A presentation which explains what makes the user act in different situations. Using Einsteins theory of relativity we can see how time and location influences the user's decisons.
2. michael dorka » user experience consulting » mdorka@me.com
general
specific
About
of 88
This presentation
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3. This presentation
michael dorka » user experience consulting » mdorka@me.com of 88
Time! Location Situation!
Think!!
Act
UX Information Design Einstein Making decisions
Experience Preparation
Evaluation!!! Intuition!! Mental models!!
Semantics Linguistics
Culture!
A
Senses!
See Hear Touch Smell
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4. User experience design
creates and coordinates
different aspects of design
and other disciplines to create
the best possible interaction
and experience for users.
User Experience > Information/- design > Einstein’s Theory <
You might know that….
michael dorka » user experience consulting » mdorka@me.com of 8804
5. Information design is the
practice of presenting
information in a way that
allowing efficient and
effective understanding of it.
User Experience > Information/- design > Einstein’s Theory <
And might know also that….
michael dorka » user experience consulting » mdorka@me.com of 8805
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User Experience > Information/- design > Einstein’s Theory <
Usually you move from one location
towards the other location
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9. michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
But you could also move backwards
while on the way to another location
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10. michael dorka » user experience consulting » mdorka@me.com
Time depends on:
Where you are and how you move.
User Experience > Information/- design > Einstein’s Theory <
So let’s say that…..
of 8810
11. What does this have to do
with user experience?
User Experience > Information/- design > Einstein’s Theory <
?
So…..
michael dorka » user experience consulting » mdorka@me.com of 8811
12. User experience depends on time, location, situation,
thinking. The way how you act depends on UX.
UX can make you travel in time :)
User Experience > Information/- design > Einstein’s Theory <
!
Most people agree on…..
michael dorka » user experience consulting » mdorka@me.com of 8812
13. michael dorka » user experience consulting » mdorka@me.com of 88
Think
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
Act
Time influences on how you…..
STRESSSTRESS
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14. michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
Let’s get more detailed…..
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15. michael dorka » user experience consulting » mdorka@me.com of 88
1+1+1=?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
Example:
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16. michael dorka » user experience consulting » mdorka@me.com of 88
Das Leben ist
unglaublich
ungerecht.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
Example:
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17. michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
?
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19. michael dorka » user experience consulting » mdorka@me.com of 88
Little experienced
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
But evaluating time depends also
being…..
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20. michael dorka » user experience consulting » mdorka@me.com of 8820
21. michael dorka » user experience consulting » mdorka@me.com of 88
Very experienced
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
And of course on being…..
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23. michael dorka » user experience consulting » mdorka@me.com of 88
Prepared
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
And not only that. It also depends on
if you are…..
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24. michael dorka » user experience consulting » mdorka@me.com of 882424
25. michael dorka » user experience consulting » mdorka@me.com of 88
Unprepared
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
Or even worse when you are …..
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26. michael dorka » user experience consulting » mdorka@me.com of 88
acting
depends
on the time
we have…
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
So we agree on…..
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27. michael dorka » user experience consulting » mdorka@me.com of 882727
28. michael dorka » user experience consulting » mdorka@me.com of 88
acting
depends on
limitations of
the location
[senses and
function]
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
And that…..
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29. michael dorka » user experience consulting » mdorka@me.com of 882929
30. michael dorka » user experience consulting » mdorka@me.com of 88
acting
depends
on the
situation
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
And also that…..
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31. michael dorka » user experience consulting » mdorka@me.com of 883131
32. michael dorka » user experience consulting » mdorka@me.com of 88
Evaluate
time to
decode Choose
evaluation method
Conscience
time pressure
Consequence
failure/success
Limitations by
perception
and physics
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
So we agree on…..
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33. michael dorka » user experience consulting » mdorka@me.com of 88
Comparative
evaluation
Singular
evaluation
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
So when thinking you probably
evaluate….
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34. michael dorka » user experience consulting » mdorka@me.com of 88
Example:
Eat a chocolate!
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Let’s see what it means…..
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Comparative
evaluation
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation > Act
One way to go:
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37. michael dorka » user experience consulting » mdorka@me.com of 88
Compare each
possibility to figure
out which is the best
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation > Act
Which makes you…..
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Singular
evaluation
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation > Act
The other way to go:
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40. michael dorka » user experience consulting » mdorka@me.com of 88
Take the first choice
which appears
working out.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation > Act
The other way to go:
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Recognition
Primed
Decision
Model
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation > Act
Model 1
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Recognition-Primed Decision Model
“the way decision makers size up the situation
to recognise which course of action makes
sense, and the way they evaluate that course of
action by imagining it.”
Excerpt From: Gary Klein. “Sources of Power: How People Make Decisions.”
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
Recognition-Primed Decision Model
>Act
Gary says that:
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44. michael dorka » user experience consulting » mdorka@me.com of 88
- what types of goals make sense
- set priorities
- which cues are important (so there is not an
overload of information)
- what to expect next (so they can prepare
themselves and notice surprises)
- typical ways of responding in a given
situation.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
Recognition-Primed Decision Model
>Act
Gary says that:
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45. michael dorka » user experience consulting » mdorka@me.com of 88
By recognising a situation as typical the user
recognises a course of action likely to succeed.
The recognition of goals, cues, expectancies,
and actions is part of recognising a situation.
Decision makers do not start with the goals or
expectancies and figure out the nature of the
situation.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
Recognition-Primed Decision Model
>Act
Gary says that:
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46. michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
Recognition-Primed Decision Model
>Act
Which means that you do this:
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User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
Recognition-Primed Decision Model
>Act
And you do not do this:
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48. michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition > Act
Knowing what you are doing?!
Intuition
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50. michael dorka » user experience consulting » mdorka@me.com of 88
It is rather experience then magic:
Recognizing things
without knowing how we
do the recognizing.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition > Act
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51. michael dorka » user experience consulting » mdorka@me.com of 88
Intution is…..
- a experience which affect the interpretation
of the situation [recognizing key patterns that
indicate the dynamics of the situation]
- reacting to things that are not happening
rather than to things that are.
- unaware of his use of experience [not
drawing on memory for any specific previous
experience.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition > Act
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52. michael dorka » user experience consulting » mdorka@me.com of 88
Good news:
The part of intuition that involves pattern
matching and recognition of familiar and typical
cases can be trained.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition > Act
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53. michael dorka » user experience consulting » mdorka@me.com of 88
Knowing what you are doing?!
Mental models
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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54. michael dorka » user experience consulting » mdorka@me.com of 88
How to make a
cheeseburger?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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56. michael dorka » user experience consulting » mdorka@me.com of 88
Mental simulation
3 causal factors:
- groceries
- cook
- arrange
…………
6 transitions:
- imagine what the
cheeseburger consists of
- buy the ingredients
- wash each single ingredient
- cut each ingredient
- cook ingredients
- arrange ingredients
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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57. michael dorka » user experience consulting » mdorka@me.com of 88
Two major categories:
What had happened in the past?
What is going to happen in the future?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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58. michael dorka » user experience consulting » mdorka@me.com of 88
Mental simulation
Coherence
Does it make sense?
Applicability
Will it get what I need?
Completeness
Does it include too much or too little?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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59. michael dorka » user experience consulting » mdorka@me.com of 88
Your fantastic product/ service
You confront your user physically/
psychological influenced by design
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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60. michael dorka » user experience consulting » mdorka@me.com of 88
Your fantastic product/ service
Identify Need:
Project the future
Specify Parameters:
Assemble the
Action Sequence
Failure to
Assemble
Internal
Evaluation
Design defines what the user could interpret
visually.
Linguist defines how the user will interpret
textually the task.
Psychology estimates how and what your user
evaluates
Sociology investigates how your user’s
environment influences on her evaluation
user needs to do something
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61. michael dorka » user experience consulting » mdorka@me.com of 88
Your fantastic product/ service
hits the user
user needs to do something
Identify Need:
Project the future
Specify Parameters:
Assemble the
Action Sequence
Run and review the
Action Sequence
Evaluate
the
Outcome
Prepare for Implementation Predict the outcome
Estimate the Data
Generate a course of action
Evaluate and inspect risk
Implement course of action
Failure to
Assemble
Identify Problem Areas:
Plausibility
Consistency
Pitfalls
Microsimulation
of Problem Areas
Modify the
Course of Action
Reject the
Course of Action
Internal
Evaluation
Psychology estimates how and
what your user decides on doing
Sociology investigates how your
user’s environment influences on
her decision
Design defines what the user could interpret
visually.
Linguist defines how the user will interpret
textually the task.
Psychology estimates how and what your user
evaluates
Sociology investigates how your user’s
environment influences on her evaluation
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Culture
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics >
Cultural aspects defines how a user understands
and interprets a system.
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63. michael dorka » user experience consulting » mdorka@me.com of 88
You know I am saying…
Semantics
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
> Culture > Semantics >
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64. michael dorka » user experience consulting » mdorka@me.com of 88 6464
65. michael dorka » user experience consulting » mdorka@me.com of 88
Semantics
- study of meaning
- relation between signifiers [words,
phrases, signs, and symbols]
- what they stand for, their denotation
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics >
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66. michael dorka » user experience consulting » mdorka@me.com of 88
Global use of pedestrian icons*:
* http://blogs.wsj.com/scene/2013/10/15/what-do-pedestrian-traffic-icons-say-about-your-culture/tab/slideshow/#slide/11
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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67. michael dorka » user experience consulting » mdorka@me.com of 88
You know I am saying…
Linguistics
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics > Linguistics >
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69. michael dorka » user experience consulting » mdorka@me.com of 88
Semantics:
Linguistic semantics
study of meaning used for
understanding human expression
through language.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics > Linguistics >
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Global use of alphabets*:
Alphabets: Latin Latin and Arabic Cyrillic Latin and Cyrillic Greek Georgian
Armenian
Abjads: Arabic Hebrew and Arabic
Abugidas: North Indic South Indic Ethiopic Canadian Syllabic
Logographic+syllabic: Pure logographic Mixed logographic and syllabaries Featural-
alphabet + limited logographic Featural-alphabet
* http://en.wikipedia.org/wiki/File:Writing_systems_worldwide.png
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Buenos Aires, Argentina
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Moscow, Russia
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Beijing, China
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74. michael dorka » user experience consulting » mdorka@me.com of 8874mmmmmiicccchhhhhhaaaaaaaeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelllllll dddddddoooooorrrrrrkkkkkkkkaaaaaa »»»» uuuuuussssseeeeerrrrr eeexxxpppppppppeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrrrrrrrrriieennncceeeeeeeeeee ccoonnnnssssssuuuuuulltinnnnnnnggggggggggggggggggggggggggggggg »» mmmmmdddddddoooorrrrkkkkkkaaa@@@@@@mmmmmmeeeeeeee..cccccooooooommmmmmmmmmmmmmmmmmmmmmmmmmmmmm ooooooooooffffffff 888888888888887777777777444444444444
Berlin, Germany
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75. michael dorka » user experience consulting » mdorka@me.com of 88
Globally and in general:
Senses
Different physical conditions let
users interact totally different with
a system.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics > Linguistics >
> Senses > See > Hear > Feel > Smell
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76. michael dorka » user experience consulting » mdorka@me.com of 88
Globally and in general:
Color
Color plays a vitally important role
in the world.It can:
- sway thinking
- change actions
- cause reactions
- irritate or soothe your eyes
- raise blood pressure
- suppress appetite
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics > Linguistics >
> Senses > See > Hear > Feel > Smell
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77. michael dorka » user experience consulting » mdorka@me.com of 88
Color matters
As a powerful form of
communication, color is
irreplaceable. Red means "stop"
and green means "go." Traffic
lights send this universal
message. Likewise, the colors
used for a product, web site,
business card, or logo cause
powerful reactions.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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78. michael dorka » user experience consulting » mdorka@me.com of 88
Global meaning of red:
Red is one of the top two
favourite colours of all people.
Red is the most popular color
used on flags in the world.
Approximately 77% of all flags
include red.
Red is the international color for
stop.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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79. michael dorka » user experience consulting » mdorka@me.com of 88
Global meaning of red:
The history of languages reveals
that red is the first color after
black and white. (All languages
have words for black and white. If
a third hue exists, it is red.)
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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80. michael dorka » user experience consulting » mdorka@me.com of 88
And what if….…
Blind people
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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81. michael dorka » user experience consulting » mdorka@me.com of 88
* http://www.who.int/mediacentre/factsheets/fs282/en/*
3%1%
96%
1% Blind people
3% People with impaired vision
96%96%
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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* http://www.who.int/mediacentre/factsheets/fs282/en/
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
Braille is essential to becoming
literate.
Research shows that braille
literacy is related to academic
achievement and employment.
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85. michael dorka » user experience consulting » mdorka@me.com of 88
* Scienceblog
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
Scents are a powerful component
of our experience. Smell creates
memories [Olfactory memory].
This memory is mediated by the
hippocampus, the manufacturer of
long-term memory in the brain.*
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87. michael dorka » user experience consulting » mdorka@me.com of 88
So…..
What makes you act?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >Act
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88. michael dorka » user experience consulting » mdorka@me.com of 88
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depending on the time we have…
depending on the experience we have…
depending on the preparation
depending on the location
depending on the situation
depending on the way we think
depending on how we evaluate
depending on our intuition
depending on our mental model
depending on our culture
depending on senses
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89. michael dorka » user experience consulting » mdorka@me.com of 88
Ahhhh…..
How do I travel in time?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >Act
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90. michael dorka » user experience consulting » mdorka@me.com of 88
Ahhhh…..
How do I travel in time?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >Act
87
using mental model
91. michael dorka » user experience consulting » mdorka@me.com of 8888
Thank you!