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Cinema & The Early Days of Virtual Reality

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Slides for the first workshop of Embodied Vision 2015.

Part of the Media Technology MSc. Program at Leiden University

Published in: Education
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Cinema & The Early Days of Virtual Reality

  1. 1. EMBODIEDVISION 2015 WORKSHOP 1 Cinema & the Early Days of Virtual Reality
  2. 2. HELLO WORLD EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015 Robin de Lange Part-time PhD student @ Media Technology Part-time entrepreneur in field of education Background Physics Philosophy Artificial Intelligence Media Technology
  3. 3. Hack the Brain: Project Brainstorm • Live EEG data visualization for Oculus Rift • Together with Eva Delincakova & Bert Spaan @ Hack the Brain hackathon EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  4. 4. Virtual Reality for Science & Education • How can we useVR to explain complex problems? • Can we use e.g. immersive data visualizations and simulations in the field of education? EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  5. 5. Workshops - Approach • We are in the ‘early days of VR’ • Collaborative research • ExploreVR as medium and research its relation to cinema EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  6. 6. Workshops - Program Experiencing & identifying VR Introduction (15 min) Have someVR experiences (20 min) Brainstorm assignment 1 (35 min) Break (10 min) Brainstorm assignment 2 (35 min) Discuss homework WORKSHOP I WORKSHOP II WORKSHOP III How to createVR experiences? Unity3D introduction 360˚ / spherical photo and video Work on your own project Help with concept and development EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  7. 7. EMBODIED VISION: EARLY DAYS OF VR
  8. 8. Brainstorm I - Part I Identify differences and similarities between film and contemporaryVirtual Reality. Consider both experiental, technological and historical aspects. Try to be specific and precise. Format: groups of 4 - 7 persons EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  9. 9. Brainstorm I - Part 2 Place your idea on the whiteboard and explain it in some detail Groups take turns and add new ideas to the whiteboard Format: central EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  10. 10. Brainstorm 2 - Part I During the lectures you have learned about different cinematic conventions, visual and special effects and the different goals that can be reached by applying these effects. Consider some of the identified differences between film andVR and question to what extent cinematic techniques can be used in VR. How are they transformed? Questions are valuable input as well! Format: groups of 4 - 7 persons EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  11. 11. Brainstorm 2 - Part 2 Place your idea on the whiteboard and explain it in some detail Groups take turns and add new ideas to the whiteboard Format: central EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015
  12. 12. Workshop 1 - Homework assignment • Install the latest free version of Unity3D • Watch some introduction videos from the Unity website, at least about the interface: http://unity3d.com/learn/tutorials/modules/beginne r/editor • Think about possible projects and groups • Bring a MOUSE! EMBODIEDVISION: EARLY DAYS OFVR / ROBIN DE LANGE / 2015

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