The document discusses the use of WebGL in mobile applications at Qvik, highlighting its applicability in areas such as augmented reality, games, and 3D visualizations. It compares WebGL's low-level API with the high-level Three.js library, emphasizing the ease of development and cross-platform capabilities of WebGL. Additionally, it outlines the potential drawbacks of using WebGL, including performance issues and intellectual property concerns, while suggesting native alternatives like Unity3D and OpenGL.