The document summarizes a workshop on UX design for wearables. It includes the following:
1) The agenda includes introductions, a state of the union discussion on wearables, a break, a deep dive on platforms like Pebble and Android Wear, and a wireframing exercise.
2) In the state of the union section, the presenter discusses what wearables are, what they can do, why they matter, how to design for them, what they mean for the UX profession, and where the field is headed.
3) The platforms deep dive covers Pebble and Android Wear, explaining their hardware, UIs, and key design elements like cards,
Wearable Tech Trends - Activity Trackers and Smart Watches - CES 2014 Chris Moisan
AiT makes apps and services for Sports & Fitness. We attended CES2014 and wrote up some notes to share with our team when we got home. We thought others might find these useful too. We’re mainly interested in waterproof devices and sports and fitness so it’s written from this perspective.
This deck covers the main device types, a possible market segmentation and a brief summary of each device. We’ve also included other wearable references and inspiration we spotted at CES2014.
http://activeintime.com
@chrismoisan
Wearable Technology: Separating Fact from Science FictionJoshua Murdock
Wearable Technology: Separating Fact From Science Fiction
With Google Glass being explored, smartwatches on our wrist, and high tech bracelets as your fitness coach – wearable technology is on the verge of becoming mainstream. It also has the potential to change our relationship with technology altogether, by making it more discreetly and smartly integrated into our lifestyle. An integrated ecosystem of hardware manufacturers, service providers, developers, designers, and fashion experts need to work together to deliver on the potential of wearable technology. Highlights will include specific opportunities, emerging trends, and business models that will allow wearable technology to become the next area for growth within the technology industry.
Koru Wearable Trends 2015. The definitive guide to the wearable future by people busy making that future. Designers, Proeduct people and strategist should enjoy reading it. Do contact us if you want to hear more info@korulab.com
This report discusses the current and future trends in wearable technology ( wearables / wearable computer). Further, major drivers of successful wearables has been highlighted and 6 products have been compared as against each of the wearables.
Wearable Tech Trends - Activity Trackers and Smart Watches - CES 2014 Chris Moisan
AiT makes apps and services for Sports & Fitness. We attended CES2014 and wrote up some notes to share with our team when we got home. We thought others might find these useful too. We’re mainly interested in waterproof devices and sports and fitness so it’s written from this perspective.
This deck covers the main device types, a possible market segmentation and a brief summary of each device. We’ve also included other wearable references and inspiration we spotted at CES2014.
http://activeintime.com
@chrismoisan
Wearable Technology: Separating Fact from Science FictionJoshua Murdock
Wearable Technology: Separating Fact From Science Fiction
With Google Glass being explored, smartwatches on our wrist, and high tech bracelets as your fitness coach – wearable technology is on the verge of becoming mainstream. It also has the potential to change our relationship with technology altogether, by making it more discreetly and smartly integrated into our lifestyle. An integrated ecosystem of hardware manufacturers, service providers, developers, designers, and fashion experts need to work together to deliver on the potential of wearable technology. Highlights will include specific opportunities, emerging trends, and business models that will allow wearable technology to become the next area for growth within the technology industry.
Koru Wearable Trends 2015. The definitive guide to the wearable future by people busy making that future. Designers, Proeduct people and strategist should enjoy reading it. Do contact us if you want to hear more info@korulab.com
This report discusses the current and future trends in wearable technology ( wearables / wearable computer). Further, major drivers of successful wearables has been highlighted and 6 products have been compared as against each of the wearables.
Wearables devices market and technologyKevin Huang
What is wearable technology?
Simply put, it’s technology that you incorporate into things you wear on a day-to-day basis, and it could be anything from a smart watch, augmented reality glasses, or even a personal health monitor in the form of a bracelet.
The idea is that technology will increasingly become more part of our daily lives, and it will become less intrusive, as it will be part of our clothing, and sometimes even part of our bodies!
Wearable tech presents a fascinating field to study. I have conducted some researches and hope you can also learn more about this high growth market.
These slides use concepts from my (Jeff Funk) course entitled analyzing hi-tech opportunities to show how wearable technology is becoming more economically feasible. Rapid improvements in microprocessors, memory, cameras, displays, cellular processors, WiFi, and other sensors are improving the economics of wearable computing. These slides describe wearable computing devices for the detailed parts of the arm (fingers, hand, wrist), body (chest, neck, waist, shoulders, torso), legs (thighs, ankles, feet), and head. (ear, eyes, forehead). They provide price and other performance data, functions that can be performed, and predictions for the future.
This presentation will cover low scale hardware like Arduino, Raspberry pi, and go into security tech (vein recognition), movement tech (armbands), and identification (heart rate monitoring). All of these covering an open source type background through a couple of the organizations that are leading the creation of the rise of wearable technology.
The Future of Wearable Tech report in collaboration with iQ by intel identifies 10 trends and three major themes that point to the evolving form and function of wearable devices and their influence on the way we live, work and socialize. In our Connected Intimacy theme, we explore how wearables are revolutionizing the way we communicate information about ourselves and maintain relationships over any distance. With the Tailored Ecosystem theme, we look at how these devices are personalizing the world around us and adapting to our ever-changing needs. While the Co-Evolved Possibilities theme considers the potential and promise of a closer union between humans and technology and its impacts on our natural abilities.
Within these themes, we take an in-depth look at each of the key trends, bringing them to life with best-in-class examples and connecting the dots with takeaways to help spark thinking and discussion. As you click through the following slides, we hope you find inspiration and innovation that you can leverage and share within your own organization.
For more information about the report visit:
http://www.psfk.com/publishing/future-of-wearable-tech
Want to Learn More About This Topic or Any Other?
Go to labs.psfk.com to learn more about accessing in-depth trend reports on industries, markets, and topics, database access, workshops, presentati
As 2014 begins wearable computers are quickly becoming one of the next technology waves. As we await rumored wearables from Apple and Google, let's first take a step back to understand what "wearable" computing is. We'll walk through a quick history, look at some successful enterprise implementations, and then wrap up with a demo of the Pebble Smartwatch.
What are the biggest trends in the wearables market today? Jen Quinlan, Wearables Specialist, explores the market from makers' and consumers' perspectives to identify areas of opportunity and misstep.
If you'd like to contact Jen directly, please find her on Twitter (@quirkyinsider).
Is wearable technology really the next big thing? Is it the next category of tech that will change the way we live? Or are smartwatches, fitness trackers, military gadgets and those snazzy Google Glass are a thing we’re supposed to accept as The Future?
Keynote speech slides from the WT | Wearable Technologies Conference 2017 USA on July 25-26, 2017 at Fort Mason Center, San Francisco, by Frederik Hermann, Head of Marketing and Sales, Huami - Manufacturers of Amazfit and the Xiaomi Mi Band.
Equipping Engagement with Wearable Tech at Customer Engagement World 2014Ogilvy
Matt Doherty, Associate Director of Global Digital Creative Development at Ogilvy & Mather, presented Equipping Engagement with Wearable Tech at the Customer Engagement World 2014 conference in New York. As wearable tech continues to gain popularity with consumers, brands and their agencies are tasked to determine what this technology will mean for them. The good thing is brands of all types don't have to start the R+D process from scratch. There are all sorts of areas for brands to be a part of in the wearable tech ecosystem. We'll define the ecosystem, consumer experience factors, and uncover wearable tech opportunities you can take back to your brand.
The health club industry is being transformed through the adoption of new technologies and the overall trends of wellness and networked health and fitness.
Wearable Technology Presentation by CBS and SEASPatrick Montague
Joint presentation by students at Columbia Business School and Columbia's Fu Foundation School of Engineering and Applied Science on the state and direction of wearable technologies.
http://www8.gsb.columbia.edu/
http://engineering.columbia.edu/
Wearables devices market and technologyKevin Huang
What is wearable technology?
Simply put, it’s technology that you incorporate into things you wear on a day-to-day basis, and it could be anything from a smart watch, augmented reality glasses, or even a personal health monitor in the form of a bracelet.
The idea is that technology will increasingly become more part of our daily lives, and it will become less intrusive, as it will be part of our clothing, and sometimes even part of our bodies!
Wearable tech presents a fascinating field to study. I have conducted some researches and hope you can also learn more about this high growth market.
These slides use concepts from my (Jeff Funk) course entitled analyzing hi-tech opportunities to show how wearable technology is becoming more economically feasible. Rapid improvements in microprocessors, memory, cameras, displays, cellular processors, WiFi, and other sensors are improving the economics of wearable computing. These slides describe wearable computing devices for the detailed parts of the arm (fingers, hand, wrist), body (chest, neck, waist, shoulders, torso), legs (thighs, ankles, feet), and head. (ear, eyes, forehead). They provide price and other performance data, functions that can be performed, and predictions for the future.
This presentation will cover low scale hardware like Arduino, Raspberry pi, and go into security tech (vein recognition), movement tech (armbands), and identification (heart rate monitoring). All of these covering an open source type background through a couple of the organizations that are leading the creation of the rise of wearable technology.
The Future of Wearable Tech report in collaboration with iQ by intel identifies 10 trends and three major themes that point to the evolving form and function of wearable devices and their influence on the way we live, work and socialize. In our Connected Intimacy theme, we explore how wearables are revolutionizing the way we communicate information about ourselves and maintain relationships over any distance. With the Tailored Ecosystem theme, we look at how these devices are personalizing the world around us and adapting to our ever-changing needs. While the Co-Evolved Possibilities theme considers the potential and promise of a closer union between humans and technology and its impacts on our natural abilities.
Within these themes, we take an in-depth look at each of the key trends, bringing them to life with best-in-class examples and connecting the dots with takeaways to help spark thinking and discussion. As you click through the following slides, we hope you find inspiration and innovation that you can leverage and share within your own organization.
For more information about the report visit:
http://www.psfk.com/publishing/future-of-wearable-tech
Want to Learn More About This Topic or Any Other?
Go to labs.psfk.com to learn more about accessing in-depth trend reports on industries, markets, and topics, database access, workshops, presentati
As 2014 begins wearable computers are quickly becoming one of the next technology waves. As we await rumored wearables from Apple and Google, let's first take a step back to understand what "wearable" computing is. We'll walk through a quick history, look at some successful enterprise implementations, and then wrap up with a demo of the Pebble Smartwatch.
What are the biggest trends in the wearables market today? Jen Quinlan, Wearables Specialist, explores the market from makers' and consumers' perspectives to identify areas of opportunity and misstep.
If you'd like to contact Jen directly, please find her on Twitter (@quirkyinsider).
Is wearable technology really the next big thing? Is it the next category of tech that will change the way we live? Or are smartwatches, fitness trackers, military gadgets and those snazzy Google Glass are a thing we’re supposed to accept as The Future?
Keynote speech slides from the WT | Wearable Technologies Conference 2017 USA on July 25-26, 2017 at Fort Mason Center, San Francisco, by Frederik Hermann, Head of Marketing and Sales, Huami - Manufacturers of Amazfit and the Xiaomi Mi Band.
Equipping Engagement with Wearable Tech at Customer Engagement World 2014Ogilvy
Matt Doherty, Associate Director of Global Digital Creative Development at Ogilvy & Mather, presented Equipping Engagement with Wearable Tech at the Customer Engagement World 2014 conference in New York. As wearable tech continues to gain popularity with consumers, brands and their agencies are tasked to determine what this technology will mean for them. The good thing is brands of all types don't have to start the R+D process from scratch. There are all sorts of areas for brands to be a part of in the wearable tech ecosystem. We'll define the ecosystem, consumer experience factors, and uncover wearable tech opportunities you can take back to your brand.
The health club industry is being transformed through the adoption of new technologies and the overall trends of wellness and networked health and fitness.
Wearable Technology Presentation by CBS and SEASPatrick Montague
Joint presentation by students at Columbia Business School and Columbia's Fu Foundation School of Engineering and Applied Science on the state and direction of wearable technologies.
http://www8.gsb.columbia.edu/
http://engineering.columbia.edu/
User experience (UX) matters - EventIt Learning Zone 2016Border Crossing UX
How using UX design techniques will improve the experience of your attendees, exhibitors and sponsors - throughout the lifecycle of your event. Given at EventIt 2016
UX for Gamer Acquisition, Retention and ConversionDubit
A presentation focused on the impact game design can have on the game acquisition, retention and conversion. Subjects covered include freemium design, barriers to acquisition, retention strategies, conversion/monetization tactics, and ethics of freemium design.
Presented at UX Scotland 2014 by Claudio Franco (Senior Research Manager at Dubit) and Esther Stringer (CEO of Border Crossing Media).
At its core, user experience (UX) work is about understanding the people who use our products and services. Good interviewing practices are essential to doing this well.
This workshop will show you how to interview people to discover their needs, desires, and pain points. In a series of mock interviews you'll learn basic techniques, mistakes to avoid, and lightweight analysis and synthesis techniques that work well in the collaborative environments many UX practitioners work in.
After this workshop you will know:
* How effective interviewing is key to understanding the people who use our products.
* Advice on how to recruit the right people to interview.
* A series of interviewing tips such as reflection and use of silence.
* Common interviewing mistakes such as leading questions.
* The importance of separating observations, insights & solutions.
* How to quickly and cheaply analyse interview results with your team.
As a designer, you’ll be familiar with creating delightful experiences that people love. But have you ever been asked to create a delightful experience that really shouldn’t be? Something as pedestrian as taking out the bins every night? What about retrieving a death certificate, paying a fine, or renewing your driver's license? For many people, completing these tasks can be painful and serve to make your life more difficult that it needs to be
AMA Customer Experience Workshop: Optimizing the Customer ExperienceFullSurge
Tutorial workshop on optimizing the customer experience prepared for and facilitated on behalf of the American Marketing Association for the 2014 annual conference, Inspired Marketing.
Designing with Empathy: How user research can help you make better productsKatie McCurdy
[Talk presented at UX Burlington in June, 2015]
You're under the gun. You have deadlines, developers are waiting on you, and even though you know you should probably talk to your intended users at some point, it just doesn't feel possible to fit into your workflow. And hey, if Henry Ford had asked his customers what they wanted, they would have said 'a faster horse,' right?
Ouch! There are a lot of misunderstandings about what user research actually is, how to do it, its cost, and the value it brings to the product design process. In this talk, Katie covers these basics and presents some specific, interface-level examples of how up-front user research and mid-project usability testing have helped improve designs and create products that people love. You'll walk away with tips for advocating for and incorporating user research into your next project in a cost-effective way, and you’ll understand the powerful difference between building empathy with your customers, and ‘doing what they say.’
Participatory Design Workshop at the UX Strategies Summit 2015Katie McCurdy
Susan Dybbs and Katie McCurdy co-led a workshop to help attendees at the UX Strategies Summit learn about Participatory Design. We led the group through exercises intended to help them understand what it is like to be a participant in a participatory design session, and then we helped them understand what went into that exercise and how to plan their own session. I've captured resources about participatory design, for anyone who is interested, here: http://katiemccurdy.com/participatory-design/
Brief introduction to service design, personas and journey mapping. This presentation was part of a Customer Experience workshop organized by B.U.I.L.D, from Entrepreneurs Anonymous.
Stitching Together a UX Strategy for Wearables and the Mobile MainframePhilip Likens
Google Glass, Samsung Gear, MetaWatch, Fitbit Flex, and a whole host of other wearable devices are weaving a connectivity web with a similar underlying pattern: the smartphone is emerging as the mobile mainframe. Our phones are powerful, always-on, always-connected machines that pipe data to and from these terminals (or devices). The result is an amazing collection of capabilities and experiences for the user.
Pre-Conference Course: Wearables Workshop: UX Essentials - Phillip LikensUXPA International
Let's go zero to wireframe with wearables!
Wearables can be tough to understand and design for, especially if you don’t have experience with the hardware. In one evening we’ll get you up to speed on wearable technology. We’ll talk about two trends, context and continuity, and focus on how those trends will impact the user experience of screen-based wearables. Then we’ll spend the rest of our time getting hands-on by wire framing a smart watch app.
In this workshop we will:
Explore the world of wearables, and hone in on smart watches.
Explore the challenges that come along with screen-based wearables - specifically context and continuity.
Get hands-on with smart watches - wireframing a smart watch app with feedback and discussion.
You’ll leave this workshop with the skill and knowledge you need to get started designing the UX for smart watches.
There is 100% chances you are going to engage your customers on mobile first, but converting them into lifetime and faithful promoters is a multi-screen journey. For brands, media and retailers it is then critical to select the most relevant device-agnostic technology and the
Optimising Mobile Seminar, Melbourne & Perth-June'13Precedent
Precedent latest "Putting Mobile First" seminar run in Melbourne on the 4 & 5th June and Perth on the 7th June.
John Campbell and Rufus Spiller presented
Next-Generation Knowledge Workers: Accelerating the Disruption in Business Mobility White Paper: http://cs.co/6019ZLTv
For more discussions and topics around SP Mobility, please visit our Mobility Community:http://cisco.com/go/mobilitycommunity
Your boss has an iPhone, so of course he wants an app. But does an app really make business sense? Or is a responsive design website enough?
And with hundreds of thousands of apps out there, what will make people choose and use yours? What makes a good mobile user interface? And how can you make sure your company actually delivers one?
Responsive design might make sense if you've got a content driven website. But how should your web team work together when every web page they are making needs to work at any width and resolution? And can you get the content under control to make pages that really make sense on small screens and big ones?
Mobile is booming as a marketing channel - half of Tesco’s web traffic now comes via mobile as do a fifth of Domino’s Pizza orders. With our continued and growing attachment to our mobile phones and tablets, we get frustrated when the website or app we use does not perform as we expect. This seminar looks at the approach referred to as Mobile 1st which considers the content and design for the smaller screen before the desktop and we will be putting it to the test.
Covering a variety of topics, including designing for touch devices; how to ensure a healthy conversion rate from your mobile channel; deploying web apps across devices using products such as PhoneGap or Appcelerat or Titanium; and the pros and cons of optimising design for all phone and tablet devices, this seminar also looks at specific topics such as image strategy for mobile and shares our views on the trends we are seeing in the mobile space.
Learning Lunch. Prob won't make much sense without me wittering on in the background. About setting up the new business, branded utility, some Google stuff and a few pieces of inspiration (do check out the Royal Society Animate videos on YouTube, the one on time is incredible).
Presented at Dallas StartUp Week
April 12, 2016
The point of this presentation was to say that Voice technology is important and exists, many businesses and designer / developers need to think about making investments in time or capital within the next 18 months. And there are a few things that have helped me - mostly jumping in and getting experience with the technology.
Don't Waste Your Time: Secrets of Minimum Viable PrototypingPhilip Likens
Presented at Big (D)esign Conference 2015 on September 19 in Dallas, Texas.
This is an expanded & revised version of my talk of the same name from UXPA Unconference 2015.
Don't Waste Your Time: Secrets of Minimum Viable PrototypingPhilip Likens
The most-voted-for "unconference" talk at UXPA 2015 in San Diego!
The Minimum Viable Product has quickly become integral to the way we build and validate products. But what comes before the MVP? The MVP (Minimum Viable Prototype) of course!
For two years I've hammered out prototype after prototype in our product innovation lab at Sabre. Along the way I've learned some secrets to creating Minimum Viable Prototypes, secrets that can help you apply the right amount of rigor and time to create a prototype that accelerates the development of your product.
Don't waste your time:
+ Building the wrong type of prototype
+ Building functionality beyond the minimum
+ Applying rigor in the all the wrong places
Learn the Sabre Labs secrets of Minimum Viable Prototyping!
Wearables Recap Summer 2014: The 5 Facts You Need to KnowPhilip Likens
The wearable market is changing rapidly. Most of us are too busy to keep up with everything, so I’ve taken a few minutes to recap the most important advances in wearables for Summer 2014. I've included links for those who want to know more, as well as an executive summary of the most important points.
Video Here: https://www.youtube.com/watch?v=n6SetGQYWSs
Google Glass, Samsung Gear, MetaWatch, Fitbit Flex, and a whole host of other devices are weaving a connectivity web with a similar underlying pattern: the smartphone is emerging as the mobile mainframe. Our phones are powerful, always-on, always-connected machines that pipe data to and from these terminals (or devices). The result is an amazing collection of capabilities and experiences for the user.
I’ve spent the last few months diving into the world of the mobile mainframe, bouncing between platforms and devices. I’d like to share my own journey, highlight the powerful experiences this model provides, discuss the downsides of the mobile mainframe as it stands today, and make some outlandish predictions about the future as I see it.
Deciding what to build without killing each otherPhilip Likens
Deciding what to build is hard. Making the decision as a team is even tougher. Team members often have differing views on which portions of the prototype are most important and what functionality to include. Tensions from the decision-making process can drive teams apart. In our labs group we have adopted a framework for making prototyping and project decisions. This presentation outlines the framework we use in Sabre Labs, as well as some examples of times we’ve gotten it right, and other times we haven’t.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
7. @PhilipLikens
Who are ya’ll?
• What’s your name?
• Where are you from?
• What company do you work for?
• What do you do for them?
• What are you hoping to get out of this
workshop?
10. @PhilipLikens
Philip’s 7 Questions for New Tech
What is it?
What can it do?
Why does it matter?
Where do I start?
How do I design for it?
What does it mean to our profession?
Where are we headed?
15. -2014 Google IO Keynote
“…And finally, users always have their smart
phone so we want to make sure all these
connected experiences work based on your
smart phone: be it your wearables, be it your
car, or like we have shown with Chrome
Cast, your television…”
34. @PhilipLikens
Fitness
FitBit est 67% Units Shipped in 2014
Jawbone est 18% Units Shipped in 2014
Nike est 11% Units Shipped in 2014
Microsoft
Garmin, Polar
Hexoskin, Athos
Who are the leaders?
35. @PhilipLikens
Smart Watches
Pebble est 700k Units Shipped in 2014
Google est 720k Units Shipped in 2014 with Wear
Samsung est 1.2mm Units Shipped in 2014
Apple est 7mm Units Sold in Q2 2015
Who are the leaders?
36. @PhilipLikens
Heads up Displays
• Google?
• BMW
• Skully
• More to come for industrial / business /
medical use
Who are the leaders?
41. -Ami Ben David
“A contextual product understands the full
story around a human experience, in order
to bring users exactly what they want,
with minimal interaction.”
42. -Ami Ben David
“The user context is about how people are
different. It’s about what every user likes,
hates, owns (a digital watch?), installs
(apps?) and likes on social networks. It’s
also about the user’s state of mind (bored,
late, hungry,etc.), their habits and their state
of motion (is the user standing, moving,
running).”
43. -Ami Ben David
“The environmental context captures the
time, the day, the location, the type of place
(home, work, shop, train station,etc.), other
networks or devices the user is connected
to, or any other physical aspect that
influences your application.”
44. -Ami Ben David
“The world context looks at what is
happening elsewhere that may be related to
the user, such as sports events, news
events, weather, flight delays, traffic jams,
package delivery times, a TV show
everyone’s watching, or something
trending on Twitter.”
45. @PhilipLikens
Historical context vs context sensing
• Historical Context refers to user's context that is saved either locally
or online for later analysis and usage. Examples of Historical Context
are the user's visited locations, user's checkins and user's travelled
routes. This information can be later analyzed using a Behavioral
model to produce predictions based on the user's history.
• Context Sensing refers to user's current context. This kind of context
information is called "context state". A group of "context states"
conform a "snapshot" of the current user's context, such as where
the user is, what the user is doing, how is the user's surrounding
environment, etc. This snapshot is formally called the "state vector",
which contains a collection of "context states" describing the user's
current context.
Source: intel.com
What does it mean for our profession? / Design for Context
46. @PhilipLikens
Context engines
• Google Now on Tap
• Apple’s Location relevant Apps
• Factual
• …?
What does it mean for our profession? / Design for Context
47. -Android Wear Documentation
“By using device sensors and other
contextual cues, your app can reveal
information and functionality precisely when
the user needs it, at a glance.”
51. @PhilipLikens
Design for Continuity
• Think about what you’re calling the user to do
• Make it easy for them to pick up where they
left off
• Assume interruption
What does it mean for our profession?
55. @PhilipLikens
Design for Voice
• Voice will be a huge part of the next 5-10 years.
• Google, Apple, Amazon, Microsoft - all betting
on it.
• As UXers, are we glorified Graphic Designers
or truly concerned with UX?
What does it mean for our profession?
56. –All the IT people everywhere
“Voice? We already do that.
Our IVR customer support
system is awesome.”
58. @PhilipLikens
Cards
• Modular / atomic content & functionality
• Take actions directly from information /
notifications
• Move away from app-centric thinking
• Moving toward apps as services?
• Worth reading https://blog.intercom.io/the-end-
of-apps-as-we-know-them/
What does it mean for our profession?
61. @PhilipLikens
Holy Grail
• Watch w/ Cell: notifications / small tasks /
emergencies
• BLE Headset: audio content consumption,
talking on the phone, small content creation
• 7” Tablet w/ Cell: creation + consumption
• Laptop: creation + consumption power use
Where are we headed?
63. @PhilipLikens
Devices traveling in DC
Where are we headed?
voice/watch/phone/tablet/car/laptop
Train:
Walking:
Airport:
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64. @PhilipLikens
Other Thoughts
• Fashion Matters
• OS consolidation brings better UX
• Fitness bands largely disappear
• Connectivity has to resolve Experience has to
propagate before mass adoption
• Touch (only) is not the holy grail
Where are we headed?
78. @PhilipLikens
Creative vision
• Launched automatically: Wearable apps are
aware of the user’s context - time, location,
physical activity, and so on. The apps use this
information to insert cards into the stream when
they become relevant. This makes Android
Wear timely, relevant and very specific.
• Glanceable
• Zero or low interaction
Source: google.com
Android Wear
79. @PhilipLikens
The Home Screen
• The background, showing either content relating to the first
card or a custom watch face design, depending on the
watch face the user has chosen.
• Tapping anywhere on the background or saying "Ok
Google" starts a voice query.
• Status indicators, showing connectivity, charging status,
airplane mode, and in some watch faces a count of unread
items.
• The top ranked card in the Context Stream, peeking up at
the bottom of the screen. The amount of the peek card that
appears is determined by the current watch face.
Source: google.com
Android Wear
81. @PhilipLikens
The Cue Card
• The cue card allows users to speak to Google. The cue card is
opened by saying, “OK Google” or by tapping on the background
of the home screen. Swiping up on the cue card shows a list of
suggested voice commands, which can also be tapped.
• Each suggested voice command activates a specific type of
intent. Multiple applications may register for a single voice intent,
and the user will have the opportunity to choose which
application they prefer to use.
• Applications can respond to a voice command by adding or
updating a stream card, or by launching a full screen application.
Voice input often takes the form of a command, such as "remind
me to get milk.”
Source: google.com
Android Wear
83. @PhilipLikens
The Context Stream
• The context stream is a vertical list of cards, each showing a useful
or timely piece of information, much like the Google Now feature
on Android phones and tablets. Your application can create cards
and inject them into the stream when they are most likely to be
useful.
• This UI model ensures that users don’t have to launch many
different applications to check for updates; they can simply glance
at their stream for a brief update on what’s important to them.
• Cards in the stream are more than simple notifications. They can
be swiped horizontally to reveal additional pages. Cards can also
be dismissed by swiping left to right, removing them from the
stream until the next time the app has useful information to display.
Source: google.com
Android Wear
85. @PhilipLikens
Notifications
• Bridged notifications, such as new message
notifications, are pushed to the wearable from the
connected handheld using standard Android
notifications. They require very little or no Wear-
specific code.
• Contextual notifications, such as an exercise card that
appears when you begin running, are generated locally
on the wearable and appear at contextually relevant
moments. You can do more with this kind of card than
with a notification bridged from the handheld.
Source: google.com
Android Wear
87. @PhilipLikens
Apps
• Users are used to tapping icons to launch apps.
Android Wear is different. A typical Wear app adds a
card to the stream at a contextually relevant moment. It
might have a button that opens a full screen view for a
fast micro interaction, but it just as well might not.
• We strongly recommend not building apps the user
has to launch and quit before thinking really hard about
how you could react to a specific location, activity, time
of day, or something happening in the cloud.
Source: google.com
Android Wear
88. @PhilipLikens
Custom App Layouts
• There are some things you can’t do on a card.
Swiping in many directions on a map or
controlling a game with a joystick are a couple
examples. In those cases it might be good idea
to momentarily go full screen.
Source: google.com
Android Wear
90. @PhilipLikens
Elements: Pages
• Supplementary information should be displayed
on additional cards to the right of a main
Context Stream card. Actions should always
come after pages.
Source: google.com
Android Wear
91. @PhilipLikens
Elements: Action buttons
• These are system-rendered buttons that
appear to the right of detail cards. They
consist of a white icon set on a blue
system-rendered circular button and a
short caption with a verb. Actions should
be limited to three for a single card row.
• Tapping on an action button can cause
an action to be executed, an action to
be continued on the companion
handheld, or a full screen activity to be
invoked for further input.
Source: google.com
Android Wear
92. @PhilipLikens
Elements: Actions on cards
• Should not require a text label to be
understood.
• Should only result in something
happening on the wearable (apart
from web links to open them on the
phone).
• One action per card.
• Good examples: play and pause
music, toggle light switch on and off,
navigate to an address, and call a
phone number.
Source: google.com
Android Wear
93. @PhilipLikens
Elements: Selection List
• These are system-rendered buttons that
appear to the right of detail cards. They
consist of a white icon set on a blue
system-rendered circular button and a
short caption with a verb. Actions should
be limited to three for a single card row.
• Tapping on an action button can cause
an action to be executed, an action to
be continued on the companion
handheld, or a full screen activity to be
invoked for further input.
Source: google.com
Android Wear
97. @PhilipLikens
Notifications
• Notifications on Apple Watch communicate
high-value and immediate information through
quick interactions. Notifications occur in two
stages–– short looks and long looks.
Source: apple.com
Apple Watch
98. @PhilipLikens
Notifications: Short looks
• Short looks appear briefly, giving the wearer just
enough time to see what the notification is about and
which app sent it.
• Make titles short and easy to understand. Space for
titles is limited, so keep titles brief and put detailed
information in the body of your notification.
• Keep privacy in mind. Short looks are intended to be
discreet and provide only basic information. Avoid
including potentially sensitive text in the notification’s
title.
Source: apple.com
Apple Watch
100. @PhilipLikens
Notifications: Long looks
• Long looks provide more detail about an incoming
notification. The long look appears when the wearer’s wrist
remains raised or when the wearer taps a short look.
• Although it’s best to be succinct, wearers can swipe vertically
or use the Digital Crown to scroll your long look as needed.
• Add up to four custom action buttons. Apple Watch shares
the interactive notification types already registered by your
iOS app and uses them to configure custom action buttons.
The system determines which buttons to display based on a
notification’s type and automatically adds a Dismiss button
after all custom buttons.
Source: apple.com
Apple Watch
102. @PhilipLikens
Glances
• Glances are browsable collections of timely and
contextually relevant moments from the
wearer’s favorite apps.
• Because people can choose which glances
they want to display, glances should always
offer value and be relevant.
• Always left aligned.
Source: apple.com
Apple Watch
104. @PhilipLikens
Navigation
• Page-based navigation is best suited for a flat collection of
information in which all items are peers. Each item is
displayed on a single page that scrolls vertically. Wearers
swipe horizontally to navigate from page to page.
• Hierarchical navigation is best suited for master-detail
interfaces or for presenting a navigable list of options. When
wearers tap an item in a hierarchy, a new screen appears
that displays details about that item.
• Use modal sheets to extend your interface, if necessary.
Although you must choose a single navigation style, you
can present a modal sheet from either style.
Source: apple.com
Apple Watch
107. @PhilipLikens
Navigation: Modal sheets
• Retitle the Close button if it
makes sense.
ex. Dismiss or Cancel.
• Don’t use “Back” or “<“ in the
Close button title.
• Provide a separate Accept
button. If you want the wearer
to explicitly accept changes,
provide a separate button in
the body of your interface.
Source: apple.com
Apple Watch
108. @PhilipLikens
Handoff
• Apple Watch helps people quickly access information,
but there are times when they may want to dive deeper
into content on their iOS devices. Your Apple Watch
app uses Handoff to convey information about the
wearer’s current activity to their other devices.
• People initiate Handoff by swiping up on your app icon
on an iOS device’s lock screen. When your iOS app
receives a Handoff request, it uses the provided
information to continue the task that was initiated on
Apple Watch.
Source: apple.com
Apple Watch
110. @PhilipLikens
Force Touch
With Force Touch, pressing
firmly on the screen brings up
additional controls in apps like
Messages, Music, and Calendar.
It also lets you select different
watch faces, pause or end a
workout, search an address in
Maps, and more. Force Touch is
the most significant new sensing
capability since Multi-Touch.
Source: apple.com
Apple Watch
115. @PhilipLikens
Rules of the game
• Create an Apple Watch app using your paper prototyping
materials and cheat-sheet
• Choose your navigation structure, use both short and
long looks (notifications), a glance, modal sheets, and a
force-press menu
• Work in groups to help figure things out
• Share a concept or work on your own - your choice
• Sharing and feedback at 9pm (until we run out of time)
• Take photos of your paper prototype as you step through
it in order - we’ll present those (Apple lightning connector)
https://goo.gl/3esutt for assets