This document discusses WebGL and 3D graphics on the web. It begins by introducing the author and their background in 3D art and WebGL development. It then discusses why the web is a good platform for applications, and why WebGL provides native GPU access through JavaScript without plugins. The document outlines the OpenGL graphics standard, shader programming, and WebGL's immediate rendering mode. It also discusses popular WebGL frameworks like Three.js and examples of WebGL usage in production by companies like Google Maps and Autodesk. Security considerations for WebGL are also covered.
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