This document discusses the possibilities of WebGL and how it can be used for 3D graphics rendering on the web. It explains that WebGL allows for GPU-accelerated rendering directly in the browser by using APIs to control graphics processing units. It provides examples of using WebGL to initialize a WebGL context, create and compile shaders, and render 3D graphics by passing vertex and color data to shaders. The document recommends learning resources and frameworks for WebGL and suggests areas where WebGL could be applied, such as games, data visualization, and user interfaces.