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This Tutorial is an introduction to how to get clothes or other parts from my VRM Model
that is made from VRoid Studio and has been modified in Blender 2.8 to use with other
models using Blender 2.8
- This tutorial is a guide with illustrations as for other basic knowledge in
Blender 2.8, It will not show here.
- I'm not a professional or a creator in the industry, so I can only recommend at
a basic level.
- Please check other VRM Model licenses you use. Because I teach how to
use it with my VRM Model.
- Use VRM Model from latest version for VRoid Studio
- You can download VRM Importer plugin here.
https://github.com/iCyP/VRM_IMPORTER_for_Blender2_8/releases
- I'm not good at English ;)
1. Download the model file here.
https://hub.vroid.com/characters/6695467685175194310/models/2420488947411320757
Check the license to make sure alterations is allowed.
2. In Object mode, select the body part of the model, then change to Edit mode.
3. Right click on the workspace, select Separate -> By Material.
4. The mesh will be separated according to the material and then return to the object mode.
5. Select the mesh that you want to use. Then choose to modifier and delete the referenced skeleton
6. Use the shift key to select all the desired mesh and copy
7. Create a new project and import your model. Then follow steps 2 and 3 with your model. In order to separate the mesh
8. Paste the copied model, then choose Modifier to set the skeleton back to each mesh that was copied.
9. Adjust the size of the mesh part that is copied to fit the body. For the breasts I used the sculpt tool.
10. Don't forget to apply all transform if there is a mesh adjustment
11. Use the shift key to select the separated and added meshes and join the mesh (Ctrl + J).
12. Select the mesh of all models except inactive and export.
Make sure the custom properties of the context mesh are not "undefined".
13. I tested it in the VRM Live Viewer. The thumbnail is still incorrect (I don't know how to fix it in the blender). I recommend
editing in Unity.
14. The exported model when imported into Unity. Most of the properties of Materials are wrong (Transparent ->
TransparentWithZWrite). I don't know if this is the VRM Importer itself or the UniVRM that has the problem.

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VRM&Blender2.8: VRoid Studio mesh transfer between models

  • 1. This Tutorial is an introduction to how to get clothes or other parts from my VRM Model that is made from VRoid Studio and has been modified in Blender 2.8 to use with other models using Blender 2.8
  • 2. - This tutorial is a guide with illustrations as for other basic knowledge in Blender 2.8, It will not show here. - I'm not a professional or a creator in the industry, so I can only recommend at a basic level. - Please check other VRM Model licenses you use. Because I teach how to use it with my VRM Model. - Use VRM Model from latest version for VRoid Studio - You can download VRM Importer plugin here. https://github.com/iCyP/VRM_IMPORTER_for_Blender2_8/releases - I'm not good at English ;)
  • 3. 1. Download the model file here. https://hub.vroid.com/characters/6695467685175194310/models/2420488947411320757 Check the license to make sure alterations is allowed.
  • 4. 2. In Object mode, select the body part of the model, then change to Edit mode.
  • 5. 3. Right click on the workspace, select Separate -> By Material.
  • 6. 4. The mesh will be separated according to the material and then return to the object mode.
  • 7. 5. Select the mesh that you want to use. Then choose to modifier and delete the referenced skeleton
  • 8. 6. Use the shift key to select all the desired mesh and copy
  • 9. 7. Create a new project and import your model. Then follow steps 2 and 3 with your model. In order to separate the mesh
  • 10. 8. Paste the copied model, then choose Modifier to set the skeleton back to each mesh that was copied.
  • 11. 9. Adjust the size of the mesh part that is copied to fit the body. For the breasts I used the sculpt tool.
  • 12. 10. Don't forget to apply all transform if there is a mesh adjustment
  • 13. 11. Use the shift key to select the separated and added meshes and join the mesh (Ctrl + J).
  • 14. 12. Select the mesh of all models except inactive and export. Make sure the custom properties of the context mesh are not "undefined".
  • 15. 13. I tested it in the VRM Live Viewer. The thumbnail is still incorrect (I don't know how to fix it in the blender). I recommend editing in Unity.
  • 16. 14. The exported model when imported into Unity. Most of the properties of Materials are wrong (Transparent -> TransparentWithZWrite). I don't know if this is the VRM Importer itself or the UniVRM that has the problem.