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The VR/AR Association (VRARA) is the global industry association for
virtual reality, augmented reality, and mixed reality connecting leading
solution providers with brands and customers.
Our programs and initiatives are designed to accelerate anyone’s growth,
knowledge, and connections.
www.thevrara.com
www.thevrara.com/cleveland
Priorities of VRARA
● Networking & Events
● Speaking opportunities
● Email Newsletters
● Sponsorship
● Podcasts & Webcast
● Case Studies
● Blog and Video Posts
● Education
● Case Studies
● Industry statistics
● Research
● Networking
● Guidelines
● Best Practices
● Committee Participation
● Field Research
© The VRAR Association
Create Member Value
Knowledge ResponsibilityPromotion
● To create opportunities for influencers, companies,
and individuals
● To promote the use of VR and AR
● To foster education & research
● To assist members in growing their business
● To create market awareness of vendor members &
individuals
● Industry initiatives & projects
● Industry Committees creating best practices for
different verticals
Key Objectives of VRARA
VRARA is designed to foster collaboration between innovative companies and people in the
virtual reality and augmented reality ecosystem that accelerates growth, fosters research and
education, helps develop industry standards, connects member organizations and promotes the
services of member companies.VR
The VRARA Team
Nathan Pettyjohn VRARA Founder & President
Founder, aisle411 (early AR partner of Google’s Project Tango)
Kris Kolo VRARA Global Executive Director & NYC President
Executive at Toys R Us, Verizon | Advisor (Apple)
Mike Boland VRARA SF
Chief Analyst, ARtillry
Steve Dann VRARA London
CEO, Amplified Robot
Dan Burgar VRARA Vancouver
Director of Business Development and Partnerships at Archiact
See the full team here
Chapter Presidents are experts in the VR AR Industry and ready to help you!
Industry Core Advisory Board
Cathy Hackl, HTC VIVE
Cathy is a renowned speaker and expert in the immersive industry. NBC News named Hackl as one of the top
Latina women working in VR. Prior to HTC, she worked as chief communications officer for Future Lighthouse,
one of the world’s leading cinematic VR studios and was also selected as an Oculus Launchpad fellow in 2017.
She also counseled UPS as a VR expert during the launch of the VR driving training program. Hackl is an Emmy
nominated communicator, marketer and PR specialist who has crafted messaging and communications for CNN,
ABC News and Discovery Communications.
Greg Jones, Google
Greg joined Google in 2010, where he led a broad range of growth strategy projects with YouTube, Google Travel, etc.
In early 2013, he joined the SMB Acquisitions team to lead New Business Sales (NBS), which targets the highest
potential new Google advertising customers. In two years, he grew NBS 300% to a global team of ~400 people in 22
offices serving over 50 countries generating over $1.8B in annualized revenue and growing over 80% annually. In
2015, Greg joined Google Play to develop the GTM strategy for a major APAC country, and in 2016, he joined the
Daydream (VR) team to lead Tango (AR) operations.
www.thevrara.com
3900+
Companies
50+
Chapters
16K+
Professionals
Community Training Research &
Events
20+
Committees
Online & On-Site
Equipment
www.thevrara.com
50+
Chapters
Global reach and
opportunity with a
local presence
VRARA Mission:
Enable collaboration
between companies &
people in the VR AR (&
MR) ecosystems and to
accelerate growth
About: VR/AR Association (VRARA)
VRARA as Platform:
VRARA is the
networking platform for
the industry to thrive as
an ecosystem:
hardware, software,
content
VRARA Ecosystem
3900+ Companies, Organizations, Universities, Agencies, Brands..
● 42% Apps & Content (education, gaming,
consumer, enterprise applications)
● 23% Hardware (headsets, HMD, cameras,
controllers, haptics)
● 22% Community (university, research, lab,
center/incubator/accelerator, online portal,
news, event/conference, fund/VC)
● 10% Tools (tools for 3D, SDKs, Analytics,
Advertising)
● 3% Discovery & Distribution (App Stores,
Web portals, etc)
Featured Members and Sponsors
Featured Members and Sponsors
Membership gives universities access to:
1. Support Team
a. Leverage VRARA staff around the world to help you with business development, marketing & events.
2. Programs & Initiatives participation
a. Industry Committees (for each vertical: work on best practices, guidelines, standards, projects)
b. VRARA Training Program - Classes & Workshops for VR/AR/Unity/ARKit/WebVR/etc
c. University Partner Program
d. Get access to theDirectory, the largest database of companies involved or interested in VR AR MR 360
3. Events
a. Unlimited attendee passes (free) for all VRARA chapter events
b. VRARA and partner speaking opportunities
c. Discounts up to 50% to industry events such as CES VRFest, NRF, MWC, AWE, CVR, VRLA, VRDC, more here
4. Research
a. Unlimited access to research reports and publications generated by the VRARA
b. Discounts on paid 3rd party research when available
5. Promotion & Marketing
a. Get featured in the VRARA Newsletter, Blog, Webcast, Podcast, YouTube show
b. Discounts on Sponsorship opportunities
6. Equipment Rentals/Lease Program: Rent GearVR, HTC Vive, Hololens, Oculus
7. Office & Co-Working Spaces: Discounts for WeWork and others
Academic Membership Benefits Summary
Academic Membership ROI
PROGRAMS & INITIATIVES
● University Partner Program - be connected with companies and think tanks willing to sponsor your
university research
● Industry Committees - participate in projects, pilots, and initiatives
● Training Program - learn VR/AR/Unity/ARKit/WebVR/product etc
● Equipment Rental - HTC Vive, HoloLens, GearVR, Oculus, Asus, Nokia, etc
EVENTS
● Free admission to VRARA events: $5100 value
● Discounts to other industry events: up to $8500 cost savings
● Discount for exhibit booth: up to 45% cost savings!
RESEARCH
● Free research reports: value of $3000
● Discounts to 3rd party research: cost savings of up to 20%
Value of being a featured member on podcast, webinar, newsletter, Social Media
● See our metrics later in the slide deck
Value of global connected community and networking
● Priceless
ACCESS
● To theDirectory of VR AR MR companies, customers, partners
● Co-Working Office space discounts at WeWork and others
University Partner Program
● Industry Sponsored Research - The association
facilitates connecting companies globally that have
interest in sponsoring University led research in the
virtual reality and augmented reality ecosystem. This
includes technology development and testing, market
research, psychological impacts of VR and AR
technology, medical implications and uses, and how
journalism and content create will be impacted through
virtual reality and augmented reality channels
● VR and AR Certification courses & training - The
association can help facilitate connecting other member
companies with certified and trained talent, through
internships and job opportunities as well as feedback to
the university on key subject matter for both basic and
advanced course knowledge requirements
● Mentorship Programs - The association assists in
creating mentorship programs for students to work with
industry leading companies in virtual reality and
augmented reality
● Distribution of Research - The Association helps
distribute research reports, summaries, case studies
and experiences through the newsletter, and directly to
other member companies.
● Promotion and Exposure for University Programs -
Through promotion in the VR/AR Association
Newsletter, the Everything VR & AR Podcast, and panel
and speaking opportunities at regional and global
chapter events.
● Internship Program
www.thevrara.com
20+
Committees
Committees are
creating best
practices, guidelines
& standards
Existing Committees:
1. Advertising
2. AEC (Architecture, Eng, Construction)
3. Aerospace
4. Arcade
5. Automotive
6. Criminal Justice
7. Education
8. Enterprise
9. Entertainment
10. Healthcare
11. Licensing
12. Marketing
13. Public Safety/Emergency Response
14. Retail & eCommerce
15. Storytelling
16. COMING SOON: UNIVERSITIES COMMITTEE
VRARA Industry Committees
Committees are creating best practices, guidelines & call to actions to accelerate the
industry with smart growth. Participants work on projects & research.
Participants include:
1. Brandon Birckhead MD, Medical College of
Wisconsin (doctor)
2. Brennan Spiegel MD, Cedars-Sinai Health
System (doctor)
3. Corvecto Virtual Medical Coaching
4. Loyola University Medical Center
5. Medical Realities
6. MediVision 3D
7. National Behavioral Health Innovation Center
(Univ of Colorado)
8. Rafael J. Grossmann, M.D., FACS (doctor)
9. Sentireal
10. Shafi Ahmed PhD FRCS (doctor)
11. Stanford - Virtual Reality-Immersive
Technology (VR-IT) Clinic & Laboratory
12. The Phorix Group
13. VRHealth
14. Others
VRARA Industry Committee:
Healthcare
This committee is working on VR AR in Digital Health, Medical, Healthcare, and Education.
WWW.THEVRARA.COM
Core Drivers
▪ Curriculum development
▪ Industry Sponsored Research
▪ VR and AR Certification courses & training
▪ Mentorship Programs
▪ Distribution of Research
▪ Promotion and Exposure for University
Programs
▪ Internship Program
NEW: VRARA Universities Committee
Mission: To be able to share research, studies, events, help students get jobs, access to the industry and potentially developing
programs. Drive collaboration with other universities for best practices and studies and showcase what various schools are
leveraging AR/VR for.
WWW.THEVRARA.COM
Charter Members
British Columbia Institute of Technology
Columbia University
Duy Tan University, Vietnam
Edith Cowan University, Australia
Ghent University, Belgium
Lawrence Technological University
Marist College
Mississippi State University
Rutgers
San Francisco State University
Tampa Preparatory School
The California State University
The New School
The University of Sydney
Thomas Jefferson University
University of Maryland
Industry Events
VRARA partners with all events related to VR AR
VRARA Members get up to 75% off or VIP tickets to
these events, including exhibit booth
See our Events page for all upcoming events.
VRARA Events
VRARA events typically host 100-300 people per event
See our Events page for all upcoming events.
Reach up to 60,000 people who attend VRARA events!
VRARA Cleveland Events
WWW.THEVRARA.COM
Mini AR/VR Expo with Kent State University CAED - College of Art
and Design & Cleveland Urban Design Collaborative
KSU Professor David Jurca along with technology strategists from
RazorEdge and immersive tech evangelists from CLEVR led students
through experiences with AR/VR headsets and discussions focused on
how the emerging technology can enhance the architecture and
environmental design process.
The graduate students were challenged to envision how full body
immersion, 6 DOF tracking and eye/retinal tracking could be deployed
within the design process to compress feedback loops and allow for a
more accurate modeling against a far wider range of environmental
parameters.
VRARA Cleveland Events
WWW.THEVRARA.COM
Cleveland Game Developers :: Global Game Jam 2018
Cleveland VR/AR Association and CLEVR sponsored the Cleveland 2018 Global Game Jam put on by the Cleveland Game Developers.
A wide range of Cleveland based university students and tech entrepreneurs come together for a 48 hour game development “jam”
where artists, game engine specialists, software developers, musicians, writers and story tellers come together and create a live game.
Several VR/AR games were created at this year’s event with over 100 participants!
Reach up to 5 Million people worldwide via our marketing
channels including:
● Events in major cities around the world
● iTunes radio show (Podcast)
● Live webcasts (Webinars)
● Newsletter
● Social Media
● VR AR News & Entertainment Video Channel (YouTube)
● 3rd party media partners (listed on www.thevrara.com)
VRARA Marketing Channels
VRARA Live Webcast Platform
Reach millions of subscribers!
See all webinars here
Organize a live event virtually anywhere, anytime!
Giving the webinar was awesome. I had some interesting questions and
connected with a number of potential clients. Highly recommend this
experience for other members of VRARA.
— Robert Merki, Director of Product, cognitiveVR
VRARA Social Media
Reach thousands of users via our Twitter media campaigns
Over 35 Twitter accounts to make Tweets go viral!
CLEVR, the founding sponsor of the
Cleveland VR/AR Association is
working to build a vibrant VRBELT
across the Midwest.
Join us in channeling the ingenuity of
our citizens towards the improvement
of Cleveland’s socioeconomic health
via the ethical adoption and creation of
VR/AR based products, content and
solutions.
CLEVR and the #VRBELT
thevrara.com/cleveland
© The VRAR Association
Thank You!
Ready to Sign up Now? Click here to register.
Contact reynaldo@thevrara.com with any membership questions.

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Virtual / Augmented Reality Association (VRARA) - Cleveland Chapter Membership Info for Universities

  • 1. The VR/AR Association (VRARA) is the global industry association for virtual reality, augmented reality, and mixed reality connecting leading solution providers with brands and customers. Our programs and initiatives are designed to accelerate anyone’s growth, knowledge, and connections. www.thevrara.com www.thevrara.com/cleveland
  • 2. Priorities of VRARA ● Networking & Events ● Speaking opportunities ● Email Newsletters ● Sponsorship ● Podcasts & Webcast ● Case Studies ● Blog and Video Posts ● Education ● Case Studies ● Industry statistics ● Research ● Networking ● Guidelines ● Best Practices ● Committee Participation ● Field Research © The VRAR Association Create Member Value Knowledge ResponsibilityPromotion
  • 3. ● To create opportunities for influencers, companies, and individuals ● To promote the use of VR and AR ● To foster education & research ● To assist members in growing their business ● To create market awareness of vendor members & individuals ● Industry initiatives & projects ● Industry Committees creating best practices for different verticals Key Objectives of VRARA VRARA is designed to foster collaboration between innovative companies and people in the virtual reality and augmented reality ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies.VR
  • 4. The VRARA Team Nathan Pettyjohn VRARA Founder & President Founder, aisle411 (early AR partner of Google’s Project Tango) Kris Kolo VRARA Global Executive Director & NYC President Executive at Toys R Us, Verizon | Advisor (Apple) Mike Boland VRARA SF Chief Analyst, ARtillry Steve Dann VRARA London CEO, Amplified Robot Dan Burgar VRARA Vancouver Director of Business Development and Partnerships at Archiact See the full team here Chapter Presidents are experts in the VR AR Industry and ready to help you!
  • 5. Industry Core Advisory Board Cathy Hackl, HTC VIVE Cathy is a renowned speaker and expert in the immersive industry. NBC News named Hackl as one of the top Latina women working in VR. Prior to HTC, she worked as chief communications officer for Future Lighthouse, one of the world’s leading cinematic VR studios and was also selected as an Oculus Launchpad fellow in 2017. She also counseled UPS as a VR expert during the launch of the VR driving training program. Hackl is an Emmy nominated communicator, marketer and PR specialist who has crafted messaging and communications for CNN, ABC News and Discovery Communications. Greg Jones, Google Greg joined Google in 2010, where he led a broad range of growth strategy projects with YouTube, Google Travel, etc. In early 2013, he joined the SMB Acquisitions team to lead New Business Sales (NBS), which targets the highest potential new Google advertising customers. In two years, he grew NBS 300% to a global team of ~400 people in 22 offices serving over 50 countries generating over $1.8B in annualized revenue and growing over 80% annually. In 2015, Greg joined Google Play to develop the GTM strategy for a major APAC country, and in 2016, he joined the Daydream (VR) team to lead Tango (AR) operations.
  • 8. VRARA Mission: Enable collaboration between companies & people in the VR AR (& MR) ecosystems and to accelerate growth About: VR/AR Association (VRARA) VRARA as Platform: VRARA is the networking platform for the industry to thrive as an ecosystem: hardware, software, content
  • 9. VRARA Ecosystem 3900+ Companies, Organizations, Universities, Agencies, Brands.. ● 42% Apps & Content (education, gaming, consumer, enterprise applications) ● 23% Hardware (headsets, HMD, cameras, controllers, haptics) ● 22% Community (university, research, lab, center/incubator/accelerator, online portal, news, event/conference, fund/VC) ● 10% Tools (tools for 3D, SDKs, Analytics, Advertising) ● 3% Discovery & Distribution (App Stores, Web portals, etc)
  • 12. Membership gives universities access to: 1. Support Team a. Leverage VRARA staff around the world to help you with business development, marketing & events. 2. Programs & Initiatives participation a. Industry Committees (for each vertical: work on best practices, guidelines, standards, projects) b. VRARA Training Program - Classes & Workshops for VR/AR/Unity/ARKit/WebVR/etc c. University Partner Program d. Get access to theDirectory, the largest database of companies involved or interested in VR AR MR 360 3. Events a. Unlimited attendee passes (free) for all VRARA chapter events b. VRARA and partner speaking opportunities c. Discounts up to 50% to industry events such as CES VRFest, NRF, MWC, AWE, CVR, VRLA, VRDC, more here 4. Research a. Unlimited access to research reports and publications generated by the VRARA b. Discounts on paid 3rd party research when available 5. Promotion & Marketing a. Get featured in the VRARA Newsletter, Blog, Webcast, Podcast, YouTube show b. Discounts on Sponsorship opportunities 6. Equipment Rentals/Lease Program: Rent GearVR, HTC Vive, Hololens, Oculus 7. Office & Co-Working Spaces: Discounts for WeWork and others Academic Membership Benefits Summary
  • 13. Academic Membership ROI PROGRAMS & INITIATIVES ● University Partner Program - be connected with companies and think tanks willing to sponsor your university research ● Industry Committees - participate in projects, pilots, and initiatives ● Training Program - learn VR/AR/Unity/ARKit/WebVR/product etc ● Equipment Rental - HTC Vive, HoloLens, GearVR, Oculus, Asus, Nokia, etc EVENTS ● Free admission to VRARA events: $5100 value ● Discounts to other industry events: up to $8500 cost savings ● Discount for exhibit booth: up to 45% cost savings! RESEARCH ● Free research reports: value of $3000 ● Discounts to 3rd party research: cost savings of up to 20% Value of being a featured member on podcast, webinar, newsletter, Social Media ● See our metrics later in the slide deck Value of global connected community and networking ● Priceless ACCESS ● To theDirectory of VR AR MR companies, customers, partners ● Co-Working Office space discounts at WeWork and others
  • 14. University Partner Program ● Industry Sponsored Research - The association facilitates connecting companies globally that have interest in sponsoring University led research in the virtual reality and augmented reality ecosystem. This includes technology development and testing, market research, psychological impacts of VR and AR technology, medical implications and uses, and how journalism and content create will be impacted through virtual reality and augmented reality channels ● VR and AR Certification courses & training - The association can help facilitate connecting other member companies with certified and trained talent, through internships and job opportunities as well as feedback to the university on key subject matter for both basic and advanced course knowledge requirements ● Mentorship Programs - The association assists in creating mentorship programs for students to work with industry leading companies in virtual reality and augmented reality ● Distribution of Research - The Association helps distribute research reports, summaries, case studies and experiences through the newsletter, and directly to other member companies. ● Promotion and Exposure for University Programs - Through promotion in the VR/AR Association Newsletter, the Everything VR & AR Podcast, and panel and speaking opportunities at regional and global chapter events. ● Internship Program
  • 15. www.thevrara.com 20+ Committees Committees are creating best practices, guidelines & standards Existing Committees: 1. Advertising 2. AEC (Architecture, Eng, Construction) 3. Aerospace 4. Arcade 5. Automotive 6. Criminal Justice 7. Education 8. Enterprise 9. Entertainment 10. Healthcare 11. Licensing 12. Marketing 13. Public Safety/Emergency Response 14. Retail & eCommerce 15. Storytelling 16. COMING SOON: UNIVERSITIES COMMITTEE VRARA Industry Committees Committees are creating best practices, guidelines & call to actions to accelerate the industry with smart growth. Participants work on projects & research.
  • 16. Participants include: 1. Brandon Birckhead MD, Medical College of Wisconsin (doctor) 2. Brennan Spiegel MD, Cedars-Sinai Health System (doctor) 3. Corvecto Virtual Medical Coaching 4. Loyola University Medical Center 5. Medical Realities 6. MediVision 3D 7. National Behavioral Health Innovation Center (Univ of Colorado) 8. Rafael J. Grossmann, M.D., FACS (doctor) 9. Sentireal 10. Shafi Ahmed PhD FRCS (doctor) 11. Stanford - Virtual Reality-Immersive Technology (VR-IT) Clinic & Laboratory 12. The Phorix Group 13. VRHealth 14. Others VRARA Industry Committee: Healthcare This committee is working on VR AR in Digital Health, Medical, Healthcare, and Education. WWW.THEVRARA.COM
  • 17. Core Drivers ▪ Curriculum development ▪ Industry Sponsored Research ▪ VR and AR Certification courses & training ▪ Mentorship Programs ▪ Distribution of Research ▪ Promotion and Exposure for University Programs ▪ Internship Program NEW: VRARA Universities Committee Mission: To be able to share research, studies, events, help students get jobs, access to the industry and potentially developing programs. Drive collaboration with other universities for best practices and studies and showcase what various schools are leveraging AR/VR for. WWW.THEVRARA.COM Charter Members British Columbia Institute of Technology Columbia University Duy Tan University, Vietnam Edith Cowan University, Australia Ghent University, Belgium Lawrence Technological University Marist College Mississippi State University Rutgers San Francisco State University Tampa Preparatory School The California State University The New School The University of Sydney Thomas Jefferson University University of Maryland
  • 18. Industry Events VRARA partners with all events related to VR AR VRARA Members get up to 75% off or VIP tickets to these events, including exhibit booth See our Events page for all upcoming events.
  • 19. VRARA Events VRARA events typically host 100-300 people per event See our Events page for all upcoming events. Reach up to 60,000 people who attend VRARA events!
  • 20. VRARA Cleveland Events WWW.THEVRARA.COM Mini AR/VR Expo with Kent State University CAED - College of Art and Design & Cleveland Urban Design Collaborative KSU Professor David Jurca along with technology strategists from RazorEdge and immersive tech evangelists from CLEVR led students through experiences with AR/VR headsets and discussions focused on how the emerging technology can enhance the architecture and environmental design process. The graduate students were challenged to envision how full body immersion, 6 DOF tracking and eye/retinal tracking could be deployed within the design process to compress feedback loops and allow for a more accurate modeling against a far wider range of environmental parameters.
  • 21. VRARA Cleveland Events WWW.THEVRARA.COM Cleveland Game Developers :: Global Game Jam 2018 Cleveland VR/AR Association and CLEVR sponsored the Cleveland 2018 Global Game Jam put on by the Cleveland Game Developers. A wide range of Cleveland based university students and tech entrepreneurs come together for a 48 hour game development “jam” where artists, game engine specialists, software developers, musicians, writers and story tellers come together and create a live game. Several VR/AR games were created at this year’s event with over 100 participants!
  • 22. Reach up to 5 Million people worldwide via our marketing channels including: ● Events in major cities around the world ● iTunes radio show (Podcast) ● Live webcasts (Webinars) ● Newsletter ● Social Media ● VR AR News & Entertainment Video Channel (YouTube) ● 3rd party media partners (listed on www.thevrara.com) VRARA Marketing Channels
  • 23. VRARA Live Webcast Platform Reach millions of subscribers! See all webinars here Organize a live event virtually anywhere, anytime! Giving the webinar was awesome. I had some interesting questions and connected with a number of potential clients. Highly recommend this experience for other members of VRARA. — Robert Merki, Director of Product, cognitiveVR
  • 24. VRARA Social Media Reach thousands of users via our Twitter media campaigns Over 35 Twitter accounts to make Tweets go viral!
  • 25. CLEVR, the founding sponsor of the Cleveland VR/AR Association is working to build a vibrant VRBELT across the Midwest. Join us in channeling the ingenuity of our citizens towards the improvement of Cleveland’s socioeconomic health via the ethical adoption and creation of VR/AR based products, content and solutions. CLEVR and the #VRBELT
  • 26. thevrara.com/cleveland © The VRAR Association Thank You! Ready to Sign up Now? Click here to register. Contact reynaldo@thevrara.com with any membership questions.