Digital ethnography involves using modern technology to study small-scale social interactions within cultures, such as virtual communication or online fan communities. The document discusses how digital ethnography is conducted, including collecting data through various observation techniques, analyzing the collected content both objectively and comparatively, and using digital ethnography to study aspects of contemporary social life. It provides Ethnographia Island in Second Life as an example of a space where digital ethnography is applied to understand the experiences of people with disabilities in virtual worlds.
The document summarizes an interview conducted with the Second Life artist Bryn Oh. It describes Oh's artwork as virtual environments focused on immersion that often include 3D sculptures, original poetry, and open-ended narratives. Oh is inspired by concepts and thoughts explored in her diary entries. The interview was conducted via notecard due to Oh's busy schedule. Oh's goals are to immerse audiences in her stories and have them explore her virtual world of Immersiva for long periods of time. Comparative analysis found her work allows full immersion in her stories through environmental storytelling, as audiences can explore and find pieces of her narratives throughout Immersiva.
This document summarizes a study that used visual narratives and photo analysis to understand how older Chinese immigrants in New Zealand reconstruct their identities and sense of community. 32 participants took photos related to these topics and discussed them. Analysis found that immigrants experienced discrepancies between their past professional identities and current statuses, but adapted by engaging in activities like painting, community events, and reading Chinese materials. The study demonstrates how immigrants actively construct meaning and identities amid adversity through material culture and social interactions.
The document discusses various perspectives on what constitutes art. It explores how art can take many forms and serve different purposes, from communication to spiritual expression to visual delight. While there is no single definition, art generally involves some element of human creation, expression, or selection that stimulates thought or emotions. The lines between art and craft, or between artistic merit and commercial purpose, can be debated depending on one's viewpoint.
The document provides definitions and descriptions of various art terms grouped into categories such as representation, content, form, and style. It also includes brief biographies of four artists - one who created what he wanted and sold little, one who created what others wanted and had financial success, one who was paid to illustrate for a ruler, and one who was a folk artist discovered after death.
This document discusses the history and development of art and technology. It describes how early humans used painting and sculpture to express themselves and document events. The invention of photography in the 1800s by pioneers like Nicéphore Niepce and Louis Daguerre provided a new medium that did not rely on human physical skills. Photography then took on many uses from capturing life events to scientific documentation to commercial applications. While early photography marketing claimed it replaced painting, in reality both mediums continued to evolve and influence each other, with some artists integrating photography into their paintings and some photographers recreating classic paintings through photographs.
The document summarizes the author's experience using the virtual world Second Life to conduct digital ethnographic research for an art education class. Through interviews and exploration in Second Life, the author found that virtual spaces can inspire creativity, provide educational opportunities, and foster a sense of community. The author concluded that Second Life has potential as a tool for classroom learning by allowing students to be actively engaged through avatar creation, collaboration, and exploring new creative pathways.
The document provides definitions and context for key terms related to digital ethnography research conducted in Second Life. It summarizes interviews with the creator of the Dryland region in Second Life, Anita Witt, an artist who exhibited work there named Pallina60 Loon, and a visitor to Dryland named Quiyote. The interviews covered topics like their real identities, art backgrounds, and responses to art criticism questions about Pallina60 Loon's installation "Woops...A Baby." The document also provides context on the real-world inspiration for Dryland and compares the three interviews.
This document provides an introduction to an anthropology course titled "Anthropology and the Human Condition" being taught at the National University of Singapore. It outlines the course materials, assignments, topics to be covered in lectures and tutorials, and information about the course instructor. The key topics covered include definitions of anthropology and its relationship to other disciplines; the ethnographic and holistic approaches of anthropological study; and assignments including tutorial exercises, a course wiki, and an "Eropagnis project" involving a fictional ethnography.
The document summarizes an interview conducted with the Second Life artist Bryn Oh. It describes Oh's artwork as virtual environments focused on immersion that often include 3D sculptures, original poetry, and open-ended narratives. Oh is inspired by concepts and thoughts explored in her diary entries. The interview was conducted via notecard due to Oh's busy schedule. Oh's goals are to immerse audiences in her stories and have them explore her virtual world of Immersiva for long periods of time. Comparative analysis found her work allows full immersion in her stories through environmental storytelling, as audiences can explore and find pieces of her narratives throughout Immersiva.
This document summarizes a study that used visual narratives and photo analysis to understand how older Chinese immigrants in New Zealand reconstruct their identities and sense of community. 32 participants took photos related to these topics and discussed them. Analysis found that immigrants experienced discrepancies between their past professional identities and current statuses, but adapted by engaging in activities like painting, community events, and reading Chinese materials. The study demonstrates how immigrants actively construct meaning and identities amid adversity through material culture and social interactions.
The document discusses various perspectives on what constitutes art. It explores how art can take many forms and serve different purposes, from communication to spiritual expression to visual delight. While there is no single definition, art generally involves some element of human creation, expression, or selection that stimulates thought or emotions. The lines between art and craft, or between artistic merit and commercial purpose, can be debated depending on one's viewpoint.
The document provides definitions and descriptions of various art terms grouped into categories such as representation, content, form, and style. It also includes brief biographies of four artists - one who created what he wanted and sold little, one who created what others wanted and had financial success, one who was paid to illustrate for a ruler, and one who was a folk artist discovered after death.
This document discusses the history and development of art and technology. It describes how early humans used painting and sculpture to express themselves and document events. The invention of photography in the 1800s by pioneers like Nicéphore Niepce and Louis Daguerre provided a new medium that did not rely on human physical skills. Photography then took on many uses from capturing life events to scientific documentation to commercial applications. While early photography marketing claimed it replaced painting, in reality both mediums continued to evolve and influence each other, with some artists integrating photography into their paintings and some photographers recreating classic paintings through photographs.
The document summarizes the author's experience using the virtual world Second Life to conduct digital ethnographic research for an art education class. Through interviews and exploration in Second Life, the author found that virtual spaces can inspire creativity, provide educational opportunities, and foster a sense of community. The author concluded that Second Life has potential as a tool for classroom learning by allowing students to be actively engaged through avatar creation, collaboration, and exploring new creative pathways.
The document provides definitions and context for key terms related to digital ethnography research conducted in Second Life. It summarizes interviews with the creator of the Dryland region in Second Life, Anita Witt, an artist who exhibited work there named Pallina60 Loon, and a visitor to Dryland named Quiyote. The interviews covered topics like their real identities, art backgrounds, and responses to art criticism questions about Pallina60 Loon's installation "Woops...A Baby." The document also provides context on the real-world inspiration for Dryland and compares the three interviews.
This document provides an introduction to an anthropology course titled "Anthropology and the Human Condition" being taught at the National University of Singapore. It outlines the course materials, assignments, topics to be covered in lectures and tutorials, and information about the course instructor. The key topics covered include definitions of anthropology and its relationship to other disciplines; the ethnographic and holistic approaches of anthropological study; and assignments including tutorial exercises, a course wiki, and an "Eropagnis project" involving a fictional ethnography.
1) Society can be studied sociologically by analyzing social phenomena like interactions between individuals and groups.
2) The sociological imagination involves understanding how social forces shape individuals and how individuals shape society.
3) Sociologists use micro and macro perspectives - micro looks at individual interactions and macro at larger social structures - to illuminate the connection between self and society.
This document discusses and analyzes the documentary film "Exit Through the Gift Shop". It provides a summary of the film and its perspective on street art. The writer discusses how the film gave them a new understanding and perspective of street art. Several scenes from the film are analyzed and the writer's reactions are discussed. It is noted that the documentary did not end up being what was originally intended. The quality and intentions behind the film are questioned. Overall, the document examines the film and how it impacted the writer's views on street art.
ARE 494 Digital Ethnography Benjamin NewtonWallyOyen
Benjamin Newton's research presentation from Mary Stokrocki's 2015 Digital Ethnography Course. Research was conducted through an interview with Mary Stokrocki.
ARE 494 Digital Ethnography MichaelmichaelmotorcycleMichael Gipson
The document discusses digital ethnography and its application in virtual worlds. Digital ethnography involves immersing oneself in an unknown virtual culture for research purposes. It has three stages: data collection, content analysis, and comparative analysis. The document then provides an example of someone conducting digital ethnography by exploring the virtual world Second Life. They describe falling down the "rabbit hole" into this new world and their initial confusion and learning process. They discuss collecting data through observation and interaction to understand the cultural norms. Their goal is to understand this new culture rather than just be a tourist.
ARE 494 Digital Ethnography MichaelmichaelmotorcycleMichael Gipson
This document discusses digital ethnography and its application in virtual worlds. Digital ethnography involves immersing oneself in an unknown virtual culture for research purposes. It has three main stages: data collection, content analysis, and comparative analysis. The document then provides definitions and explanations of these stages. It also describes the author's experience entering the virtual world of Second Life for the first time and his process of acclimating to the new culture and conducting fieldwork, such as interviewing residents, to understand artistic practices in the virtual world.
ART 1301, Art Appreciation I 1 Course Learning Outcom.docxaryan532920
ART 1301, Art Appreciation I 1
Course Learning Outcomes for Unit I
Upon completion of this unit, students should be able to:
1. Justify visual arts in relation to history and culture.
1.1 Explain public art’s functions.
1.2 Examine human creativity as an inherent trait that inspires the production of art.
3. Interpret artworks using the elements of design.
3.1 Define art as means of visual expression using different media and forms.
3.2 Contrast the ritual, social, and public functions of art.
3.3 Distinguish form and meaning in visual analysis.
5. Recognize an artwork or artist by style and time period.
5.1 Recall the type of art used in individual works.
Reading Assignment
Chapter 1:
The Nature of Art and Creativity
Chapter 2:
The Purposes and Functions of Art
Click here to access the Unit I Video.
Click here to access the transcript of the Unit I Video.
The below link contains an interactive audio that will explain the purpose of art:
Pearson (n.d.). The effects of good government [Audiovisual webpage]. Retrieved from
http://closerlook.pearsoncmg.com/view.php?type=closerlook&id=469
Click here to access the Closer Look video titled “The Effects of Good Government.”
Click here to access the video transcript.
Unit Lesson
Chapter 1: The Nature of Art and Creativity
What is art? Art is all around us. You might have a favorite painting hanging on a wall or even a favorite cup
that you use. The cup may seem like a bit of a stretch, but it is a form of art. It may be mass-produced, but
someone designed that cup. Everyday objects are designed with usability in mind; paintings on the wall are
meant to be visually appealing, and sometimes art is created just to make you think.
UNIT I STUDY GUIDE
What is Art, and How
Does it Function?
https://online.columbiasouthern.edu/CSU_Content/Courses/General_Studies/ART/ART1301/14B/UnitI_Video_CSU.MP4
https://online.columbiasouthern.edu/CSU_Content/Courses/General_Studies/ART/ART1301/14B/UnitI_VideoScript_CSU.pdf
http://closerlook.pearsoncmg.com/view.php?type=closerlook&id=469
https://online.columbiasouthern.edu/CSU_Content/courses/General_Studies/ART/ART1301/14B/UnitI_TheEffectsofGoodGovernmentTranscript.pdf
ART 1301, Art Appreciation I 2
UNIT x STUDY GUIDE
Title
For example, Janet Echelman’s Her Secret Is Patience (page 3 of your course textbook and in the above
image) is a mixed media work of art created from fiber, steel, and light. Commissioned for the city of Phoenix,
Arizona, this public work evokes the color and light of the surrounding desert landscape. Can you imagine the
planning, safety trials, paperwork, and handiwork that went into making this piece? Hearing the public
responses to the work reveals multiple interpretations depending on the viewer’s experience. How do you
view this work?
Individual likes and dislikes of art are similar to preferences and choices in everyday life such as those for
...
This document discusses definitions and perspectives on art. It notes that art is more than just a medium - it is the expression of human experience. Art is uniquely human and tied to culture, and allows us to experience a wide range of emotions. The definition of art is constantly evolving as culture changes. Art history, anthropology and literature can provide insights into the human past by observing, recording and interpreting visual art and other works. How we define art comes down to agreement and cultural norms.
1) Art is performed by everyone in many forms and is essential to society. It allows people to express themselves and communicate with others.
2) Creating art allows people to focus their minds and better understand their experiences and surroundings. It tells stories and conveys emotions in a profound way.
3) Art has existed for thousands of years, dating back to early humans drawing pictures in caves. It has continued to evolve over time but remains a vital part of human culture and expression.
The document discusses different types of art including visual art, performing art, and conceptual art. It then asks a series of questions about defining art, the purpose of art, and how art influences society. The document also examines elements of art like line, shape, and color and how different artistic styles and techniques are used to convey various messages or meanings.
The document discusses different types of art including visual art, performing art, and conceptual art. It then asks a series of questions about defining art, the purpose of art, and how art influences society. The document also examines elements of art like line, shape, and color and how different artistic styles and techniques can impact the meaning and interpretation of a work of art.
WELCOME TO SCULPTURE Power Point 9 -12.pdfEmilySelbert
This document provides an overview of an introductory art class. It includes the class name, teacher's name and background, classroom expectations of being responsible, respectful and ready, and various art concepts that will be covered such as the elements and principles of art, different types and purposes of art, and how art influences society. Students will analyze different images to determine if they are art and what techniques were used. They will also learn about innovation in art.
Art, Science & Creativity - A Lecture by Piero Scaruffibnidever
This document discusses the relationship between art and science. It argues that art and science were originally integrated but became separated over time due to specialization. This separation has negative consequences, as art nurtures creativity which is important for scientific progress. The document suggests restoring the integration between art and science, for example by teaching both in interdisciplinary programs. It also argues that much creativity remains untapped, especially in underprivileged communities, and this could be leveraged to drive innovation.
This document discusses the relationship between art and science. It begins by exploring definitions of art throughout history and how art and science became separated. It argues that restoring the connection between the two could benefit both fields. Specifically, it suggests that art fosters creativity which is important for progress in science. The document also examines the origins of human creativity and how civilizations have impacted creativity. It proposes ways to encourage more interdisciplinary "Renaissance" thinkers through education reform.
KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
1) Society can be studied sociologically by analyzing social phenomena like interactions between individuals and groups.
2) The sociological imagination involves understanding how social forces shape individuals and how individuals shape society.
3) Sociologists use micro and macro perspectives - micro looks at individual interactions and macro at larger social structures - to illuminate the connection between self and society.
This document discusses and analyzes the documentary film "Exit Through the Gift Shop". It provides a summary of the film and its perspective on street art. The writer discusses how the film gave them a new understanding and perspective of street art. Several scenes from the film are analyzed and the writer's reactions are discussed. It is noted that the documentary did not end up being what was originally intended. The quality and intentions behind the film are questioned. Overall, the document examines the film and how it impacted the writer's views on street art.
ARE 494 Digital Ethnography Benjamin NewtonWallyOyen
Benjamin Newton's research presentation from Mary Stokrocki's 2015 Digital Ethnography Course. Research was conducted through an interview with Mary Stokrocki.
ARE 494 Digital Ethnography MichaelmichaelmotorcycleMichael Gipson
The document discusses digital ethnography and its application in virtual worlds. Digital ethnography involves immersing oneself in an unknown virtual culture for research purposes. It has three stages: data collection, content analysis, and comparative analysis. The document then provides an example of someone conducting digital ethnography by exploring the virtual world Second Life. They describe falling down the "rabbit hole" into this new world and their initial confusion and learning process. They discuss collecting data through observation and interaction to understand the cultural norms. Their goal is to understand this new culture rather than just be a tourist.
ARE 494 Digital Ethnography MichaelmichaelmotorcycleMichael Gipson
This document discusses digital ethnography and its application in virtual worlds. Digital ethnography involves immersing oneself in an unknown virtual culture for research purposes. It has three main stages: data collection, content analysis, and comparative analysis. The document then provides definitions and explanations of these stages. It also describes the author's experience entering the virtual world of Second Life for the first time and his process of acclimating to the new culture and conducting fieldwork, such as interviewing residents, to understand artistic practices in the virtual world.
ART 1301, Art Appreciation I 1 Course Learning Outcom.docxaryan532920
ART 1301, Art Appreciation I 1
Course Learning Outcomes for Unit I
Upon completion of this unit, students should be able to:
1. Justify visual arts in relation to history and culture.
1.1 Explain public art’s functions.
1.2 Examine human creativity as an inherent trait that inspires the production of art.
3. Interpret artworks using the elements of design.
3.1 Define art as means of visual expression using different media and forms.
3.2 Contrast the ritual, social, and public functions of art.
3.3 Distinguish form and meaning in visual analysis.
5. Recognize an artwork or artist by style and time period.
5.1 Recall the type of art used in individual works.
Reading Assignment
Chapter 1:
The Nature of Art and Creativity
Chapter 2:
The Purposes and Functions of Art
Click here to access the Unit I Video.
Click here to access the transcript of the Unit I Video.
The below link contains an interactive audio that will explain the purpose of art:
Pearson (n.d.). The effects of good government [Audiovisual webpage]. Retrieved from
http://closerlook.pearsoncmg.com/view.php?type=closerlook&id=469
Click here to access the Closer Look video titled “The Effects of Good Government.”
Click here to access the video transcript.
Unit Lesson
Chapter 1: The Nature of Art and Creativity
What is art? Art is all around us. You might have a favorite painting hanging on a wall or even a favorite cup
that you use. The cup may seem like a bit of a stretch, but it is a form of art. It may be mass-produced, but
someone designed that cup. Everyday objects are designed with usability in mind; paintings on the wall are
meant to be visually appealing, and sometimes art is created just to make you think.
UNIT I STUDY GUIDE
What is Art, and How
Does it Function?
https://online.columbiasouthern.edu/CSU_Content/Courses/General_Studies/ART/ART1301/14B/UnitI_Video_CSU.MP4
https://online.columbiasouthern.edu/CSU_Content/Courses/General_Studies/ART/ART1301/14B/UnitI_VideoScript_CSU.pdf
http://closerlook.pearsoncmg.com/view.php?type=closerlook&id=469
https://online.columbiasouthern.edu/CSU_Content/courses/General_Studies/ART/ART1301/14B/UnitI_TheEffectsofGoodGovernmentTranscript.pdf
ART 1301, Art Appreciation I 2
UNIT x STUDY GUIDE
Title
For example, Janet Echelman’s Her Secret Is Patience (page 3 of your course textbook and in the above
image) is a mixed media work of art created from fiber, steel, and light. Commissioned for the city of Phoenix,
Arizona, this public work evokes the color and light of the surrounding desert landscape. Can you imagine the
planning, safety trials, paperwork, and handiwork that went into making this piece? Hearing the public
responses to the work reveals multiple interpretations depending on the viewer’s experience. How do you
view this work?
Individual likes and dislikes of art are similar to preferences and choices in everyday life such as those for
...
This document discusses definitions and perspectives on art. It notes that art is more than just a medium - it is the expression of human experience. Art is uniquely human and tied to culture, and allows us to experience a wide range of emotions. The definition of art is constantly evolving as culture changes. Art history, anthropology and literature can provide insights into the human past by observing, recording and interpreting visual art and other works. How we define art comes down to agreement and cultural norms.
1) Art is performed by everyone in many forms and is essential to society. It allows people to express themselves and communicate with others.
2) Creating art allows people to focus their minds and better understand their experiences and surroundings. It tells stories and conveys emotions in a profound way.
3) Art has existed for thousands of years, dating back to early humans drawing pictures in caves. It has continued to evolve over time but remains a vital part of human culture and expression.
The document discusses different types of art including visual art, performing art, and conceptual art. It then asks a series of questions about defining art, the purpose of art, and how art influences society. The document also examines elements of art like line, shape, and color and how different artistic styles and techniques are used to convey various messages or meanings.
The document discusses different types of art including visual art, performing art, and conceptual art. It then asks a series of questions about defining art, the purpose of art, and how art influences society. The document also examines elements of art like line, shape, and color and how different artistic styles and techniques can impact the meaning and interpretation of a work of art.
WELCOME TO SCULPTURE Power Point 9 -12.pdfEmilySelbert
This document provides an overview of an introductory art class. It includes the class name, teacher's name and background, classroom expectations of being responsible, respectful and ready, and various art concepts that will be covered such as the elements and principles of art, different types and purposes of art, and how art influences society. Students will analyze different images to determine if they are art and what techniques were used. They will also learn about innovation in art.
Art, Science & Creativity - A Lecture by Piero Scaruffibnidever
This document discusses the relationship between art and science. It argues that art and science were originally integrated but became separated over time due to specialization. This separation has negative consequences, as art nurtures creativity which is important for scientific progress. The document suggests restoring the integration between art and science, for example by teaching both in interdisciplinary programs. It also argues that much creativity remains untapped, especially in underprivileged communities, and this could be leveraged to drive innovation.
This document discusses the relationship between art and science. It begins by exploring definitions of art throughout history and how art and science became separated. It argues that restoring the connection between the two could benefit both fields. Specifically, it suggests that art fosters creativity which is important for progress in science. The document also examines the origins of human creativity and how civilizations have impacted creativity. It proposes ways to encourage more interdisciplinary "Renaissance" thinkers through education reform.
Similar to ARE 494 Digital Ethnography: Arturo Rivera Valenzuela (14)
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2. Ethnography:
is an analysis and recording of a society or
culture by observing aspects of daily
occurrences for a community of people. The
participating observant will usually be guided
by a current member with expertise in the
particular community/society, who will
elaborate the inner workings of structures
within that community/society.
(discoveranthropology.org.uk).
Digital Ethnography:
Is the modern application of this method
of investigation. For example, today we
are able to look at particular (Micro-
Level) aspects of contemporary social
life, such as virtual communication, or
being a fan of a sports team. So in other
words the dynamics of small-scale
interactions within a modern culture.
(Stokrocki, Schaefer).
3. 1 . Data Collection: The action of utilizing
various methods of study, analytics, and
means of acquiring information. In
ethnography various techniques have pros and
cons, such as observation. Observation is key
to explore an environment in its most
naturalistic state. Immersion in the content is
also a viewpoint that may yield new
information from within the community/culture
in question (Roger Sapsford, Victor Jupp,
2006).
2 . Content Analysis: Interpreting the data
collected means objectively analyzing all facets
gathered and constructing a framework for a
pattern within a community/culture (Roger
Sapsford, Victor Jupp, 2006).
3 . Comparative Analysis: Strategy that
involves analyzing various content, to find
similarities or differences.
Ethnography and its
stages
4. Research Questions
1. What artwork forms and methods do they use?
2. What is the purpose of their art?
3. What are their art preferences?
5. Context and atmosphere:
Ethnographia Island, Second Life
http://maps.secondlife.com/secondlife/Ethnographia/8/94/24
An island in the expanse of Second
Life. Hills and ponds scatter the
island, seemingly attempting to
engulf the galleries within. This is a
multiverse of ideas with various
creators constructing their own
monuments of their talent to house
their own art. Various structures
ranging from the abstract, to
realistically sound, are nestled in
this oasis of ideas; Some of these
are culturally inspired structures,
such as Japanese iconography,
Indian and Greco-Roman stone, and
Medieval. Truly a sight to see.
6. Community and Impact on learning
Ethnographia is a research project supported by a grant from
the National Science Foundation (Cultural Anthropology and
Science, Technology, and Society), the project has two main
investigators, Tom Boellstorff and Donna Z. Davis. The project
aims to analyze the experiences of people with disabilities in
“Virtual Worlds”.
The SL13B Ethnographia exhibit showcases the works of
participants in the Ethnographia project. The focus of the
project is on the ways in which being in a virtual world have
influenced the lives of of the participants as people with
disabilities. Many of the participants have said that the
wonderful thing about Second Life is that their disability is not
the first thing people see about them. It gives them a sense of
inclusion not felt in the real world. The exhibition is fantastic
because they have information hubs near most exhibits and
instantly link to their website.
http://www.ourdigitalselves.com/about/
7. Avatar: Slatan Dryke
I contacted this avatar by visiting
an exhibit and being drawn to
one of his abstract sculptures.
His information led me to his
flickr, where I found out he
focuses on photography on
Second Life. He has many avatar
portraits, but this one has the
rays of light captured brilliantly
to create lines that create an
otherworldly pattern.
8. Data Collection
[23:06] Artrival: (Saved Fri Apr 07 04:15:26 2017)Hello! I
am a student at Arizona State University and saw your
"Diaphanous" at UWA Immaterial. The shifting form is a
great experience. I would like to know if it would be
possible to interview you in SL, avatar to avatar, or IM
whichever works for you. From What I saw on your bio, it
says you are in italia? Thank you for your time. If I may, I
will pose you these starting questions.
What kind of art do you make on Second Life? (Real or
abstract, sculpture, drawing, digital, architecture,
fashion,etc)?
What I do is mainly 2D and 3D art: I am a photographer in
RL and in SL and I like to create sculptures most of them
with abstract shapes.
Why do you make it on Second Life? What are the benefits?
My main benefit is the pleasure to create something, and then
SL and its opportunities are part of a personal therapy to deal
with my PTSD
What kind of artist are you in Real Life Artist? What do you do
in Real Life?
I am not an artist in Real Life, just an amateur photographer.
I am retired from the Navy.
How did you make this artwork? Again, thank you for your
time.
I start to create a abstract shape or more than one, then I
choose with attention the right texture to add, looking for a
good shade or light. The last touch is a motion that gives to the
sculpture its intriguing style.
11. Content Analysis
What is the art? Second Life and RL photography and abstract sculptures. Sculpture
in question named “Diaphanous”.
What is the title?
Favorite artwork,
why choose?
Doesn’t have a favorite, but he prefers his photography.
Why make it? He treats as a therapy to deal with his PTSD.
How made? When making his sculptures he begins to create abstract shapes,
then chooses the right color texture for each one. Finally he adds the
animation to give the effect that the shapes are churning and
changing colors.
Where from? He resides in Milan, Italy and is retired from the navy.
Expression:
Color, line, etc.?
His sculptures are animated to churn, spin, and change colors. His
photography focuses on sightlines and capturing the mood of his
fellow avatars creations.
Collaborate with
whom?
Ethnographia island which focuses on people living with disabilities.
12. Comparative Analysis and Conclusions
The methodology for the avatar in question, was to merely involve himself in
his appreciation for the classical arts such as drawings and paintings. In RL
Slatan loves Art in every expression, but he is most fond of paintings and
sculptures, following his classical education. Slatan is also a photographer in
RL.
"Photography... My Photography is not an Art Expression. It's only a way to bust
from myself... however, being closer to my Kernel". Slatan Dryke
Slatan loves to journey around Second Life vigilant, for beautiful compositions
from his fellow avatars. Traveling through that virtual world can be tricky
especially when taking screenshots of others creations, but the community has
an understanding that this is a physical world to be experienced like real life.
Slatan is a self-proclaimed perfectionist and prides himself on finding the right
image in his viewfinder and rarely uses an editor to modify his pictures. When it
comes down to his sculptures, he has admitted his limited ability in building,
but I analyze otherwise because of the simple drive one must have to simply
create. He justifies his creations by following his instincts and love for abstract
forms. I believe that is all we need, whether we are skilled or not.
13. Comparative Analysis and Conclusions
For Slatan, his photography is that of amateurish wanderlust.
He seeks to find, rather than create photography
opportunities. He seeks to combine his abilities in second
life to create compelling conceptual art with thought
provoking messages. An Excerpt from “Yonder”, Figure 1.
"The human essence is what portrays each person, it does
not matter if it is caged in a different body or mind. It is like a
gorgeous flower ready to blossom, to show its beauty,
despite the daily physical or mental challenges. Second Life
offers the great opportunity to free our essence, with an
explosion of feelings, socializing, activities, colors and
creativity, beyond our imagination. Our essence takes shape
following a path in Second Life, whatever it is, revealing
hidden ability and often talent... a colorful, flamboyant coil
cracks the cage and shows off its powerful freedom. I am
what I am, but in Second Life I am what I wish!"
- Slatan Dryke
I included Figure 2, which is an abstract piece floating above
“Yonder”, because the words “I am invincible” really give the
first figure substance especially with the narrative.
Figure 1, Yonder.
Figure 2
14. Comparative Analysis and Conclusions
In Second Life we are provided with a universe
of new experiences and methods with which to
express ourselves. Joe Sanchez in Implementing
Second Life: Ideas, Challenges, and Innovations,
talks about storytelling and roleplaying.
Storytelling is huge especially in a world as
massive and exotic as Second Life because of
the vast amounts of people from the furthest
reaches of the real world earth. Finding
communities over projects, ideas, and interests
is a catalyst for a person's happiness and well-
being, and Second Life allows for messages to
spread and be viewed in real time by a multitude
of people. It is truly surreal in its most purest
sense that realistic creations come alive in the
least physical state imaginable and yet have
such an impact on those inhabitants of the
physical world to continue to nurture this virtual
garden.
15. Going through an online community with
various interests and ideas is not new to me,
but this new method of virtually creating
everything in the world around you is an
inexplicable marvel. Art is everywhere, and
truly must be for Second Life to thrive, and it
manifests on the inhabitants passion and
spirit to create intoxicating dreamscapes. I
tried my hand at creating and found it very
fun and found my first attempts very
satisfying, almost when creating something
with clay, you mold it and “fire” it by adding
textures and techniques to give it character.
“ Even if our fire is dim, it can surge with the
right catalyst”.
- Artrival
Final Thought
Stylized initials and Tiger Head, Builders Workshop, Artrival.
16. References:
Discover Anthropology https://www.discoveranthropology.org.uk/about-
anthropology/fieldwork/ethnography.html
Ethnographia SLURL: http://maps.secondlife.com/secondlife/Ethnographia/8/86/24
Richard T. Schaefer. Sociology, 2008.
Roger Sapsford, Victor Jupp. Data Collection and Analysis, 2006.
Sanchez, Joe, and Jane D. Stimpson. Implementing Second life: ideas, challenges, and innovations.
Chicago, IL (50 East Huron St., Chicago 60611-2795): ALATechSource, 2009.
Stokrocki, Mary. Exploration in virtual worlds: new digital multi-media literacy investigations for art
education. Reston, VA: National Art Education Association, 2014.