&
making
AT&T U-verse Online
            ®


a smarter way to watch


                2
”there was 57 channels
 and nothin’ on”
          ~Bruce Springsteen



               3
finding something to
watch can be tough


             4
for years we’ve tried to
make it less so


               5
1953
TV Guide
            1956
            remote control
                                  1981
                                    on-screen
                                                   1998
                                                  TiVo Suggestions
published     introduced         program guides         arrive
                                     appear




                             6
yet we still can’t decide
on anything


               7
if deciding is the hardest part,
let’s make that easier


                8
U-verse Online should

know what you like
What you’ve watched, what you’ve recorded at home
and what’s waiting in your online queue. We’re talking
an intuitive experience.




            hi, Chris
             there are 2 new
             episodes ready
                 for you!
U-verse Online should

                 recommend
                    by mood
                      Tell it how you feel and it’ll
                   show you what to watch. One
                     day, you won’t even have to
                            do that — it’ll know by
                   monitoring your social feeds.




 how are you
feeling today?
U-verse Online should

make suggestions
based on time of day
In the morning, get sports
highlights with your coffee.
Over lunch, a half-hour
comedy to go with
your leftovers.
                               7 :18   am

                                            1 :05   pm
U-verse Online should

     tell you what
friends love most
          Friends are always recommending
      movies and shows. Now when they talk
    about something on Twitter or Facebook,
                    it’ll appear on your page.
while we’re at it...


                 13
U-verse Online should

also reward
 your viewing

Unlock special content and win prizes —
the more you interact, the more you’ll get.
It’s that easy.
U-verse Online should

    let you share
clips you create
     Assemble your own show highlights,
   program your own channels and enjoy
   other ways to make the content yours.
U-verse Online should

 go anywhere
Move content from your TV to your phone
or add a set-top box that serves up
programming just for you (because it
knows you’re sitting in front of it).
U-verse Online should
do all this, because...


               17
doesn’t


      18
doesn’t


      19
doesn’t


      20
here’s how we’ll
make it happen:


              21
U-VERSE ONLINE
The goal of U-verse Online is to put the user
in control of their entertainment experience
across all devices. This is achieved by
focusing on the areas highlighted in
the map below.




KEY:   Set Top   Desktop     Mobile    Tablet

                                                22
MOOD RECOMMENDATIONS
Users can discover new content by revealing
their mood. Moods can range from basic
(“Romance” = Sleepless in Seattle) to specific
(“whimsical” = Big Fish).




KEY:   Set Top   Desktop    Mobile    Tablet

                                                23
DEVICE/USER DETECTION
Users create a profile that houses their preferences,
custom playlists and calendar/reminders. They
can also see friends’ profiles to discover new content.




KEY:   Set Top   Desktop    Mobile     Tablet

                                                         24
U-VERSE CLOUD
Syncs all of a user’s U-verse devices so they can
access their profile, complementary content, purchased
movies/shows, and live content. Also enables the
transfer (flicking) of content between devices.




KEY:   Set Top   Desktop   Mobile   Tablet

                                                        25
GAMIFICATION
Users check-in to shows and movies, participate
in trivia and other challenges, and collect
points/badges to unlock exclusive content.




KEY:   Set Top   Desktop   Mobile    Tablet

                                                  26
REINVENTED SCRUBBER
The new scrubber includes tools that enhance the
user’s viewing experience, including heat mapping,
viewer comments, and the ability to cut clips.




KEY:   Set Top   Desktop    Mobile    Tablet

                                                     27
the impact will be




              28
the impact will be
improved discovery




                29
the impact will be
improved discovery
greater engagement



              30
the impact will be
improved discovery
greater engagement
better retention


              31
the impact will be
improved discovery
greater engagement
better retention
plus new subscribers

             32
the new
AT&T U-verse Online:
            ®



it’s tuned to you


                33
Scope, Timing & Cost
  VISIONING/                CONCEPTUAL                EXPERIENCE                      CREATIVE             USABILITY              FINAL STEPS
   DIGITAL                    DESIGN                    DESIGN                         DESIGN               TESTING
  ROADMAP


    weeks: 1-4                 weeks: 5-8               weeks: 8-15                  weeks: 13-23         weeks: 22-26


• Development of            • Two distinct           • Interaction flows for        • Visual designs     • Test plan              • Functional specs
 experience strategy         concepts consisting      selected concept              (comps) for 3
 across desktop,             of home page and                                       screens: desktop,    Scenario                 Delivery of PSD files
 tablet, mobile              select interior pages   • Wireframes for               tablet and mobile    development
                                                      desktop, tablet and
• Competitive analysis                                mobile                       • Build guide for    • Reporting (usability
                                                                                    handoff              findings)
• Ideation                                           • Content strategy
                                                                                   • Prototype
• Initial creative boards                                                           development




                                                                                                                          TOTAL COST: $1,200,000



                                                                              34
Thanks!


   35

U-verse Online Presentation

  • 1.
  • 2.
    making AT&T U-verse Online ® a smarter way to watch 2
  • 3.
    ”there was 57channels and nothin’ on” ~Bruce Springsteen 3
  • 4.
  • 5.
    for years we’vetried to make it less so 5
  • 6.
    1953 TV Guide 1956 remote control 1981 on-screen 1998 TiVo Suggestions published introduced program guides arrive appear 6
  • 7.
    yet we stillcan’t decide on anything 7
  • 8.
    if deciding isthe hardest part, let’s make that easier 8
  • 9.
    U-verse Online should knowwhat you like What you’ve watched, what you’ve recorded at home and what’s waiting in your online queue. We’re talking an intuitive experience. hi, Chris there are 2 new episodes ready for you!
  • 10.
    U-verse Online should recommend by mood Tell it how you feel and it’ll show you what to watch. One day, you won’t even have to do that — it’ll know by monitoring your social feeds. how are you feeling today?
  • 11.
    U-verse Online should makesuggestions based on time of day In the morning, get sports highlights with your coffee. Over lunch, a half-hour comedy to go with your leftovers. 7 :18 am 1 :05 pm
  • 12.
    U-verse Online should tell you what friends love most Friends are always recommending movies and shows. Now when they talk about something on Twitter or Facebook, it’ll appear on your page.
  • 13.
  • 14.
    U-verse Online should alsoreward your viewing Unlock special content and win prizes — the more you interact, the more you’ll get. It’s that easy.
  • 15.
    U-verse Online should let you share clips you create Assemble your own show highlights, program your own channels and enjoy other ways to make the content yours.
  • 16.
    U-verse Online should go anywhere Move content from your TV to your phone or add a set-top box that serves up programming just for you (because it knows you’re sitting in front of it).
  • 17.
    U-verse Online should doall this, because... 17
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
    U-VERSE ONLINE The goalof U-verse Online is to put the user in control of their entertainment experience across all devices. This is achieved by focusing on the areas highlighted in the map below. KEY: Set Top Desktop Mobile Tablet 22
  • 23.
    MOOD RECOMMENDATIONS Users candiscover new content by revealing their mood. Moods can range from basic (“Romance” = Sleepless in Seattle) to specific (“whimsical” = Big Fish). KEY: Set Top Desktop Mobile Tablet 23
  • 24.
    DEVICE/USER DETECTION Users createa profile that houses their preferences, custom playlists and calendar/reminders. They can also see friends’ profiles to discover new content. KEY: Set Top Desktop Mobile Tablet 24
  • 25.
    U-VERSE CLOUD Syncs allof a user’s U-verse devices so they can access their profile, complementary content, purchased movies/shows, and live content. Also enables the transfer (flicking) of content between devices. KEY: Set Top Desktop Mobile Tablet 25
  • 26.
    GAMIFICATION Users check-in toshows and movies, participate in trivia and other challenges, and collect points/badges to unlock exclusive content. KEY: Set Top Desktop Mobile Tablet 26
  • 27.
    REINVENTED SCRUBBER The newscrubber includes tools that enhance the user’s viewing experience, including heat mapping, viewer comments, and the ability to cut clips. KEY: Set Top Desktop Mobile Tablet 27
  • 28.
  • 29.
    the impact willbe improved discovery 29
  • 30.
    the impact willbe improved discovery greater engagement 30
  • 31.
    the impact willbe improved discovery greater engagement better retention 31
  • 32.
    the impact willbe improved discovery greater engagement better retention plus new subscribers 32
  • 33.
    the new AT&T U-verseOnline: ® it’s tuned to you 33
  • 34.
    Scope, Timing &Cost VISIONING/ CONCEPTUAL EXPERIENCE CREATIVE USABILITY FINAL STEPS DIGITAL DESIGN DESIGN DESIGN TESTING ROADMAP weeks: 1-4 weeks: 5-8 weeks: 8-15 weeks: 13-23 weeks: 22-26 • Development of • Two distinct • Interaction flows for • Visual designs • Test plan • Functional specs experience strategy concepts consisting selected concept (comps) for 3 across desktop, of home page and screens: desktop, Scenario Delivery of PSD files tablet, mobile select interior pages • Wireframes for tablet and mobile development desktop, tablet and • Competitive analysis mobile • Build guide for • Reporting (usability handoff findings) • Ideation • Content strategy • Prototype • Initial creative boards development TOTAL COST: $1,200,000 34
  • 35.