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The document summarizes a user-centered evaluation of an online Modern Greek language course. It describes the participatory design methodology used to develop the course, which included building relationships with intended users, mapping user needs, developing a prototype, and getting iterative feedback. Evaluation methods included analyzing server logs, discussion boards, questionnaires, and usability testing. Findings showed high user satisfaction but also opportunities to improve site functionality and architecture based on usability issues found.
PPTX - Research In Educational Technology: Expanding Possibilitiesbutest
This document summarizes Richard Anderson's research into expanding education through technology. It discusses using video conferencing for distance education between universities. It also explores tutored video instruction, where pre-recorded lectures are shown with a facilitator, and digital study halls, which aim to provide primary education in rural India. The research found that facilitating interaction across remote sites, high video quality, and active student participation were important for successful distance education. Facilitated video instruction was also effective, especially with support for facilitators. These techniques show promise for enhancing education in low-resource environments.
This presentation details the Stanford Language Center’s use of Sakai, showing how it achieves the goal of allowing more time for face to face interactions. Future possibilities that take advantage of existing technologies and an overall framework for making the most of Sakai in language programs will also be discussed.
The document discusses an open source framework for teaching bioinformatics. It describes a bioinformatics course where students worked on the XMLPipeDB project, developing bioinformatics software using open source practices. Key lessons included the need for clear communication among students and increased accountability. The project took 6 months from conception to a functional product. The open source model helped improve both the software created and the students' computer science skills.
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Created for the 3.5 hour Engage Workshop during pre-conference for CARL (California Academic & Research Libraries Conference), April 8-10, 2010, Sacramento, CA.
PDF of the paper from CARL proceedings:
http://carl-acrl.org/Archives/ConferencesArchive/Conference10/2010proceedings/BernadetteDalySwanson.pdf
Accompanying video used during workshop:
http://www.youtube.com/watch?v=hktUGfpLhTw&hd=1
Library Video Channel:
http://www.youtube.com/user/libraryvideochannel
Presenters: Bernadette Daly Swanson & Meredith Saba, UC Davis
Photo credits: many images purchased from http://www.istockphoto.com - istockphoto, Bernadette Daly Swanson, Wikipedia, with screen captures from Second Life® and YouTube, assorted Library websites.
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The document summarizes the use of various Web 2.0 technologies for online classroom learning, including wikis, blogs, social networks, podcasting, video sharing, and more. Specific classroom assignments using these tools are described, such as having students collaboratively write a job posting using a wiki or creating individual social networking sites. Both benefits and drawbacks of each tool are outlined from a classroom perspective.
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PDF of the paper from CARL proceedings:
http://carl-acrl.org/Archives/ConferencesArchive/Conference10/2010proceedings/BernadetteDalySwanson.pdf
Accompanying video used during workshop:
http://www.youtube.com/watch?v=hktUGfpLhTw&hd=1
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Photo credits: many images purchased from http://www.istockphoto.com - istockphoto, Bernadette Daly Swanson, Wikipedia, with screen captures from Second Life® and YouTube, assorted Library websites.
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Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
20240605 QFM017 Machine Intelligence Reading List May 2024
User Needs and Project Plans for Library-Managed Media Assets
1. User Needs and Project Plans for Library-Managed Media Assets Jon Dunn, Director of Library Technologies and Digital Libraries, Indiana University Mark Notess, Development Manager in the Digital Library Program, Indiana University
11. Variations on Video: Content Video digitized from library collections Files with purchased or licensed streaming rights University produced video Archival collections Faculty-produced video Feature Films Documentaries TV shows Live Performances Lecture Series Field Recordings Research- related Video 12th Sakai Conference – Los Angeles, California – June 14-16
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17. What method do you use to restrict access to your streaming video? Check all that apply (N=91) Other : Some materials are open, some are not; on-campus only; it depends….
18. What is important in a video streaming solution? (The following selected answers show highest ‘must have’ responses) Must Have Would Like Not Sure Don’t Need Users can adjust playback location precisely (within a second of the desired location) 48 55 22 5 Users can mark a particular location in a video for future immediate access (bookmarking) 33 73 17 9 Users can create a playlist of segments from different videos for future reference 27 77 15 12 Videos can be accompanied by transcripts 28 70 22 10 Video content can be delivered to mobile devices 21 70 30 11
19. What is important in a video streaming solution? (The following selected answers show highest ‘don’t need’ responses) Must Have Would Like Not Sure Don’t Need Video content can be integrated into a discussion forum or chat tool for group discussion 5 80 32 15 Users can share textual annotations with other users 4 76 30 20 Video content can be integrated into an online quiz/test tool 6 68 35 21 Video marking, annotation, playlists, and segmenting can be accomplished on mobile devices 3 64 43 21