Using Graphics and Visual Media in Instruction
Dale’s Cone of Experience Verbal Symbols Visual Symbols Recordings/Radio Still Pictures Motion Pictures Television Exhibits Field Trips Demonstrations Dramatized Experiences Contrived Experiences Direct, Purposeful Experiences
Bruner’s Stages Abstract Iconic Enactive Verbal Symbols Visual Symbols Recordings/Radio Still Pictures Motion Pictures Television Exhibits Field Trips Demonstrations Dramatized Experiences Contrived Experiences Direct, Purposeful Experiences
Advantages of Visuals Provide a concrete referent for ideas (More easily remembered) Motivate learners (Attract attention, hold attention, generate emotional response) Simplify information, Illustrate relationships Provide redundant channel
Visual Literacy Input Strategies Output Strategies
Decoding and Encoding Developmental Effects Cultural Effects Visual Preferences
Goals of Visual Design Ensure Legibility Reduce Effort Increase Active Engagement Focus Attention
Three Considerations of Visual Design Elements Pattern Arrangement
Elements Realistic, Analogic,Organizational Learning Unrealistic Highly Realistic
Elements that Add Appeal Surprise Texture Interaction
Patterns Alignment Shape Balance Style Color
The Rule of Thirds
Arrangement Proximity Directionals Figure Ground Contrasts Consistency

Using Graphics and Visual Media in Instruction