The UXies inspire all technologists to create elegant, human-centered products that solve real customer problems by showcasing next-generation digital products, honoring and celebrating with the most talented UX innovators and highlighting exceptional UX best practices.
UX Awards: Top Trends in Award-Winning UX LondonOxford Tech + UX
General Assembly, Huge, and The UX Awards presented Top Trends in Award-Winning UX on Tuesday, August 4th, in London featuring UX professionals from innovative companies including Morgan Stanley, cxpartners, Cogapp, Qardio, and Swiftkey.
What are the trends and common traits behind the winners at the UX Awards, and where are they headed?
Beverly May, Executive Director of the UX Awards, presented an overview of the UXies, showcased past winning work and case studies, and provided a quantitative and qualitative analysis of winning submissions and UX trends from the past four years that you can use to help improve your own portfolios, UX presentations, or awards submissions.
Beverly was joined by several past and current UX Awards winners and judges to talk about what they look for in submissions and how they evaluated UX, as well as how they approached crafting their own case studies.
More info: http://oxfordtech.us/the-ux-awards-top-trends-in-award-winning-ux-london/
This document summarizes information about an organization called Cyber-Duck and their approach to user experience (UX) design. It discusses their user-centered approach, some key principles of UX like defining audiences and solving real user needs, and tactics like system mapping, sketching, prototyping, and UX research. The document emphasizes starting with sketches and prototypes early, baking branding and growth strategies into the UX from the start, and defining the overall "experience" in pitches and presentations.
This document discusses the importance of multiplayer or collaborative UX design. It notes that UX designers work best as part of a team with developers, product managers, and others. When teams work together closely using techniques like benchmarking, cognitive walkthroughs, usability testing, and paper prototyping, it can lead to significant improvements in conversion rates and growth. The author's own experience redesigning projects and creating the UX design app UXPin are provided as examples of the benefits of multiplayer UX design.
Collaboration in the User Experience Design ProcessMarcin Treder
The document discusses the importance of collaboration in the user experience design process. It describes the author's early experiences trying to fight for the role of UX design alone at a company, which led to poor results. The author realized fighting was futile and that constant fights between departments wasted time. The solution was adopting collaborative UX design where all employees, including non-designers, were involved in design activities like paper prototyping. This led to improved designs and a respected, larger UX team at the company within a year. The document advocates for early and continued collaboration throughout product development to achieve the ultimate goal of creating great products for users.
The document discusses why mobile marketing is no longer optional for businesses. It notes that mobile usage and capabilities have grown tremendously in recent years, with smartphones and tablets surpassing desktop computers in many areas. The document also debates whether businesses should use mobile apps or mobile-optimized websites to engage customers on mobile. It provides tools and strategies for businesses to enhance their mobile presence, including using social media, QR codes, and location-based marketing.
This document provides an overview of morning and afternoon workshops focused on methods for analyzing survey and usability data, and conducting space assessments. In the morning, the workshop will introduce methods like affinity diagramming, empathy mapping, and rapid idea generation. The afternoon workshop will cover letter writing to understand user perspectives, cognitive mapping to learn mental models of spaces, and touchpoint tours to experience spaces from a user's view. Both workshops aim to provide structures for hands-on practice and group discussions of these qualitative research techniques.
The document discusses how user experience (UX) goes beyond usability to influence users' feelings which can lead to actions. It defines UX as how users feel when using a product, system or service. The key to optimizing UX is identifying the target users and understanding them via demographics, psychographics like whether they are "knowers", "thinkers" or "feelers", and creating content that speaks to their preferences through words, visuals and sounds. Examples of how various companies achieve good UX across different touchpoints like websites, stores, social media and more are provided.
UX Poland 2016 - Giles Colborne & Beverly May - From Good to Great UXUX Poland
The document discusses what makes for great user experience (UX) based on insights from 5 years of the UXies awards. It identifies key considerations for creating good UX like ensuring usability and understanding user needs. For great UX, it emphasizes deep user empathy, exemplary UX processes, advancing the craft, compelling storytelling, supportive teams, and incredible impact. Examples of past award-winning projects demonstrate these principles in action.
UX Awards: Top Trends in Award-Winning UX LondonOxford Tech + UX
General Assembly, Huge, and The UX Awards presented Top Trends in Award-Winning UX on Tuesday, August 4th, in London featuring UX professionals from innovative companies including Morgan Stanley, cxpartners, Cogapp, Qardio, and Swiftkey.
What are the trends and common traits behind the winners at the UX Awards, and where are they headed?
Beverly May, Executive Director of the UX Awards, presented an overview of the UXies, showcased past winning work and case studies, and provided a quantitative and qualitative analysis of winning submissions and UX trends from the past four years that you can use to help improve your own portfolios, UX presentations, or awards submissions.
Beverly was joined by several past and current UX Awards winners and judges to talk about what they look for in submissions and how they evaluated UX, as well as how they approached crafting their own case studies.
More info: http://oxfordtech.us/the-ux-awards-top-trends-in-award-winning-ux-london/
This document summarizes information about an organization called Cyber-Duck and their approach to user experience (UX) design. It discusses their user-centered approach, some key principles of UX like defining audiences and solving real user needs, and tactics like system mapping, sketching, prototyping, and UX research. The document emphasizes starting with sketches and prototypes early, baking branding and growth strategies into the UX from the start, and defining the overall "experience" in pitches and presentations.
This document discusses the importance of multiplayer or collaborative UX design. It notes that UX designers work best as part of a team with developers, product managers, and others. When teams work together closely using techniques like benchmarking, cognitive walkthroughs, usability testing, and paper prototyping, it can lead to significant improvements in conversion rates and growth. The author's own experience redesigning projects and creating the UX design app UXPin are provided as examples of the benefits of multiplayer UX design.
Collaboration in the User Experience Design ProcessMarcin Treder
The document discusses the importance of collaboration in the user experience design process. It describes the author's early experiences trying to fight for the role of UX design alone at a company, which led to poor results. The author realized fighting was futile and that constant fights between departments wasted time. The solution was adopting collaborative UX design where all employees, including non-designers, were involved in design activities like paper prototyping. This led to improved designs and a respected, larger UX team at the company within a year. The document advocates for early and continued collaboration throughout product development to achieve the ultimate goal of creating great products for users.
The document discusses why mobile marketing is no longer optional for businesses. It notes that mobile usage and capabilities have grown tremendously in recent years, with smartphones and tablets surpassing desktop computers in many areas. The document also debates whether businesses should use mobile apps or mobile-optimized websites to engage customers on mobile. It provides tools and strategies for businesses to enhance their mobile presence, including using social media, QR codes, and location-based marketing.
This document provides an overview of morning and afternoon workshops focused on methods for analyzing survey and usability data, and conducting space assessments. In the morning, the workshop will introduce methods like affinity diagramming, empathy mapping, and rapid idea generation. The afternoon workshop will cover letter writing to understand user perspectives, cognitive mapping to learn mental models of spaces, and touchpoint tours to experience spaces from a user's view. Both workshops aim to provide structures for hands-on practice and group discussions of these qualitative research techniques.
The document discusses how user experience (UX) goes beyond usability to influence users' feelings which can lead to actions. It defines UX as how users feel when using a product, system or service. The key to optimizing UX is identifying the target users and understanding them via demographics, psychographics like whether they are "knowers", "thinkers" or "feelers", and creating content that speaks to their preferences through words, visuals and sounds. Examples of how various companies achieve good UX across different touchpoints like websites, stores, social media and more are provided.
UX Poland 2016 - Giles Colborne & Beverly May - From Good to Great UXUX Poland
The document discusses what makes for great user experience (UX) based on insights from 5 years of the UXies awards. It identifies key considerations for creating good UX like ensuring usability and understanding user needs. For great UX, it emphasizes deep user empathy, exemplary UX processes, advancing the craft, compelling storytelling, supportive teams, and incredible impact. Examples of past award-winning projects demonstrate these principles in action.
The 5th Annual UXies were Monday Nov. 16 2015 at Parsons School of Design, New York. The 2015 UXies was a sold out event of incredible learning and inspiration from 25 talks, 44 speakers, 8 judges and 20 winners from around the world. The following presentation, which was presented at the UX Awards, examines:
• The UX Award’s mission
• 2015 judges
• Internal evaluation criteria
• Judging process
• Year-by-year entry and winner metrics
• Prizes and benefits
• 2015 partners and sponsors
• 20 winning projects
For more information, please visit http://userexperienceawards.com/.
This document discusses user experience (UX) design. It begins by explaining what UX design is and why it is important as digital applications have become more complex. UX design is about understanding users and creating a positive experience for them. The document then discusses UX design processes like creating user personas and use cases to understand different types of users and how they will interact with an application. It also covers topics like the future of UX design as new technologies emerge and the importance of user-centered design.
This document provides information about the 2013 User Experience Awards event, including details about sponsors, partners, and speakers involved in the event. It promotes several companies and organizations related to user experience design. It also lists the finalists for the user experience awards and thanks community sponsors of the event.
The demand for user experience designers has skyrocketed. Interest in UX as a career has soared along with that demand. However, this demand is only for designers with 3 years of experience or more. There are simply not enough experienced designers to fill these positions, and this experience gap is a barrier to offering potential designers a consistent path from interest to employment.
Many have observed that design is a craft. How do you learn a craft? Education and practice. Apprenticeship is a model that fits that bill well, and during the summer and fall of 2013 The Nerdery‘s UX team put it into practice. I want to share our program’s successes and failures, our challenges and solutions, and some of the nitty-gritty details that made it work. The goal of this presentation is to show UX teams in educational institutions how to combine the infrastructure of apprenticeship with their unique business context to help address this problem.
a UX introduction session describing few focusing and prioritization techniques we use when working with start ups.
UXLAB.co.il is an Israeli based Strategic Design consultancy working mainly with Start Ups, Incubators and Accelerators.
Launch Academy Introduction to Lean UX Workshop - February 2014Marc Baumgartner
This document outlines the agenda for a workshop on Lean User Experience Design. The morning session will include an introduction to Lean UX principles and processes. The afternoon session will have participants work on exercises to develop user stories, wireframes, and prototypes for a project. Presentations and feedback will conclude the workshop. Lean UX focuses on iteratively learning through designing and making to create the most value for customers with the least effort and resources. It incorporates user centered design, agile methodologies, and data driven design.
User Experience vs. the Visual Designer - LINE CommunicationsEpic
Paul Thorpe, Head of Visual Design and User Experience Design (UX) at our fellow LTG company, LINE Communications, presented a seminar at the Learning Technologies Summer Forum in June 2014. It covered what UX is and why it's so important today, as well as touching on some of Paul's personal thoughts on designing great experiences.
User Experience vs. The Visual DesignerPaul Thorpe
This presentation is about User Experience Design vs. The Visual Designer (i.e. Me)
I’ve been a designer of learning materials for nearly 14 years and in that time I’ve always seen myself as a creator of user experiences. But is that really the case?
World Usability Day 2014: Engagement (Master Deck)NYCUXPA
300 UX professionals Bloomberg, AppNexus, the NYC UXPA and the IxDA of New York City for World Usability Day 2014 on Thursday, November 13th. Our all-star team of UX rock stars shared their perspectives on engagement models in user experience.
The UX Awards are the first Awards to celebrate and honor exceptional UX and UX pros. The Awards are held annually in May with a rotating panel of 8 experts and partner support from NYC-CHI, IXDA NY, UXPA NY, Parsons the New School for Design and others.
The enclosed presentation is from the 2nd Annual UX Awards in May 2012.
Find out more or get on our mailing list at www.UserExperienceAwards.com or @UXAwards
UX STRAT USA: Beverly May, "Moving Your Team From Good To Great UX"UX STRAT
This document summarizes insights from 5 years of the UX Awards, which honors exceptional user experience design. It discusses how UX teams can move from good to great by following 9 common factors of good UX like clearly identifying user needs. It also identifies 9 factors of exceptional UX, such as addressing business/technical concerns beyond UX and having impressive real-world impact or adoption. The document analyzes hundreds of past submissions to identify trends over time, finding experience and following best practices are correlated with winning. The goal is to inspire teams to achieve exceptional UX.
1) The document discusses usability and user experience in product design. It defines usability as how effectively and efficiently users achieve goals, while user experience encompasses all aspects of a user's interaction with a product.
2) The document advocates for user-centered design and emphasizes the importance of involving users early in the design process. It notes that user-centered design can dramatically reduce downstream costs from issues like maintenance and product revisions.
3) The document provides an example of an early-stage concept map for a software product created using user-centered design methods. It illustrates how focusing on users early can allow for flexibility to incorporate their feedback before a design is finalized.
This document discusses collaboration between UX designers and content strategists. It begins by introducing Judy Bruce, an independent content strategist, and Samantha Dietz, a UX design lead. They have different approaches - content strategists think in terms of content blocks and hierarchies while UX designers think in terms of experiential blocks and flows. The document then discusses factors that impact when and how they work together, such as client needs, agency processes, and project scope. It provides examples of how they each approach a user journey differently but together can create a holistic experience. While collaboration has benefits like unique perspectives and optimal user experience, challenges include a lack of understanding of each other's roles and bringing content strategy in too
Mobile marketing be responsive to changing consumer behaviour' | Conor Lync...Enterprise Ireland
This document discusses the rise of mobile devices and changing consumer behavior. It notes that mobile apps will grow to a $55.7 billion industry by 2015 and connected devices are expected to jump to 50 billion by 2022. It emphasizes that marketers need to be responsive to changing consumer behavior and follow consumers as usage of tablets and smartphones explodes. It provides tips on mobile marketing, like optimizing websites to be responsive for multiple devices and using platforms like Google mobile ads.
This talk outlines how to work together as a Balanced Team. The ideas were pioneered by Tim McCoy (@seriouslynow, Pivotal Labs) and Janice Fraser (@clevergirl, Luxr.co) in 2011, and I've added on insights on how to shape your time as a contributor on a balanced team. Shared at the start of week 7 of the Tradecraft program in SF. Learn more about the program here: http://tradecrafted.com.
You probably know that user testing is a must-have before launching any production product/app/website, but did you know that you could be sabotaging your own results? Learn a few common mistakes with user testing and how you can hack cognitive psychology to get more accurate results from your testers.
The document discusses designing effective touch interfaces for mobile devices. It emphasizes that designers should focus on the people using touchscreen devices, not the devices themselves. The document outlines several touch design concepts, including providing feedback, prioritizing content, and designing for clarity. It also notes challenges such as hidden functions and lack of visual cues for gestures. The document advocates for simplifying interfaces, prioritizing key tasks, and bulletproof testing on real devices to create successful touch experiences.
Agile 2014 presentation by Martina Schell shares the discovery and framing process that helps to explore and define a digital product opportunity, ready for agile development. Focus on creating a lean process that removes enough uncertainty to move into delivery.
Requirements, feature lists, quantitative data. We understand business requirements and technical feasibility quite well. But what does it mean to collaborate with your users in the product design process? It can be a lot more challenging to make sense of user research and how to get from speaking to customers to creating better user-centered products.
This session demystifies the process of getting from user research to insights and an actionable framework for experience design that informs your product development.
I have applied this framework across startups through to enterprise scale product and service development programs to improve problem/solution and product/market fit.
In this practical session you will learn how to put together a framework that captures the insights and opportunity you have gleaned from collaborating with your customers and help guide your product development process with clear user goals and design principles.
You will be able to create a frame of reference for decision making that incorporates:
• insights derived from customer research (qualitative user interviews)
• trends / best practice desk research
• business requirements capture (stakeholder interviews)
• audience definition (personas) that also inform recruitment of participants for testing throughout the development process
• proposition/opportunity
• scenarios
• user journeys
• touchpoint mapping
• design principles (draw from brand, product, dev and UX)
This document discusses Ipsos UX's capabilities in user experience design and research. It covers what user experience (UX) is and why it is important for businesses. Ipsos UX focuses on putting users first through their evidence-driven process of exploring user needs, designing experiences to meet those needs, and deploying solutions. They offer a global network and team with expertise in UX research, design, strategy, and thought leadership to help companies transform their user experiences.
The UX of Tomorrow: Designing for the Unknown by Jeff FeddersenOxford Tech + UX
MIT Enterprise Forum of NYC hosted The UX of Tomorrow: Designing for the Unknown on June 4th, 2015 at Shutterstock featuring Beverly May, Ryan Gossen, Jay Vidyarthi, and Jeff Feddersen. This is Jeff's presentation from the event.
Trained in computer science and music, Jeff works with software and hardware to make computers do new and unusual things. He is currently part of a team developing a sculptural reflection of energy and resource flows in what is being heralded as the world`s greenest office building. His work for groups ranging from the Hayden Planetarium and the Connecticut Science Center to Sony and HBO has resulted in award-winning public interactive experiences.
Jeff teaches at NYU`s graduate Interactive Telecommunications Program, where he has a residency to develop video curricula supporting physical computing and energy. His novel musical instruments and kinetic sound sculptures have been performed on and exhibited internationally, and he is the co-inventor of an electronic wind instrument based on the Japanese shakuhachi (US patent #7723605).
The next ten years of technology will see many of Ray Kurzweil`s predictions come alive: Embedded, invisible, unwired electricity and internet-based interactions will drive every aspect of our lived environment. The physical and digital worlds are merging, powered by incredible changes in computing, universal connectivity as well as Artificial Intelligence (AI) and machine learning. This pending wave is certain to change every aspect of our human-computer interaction.
Major technological leaps present interesting design and UX challenges and require a wholesale shift in perspective by designing for the as-yet unknown. Screens, keyboards, and mouse dominated yesterday and today. Tomorrow, these systems will be initiated, controlled, and tracked through location and environment, semantic context, a wave of the arm, a blink of an eye, a directed gaze, a heartbeat, a crowd-driven trend, even a brainwave.
Whole new approaches and design systems need to be considered for what the next wave of products do, what they look and feel like, and how they can be more meaningful, useful, relevant, and intuitive.
This talk discussed the UX of tomorrow for the next wave of product design based on some of the very first products and services on the market that hint at the integrate
Next-Generation UX: Designing for Tomorrow's Unknown Products and Challenges Oxford Tech + UX
MIT Enterprise Forum of NYC hosted The UX of Tomorrow: Designing for the Unknown on June 4th, 2015 at Shutterstock featuring Beverly May, Ryan Gossen, Jay Vidyarthi, and Jeff Feddersen. This is Beverly's presentation from the event.
Beverly is the founder and Executive Director of the International UX Awards, now in its fifth year. She has nearly 2 decades` experience in tech, product development and UX and is Principal of Oxford Tech + UX, a boutique UX and product strategy consultancy. Beverly has helped launch hundreds of new digital initiatives in leadership roles at digital agencies, incubators, startups, publishing and the UN; she is currently acting CTO & Head of Product and UX at a Castaclip, a 35-person video software company in Berlin, Germany.
Beverly has an Executive MBA from the University of Oxford, a technology Master`s degree in systems design from NYU, and a BA from University of Toronto. She is a triple EU- Canadian- US citizen.
The next ten years of technology will see many of Ray Kurzweil`s predictions come alive: Embedded, invisible, unwired electricity and internet-based interactions will drive every aspect of our lived environment. The physical and digital worlds are merging, powered by incredible changes in computing, universal connectivity as well as Artificial Intelligence (AI) and machine learning. This pending wave is certain to change every aspect of our human-computer interaction.
Major technological leaps present interesting design and UX challenges and require a wholesale shift in perspective by designing for the as-yet unknown. Screens, keyboards, and mouse dominated yesterday and today. Tomorrow, these systems will be initiated, controlled, and tracked through location and environment, semantic context, a wave of the arm, a blink of an eye, a directed gaze, a heartbeat, a crowd-driven trend, even a brainwave.
Whole new approaches and design systems need to be considered for what the next wave of products do, what they look and feel like, and how they can be more meaningful, useful, relevant, and intuitive.
This talk discussed the UX of tomorrow for the next wave of product design based on some of the very first products and services on the market that hint at the integrated cyborg future to come. We looked at overall trends and reviewed some examples in the market right now from IBM’s Watson, Interaxon’s MUSE, and NYU’s Interactive Telecommunications Program. Case study details from each project illustrated the special challenges of designing for the unknown.
Watch the full presentation on YouTube: https://www.youtube.com/watch?v=j8EwQffNV4A#action=share
The 5th Annual UXies were Monday Nov. 16 2015 at Parsons School of Design, New York. The 2015 UXies was a sold out event of incredible learning and inspiration from 25 talks, 44 speakers, 8 judges and 20 winners from around the world. The following presentation, which was presented at the UX Awards, examines:
• The UX Award’s mission
• 2015 judges
• Internal evaluation criteria
• Judging process
• Year-by-year entry and winner metrics
• Prizes and benefits
• 2015 partners and sponsors
• 20 winning projects
For more information, please visit http://userexperienceawards.com/.
This document discusses user experience (UX) design. It begins by explaining what UX design is and why it is important as digital applications have become more complex. UX design is about understanding users and creating a positive experience for them. The document then discusses UX design processes like creating user personas and use cases to understand different types of users and how they will interact with an application. It also covers topics like the future of UX design as new technologies emerge and the importance of user-centered design.
This document provides information about the 2013 User Experience Awards event, including details about sponsors, partners, and speakers involved in the event. It promotes several companies and organizations related to user experience design. It also lists the finalists for the user experience awards and thanks community sponsors of the event.
The demand for user experience designers has skyrocketed. Interest in UX as a career has soared along with that demand. However, this demand is only for designers with 3 years of experience or more. There are simply not enough experienced designers to fill these positions, and this experience gap is a barrier to offering potential designers a consistent path from interest to employment.
Many have observed that design is a craft. How do you learn a craft? Education and practice. Apprenticeship is a model that fits that bill well, and during the summer and fall of 2013 The Nerdery‘s UX team put it into practice. I want to share our program’s successes and failures, our challenges and solutions, and some of the nitty-gritty details that made it work. The goal of this presentation is to show UX teams in educational institutions how to combine the infrastructure of apprenticeship with their unique business context to help address this problem.
a UX introduction session describing few focusing and prioritization techniques we use when working with start ups.
UXLAB.co.il is an Israeli based Strategic Design consultancy working mainly with Start Ups, Incubators and Accelerators.
Launch Academy Introduction to Lean UX Workshop - February 2014Marc Baumgartner
This document outlines the agenda for a workshop on Lean User Experience Design. The morning session will include an introduction to Lean UX principles and processes. The afternoon session will have participants work on exercises to develop user stories, wireframes, and prototypes for a project. Presentations and feedback will conclude the workshop. Lean UX focuses on iteratively learning through designing and making to create the most value for customers with the least effort and resources. It incorporates user centered design, agile methodologies, and data driven design.
User Experience vs. the Visual Designer - LINE CommunicationsEpic
Paul Thorpe, Head of Visual Design and User Experience Design (UX) at our fellow LTG company, LINE Communications, presented a seminar at the Learning Technologies Summer Forum in June 2014. It covered what UX is and why it's so important today, as well as touching on some of Paul's personal thoughts on designing great experiences.
User Experience vs. The Visual DesignerPaul Thorpe
This presentation is about User Experience Design vs. The Visual Designer (i.e. Me)
I’ve been a designer of learning materials for nearly 14 years and in that time I’ve always seen myself as a creator of user experiences. But is that really the case?
World Usability Day 2014: Engagement (Master Deck)NYCUXPA
300 UX professionals Bloomberg, AppNexus, the NYC UXPA and the IxDA of New York City for World Usability Day 2014 on Thursday, November 13th. Our all-star team of UX rock stars shared their perspectives on engagement models in user experience.
The UX Awards are the first Awards to celebrate and honor exceptional UX and UX pros. The Awards are held annually in May with a rotating panel of 8 experts and partner support from NYC-CHI, IXDA NY, UXPA NY, Parsons the New School for Design and others.
The enclosed presentation is from the 2nd Annual UX Awards in May 2012.
Find out more or get on our mailing list at www.UserExperienceAwards.com or @UXAwards
UX STRAT USA: Beverly May, "Moving Your Team From Good To Great UX"UX STRAT
This document summarizes insights from 5 years of the UX Awards, which honors exceptional user experience design. It discusses how UX teams can move from good to great by following 9 common factors of good UX like clearly identifying user needs. It also identifies 9 factors of exceptional UX, such as addressing business/technical concerns beyond UX and having impressive real-world impact or adoption. The document analyzes hundreds of past submissions to identify trends over time, finding experience and following best practices are correlated with winning. The goal is to inspire teams to achieve exceptional UX.
1) The document discusses usability and user experience in product design. It defines usability as how effectively and efficiently users achieve goals, while user experience encompasses all aspects of a user's interaction with a product.
2) The document advocates for user-centered design and emphasizes the importance of involving users early in the design process. It notes that user-centered design can dramatically reduce downstream costs from issues like maintenance and product revisions.
3) The document provides an example of an early-stage concept map for a software product created using user-centered design methods. It illustrates how focusing on users early can allow for flexibility to incorporate their feedback before a design is finalized.
This document discusses collaboration between UX designers and content strategists. It begins by introducing Judy Bruce, an independent content strategist, and Samantha Dietz, a UX design lead. They have different approaches - content strategists think in terms of content blocks and hierarchies while UX designers think in terms of experiential blocks and flows. The document then discusses factors that impact when and how they work together, such as client needs, agency processes, and project scope. It provides examples of how they each approach a user journey differently but together can create a holistic experience. While collaboration has benefits like unique perspectives and optimal user experience, challenges include a lack of understanding of each other's roles and bringing content strategy in too
Mobile marketing be responsive to changing consumer behaviour' | Conor Lync...Enterprise Ireland
This document discusses the rise of mobile devices and changing consumer behavior. It notes that mobile apps will grow to a $55.7 billion industry by 2015 and connected devices are expected to jump to 50 billion by 2022. It emphasizes that marketers need to be responsive to changing consumer behavior and follow consumers as usage of tablets and smartphones explodes. It provides tips on mobile marketing, like optimizing websites to be responsive for multiple devices and using platforms like Google mobile ads.
This talk outlines how to work together as a Balanced Team. The ideas were pioneered by Tim McCoy (@seriouslynow, Pivotal Labs) and Janice Fraser (@clevergirl, Luxr.co) in 2011, and I've added on insights on how to shape your time as a contributor on a balanced team. Shared at the start of week 7 of the Tradecraft program in SF. Learn more about the program here: http://tradecrafted.com.
You probably know that user testing is a must-have before launching any production product/app/website, but did you know that you could be sabotaging your own results? Learn a few common mistakes with user testing and how you can hack cognitive psychology to get more accurate results from your testers.
The document discusses designing effective touch interfaces for mobile devices. It emphasizes that designers should focus on the people using touchscreen devices, not the devices themselves. The document outlines several touch design concepts, including providing feedback, prioritizing content, and designing for clarity. It also notes challenges such as hidden functions and lack of visual cues for gestures. The document advocates for simplifying interfaces, prioritizing key tasks, and bulletproof testing on real devices to create successful touch experiences.
Agile 2014 presentation by Martina Schell shares the discovery and framing process that helps to explore and define a digital product opportunity, ready for agile development. Focus on creating a lean process that removes enough uncertainty to move into delivery.
Requirements, feature lists, quantitative data. We understand business requirements and technical feasibility quite well. But what does it mean to collaborate with your users in the product design process? It can be a lot more challenging to make sense of user research and how to get from speaking to customers to creating better user-centered products.
This session demystifies the process of getting from user research to insights and an actionable framework for experience design that informs your product development.
I have applied this framework across startups through to enterprise scale product and service development programs to improve problem/solution and product/market fit.
In this practical session you will learn how to put together a framework that captures the insights and opportunity you have gleaned from collaborating with your customers and help guide your product development process with clear user goals and design principles.
You will be able to create a frame of reference for decision making that incorporates:
• insights derived from customer research (qualitative user interviews)
• trends / best practice desk research
• business requirements capture (stakeholder interviews)
• audience definition (personas) that also inform recruitment of participants for testing throughout the development process
• proposition/opportunity
• scenarios
• user journeys
• touchpoint mapping
• design principles (draw from brand, product, dev and UX)
This document discusses Ipsos UX's capabilities in user experience design and research. It covers what user experience (UX) is and why it is important for businesses. Ipsos UX focuses on putting users first through their evidence-driven process of exploring user needs, designing experiences to meet those needs, and deploying solutions. They offer a global network and team with expertise in UX research, design, strategy, and thought leadership to help companies transform their user experiences.
The UX of Tomorrow: Designing for the Unknown by Jeff FeddersenOxford Tech + UX
MIT Enterprise Forum of NYC hosted The UX of Tomorrow: Designing for the Unknown on June 4th, 2015 at Shutterstock featuring Beverly May, Ryan Gossen, Jay Vidyarthi, and Jeff Feddersen. This is Jeff's presentation from the event.
Trained in computer science and music, Jeff works with software and hardware to make computers do new and unusual things. He is currently part of a team developing a sculptural reflection of energy and resource flows in what is being heralded as the world`s greenest office building. His work for groups ranging from the Hayden Planetarium and the Connecticut Science Center to Sony and HBO has resulted in award-winning public interactive experiences.
Jeff teaches at NYU`s graduate Interactive Telecommunications Program, where he has a residency to develop video curricula supporting physical computing and energy. His novel musical instruments and kinetic sound sculptures have been performed on and exhibited internationally, and he is the co-inventor of an electronic wind instrument based on the Japanese shakuhachi (US patent #7723605).
The next ten years of technology will see many of Ray Kurzweil`s predictions come alive: Embedded, invisible, unwired electricity and internet-based interactions will drive every aspect of our lived environment. The physical and digital worlds are merging, powered by incredible changes in computing, universal connectivity as well as Artificial Intelligence (AI) and machine learning. This pending wave is certain to change every aspect of our human-computer interaction.
Major technological leaps present interesting design and UX challenges and require a wholesale shift in perspective by designing for the as-yet unknown. Screens, keyboards, and mouse dominated yesterday and today. Tomorrow, these systems will be initiated, controlled, and tracked through location and environment, semantic context, a wave of the arm, a blink of an eye, a directed gaze, a heartbeat, a crowd-driven trend, even a brainwave.
Whole new approaches and design systems need to be considered for what the next wave of products do, what they look and feel like, and how they can be more meaningful, useful, relevant, and intuitive.
This talk discussed the UX of tomorrow for the next wave of product design based on some of the very first products and services on the market that hint at the integrate
Next-Generation UX: Designing for Tomorrow's Unknown Products and Challenges Oxford Tech + UX
MIT Enterprise Forum of NYC hosted The UX of Tomorrow: Designing for the Unknown on June 4th, 2015 at Shutterstock featuring Beverly May, Ryan Gossen, Jay Vidyarthi, and Jeff Feddersen. This is Beverly's presentation from the event.
Beverly is the founder and Executive Director of the International UX Awards, now in its fifth year. She has nearly 2 decades` experience in tech, product development and UX and is Principal of Oxford Tech + UX, a boutique UX and product strategy consultancy. Beverly has helped launch hundreds of new digital initiatives in leadership roles at digital agencies, incubators, startups, publishing and the UN; she is currently acting CTO & Head of Product and UX at a Castaclip, a 35-person video software company in Berlin, Germany.
Beverly has an Executive MBA from the University of Oxford, a technology Master`s degree in systems design from NYU, and a BA from University of Toronto. She is a triple EU- Canadian- US citizen.
The next ten years of technology will see many of Ray Kurzweil`s predictions come alive: Embedded, invisible, unwired electricity and internet-based interactions will drive every aspect of our lived environment. The physical and digital worlds are merging, powered by incredible changes in computing, universal connectivity as well as Artificial Intelligence (AI) and machine learning. This pending wave is certain to change every aspect of our human-computer interaction.
Major technological leaps present interesting design and UX challenges and require a wholesale shift in perspective by designing for the as-yet unknown. Screens, keyboards, and mouse dominated yesterday and today. Tomorrow, these systems will be initiated, controlled, and tracked through location and environment, semantic context, a wave of the arm, a blink of an eye, a directed gaze, a heartbeat, a crowd-driven trend, even a brainwave.
Whole new approaches and design systems need to be considered for what the next wave of products do, what they look and feel like, and how they can be more meaningful, useful, relevant, and intuitive.
This talk discussed the UX of tomorrow for the next wave of product design based on some of the very first products and services on the market that hint at the integrated cyborg future to come. We looked at overall trends and reviewed some examples in the market right now from IBM’s Watson, Interaxon’s MUSE, and NYU’s Interactive Telecommunications Program. Case study details from each project illustrated the special challenges of designing for the unknown.
Watch the full presentation on YouTube: https://www.youtube.com/watch?v=j8EwQffNV4A#action=share
Chaos Theory: How Real-Time Data is Making Analytics and Product Design Obsol...Oxford Tech + UX
The document summarizes a presentation given by Bev May at the Digital Analytics Association Annual Symposium on May 7, 2015 in New York. The presentation discussed how chaos theory demonstrates that analytics and product design are becoming obsolete due to the butterfly effect, whereby small changes can lead to large unpredictable outcomes. As systems become more complex and interconnected, it is no longer possible to fully understand or predict user experiences, outputs, or the reasons for certain outcomes. The presentation argues UX design must shift from a focus on individual interfaces to designing rules and systems across multiple interfaces and scenarios, while analytics needs to move from traditional methods to automated monitoring and predictive modeling.
Digital Analytics Association Symposium- Research, Analytics and Testing for ...Oxford Tech + UX
Digital Analytics Association Symposium November 13, 2014 in San Francisco, CA
Research, Analytics and Testing for Product Design: Choosing the best Approach for the Job
An overview of the key aspects and elements in creating effective ux, content strategy and navigation for content- intensive sites, from publishing to commerce, starting with the basics of CMSes and how most content sites are structured. Taught at a 1-day workshop at General Assembly, 8/17/14.
UX Awards: Winning Submissions & Great Case Studies that Tell Stories Oxford Tech + UX
As UX professionals, we all struggle with how to represent and describe our work to hiring managers and others. For many UX roles in hiring, graduate admissions and for digital awards, the emphasis is increasingly on showing an effective and compelling portfolio comprised of stellar case studies of individual projects. But what exactly should go into a UX case study? How do you best showcase a project? And what if you've created something really great and want to share it with the world?
Beverly May, founder and organizer of the UX Awards, discussed how to create winning UX case studies as part of a standout UX portfolio. These case studies can be used to get a better job, get into a fabulous grad program or win international Awards and gain broad acclaim for your work.
The following slides are from Beverly May’s presentation given in Chicago (4/23/14), Washington DC (4/30/14), and New York City (5/1/14).
The document provides an overview of web metrics and user experience (UX) metrics for benchmarking and evaluating websites. It discusses key metrics categories including traffic, engagement, audience, and platform. Common metrics for each category like unique visitors, pageviews, and bounce rate are explained. The document also outlines an 11-step process for conducting a competitive metrics analysis, which includes identifying goals, collecting competitor data, analyzing metrics, and generating findings. Examples of metrics analyses for time spent, bounce rate, and demographics are presented.
A brief overview of the Internet of Things - why now and where we've come from- in the context of introducing an event by NYC-CHI on Connected, Interactive spaces: http://www.connectedspaces.eventbrite.com
As user experience evolves, new practices and techniques come into vogue. At the forefront of UX today are "Lean" and Agile UX methods and approaches.
"Lean UX" has become a buzz term that has grown out of the Lean Startup movement, which is based on the Lean philosophy of Steve Blank and Eric Ries (see Eric Ries' book, Lean Startup).
There's just one problem with Lean UX- what is it exactly, and how can it be implemented well? How does one approach "Lean" as an agency, a startup, a Fortune 100? It turns out there are a lot of interpretations of Lean UX in practice, and that a one-size-fits-all methodology may not be the answer.
This diverse of Lean UX forerunners and practitioners will attempt to address these thorny questions. Panelists will spend a few minutes defining Lean UX on their own terms, including how Lean UX is similar and/or diffferent from Agile UX. Thereafter, panelists will spend 10-15 minutes digging into the nitty-gritty implementation details of how they are practicing Lean UX on a day-day level for company and client projects.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.