Wearable Tech is Coming
to your Campus!
Emory Craig
Director of eLearning
The College of New Rochelle
Campus Technology
July 2014
Today . . .
 Our first “Summer of Wearables”
 Google Glass, Vuzix, Meta 3D Glasses,
Oculus Rift, Narrative Clip Lifelogging
Camera
 Challenges – What’s holding us back?
 Impact on our Learning Environments
 Some insights (the foggy Crystal Ball)
What’s the Attraction?
 Ubiquitous – yes, everywhere
 Always on – Goodbye “off” switch
 Connectivity – without picking up our
Smartphones (an average of 150 times a day)
 Useful – Location aware, intention aware
 Transformative – New data (body trackers) and
new experiences (AR and VR)
 Hands-free – Please disappear (completely)!
History of Wearables – (Yes, a
Long Road Here)
Now the Tech Focus is Ending –
Wearables are Marketable
Five Wearable
Devices
Devices on the Market (or Close)
Google Dives in: Isabelle Olsson
with Early Glass Prototype
Google Glass
• High resolution display,
equivalent of 25” HD
screen 8’ away
• Camera: 5 MP
• Video – 720p
• But Google (or we?)
tripped over the social
acceptance issue
Vuzix M100 Smart Glasses
• Display equivalent to a
smartphone screen at
typical 14” distance
• 5MP Camera and 1080P
video
• Runs local but designed
to pair with an Android
device (we’ll get to
battery life in a minute)
Meta 3D Glasses – Now It Gets
Interesting
• True augmented, holographic reality glasses
• Available late 2014 for $3,000
• Wired to a small
pocket computer
to do the serious
work
And Oculus Rift Goes All In (and
so does Facebook)
• Virtual Reality head-
mounted display
• Expected 1920x1080
resolution
• Designed as an in-
expensive gaming
device
Smaller Devices - Huge Impact?
Narrative Clip
• Life logging Camera
• Size: 1.42“ X 1.42“ X 0.35"
• Time-stamped, geotagged photo
every 30 sec
• No on/off switch
• 2 day Battery life
• Wear it and forget it
Continuous Snapshots of Your Life
• Photos stored in
the cloud
• Organizes images
by “Moments”
• In one day you’ll
take 1,700 photos
or 12,000 a week
(not a typo)
Challenges
Glass is Surprisingly Simple
But They All Encounter Tech and
Design Challenges
 Battery life – the Achilles Heel of Wearables
 Attractiveness - Can they truly become
fashion accessories – seductive, worn “for
their own sake”?
 Purpose Driven: Can they become “essential
wear” like a coat in winter?
Battery Life is a Problem of
Weight
 Battery life obstacle –
Samsung’s 210mAh
battery
 Compare Smartphones:
1500mAh – 2500mAh
• Look at Fast / Slow iPhone progress:
• Processor is 40 times faster in 7 years
• Battery life only 12% increase in 6 years
Patchwork Solutions Until
Problem is Solved
 PWRGlass: an add-on developed for Google
Glass that increases battery life 3X (actually
quite creative)
Lenovo Toying With Wrapping a
Battery Around your Neck
Pivothead SMART Glasses: Modular
Power and Connectivity
Fashion: The Activity Tracker as
an Object of Beauty
Misfit Shine
Purpose Driven: Don’t Leave Home
Without Them
Lechal Shoes – that direct you to your destination
(using GPS on your phone)
Impact on Learning
The Glaringly Obvious: Wearables
and Learning
 Easy first person video
 Hands-free documentation
 Full Social Media integration
 Easy Collaboration (which was once so hard)
 Virtual field trips – from a first-person
perspective
 Hello outside experts!
Glassware – If the Ecosystem
System is Weak . . .
Virtual Field Trips - Andrew
Vanden Heuvel
Doing a virtual field trip for students into the Large Hadron Collider
Can we Reinvent “Experiential
Learning"?
 Not just life experience – but actually
experience, or “see” history
 HistoryPin Project – collaborative effort to
visualize the past
 Smartphone App - overlay historical scenes on
the contemporary landscape
 Now combine this with Wearables
StreetMuseum – Stroll Through
19th Century London
Amazing even now as an iPhone App - think about the
possibilities with Wearables
Augmented Reality: Vuforia App –
Texts come alive with 3D Objects
The Future
Lecture Capture and Video
Conferencing – Headed to the Landfill?
Do classrooms Become Public Spaces?
Will all Interactions with Students
be Documented?
Does Social Media Become the
Baseline for Communication?
What will we do with Mountains
of Data on Learning?
Wearables? As Henry Ford Might Say:
The Future is not a Faster Horse!
Wearables will Bring a Tidal Wave
of Data and Images
Estimated that humans have taken 3.8 trillion
photographs since the invention of the camera –
10% of those were taken in the past year – 3.8 Billion
Do the Math: 1800 Images a Day,
12,000 a Week - One Narrative Clip
What Fence? Boundary Between Public and Private
Space – Fascinating and Contentious Issue
A Final Thought:
“Mobile phones are misnamed.
They should be called gateways
to human knowledge.”
—Ray
Kurzweil
Rephrased . . .
Wearables are misnamed.
They should be called gateways
to innovative learning

Wearable Technology on Learning

  • 1.
    Wearable Tech isComing to your Campus! Emory Craig Director of eLearning The College of New Rochelle Campus Technology July 2014
  • 2.
    Today . ..  Our first “Summer of Wearables”  Google Glass, Vuzix, Meta 3D Glasses, Oculus Rift, Narrative Clip Lifelogging Camera  Challenges – What’s holding us back?  Impact on our Learning Environments  Some insights (the foggy Crystal Ball)
  • 3.
    What’s the Attraction? Ubiquitous – yes, everywhere  Always on – Goodbye “off” switch  Connectivity – without picking up our Smartphones (an average of 150 times a day)  Useful – Location aware, intention aware  Transformative – New data (body trackers) and new experiences (AR and VR)  Hands-free – Please disappear (completely)!
  • 4.
    History of Wearables– (Yes, a Long Road Here)
  • 5.
    Now the TechFocus is Ending – Wearables are Marketable
  • 6.
  • 7.
    Devices on theMarket (or Close)
  • 8.
    Google Dives in:Isabelle Olsson with Early Glass Prototype
  • 9.
    Google Glass • Highresolution display, equivalent of 25” HD screen 8’ away • Camera: 5 MP • Video – 720p • But Google (or we?) tripped over the social acceptance issue
  • 10.
    Vuzix M100 SmartGlasses • Display equivalent to a smartphone screen at typical 14” distance • 5MP Camera and 1080P video • Runs local but designed to pair with an Android device (we’ll get to battery life in a minute)
  • 11.
    Meta 3D Glasses– Now It Gets Interesting • True augmented, holographic reality glasses • Available late 2014 for $3,000 • Wired to a small pocket computer to do the serious work
  • 12.
    And Oculus RiftGoes All In (and so does Facebook) • Virtual Reality head- mounted display • Expected 1920x1080 resolution • Designed as an in- expensive gaming device
  • 13.
    Smaller Devices -Huge Impact? Narrative Clip • Life logging Camera • Size: 1.42“ X 1.42“ X 0.35" • Time-stamped, geotagged photo every 30 sec • No on/off switch • 2 day Battery life • Wear it and forget it
  • 14.
    Continuous Snapshots ofYour Life • Photos stored in the cloud • Organizes images by “Moments” • In one day you’ll take 1,700 photos or 12,000 a week (not a typo)
  • 15.
  • 16.
  • 17.
    But They AllEncounter Tech and Design Challenges  Battery life – the Achilles Heel of Wearables  Attractiveness - Can they truly become fashion accessories – seductive, worn “for their own sake”?  Purpose Driven: Can they become “essential wear” like a coat in winter?
  • 18.
    Battery Life isa Problem of Weight  Battery life obstacle – Samsung’s 210mAh battery  Compare Smartphones: 1500mAh – 2500mAh • Look at Fast / Slow iPhone progress: • Processor is 40 times faster in 7 years • Battery life only 12% increase in 6 years
  • 19.
    Patchwork Solutions Until Problemis Solved  PWRGlass: an add-on developed for Google Glass that increases battery life 3X (actually quite creative)
  • 20.
    Lenovo Toying WithWrapping a Battery Around your Neck
  • 21.
    Pivothead SMART Glasses:Modular Power and Connectivity
  • 22.
    Fashion: The ActivityTracker as an Object of Beauty Misfit Shine
  • 23.
    Purpose Driven: Don’tLeave Home Without Them Lechal Shoes – that direct you to your destination (using GPS on your phone)
  • 24.
  • 25.
    The Glaringly Obvious:Wearables and Learning  Easy first person video  Hands-free documentation  Full Social Media integration  Easy Collaboration (which was once so hard)  Virtual field trips – from a first-person perspective  Hello outside experts!
  • 26.
    Glassware – Ifthe Ecosystem System is Weak . . .
  • 27.
    Virtual Field Trips- Andrew Vanden Heuvel Doing a virtual field trip for students into the Large Hadron Collider
  • 28.
    Can we Reinvent“Experiential Learning"?  Not just life experience – but actually experience, or “see” history  HistoryPin Project – collaborative effort to visualize the past  Smartphone App - overlay historical scenes on the contemporary landscape  Now combine this with Wearables
  • 29.
    StreetMuseum – StrollThrough 19th Century London Amazing even now as an iPhone App - think about the possibilities with Wearables
  • 30.
    Augmented Reality: VuforiaApp – Texts come alive with 3D Objects
  • 31.
  • 32.
    Lecture Capture andVideo Conferencing – Headed to the Landfill?
  • 33.
    Do classrooms BecomePublic Spaces?
  • 34.
    Will all Interactionswith Students be Documented?
  • 35.
    Does Social MediaBecome the Baseline for Communication?
  • 36.
    What will wedo with Mountains of Data on Learning?
  • 37.
    Wearables? As HenryFord Might Say: The Future is not a Faster Horse!
  • 38.
    Wearables will Bringa Tidal Wave of Data and Images Estimated that humans have taken 3.8 trillion photographs since the invention of the camera – 10% of those were taken in the past year – 3.8 Billion
  • 39.
    Do the Math:1800 Images a Day, 12,000 a Week - One Narrative Clip
  • 40.
    What Fence? BoundaryBetween Public and Private Space – Fascinating and Contentious Issue
  • 41.
    A Final Thought: “Mobilephones are misnamed. They should be called gateways to human knowledge.” —Ray Kurzweil
  • 42.
    Rephrased . .. Wearables are misnamed. They should be called gateways to innovative learning