Voice Impersonation Using Generative Adversarial Networks, Gao, Yang, Rita Singh, and Bhiksha Raj. "Voice impersonation using generative adversarial networks." 2018 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2018. review by June-Woo Kim
Yuma Nakamura is a data scientist at IBM Japan who specializes in quantum machine learning. He has degrees in chemistry and physics from Tsinghua University and Tohoku University. Previously he conducted research at Oak Ridge National Laboratory related to material simulation and quantum annealing. At IBM, his work involves machine learning and data analysis for healthcare clients. He currently chairs an internal study group on quantum machine learning and serves as a Qiskit Advocate, helping to translate Qiskit documentation and create educational content.
The document discusses rational expressions and functions. It defines rational expressions as ratios of polynomials where the numerator and/or denominator can contain variables. It provides examples of reducing rational expressions to lowest terms by factoring and canceling common factors. It also discusses rational equations and inequalities involving rational expressions.
Blow, Serrà, Joan, Santiago Pascual, and Carlos Segura Perales. "Blow: a single-scale hyperconditioned flow for non-parallel raw-audio voice conversion." Advances in Neural Information Processing Systems. 2019. review by June-Woo Kim
Module03 the mean and standard deviation of random variableREYEMMANUELILUMBA
The document discusses calculating the mean and standard deviation of random variables. It provides examples of calculating the mean of a data set by adding all values and dividing by the number of values. Standard deviation is defined as a measure of how spread out values are from the mean. An example calculates the standard deviation of a data set by taking the square root of the sum of the squared differences between each value and the mean divided by the number of values. The normal distribution is then introduced as a powerful statistical tool that allows inferences about a whole population based on sample characteristics like having a symmetrical bell curve shape centered around the mean.
The document discusses techniques for factoring polynomials. It explains how to factor the difference and sum of two squares, perfect square trinomials, and the sum and difference of two cubes. For each type of factorization, it provides steps to follow, such as taking the square root of terms for differences of squares or cube roots for sums and differences of cubes. Examples are worked through applying the steps to factor various polynomials.
The document discusses the Groovy programming language and compares it to Perl. It notes that Groovy was initially inspired by Perl but has since evolved significantly. Groovy code can easily integrate with Java code and libraries. The document outlines several ways to execute Groovy scripts, including directly from the command line, within the Groovy shell, and by compiling to Java bytecode. It also discusses how Groovy enables inline scripting similar to Perl.
Yuma Nakamura is a data scientist at IBM Japan who specializes in quantum machine learning. He has degrees in chemistry and physics from Tsinghua University and Tohoku University. Previously he conducted research at Oak Ridge National Laboratory related to material simulation and quantum annealing. At IBM, his work involves machine learning and data analysis for healthcare clients. He currently chairs an internal study group on quantum machine learning and serves as a Qiskit Advocate, helping to translate Qiskit documentation and create educational content.
The document discusses rational expressions and functions. It defines rational expressions as ratios of polynomials where the numerator and/or denominator can contain variables. It provides examples of reducing rational expressions to lowest terms by factoring and canceling common factors. It also discusses rational equations and inequalities involving rational expressions.
Blow, Serrà, Joan, Santiago Pascual, and Carlos Segura Perales. "Blow: a single-scale hyperconditioned flow for non-parallel raw-audio voice conversion." Advances in Neural Information Processing Systems. 2019. review by June-Woo Kim
Module03 the mean and standard deviation of random variableREYEMMANUELILUMBA
The document discusses calculating the mean and standard deviation of random variables. It provides examples of calculating the mean of a data set by adding all values and dividing by the number of values. Standard deviation is defined as a measure of how spread out values are from the mean. An example calculates the standard deviation of a data set by taking the square root of the sum of the squared differences between each value and the mean divided by the number of values. The normal distribution is then introduced as a powerful statistical tool that allows inferences about a whole population based on sample characteristics like having a symmetrical bell curve shape centered around the mean.
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The document discusses the Groovy programming language and compares it to Perl. It notes that Groovy was initially inspired by Perl but has since evolved significantly. Groovy code can easily integrate with Java code and libraries. The document outlines several ways to execute Groovy scripts, including directly from the command line, within the Groovy shell, and by compiling to Java bytecode. It also discusses how Groovy enables inline scripting similar to Perl.
Revisiting the Sibling Head in Object DetectorSungchul Kim
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- Examples show how to apply the definition of the tangent line to find the equation of the line for various functions at given points.
- The derivative of a function f(x) is defined as the limit of the difference quotient, and represents the slope of the tangent
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GDC2019 - SEED - Towards Deep Generative Models in Game DevelopmentElectronic Arts / DICE
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R3 is a CLI (command line interface) content management system that allows for flexible internationalization of web applications. It uses a dimension-based inheritance system to generate content in multiple languages and for different products from a single code base. Content can be managed and output in various formats through the use of PHP functions that interface with the R3 class library.
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This document discusses function operations and composition of functions. It defines operations that can be performed on functions like addition, subtraction, multiplication, and division. It also discusses finding the difference quotient of a function, which is the slope of the secant line. The document concludes by defining function composition as applying one function to the output of another, and gives examples of evaluating composite functions and determining their domains.
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Game Metrics and Biometrics: The Future of Player Experience ResearchLennart Nacke
There is a call in industry and research for objective evaluation of player experience in games. With recent technological advancements, it is possible to automatically log numerical information on in-game player behavior and put this into temporal, spatial, and psychophysiological context. The latter is done using biometric evaluation techniques, like electromyography (EMG), electroencephalography (EEG), and eye tracking. Therefore, it is necessary to discuss experimental results in academia and best practices in industry. This panel brings together experts from both worlds sharing their knowledge using conventional and experimental, qualitative and quantitative methods of player experience in games.
PR 113: The Perception Distortion TradeoffTaeoh Kim
The document discusses the perception-distortion tradeoff in image processing tasks. It presents three key points:
1) Algorithms cannot simultaneously achieve low distortion (error) and good perceptual quality when processing images. There is a inherent tradeoff between these two goals.
2) Distortion measures how similar the processed image is to the ground truth, while perceptual quality measures how natural the processed image looks.
3) The perception-distortion function is proven to be monotonically non-increasing and convex, meaning small gains in one area (distortion or perception) require large losses in the other.
The document describes the main menus and tools available in the Paint.NET image editing software. It outlines the File menu options for creating, opening, and saving images. It also describes the Edit menu options for cutting, copying, and pasting selections as well as adjusting colors and levels. Finally, it provides details on the Layers, Adjustments, and Effects menus for manipulating layers and applying adjustments and filters to images.
Conformer, Gulati, Anmol, et al. "Conformer: Convolution-augmented Transformer for Speech Recognition." arXiv preprint arXiv:2005.08100 (2020). review by June-Woo Kim
Monotonic Multihead Attention, Ma, Xutai, et al. "Monotonic Multihead Attention." International Conference on Learning Representations. 2020. review by June-Woo Kim
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Time Division Multiplexing (TDM) is a method of transmitting multiple signals over a single communication channel by dividing the signal into many segments, each having a very short duration of time. These time slots are then allocated to different data streams, allowing multiple signals to share the same transmission medium efficiently. TDM is widely used in telecommunications and data communication systems.
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1. **Time Slots Allocation**: The core principle of TDM is to assign distinct time slots to each signal. During each time slot, the respective signal is transmitted, and then the process repeats cyclically. For example, if there are four signals to be transmitted, the TDM cycle will divide time into four slots, each assigned to one signal.
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3. **Frame Structure**: TDM data is organized into frames, where each frame consists of a set of time slots. Each frame is repeated at regular intervals, ensuring continuous transmission of data streams. The frame structure helps in managing the data streams and maintaining the synchronization between the transmitter and receiver.
4. **Multiplexer and Demultiplexer**: At the transmitting end, a multiplexer combines multiple input signals into a single composite signal by assigning each signal to a specific time slot. At the receiving end, a demultiplexer separates the composite signal back into individual signals based on their respective time slots.
### Types of TDM
1. **Synchronous TDM**: In synchronous TDM, time slots are pre-assigned to each signal, regardless of whether the signal has data to transmit or not. This can lead to inefficiencies if some time slots remain empty due to the absence of data.
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- **Digital Audio and Video Broadcasting**: TDM is used in broadcasting systems to transmit multiple audio or video streams over a single channel, ensuring efficient use of bandwidth.
- **Computer Networks**: TDM is used in network protocols and systems to manage the transmission of data from multiple sources over a single network medium.
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Voice Impersonation Using Generative Adversarial Networks review
1. Voice Impersonation using Generative
Adversarial Networks
Yang Gao, Rita Singh, Bhiksha Raj
Electrical and Computer Engineering Department, Carnegie Mellon
University.
Arxiv Date: 19, Feb. 2018.
Conference: ICASSP 2018
Presented by: June-Woo Kim
Artificial Brain Research Lab., School of Sensor and Display,
Kyungpook National University
25, Sep. 2019.
2. 2021-01-09
Overview of the paper
• In voice impersonation, the resultant voice must convincingly convey
the impression of having been naturally produced by the target speaker,
mimicking not only the pitch and other perceivable signal qualities, but
also the style of the target speaker
• In this paper, they propose a novel neural-network based speech quality
and style mimicry framework for the synthesis of impersonated voices
– Framework: built upon a fast and accurate GAN model
• Generating a synthetic spectrogram from which the time-domain signal
is reconstructed using the Griffin-Lim method
• Given spectrographic representations of source and target speaker’s
voices, the model learns to mimic the target speaker’s voice quality and
style, regardless of the linguistic content of either’s voice.
3. 2021-01-09
Overview of the paper
• Summarize
– This paper, given X is one of gender’s speech, given Y the other’s
speech
– Goal is change X voice to Y voice, regardless of the linguistic
content of either’s voice
– They use GAN, however, their model is more close to DiscoGAN
• They find some shortcomings of the existing DiscoGAN model and modified
them to make VoiceGAN
4. 2021-01-09
Related Works: Generative Adversarial
Networks
• The original GAN model comprises a generator 𝐺(𝑧) and discrimina-
tor 𝐷(𝑥)
• The generator 𝐺 takes as input a random variable 𝑧 drawn from
some probability distribution function 𝑃𝑧, and produces an output
vector 𝑥 𝑧
5. 2021-01-09
Related Works: GAN
• Discriminator D() attempts to discriminate between sample 𝑥~𝑃𝑥
that are drawn from 𝑃𝑥, the true (but unknown) distribution we aim
to model, and samples produced by the Generator 𝐺
• Let T represent the event that a vector 𝑥 was drawn from 𝑃𝑥, the
discriminator attemps to compute the a 𝑝𝑜𝑠𝑡𝑒𝑟𝑖𝑜𝑟𝑖 probability of
𝐷 𝑥 = 𝑃(𝑇|𝑥)
6. 2021-01-09
Related Works: GAN
• 𝑚𝑖𝑛
𝐺
𝑚𝑎𝑥
𝐷
𝑉 𝐷, 𝐺 = 𝐸 𝑥~𝑃𝑥
[𝑙𝑜𝑔 𝐷(𝑥)] + 𝐸𝑧~𝑃𝑧
[𝑙𝑜𝑔(1 − 𝐷 𝑥 𝑧 )]
– 𝑚𝑎𝑥
𝐷
𝑉 𝐷 = 𝐸 𝑥~𝑃 𝑑𝑎𝑡𝑎(𝑥)
[𝑙𝑜𝑔 𝐷(𝑥)] + 𝐸𝑧~𝑃𝑧
[𝑙𝑜𝑔(1 − 𝐷(𝐺(𝑧)))]
– 𝑚𝑖𝑛
𝐺
𝑉(𝐺) = 𝐸𝑧~𝑃𝑧(𝑧)[𝑙𝑜𝑔(1 − 𝐷 𝐺(𝑧) )]
• Appendix
– 𝐸 𝑥~𝑃 𝑥
--> x is sampled from real data
– 𝐸𝑧~𝑃𝑧
--> z is sampled from fake data(Noise=z)
– D(x) --> probability of D(real)
– 1 − 𝐷 𝑥 𝑧 probability of D(fake)
– [log 𝐷(𝑥)] --> likelihood of D(real)
– [log(1 − 𝐷 𝑥 𝑧 )] --> likelihood of D(fake)
Recognize real images better
Recognize generated images better
Optimize G that can fool the discriminator the most
7. 2021-01-09
Related Works: GAN
• 𝑚𝑖𝑛
𝐺
𝑚𝑎𝑥
𝐷
𝑉 𝐷, 𝐺 = 𝐸 𝑥~𝑃 𝑥
[𝑙𝑜𝑔 𝐷(𝑥)] + 𝐸𝑧~𝑃𝑧
[𝑙𝑜𝑔(1 − 𝐷 𝑥 𝑧 )]
– 𝑚𝑎𝑥
𝐷
𝑉 𝐷 = 𝐸 𝑥~𝑃 𝑑𝑎𝑡𝑎(𝑥)
[𝑙𝑜𝑔 𝐷(𝑥)] + 𝐸𝑧~𝑃𝑧
[𝑙𝑜𝑔(1 − 𝐷(𝐺(𝑧)))]
– 𝑚𝑖𝑛
𝐺
𝑉(𝐺) = 𝐸𝑧~𝑃𝑧(𝑧)[𝑙𝑜𝑔(1 − 𝐷 𝐺(𝑧) )]
• Appendix
– 𝐸 𝑥~𝑃𝑥
--> x is sampled from real data
– 𝐸𝑧~𝑃𝑧
--> z is sampled from fake data(Noise=z)
– D(x) --> probability of D(real)
– 1 − 𝐷 𝑥 𝑧 probability of D(fake)
– [log 𝐷(𝑥)] --> likelihood of D(real)
– [log(1 − 𝐷 𝑥 𝑧 )] --> likelihood of D(fake)
• To get the better result of GAN,
– Generator: 𝐷 𝑥 𝑧 should minimize
– Discriminator: 𝐷 𝑥 should maximizing
• Conclusion
– G and D is adversarial
– We often define GAN as a minimax game with G wants to minimize V while D wants to maximize it
Recognize real images better
Recognize generated images better
Optimize G that can fool the discriminator the most
8. 2021-01-09
Related Works: Style transfer by GAN
• Input data instance (usually an image) 𝑥A drawn from a distribution
𝑃A is 𝑡𝑟𝑎𝑛𝑠𝑓𝑜𝑟𝑚𝑒𝑑 to an instance 𝑥AB by a generator (more aptly
called a “transformer”), 𝐺AB
• The aim of the transformer is to convert 𝑥A into the style of the
variable 𝑥B which natively occurs with the distribution 𝑃B
9. 2021-01-09
Related Works: Style transfer by GAN
• The discriminator 𝐷B attempts to distinguish between genuine draws of 𝑥B from
𝑃B and instances 𝑥 𝐴𝐵 obtained by transforming draws of 𝑥 𝐴 from 𝑃A
• Style transfer optimizations is achieved as follows:
• 𝐿 𝐺 = 𝐸 𝑥 𝐴~𝑃 𝐴
log 1 − 𝐷 𝐵 𝑥 𝐴𝐵
• 𝐿 𝐷 = −𝐸 𝑥 𝐵~𝑃 𝐵
log 𝐷 𝐵 𝑥 𝐵 − 𝐸 𝑥 𝐴~𝑃 𝐴
[log(1 − 𝐷 𝐵 𝑥 𝐴𝐵 ]
• The generator 𝐺 is updated by minimizing the “generator loss” 𝐿 𝐺, while the
discriminator 𝐷 is updated to minimize the “discriminator loss” 𝐿 𝐷
10. 2021-01-09
Related Works: DiscoGAN
• DiscoGAN is a symmetric model which attempts to transform two
categories of data, 𝐴 and 𝐵, into each other
• DiscoGAN Includes 2 Generator
– 𝐺AB: draw 𝑥A from 𝑃A of 𝐴 into 𝑥AB = 𝐺AB 𝑥A
– 𝐺BA: draw 𝑥B from 𝑃B of 𝐴 into 𝑥BA = 𝐺BA 𝑥B
– Inverse relationship with each other.
• The goal of 𝐺AB is that the product of 𝐺AB(𝑥AB) cannot be distinguished
from the distribution 𝑃B of 𝐵
11. 2021-01-09
Related Works: DiscoGAN
• 𝐺AB and 𝐺BA must be inverses of each other to the extent possible
• For any 𝑥A from 𝐴,
– 𝑥 𝐴𝐵𝐴 = 𝐺 𝐵𝐴(𝐺 𝐴𝐵(𝑥 𝐴))
– must be close to the original 𝑥 𝐴
• For any 𝑥 𝐵 from 𝐵,
– 𝑥 𝐵𝐴𝐵 = 𝐺 𝐴𝐵(𝐺 𝐵𝐴(𝑥 𝐵))
– must be close to the original 𝑥 𝐵
12. 2021-01-09
Related Works: DiscoGAN
• It also includes two discriminators, 𝐷A and 𝐷B
• 𝐷A attempts to discriminate between draws from 𝑃A and draws from
𝑃B that have been transformed by 𝐺BA
• 𝐷B performs the analogous operations for draws from 𝑃B
• The 𝐺 and 𝐷 must all be jointly trained.
• DiscoGAN is a symmetric model which attempts to transform two
categories of data, 𝐴 and 𝐵, into each other
15. 2021-01-09
Proposed Model: VoiceGAN
• DiscoGAN was originally designed to transform style in images
• In order to apply the model to speech, first, convert it to an invertible,
picture-like representation, namely a spectrogram
• They propose VoiceGAN which incorporated all these modifications
– Original DiscoGAN was designed to operate on images of fixed size. For it to work with
inherently variable-sized speech signal, this constraint must be relaxed in its new design
– It is important to ensure that the linguistic information in the speech signal is not lost
– Their objective is to modify specific aspects of the speech, e.g. style, so they add extra
components to their model to achieve this
17. 2021-01-09
VoiceGAN
• VoiceGAN reconstruction loss
– 𝐿 𝐶𝑂𝑁𝑆𝑇 𝐴
= 𝛼𝑑 𝑥 𝐴𝐵𝐴, 𝑥 𝐴 + 𝛽𝑑(𝑥 𝐴𝐵, 𝑥 𝐴)
– 𝐿 𝐶𝑂𝑁𝑆𝑇 𝐵
= 𝛼𝑑 𝑥 𝐵𝐴𝐵, 𝑥 𝐵 + 𝛽𝑑(𝑥 𝐵𝐴, 𝑥 𝐵)
– For retain the linguistic information
• 𝑑(𝑥 𝐴𝐵, 𝑥 𝐴)
– This loss attemps to retain the structure of 𝑥 𝐴 even after it
has been converted to 𝑥 𝐴𝐵
• 𝛼, 𝛽
– Accurate reconversion and retention of linguistic
information after conversion
– In this paper, they not open this parameter. Just “Careful
choice of 𝛼, 𝛽 ensures both”
18. 2021-01-09
VoiceGAN
• Same as DiscoGAN generator
• Their proposed discriminator
– Adaptive pooling layer is added after CNN layers and
before the fully connected layer
– It includes channel-wise pooling
– This converts any variable-sized feature map into a vector
of a fixed number of dimensions
21. 2021-01-09
Experiment - Dataset
• They use TIDIGITS dataset
– 326 speakers: 111 men, 114 women, 50 boys, 51 girls
– Each speaker reads 77 digit sentences
– Sampling rate: 16kHz
– Style: Gender
– Utterances are consist of counting numbers
– Using Spectrogram (maybe mel-scale filter bank spectrogram)
22. 2021-01-09
Model Architecture
• Generator
– 6-layer CNN encoder and a 6-layer transposed CNN decoder
• Discriminator
– 7-layer CNN with adaptive pooling
• Employ BN and leaky ReLU activations in both networks (similar to DiscoGAN)
• Number of filters in each layer is an increasing power of 2 (32, 64, 128)