This document discusses the use of Web 2.0 technologies in a project. Web 2.0 allowed the target audience to provide direct feedback through interactive platforms like YouTube and Facebook. These platforms were used throughout planning, creation, and gathering feedback on video content, print designs, and more. Web 2.0 helped the group efficiently share ideas, research, and existing materials despite busy schedules. The audience could also leave comments and feedback through the project's Facebook page.