddawg
16. 2 [do some homework]
Does your idea exist? Has it been patented? Are
there similar ideas out there? All of this will help
you when you submit your idea on Genius Crowds.
“GC is a company that will listen to and believe in
your idea as just that--an idea. For everyone who
may not have the time or money to see their
product ideas through the long process of
prototypes, patents, and market research.” --
courtgo
17. 3 [crowd reviews idea]
The community reviews your idea and offer
feedback. You can then go back, redesign it,
and post the revised idea.
“Geniuscrowds is a place to take your idea and
have it evaluated by a group of experienced and
knowledgeable individuals.”
“If your idea is good enough, these same
individuals can work with you to turn it into a
product.” -- Gregg
18. 3 [special note for how awesome the community is!]
12:1 Comments outweigh submissions 12:1. This is namely
due to the huge amount of support members give
each other.
“Genius Crowds is virtual creative collaboration
with tangible rewards. It's the fusion of ideas in
the persuit of innovation. -- jimjim421”
19. 4 [crowd picks]
The crowd picks their favorites!
“Harnessing the genius within each of us.” --
UrBestFriend
20. 4 [the big review]
The Genius Crowds panel of industry experts
reviews idea, picks contenders, and chooses
Genius products for prototype development.
“Bring your brilliant ideas to Genius
Crowds for fun, collaborative fine
tuning and a shot at future earnings.”
-- dino24t
21. 5 [win!]
We build it, you profit.
“You are more creative than you think!
GeniusCrowds is a place to connect with
likeminded individuals and give your ideas a
possibility to be made and sold.” -- Kaari
23. Get your hands dirty.
Click here to sign up for Genius Crowds!
24. CREDITS
Brought to you by Genius Crowds and a few of its awesome community members: RapuZel, Lucas, Gregg,
sam43, denisewy, Reddawg, courtgo, UrBestFriend, Karri, jimjim421, Myself and dino24t. Thank you to
everyone else who provided their invaluable feedback in the Genius Crowds forums!