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Advantages of Visual Studio 2008 over Visual C++ 6.0

•Much more standards compliant C++ compiler, with better template handling
•Support for X64/Mobile/XBOX targets
•Improved STL implementations
•Support for C++0X TR1(smart pointers, regular expressions,etc)
•Secure C runtime library
•Improved code navigation
•Improved debugger; possibility to run remote debug sessions
•Better compiler optimizations
•Many bug fixes
•Faster builds on multi-core/multi-CPU systems
•Improved IDE user interface, with many nice features
•Improved macro support in the IDE; DTE allows access to more IDE methods and variables
•Updated MFC library(in VS2008 Service Pack 1)

Disadvantages of moving to Visual Studio 2008

•The IDE is a lot slower than VS6
•Intellisense still has performance issues(replacing it with VisualAssistX can help)
•Side by side assemblies make app deployment much more problematic
•The local(offline) MSDN library is extremely slow
•As mentioned theres no profiler in the professional version


1.Deprecated functions — To eliminate warning messages, define several preprocessor symbols in
order to continue using certain runtime functions that have been deprecated. For example, if code
calls functions such as strcpy(), sprintf(), etc., these functions are now deprecated, and the compiler
will generate warnings like this:
       warning C4996: 'strcpy': This function or variable may be
       unsafe. Consider using strcpy_s instead. To disable
       deprecation, use _CRT_SECURE_NO_WARNINGS

       These are the symbols need to be defined to eliminate the warnings without making any
       code changes:
       _USE_32BIT_TIME_T
       _CRT_SECURE_NO_WARNINGS
       _CRT_NONSTDC_NO_WARNINGS

       These are to be added in the
       Project Properties->Configuration properties->C/C++ -> PreProcessor ->Preprocessor
       Definitions

    2. Precompiled header files work differently — In Visual C++ 6 and Visual Studio 2003, there
       was an “Auto generate” option for precompiled headers. That option does not exist
       anymore. If user wants precompiled headers, you need to explicitly specify a .h file that will
       serve as the stopping point for generating the precompiled header file. Then, you need to set
       each .cpp file to either “Use Precompiled Header”, or “Create Precompiled Header”.
       Typically, you set a single .cpp file (e.g., stdafx.cpp) to “Create” and everything else to
       “Use”. The easiest way to do this is to set “Use” at the project level so it propagates down,
then override a single .cpp file (e.g., stdafx.cpp) to “Create”. NOTE: If you have any .cpp
   files that do not include the .h file identified as the stopping point for your precompiled
   header, you must set these .cpp files to “Don’t use precompiled header”; otherwise, the
   compiler will generate an error when compiling these .cpp files (“End of file found looking
   for precompiled header”)

3. Debugging issue with static libraries — When building static .lib files, there is a potential
   issue if you want to use the debugger with code that resides in the .lib file. Specifically, if a
   static .lib file is built with debug info and precompiled headers, you’ll be able to step into
   code in the .lib file, but you will not be able to inspect any data structures that are private to
   the .lib (i.e., data structures that are not visible in .h files included in the application that
   linked with the .lib file). To resolve this, include the /Yl linker switch (that’s capital Y lower-
   case L) when building the .lib file. You need to supply a symbol name with this switch, but
   the name can be anything. Here’s the actual switch I used in all of my projects:
   /YlFakeSymbol. Add this to Project Properties -> Linker -> Command Line -> Additional
   options.

4. Recommendation for static .lib files — When building a debug version of a static .lib file,
   consider using the older “C7 Compatible” debug format rather the default “Program
   Database” format. The debug format setting is available in Project Properties -> C/C++ ->
   General -> Debug Information Format. The advantage to using the C7 format is that the
   debug information is embedded directly in the .lib file (instead of a separate .pdb file), so
   there’s only one file to keep track of. When using the .lib file in other projects, it eliminates
   the potential for getting debug info out of sync (e.g., if you update the .lib file but forget to
   update the .pdb file).

5. Manifest file — By default, Visual Studio 2008 generates a manifest file and embeds the
   manifest into the .exe when building. If you want to add/modify settings to the auto-
   generated file, the easiest way to do that is to create a .manifest file with you custom
   settings, then include the file in your project just like any other source file. When you build,
   the settings in your custom file will be automatically merged with the auto-generated
   settings. Note that for this to work, your file must have a .manifest extension.

6. The old iostream library was removed beginning in Visual C++ .NET 2003.The main
   difference between the Standard C++ Library and previous run-time libraries is in the
   iostream library. Details of the iostream implementation have changed, and it may be
   necessary to rewrite parts of your code that use iostream if you want to link with the
   Standard C++ Library. You will have to remove any old iostream headers (fstream.h,
   iomanip.h, ios.h, iostream.h, istream.h, ostream.h, streamb.h, and strstrea.h) you have
   included in your code and add one or more of the new Standard C++ iostream headers
   (<fstream>, <iomanip>, <ios>, <iosfwd>, <iostream>, <istream>).

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Vc++

  • 1. Advantages of Visual Studio 2008 over Visual C++ 6.0 •Much more standards compliant C++ compiler, with better template handling •Support for X64/Mobile/XBOX targets •Improved STL implementations •Support for C++0X TR1(smart pointers, regular expressions,etc) •Secure C runtime library •Improved code navigation •Improved debugger; possibility to run remote debug sessions •Better compiler optimizations •Many bug fixes •Faster builds on multi-core/multi-CPU systems •Improved IDE user interface, with many nice features •Improved macro support in the IDE; DTE allows access to more IDE methods and variables •Updated MFC library(in VS2008 Service Pack 1) Disadvantages of moving to Visual Studio 2008 •The IDE is a lot slower than VS6 •Intellisense still has performance issues(replacing it with VisualAssistX can help) •Side by side assemblies make app deployment much more problematic •The local(offline) MSDN library is extremely slow •As mentioned theres no profiler in the professional version 1.Deprecated functions — To eliminate warning messages, define several preprocessor symbols in order to continue using certain runtime functions that have been deprecated. For example, if code calls functions such as strcpy(), sprintf(), etc., these functions are now deprecated, and the compiler will generate warnings like this: warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS These are the symbols need to be defined to eliminate the warnings without making any code changes: _USE_32BIT_TIME_T _CRT_SECURE_NO_WARNINGS _CRT_NONSTDC_NO_WARNINGS These are to be added in the Project Properties->Configuration properties->C/C++ -> PreProcessor ->Preprocessor Definitions 2. Precompiled header files work differently — In Visual C++ 6 and Visual Studio 2003, there was an “Auto generate” option for precompiled headers. That option does not exist anymore. If user wants precompiled headers, you need to explicitly specify a .h file that will serve as the stopping point for generating the precompiled header file. Then, you need to set each .cpp file to either “Use Precompiled Header”, or “Create Precompiled Header”. Typically, you set a single .cpp file (e.g., stdafx.cpp) to “Create” and everything else to “Use”. The easiest way to do this is to set “Use” at the project level so it propagates down,
  • 2. then override a single .cpp file (e.g., stdafx.cpp) to “Create”. NOTE: If you have any .cpp files that do not include the .h file identified as the stopping point for your precompiled header, you must set these .cpp files to “Don’t use precompiled header”; otherwise, the compiler will generate an error when compiling these .cpp files (“End of file found looking for precompiled header”) 3. Debugging issue with static libraries — When building static .lib files, there is a potential issue if you want to use the debugger with code that resides in the .lib file. Specifically, if a static .lib file is built with debug info and precompiled headers, you’ll be able to step into code in the .lib file, but you will not be able to inspect any data structures that are private to the .lib (i.e., data structures that are not visible in .h files included in the application that linked with the .lib file). To resolve this, include the /Yl linker switch (that’s capital Y lower- case L) when building the .lib file. You need to supply a symbol name with this switch, but the name can be anything. Here’s the actual switch I used in all of my projects: /YlFakeSymbol. Add this to Project Properties -> Linker -> Command Line -> Additional options. 4. Recommendation for static .lib files — When building a debug version of a static .lib file, consider using the older “C7 Compatible” debug format rather the default “Program Database” format. The debug format setting is available in Project Properties -> C/C++ -> General -> Debug Information Format. The advantage to using the C7 format is that the debug information is embedded directly in the .lib file (instead of a separate .pdb file), so there’s only one file to keep track of. When using the .lib file in other projects, it eliminates the potential for getting debug info out of sync (e.g., if you update the .lib file but forget to update the .pdb file). 5. Manifest file — By default, Visual Studio 2008 generates a manifest file and embeds the manifest into the .exe when building. If you want to add/modify settings to the auto- generated file, the easiest way to do that is to create a .manifest file with you custom settings, then include the file in your project just like any other source file. When you build, the settings in your custom file will be automatically merged with the auto-generated settings. Note that for this to work, your file must have a .manifest extension. 6. The old iostream library was removed beginning in Visual C++ .NET 2003.The main difference between the Standard C++ Library and previous run-time libraries is in the iostream library. Details of the iostream implementation have changed, and it may be necessary to rewrite parts of your code that use iostream if you want to link with the Standard C++ Library. You will have to remove any old iostream headers (fstream.h, iomanip.h, ios.h, iostream.h, istream.h, ostream.h, streamb.h, and strstrea.h) you have included in your code and add one or more of the new Standard C++ iostream headers (<fstream>, <iomanip>, <ios>, <iosfwd>, <iostream>, <istream>).