The document discusses secondary research conducted for the development of the new video game "Rise of Oblivion". The research examined the top 3 action/adventure games of 2014 - Destiny, GTA 5, and The Last of Us - to understand why they were successful and what made them action/adventure games involving both exploration of maps and in-game combat action.
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The core gameplay mechanics of Red Planet: Exploration is Match3. Each game phase is themed to a
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In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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Video game research
1.
2. • New Video Game ‘rise of oblivion’
• Primary Research
• Secondary Research
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13. Secondary research
We wanted to make a game on an
action/adventure based setting which we
did. I did some secondary research on
the 3 top action/adventure games of
2014.
14. We found out why these 3 games are
At the top of the charts of 2014 .
15. Action/adventure
These three games are all action
adventure. This means that they are game
that let you explore the maps of the games
yet have action in them such as combat
and in that genre.
During our presentation we will be discussing what the results of our questionnaire were, including what it takes to create a successful video game from secondary research.
During this question, we wanted to find out what peoples favourite genres of video games were, as you can see action/adventure and RPG were the most favourite and that mobile and indie were the least favourite overall. This tells us that It will be better to create a video game of a action/adventure genre as it is the most popular.
For this question we asked what platform do people regularly play on, and after we got the feedback we found out that Xbox 360 and PC were the most favourite out of all the other platforms with a percentage of over 40% and that the Xbox one and PS4 were the least favourite out of the platforms with and equal percentage of 25%. This tells us that it will be better to put a game on last gen rather then current gen as not as much people have current gen.
For the 3rd question we asked how much do people spend per month, averagely. The feed back we got showed us that people mostly spend around 10-20 pounds per month with an overall percentage of 31.58%. And that the least amount of money people spend on games per month is 30-40 pounds with a percentage of just 5.26%. This also tells us that people will likely buy a game if it is cheap.
For the 4th question we asked what do people think makes a successful video game and for the feedback, gameplay and the story were voted the most favourite with a percentage over 60%. And that violence was voted the least favourite with a percentage of 16.67 percent. This shows us that gameplay, story and the characters matter the most when creating a video game
The 5th question tells us how many hours do people often play games per day, the feedback we got tells us that people mostly play video games for more then 5 hours with a overall percentage of 36.84% and that the least amount of people played video games for 0-1 hour and 1-2 hours with an equal percentage of 5.26%. Overall this tells us that people enjoy playing games for a large amount of hours each day meaning that it’s a good idea to make a video game long.
For the 6th question we asked how many copies of video games do people buy per year, and when we got the answers, 7+ was voted to most with a percentage of 36.84% and that no one bought 6 games a year. This shows us overall, that people are willing to buy a lot of games each year, in order to keep their boredom level down.
For the 7th question, we asked people if they were to create a video game, what type of designer would they want to be. When we got the feedback, most people wanted to be a animator or level designer which both had a percentage over 30% and that no one we asked wanted to be a creative designer. This shows us that the best parts of designing a game involves some sort of creative media.
For the 8th question, we asked what continent would people set a video game if they were to create one, and the feedback we acquired told us that people mainly chose Europe for the destination with a percentage of 57.89% overall. The least chosen continent’s were Africa and Antarctica which had no votes. This tells us that people are likely to be biased and choose their local continent to set a video game.
The 9th question asked people what platform or platforms would their created video game be on and people voted PS4 with a overall percentage of 64.16%. And the least favourite is Other, with a percentage of just 15.79%. This tells us that if we were to create a video game then the most played platform from the people we asked would be the PS4.
For the 10th and final question, we asked people if they were to work for a video game company, then who would they work for. When we got the feedback, we found out that EA would be the company that most of the people we asked would work for with a percentage of 52.63% people. Furthermore we also found out that Sega and 2K are both companies that none of the people we asked would work for. This tells us that people enjoy EA’s games if they were to work for them, meaning we would need similar genres and style of gameplay as EA’s.
Destiny was released on the 9th of September 2014 and has sold 15 million copies, The game alone has made over 500 million in one day. Destiny is one of the best sellers due to the gameplay and the fact that you can free roam around the map created by the producers.
GTA5 has sold 34 million copies since the release on 17th of September and has made 113 million pound. GTA V has the majority of its players online who bought the game, the reason for this is that its based on real life in a way meaning people can have fun and basically do what ever satisfies them.
The last of us has sold 6 million copies since the 14th june 2013, the game has brought in 3.4 million pound.
The reason why these games have made so much is because they all have that one thing in common, the games enable us to free roam and do things how we want them to be done with in the game.