This document provides an introduction to becoming a designer. It discusses what design is, principles of visual design including unity, contrast, emphasis, structure and balance. It also covers composition rules like the rule of thirds. The document also defines UX as the user's emotions and attitudes about using a product, and UI as how a user interacts with an application. It gives examples of UX/UI organizing principles like balancing layouts and using rhythm and repetition in elements.
7. UX/UI
What is UX?
UX (User Experience) is a person's emotions and attitudes
about using a particular product, system or service. It
includes the practical, experiential, affective, meaningful
and valuable aspects of human–computer interaction and
product ownership.
8. UX/UI
What is UI?
UI is the a user interacts with an application or a website. The
growing dependence of many businesses on web applications and
mobile applications has led many companies to place increased
priority on UI in an effort to improve the user's overall experience.
9.
10. UX/UI Organizing
Balancing any layout means arranging positive
elements and negative overpowers the others
(usless it’s supposed to).
Everything works and fits together.
When a design is balanced, the individual
elements compete with the whole.
11. Attention is drawn to individual elements instead clarifying
how they related to each other. Symmetry doesn’t
provide balance, gaps too numerous, too large
UX/UI Organizing
12. Attention is drawn to individual elements instead clarifying
how they related to each other. Symmetry doesn’t
provide balance, gaps too numerous, too large
UX/UI Organizing
16. UX/UI rhythm
Rhythm occur when the intervals between elements
are predictable and similar in size, shape and length.
When elements repeat at regular intervals, the visual
rhythm speed identification and the use’s ability to
quickly.
- Inter what the elements are.
- understand what they do.