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UX DESIGN
TESTING
UX Design Testing @ ISL
@
How Can Testing Help Us?
Design:
- Objectively address subjective preferences like button color or image selection.
- Surface usability and visibility issues early, like CTA identification.
Dev:
- Identify usability obstacles or unexpected behavior.
- Confirm usability and functionality specs are met.
Clients:
- Improved performance in visibility, usability and sales that will pay for early testing costs many
times over in the longrun.
How to Choose:
- Choosing the right test matters. We’ll look at examples of how to choose what test for when.
- Qualitative: Identifies individual preferences and is emblematic, not statistically significant.
- Quantitative: Identifies statistically significant trends.
UX Design Testing @ ISL
When to Test
Beginning (wireframes):
Test early in the process, during wireframes, to identify, modify and confirm issues like information
architecture and user flows.
Middle (design):
Test during design to confirm information architecture and navigation flows, task completion,
identify user expectations and new issues that didn’t surface early, and start to gauge aesthetic
preferences like image selection.
End (dev):
Test the functional prototype to confirm usability, identify task completion and obstacles, and
confirm successful feature completion on an unbiased group or people.
After (Optimization):
Continue testing in an ongoing program to continuously optimize an application.
UX Design Testing @ ISL
Qualitative
Testing
UX Design Testing @ ISL
@
Overview: Qualitative Testing
Qualitative testing seeks an
in-depth understanding of
individual behaviors that address
“why” and “how” decisions are made.
Qualitative methods require fewer numbers
of subjects, and focus on deeper analysis of
anecdotal outcomes that are likely
emblematic of larger trends.
UX Design Testing @ ISL
Usability Testing
Usability testing focuses on efficiency and accuracy of task completion, and emotional reactions.
UX Design Testing @ ISL
Focus Groups
Typically a group of 5-15 people, facilitated by a trained moderator, to free associate around
a set of guided concepts and provide reactions.
UX Design Testing @ ISL
Eye Tracking
UX Design Testing @ ISL
Q/A + Acceptance Testing
The final step before a website release, this process verifies successful
completion of a pre-defined feature list.
UX Design Testing @ ISL
Quantitative
Testing
UX Design Testing @ ISL
@
Overview
Quantitative testing is metrics driven and ideally show statistically significant outcomes with
associated confidence levels.
UX Design Testing @ ISL
Heat + Click Maps
UX Design Testing @ ISL
A/B (Split) Testing
MUST test only 1 difference
UX Design Testing @ ISL
Multivariate Testing
A/B testing on steroids. Same pros and cons apply, but you need even more
traffic.
UX Design Testing @ ISL
Surveys
UX Design Testing @ ISL
Conversion Tracking
Track short and long-term conversion paths across a variety of variables.
UX Design Testing @ ISL
THANKS!
UX Design Testing @ ISL
@
Resources
● Don’t Make Me Think! Steve Krug
● Book Title // Author // Link
● Book Title // Author // Link
● Book Title // Author // Link
UX Design Testing @ ISL

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UX Design Testing Battle School - ISL

  • 1. UX DESIGN TESTING UX Design Testing @ ISL @
  • 2. How Can Testing Help Us? Design: - Objectively address subjective preferences like button color or image selection. - Surface usability and visibility issues early, like CTA identification. Dev: - Identify usability obstacles or unexpected behavior. - Confirm usability and functionality specs are met. Clients: - Improved performance in visibility, usability and sales that will pay for early testing costs many times over in the longrun. How to Choose: - Choosing the right test matters. We’ll look at examples of how to choose what test for when. - Qualitative: Identifies individual preferences and is emblematic, not statistically significant. - Quantitative: Identifies statistically significant trends. UX Design Testing @ ISL
  • 3. When to Test Beginning (wireframes): Test early in the process, during wireframes, to identify, modify and confirm issues like information architecture and user flows. Middle (design): Test during design to confirm information architecture and navigation flows, task completion, identify user expectations and new issues that didn’t surface early, and start to gauge aesthetic preferences like image selection. End (dev): Test the functional prototype to confirm usability, identify task completion and obstacles, and confirm successful feature completion on an unbiased group or people. After (Optimization): Continue testing in an ongoing program to continuously optimize an application. UX Design Testing @ ISL
  • 5. Overview: Qualitative Testing Qualitative testing seeks an in-depth understanding of individual behaviors that address “why” and “how” decisions are made. Qualitative methods require fewer numbers of subjects, and focus on deeper analysis of anecdotal outcomes that are likely emblematic of larger trends. UX Design Testing @ ISL
  • 6. Usability Testing Usability testing focuses on efficiency and accuracy of task completion, and emotional reactions. UX Design Testing @ ISL
  • 7. Focus Groups Typically a group of 5-15 people, facilitated by a trained moderator, to free associate around a set of guided concepts and provide reactions. UX Design Testing @ ISL
  • 8. Eye Tracking UX Design Testing @ ISL
  • 9. Q/A + Acceptance Testing The final step before a website release, this process verifies successful completion of a pre-defined feature list. UX Design Testing @ ISL
  • 11. Overview Quantitative testing is metrics driven and ideally show statistically significant outcomes with associated confidence levels. UX Design Testing @ ISL
  • 12. Heat + Click Maps UX Design Testing @ ISL
  • 13. A/B (Split) Testing MUST test only 1 difference UX Design Testing @ ISL
  • 14. Multivariate Testing A/B testing on steroids. Same pros and cons apply, but you need even more traffic. UX Design Testing @ ISL
  • 16. Conversion Tracking Track short and long-term conversion paths across a variety of variables. UX Design Testing @ ISL
  • 18. Resources ● Don’t Make Me Think! Steve Krug ● Book Title // Author // Link ● Book Title // Author // Link ● Book Title // Author // Link UX Design Testing @ ISL