12. Model – From file
• Load from File .DAE, .FBX, .Obj, .3DS y .X
13. Model – From file
Entity car = new Entity(“myCar")
.AddComponent(new Transform3D())
.AddComponent(new MaterialsMap()
.AddComponent(new Model(“Content/Car.wpk”))
.AddComponent(new ModelRenderer());
EntityManager.Add(cube);