The document discusses UX strategy as depicted through the paintings of Jan Steen and other Dutch masters. It addresses challenges in synchronizing product and process UX strategies and the iterative nature of design. The presentation outlines a basic UX strategy landscape that incorporates mission, vision, goals, channels, conceptual design approaches like 5:3:1 and quadricentric design, and iterative product development. It emphasizes gathering requirements from users, experts, and stakeholders and evaluating designs based on carefully selected metrics rather than taste.
Are you involved in the development and introduction of hardware technology products to the market? Would you like to understand how to assess a product’s feasibility for moving into development?
During this session, Micah Bongberg, the President of Annuvia and his development partners will share their experiences in determining the feasibility of Annuvia’s innovative new “Beacon” product.
Learn how they figured out that the product was NOT classified as a medical device, even though it attached to a Class III Automated Electronic Defibrillator (AED). Find out how they navigated a technological “pivot”, after the team discovered an optimal sensing methodology that was more reliable and scalable than originally planned.
PGK is a design, engineering and staffing company that for the last 30 years has focused on the design, development, tooling, manufacturing, assembly of components & projects for the Automotive, Large Truck, Recreational Vehicle, Boating and Household Goods segments.
Are you involved in the development and introduction of hardware technology products to the market? Would you like to understand how to assess a product’s feasibility for moving into development?
During this session, Micah Bongberg, the President of Annuvia and his development partners will share their experiences in determining the feasibility of Annuvia’s innovative new “Beacon” product.
Learn how they figured out that the product was NOT classified as a medical device, even though it attached to a Class III Automated Electronic Defibrillator (AED). Find out how they navigated a technological “pivot”, after the team discovered an optimal sensing methodology that was more reliable and scalable than originally planned.
PGK is a design, engineering and staffing company that for the last 30 years has focused on the design, development, tooling, manufacturing, assembly of components & projects for the Automotive, Large Truck, Recreational Vehicle, Boating and Household Goods segments.
IHS Webcast - Navigating Today’s Global Regulatory Environment Tevia Arnold
Regulatory experts from Tech-Clarity and IHS discuss recent research around the complexity of the global EHS compliance environment and provide best practices in navigating the ever-changing regulatory and product stewardship landscape.
UX Of Touch - creating physical information architecture and user experienceAcuity Design
Presentation on the design and manufacture issues of creating tactile maps and diagrams.
The information architecture of physical information and the user experience (in physiological and cognitive terms) of exploring it
Some design issues like reach and friction may have relevance to designers in other areas. Also the creation of personas defined by needs not impairments.
This is an edited slidedeck from presentation to SWUX in Bristol on November 4th 2014. Some project work and discussion points have been removed.
IA 7: IA? IxD? UX! is an uncooked
collection of definitions, categorizations, outlines, and visualizations concerning
⁄ Information architecture IA,
⁄ Interaction design IxD, and
⁄ User experience UX design.
This deck is an updated version of IA 3: IA Concepts. It’s main purpose is to sear the partially dry substances into my own memory.
Download is disabled due to the copyrighted material within the presentation.
Credits: Alan Dix, Ben Shneiderman, Christina Wodtke, Dan Brown, Don Norman, Erin Malone, George Olsen, Jan Borchers, Jesse James Garrett, Jess McMullin, Olga Howard, Peter Morville, Theo Mandel, Todd Warfel
Image credits: flickr.com/library_of_virginia, /liewcf, /nypl
IHS Webcast - Navigating Today’s Global Regulatory Environment Tevia Arnold
Regulatory experts from Tech-Clarity and IHS discuss recent research around the complexity of the global EHS compliance environment and provide best practices in navigating the ever-changing regulatory and product stewardship landscape.
UX Of Touch - creating physical information architecture and user experienceAcuity Design
Presentation on the design and manufacture issues of creating tactile maps and diagrams.
The information architecture of physical information and the user experience (in physiological and cognitive terms) of exploring it
Some design issues like reach and friction may have relevance to designers in other areas. Also the creation of personas defined by needs not impairments.
This is an edited slidedeck from presentation to SWUX in Bristol on November 4th 2014. Some project work and discussion points have been removed.
IA 7: IA? IxD? UX! is an uncooked
collection of definitions, categorizations, outlines, and visualizations concerning
⁄ Information architecture IA,
⁄ Interaction design IxD, and
⁄ User experience UX design.
This deck is an updated version of IA 3: IA Concepts. It’s main purpose is to sear the partially dry substances into my own memory.
Download is disabled due to the copyrighted material within the presentation.
Credits: Alan Dix, Ben Shneiderman, Christina Wodtke, Dan Brown, Don Norman, Erin Malone, George Olsen, Jan Borchers, Jesse James Garrett, Jess McMullin, Olga Howard, Peter Morville, Theo Mandel, Todd Warfel
Image credits: flickr.com/library_of_virginia, /liewcf, /nypl
Structure Matters - Information Architecture for UX & ConversionsJackie Burhans
Presented at World Information Architecture Day, my presentation explores how the power of driving information has shifted from content creators to content consumers and how your message can reach your audience in a constantly changing digital landscape.
You've seen the acronyms: IA, UX. In these 20 FINE Slides we try and explain what they mean, what they involve, and why they're so important to designing digital experiences. And why you're starting to see this kind of "user experience" thinking permeate all kinds of marketing activities offline and online.
Mobile Applications Development - Lecture 4
Information Architecture & UI Design:
Sitemaps & Wireframing
This presentation has been developed in the context of the Mobile Applications Development course at the Computer Science Department of the University of L’Aquila (Italy).
http://www.di.univaq.it/malavolta
2013 Infiniti JX35 full color brochure including features, specifications, option packages and accessories. Provided by Infiniti of Naperville located at 1550 W. Ogden Ave. Naperville, IL 60540
An overview of ACP’s signature award, The Pacemaker, with examples from the 2011-12 finalists and winners, presented at the ACP/CMA National College Media Convention in Chicago, Nov. 3, 2012.
An overview of the website category of NSPA’s signature award, The Pacemaker, with examples from the 2013 finalists and winners, presented at the JEA/NSPA National High School Journalism Convention in San Francisco, April 27, 2013.
UX strategy lacks strategy, it is usually just a glorified waterfall process, even agile processes are just incremental waterfall. This presentation tells the current state of UX strategy in pictures while it outlines a real UX Strategy in words.
Microsoft Data Warehouse Business Intelligence Lifecycle - The Kimball ApproachMark Ginnebaugh
Data Warehouse - Business Intelligence Lifecycle Overview by Warren Thronthwaite
This slide deck describes the Kimball approach from the best-selling Data Warehouse Toolkit, 2nd Edition. It was presented to the Bay Area Microsoft Business Intelligence User Group in October 2012.
Starting with business requirements and project definition, the lifecycle branches out into three tracks: Technical, Data and Applications. You will learn:
* The major steps in the Lifecycle and what needs to happen in each one.
* Why business requirements are so important and how they influence all major decisions across the entire DW/BI system.
* Key tools for prioritizing business requirements and creating an enterprise information framework.
* How to break up a DW/BI system into doable increments that add real business value and can be completed in a reasonable time frame.
Maximizing the impact of UX in an agile environment: Mixing agile and lean UXBrilliant Experience
When companies adopt an agile development environment, UX teams often feel like they just lost their seat at the table. It’s never easy to change, but by adapting your UX practices to accommodate agile, you can have the impact on design you always wanted.
Maximizing the impact of UX in an agile environment: Mixing agile and Lean UXJohn Whalen
When companies adopt an agile development environment, UX teams often feel like they just lost their seat at the table. It’s never easy to change, but by adapting your UX practices to accommodate agile, you can have the impact on design you always wanted.
Peter Boersma's "UX Beyond UCD (or: The Impact of Business, Strategy, Management and Process on the User Experience)", as presented at the joint PS-SIGHCI and IxDA Seattle meeting on August 12 in Seattle.
Usability & Interface Design for HiTech ProductsPinkesh Shah
Slides from the Product Professionals Networking event hosted by AIPMM and Adaptive Makreting in Hyderabad, India on Feb 3rd.
Usability & Interface Design
www.adaptivemarketing.in
A case study of an industrial design activity performed by us. Case Study of a VoIP Product designed by us for a consumer electronics company.
Contact : info@cauve.com
A short presentation I gave at Krishna Engineering College, Coimbatore on what exactly is user experience. The audience were both graduate and under-graduate students of engineering.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
9. Problem 1: Predictable, repeatable UX process
Problem: how do you make a ‘Predictable,
repeatable process’ out of an open-ended
process which relies on expert analysis.
There is no one size fits all solution
...but we’ll try
11. How does strategy help? 3 tests for effectiveness
Client stays focused on Design Team
business value stays focused
on the
Concept
Predictable, repeatable UX process
28. 2. Product UX Strategy: the product/service
Iteration: 2
Company UX Strategy
Prioritize Business Plan
Define product/service Release (Fixed date)
Gather requirements
Conceptual Design Test/Evaluate
Detailed Design
IA IxD VD TD
29. 2. Product UX Strategy: the product/service
Iteration: 2
Company UX Strategy
Prioritize Business Plan
Define product/service Release (Fixed date)
Gather requirements
Conceptual Design Test/Evaluate
Detailed Design
IA IxD VD TD
30. 2. Product UX Strategy: the product/service
Still a problem
Release (Fixed date)
Gather requirements
Conceptual Design Test/Evaluate
Detailed Design
IA IxD VD TD
31. 2. Product UX Strategy: the product/service
Still a problem
Company UX Strategy
Prioritize Business Plan
Define product/service Release (Fixed date)
Gather requirements
Conceptual Design Test/Evaluate
Detailed Design
IA IxD VD TD
32. 2. Product UX Strategy: the product/service
Still a problem
Company UX Strategy
Prioritize Business Plan
Define product/service Release (Fixed date)
Gather requirements
Conceptual Design Test/Evaluate
Detailed Design
IA IxD VD TD
83. Evaluations based on carefully selected metrics
Decisions NOT based on taste
Taste and Intelligence guides the design
Metrics evaluates the design against business goals
86. A Basic UX Strategy Landscape
Mission Statement
Vision Prioritize BizPlan
Goals and Principles Define product/service
Channels
Gather requirements
Brand Design
Business Case/Plan Conceptual Design
IxD
VD
Iterative Design
IA
TD
87. A Basic UX Strategy Landscape
Mission Statement
Vision Prioritize BizPlan
Goals and Principles Define product/service
Channels
Gather requirements
Brand Design
Business Case/Plan Conceptual Design
IxD IA
VD
Iterative Design
TD
88. A Basic UX Strategy Landscape
Workshops
Brainstorming Competetive analysis
Market research
The Strategic grid
Mission Statement Release workshop
Vision Prioritize BizPlan
Trends Analysis
Workshops Brainstorming
Rapid Prototyping Goals and Principles Define product/service
Site Visits
Competetive Landscape Experts
Surveys
End User
Channels Participatory design
Workshops Gather requirements Innovation workshop
Brand Design
Participatory Stakeholder workshops
Prototyping
Org ID Workshops Business Case/Plan Conceptual Design
Marketing and
Business Analysis IxD 5:3:1
IA
VD
Team Quadricentric
Iterative Design
Baseline
TD Evaluation
Release
Feedback
Experts End User
Other Stakeholder workshops
89. A Basic UX Strategy Template
Mission Statement
Vision Prioritize BizPlan
Goals and Principles Define product/service
Experts
End User
Channels
Workshops Gather requirements
Brand Design
Stakeholder workshops
Business Case/Plan Conceptual Design
IxD 5:3:1
IA
VD
Team Quadricentric
Iterative Design
TD Evaluation
End User
Other Stakeholder workshops
97. Thanks to:
THE PAINTERS
Jan Steen
Pieter Breugel
Hendrick Avercamp
Rembrandt van Rijn
Johannes Vermeer
STROOMT
Simone Stroomer
Iwan Cuijpers
Maarten Woldring
Menno van de Laarschot
Rene Scheffer
Doreen Kapaan
Thank you,
any questions?