The document describes Mip and Mop helping their friend the Knight arrange pieces on a page in different ways. They discuss organizing the content in a grid for easier viewing. They continue their journey and come upon a large factory with many pits of workers adding bits of media like music, animation and text to a work through connected pipes, with a Story Controller overseeing the massive production.
1. geniwate.com/admin/mipandmop
Concept based on The Pilgrim’s Progress by John Bunyan,
and written for Contemporary Media Work Practices,
a course at RMIT University
(www.rmit.edu.au)
c. geniwate 2012-5
Wall of Salvation 3
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4. Over the next rise, a plateau stretched out before
them. In it, they could see their old friend the
Knight. He was moving various bright and not-so-
bright pieces around a large rectangle.
‘Ah!’, he cried when he espied them approaching.
‘What do you think about this way of arranging the
page? Or … and there was a flurry of activity lost in
the plateau dust - ‘do you prefer it this way?’
Mip considered. The first way was certainly very
colourful. The second way had only small splashes
of colour, on an otherwise neutral colour scheme.
The bits of colour attracted her eye. The first one,
which was all colour, had everything competing for
her attention.
‘I think I like this one better’, Mop said about the
second effort. ‘But are you sure you are colourising
the most important things?’
‘I think you should put it all into a grid’, Mip
decided. ‘It will be easier to organise the content.’
‘You’re right! Egad!’, cried the Knight. There was
another flurry of dust, and our adventurers left him
to it.
5. Eventually they reached a factory. The factory was made up of rows and
rows of pits full of workers. There were pits for music, pits for animation,
pits for text, pits for video, for voice etc. Pipes connecting the pits pumped
various bits of media into each one; the workers would collect whatever
arrived, add his or her bit, then send it on its way to another pit. The scope
and size of the production was enormous. Occasionally the Story Controller
would walk by peer into the pits, give direction and move on.