SlideShare a Scribd company logo
Visual distractors
can measure
game attention
Supervisors: Paul Cairns and Gustav Kuhn
Joe Cutting
IGGI PhD student, University of York
The games industry is
an uncertain business
Angry Birds was the 51st game made by Rovio
King has made over 200 games but only one Candy Crush Saga
“You haven’t really
experienced the games
industry until you’ve
been laid off”
Lizi Atwood, Furious Bee
Predicting how much
people will like a
game could reduce
the uncertainty
We can use questionnaires
People liePeople lie
People don’t always tell you
their complete mental state
Alien Isolation wins
Bafta
“The teenage playtesters
told us they weren’t
scared – even though
they were”
Gary Napper,
Chief Designer Alien Isolation
We used skin
conductance measures
to tune the AI director
in Left 4 Dead 2
Mike Ambinder,
Psychologist Valve
Ambinder, 2011
Two dots
Good games keep your
attention and stop you
being distracted
Played 10 audio clips while people
were playing games.
Charlene Jennett, UCL
More immersed in the game the
fewer clips they remembered hearing.
Jennett 2010
But what if the
audio plays
during the best
bit of the game?
Lets use visual
distractors instead
Asked people to look at 1,000 pictures
Lionel Standing,
Bishops University, Canada
5 seconds / picture.
Remembered 95% of vivid pictures
Remembered 91% of pictures
Standing 1973
“a dog holding a pipe in its mouth”
Good game: Clone of Two dots
Experiment design
10 people played
this game
Greg Costikyan,
Game Designer
Uncertainty is
the key to why
games are
appealing
Costikyan 2013
Bad game: Two dots without uncertainty
10 other people
played this game
Two dots game
Distractors from Webdings font, change every 5 seconds
Two dots game
Game surrounded by distractors
Two dots game
Tested on distractors afterwards
Results of Symbol Test
30 questions. Expected value 15
Good=13.0, Bad=19.4
Means
Significance
p<0.001
Effect size
Cohen’s d =-1.8
30
20
10
Good Bad
Symbolsremembered
0
Results of Immersion Questionnaire
Good=110.2, Bad = 84.6
Means
Significance
p<0.001
Effect size
Cohen’s d =2.0
0
40
80
120
Immersionscore
Good Bad
Conclusions
Participants were more immersed in the
game that held their attention the best.
Symbols recalled is related to how
well game holds your attention.
Visual distractors may be an effective way of
measuring attention and engagement in digital games.
What’s next?
Two dots game
Try with two games more similar
Uncertainty but no challenge Challenge but no uncertainty
Two dots game
Make the distractors more distracting
Two dots game
Use eyetracking to see where people actually look
Thank you
joe@joecutting.com

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Visual Distractors can measure game attention

Editor's Notes

  1. Released 2014. Bafta Audio
  2. Released 2009. First person shooter
  3. Lots of different visual distractors which change quickly so there’s a different one for each part of the game. But how will I know if people have been distracted by them?
  4. No targets All the same colour No score