UXDI Winter 2013 – 2014
January 16th, 2014

Presented by,
Hanah Choi
Sandy Woodruff
Sanjay Merchant
Tina Israni
ABOUT



Fandango wants to increase user engagement by selling
tickets to events and concerts.


Fandango has decided to expand their market from movie tickets to purchasing
tickets to concerts and local events. Fandango wants to build a service that
notifies you of events happening in your area, allows you to easily purchase
tickets, and then use a digital pass to attend the event.



BRAND GOALS

1.  Fun
2.  Familiar 
3.  Friendly




BUSINESS GOALS

1.  Engagement
2. Get new users
3. Events market
PROCESS FLOW
Before diving in, we decided to figure out our own project process to stay on
track, taking that time to brainstorm really helped.


 Method 1: Whiteboard Brainstorm

Method 2: Post-its, Project Flow + timeline
COMPETITION / COMPLEMENTOR ANALYSIS
Criteria for identifying competitors: Event discovery, Ticketing



Method 1: Sketch Competitors flows [Meetup]
COMPETITION / COMPLEMENTOR ANALYSIS

Method 2: Competitor Screenshots – Design Information

Method 3: Card Sorting for Information Architecture [Stubhub]



Findings assisted with provided clarity
on IA for integrating events and
concerts into existing Fandango
COMPETITION / COMPLEMENTOR ANALYSIS
Method 4: Detailed Features Analysis & Overall experience

Highlights:

1. Meetups geo location based listings

2. Eventful when it was happening

3. Eventbrite checkout includes table and seating information
USER RESEARCH
Method 1: In – person Interviews

Method 2: Affinity Map

Introductory Questions 
   1.  What is your name?
   2.  What's your occupation?
     
Event Related Questions
     1.  What kind of events or concerts do you go to?
     2. How do you find out about these events and concerts?
     3. What's your ticket buying process like?

Mobile Purchasing Habits:
     1. What purchases have you made on your mobile

phone? tickets?

BEFORE!

USER GOALS
1.  Buy tickets before they
sell out
2.  Buy tickets
conveniently/ no effort
3.  Addressing FOMO
4.  Don’t waste time
standing on line
USER RESEARCH


Method 3: Survey Monkey



A third of surveyed
population buy
concert tickets
frequently = Market
opportunity!
PERSONA OVERVIEWS
PERSONA OVERVIEWS
PROCESS: SKETCHING
PROCESS: Features to MVP
Note to Self: When in doubt go back to persona scenarios!

NOTE TO SELF
!
PROCESS: And then this happened…
PROCESS: “ADULT” STORY BOARDING
PROCESS: “ADULT” STORY BOARDING (cont’d)
PROCESS: BIRD’S EYE “Get out of the Weeds”

COMPLETE
!
PROCESS: PERSONA SCENARIOS REVISED

NOTE TO SELF

1. Refining scope /
parameters what they
were looking for
2. Tasks should vary to
capture all possibilities
WIREFRAME ITERATION
PROCESS: MORE SKETCHING…

MOBILE LEARNINGS

Expose your content
in mobile so people
can dive right in!
USER FLOW: ITERATION
PROTOTYPE: Paper First!
USER FLOW
USER FLOW
PROTOTYPES: Going Digital, too high, too soon.
WIREFRAMES – GOING DIGITAL
PROTOTYPES – HIGHER FIDELITY
PROTOTYPES: Style Guide
PROTOTYPES – PRE USER TESTING
USABILITY TESTING: Houston, we have a “checkout” problem.

People were confused by 3 options even though competitors divided into regular, premium and discount, it
was better to collapse it because people didn’t think that way when checking out.



People wanted checkout right away with having completed the steps.
Results:
Moved seating selection towards the beginning of checkout and combined seat location with pricing
PROTOTYPES – AFTER USER TESTING
PROTOTYPES – PRE USER TESTING
USABILITY TESTING : Problem Solved!
PROTOTYPES FINAL – PREVIEW



See it in action…

User Experience Case Study: Fandango

  • 1.
    UXDI Winter 2013– 2014 January 16th, 2014 Presented by, Hanah Choi Sandy Woodruff Sanjay Merchant Tina Israni
  • 2.
    ABOUT Fandango wants toincrease user engagement by selling tickets to events and concerts. Fandango has decided to expand their market from movie tickets to purchasing tickets to concerts and local events. Fandango wants to build a service that notifies you of events happening in your area, allows you to easily purchase tickets, and then use a digital pass to attend the event. BRAND GOALS 1.  Fun 2.  Familiar 3.  Friendly BUSINESS GOALS 1.  Engagement 2. Get new users 3. Events market
  • 3.
    PROCESS FLOW Before divingin, we decided to figure out our own project process to stay on track, taking that time to brainstorm really helped. Method 1: Whiteboard Brainstorm Method 2: Post-its, Project Flow + timeline
  • 4.
    COMPETITION / COMPLEMENTORANALYSIS Criteria for identifying competitors: Event discovery, Ticketing Method 1: Sketch Competitors flows [Meetup]
  • 5.
    COMPETITION / COMPLEMENTORANALYSIS Method 2: Competitor Screenshots – Design Information Method 3: Card Sorting for Information Architecture [Stubhub] Findings assisted with provided clarity on IA for integrating events and concerts into existing Fandango
  • 6.
    COMPETITION / COMPLEMENTORANALYSIS Method 4: Detailed Features Analysis & Overall experience Highlights: 1. Meetups geo location based listings 2. Eventful when it was happening 3. Eventbrite checkout includes table and seating information
  • 7.
    USER RESEARCH Method 1:In – person Interviews Method 2: Affinity Map Introductory Questions     1.  What is your name?    2.  What's your occupation?       Event Related Questions      1.  What kind of events or concerts do you go to?      2. How do you find out about these events and concerts?      3. What's your ticket buying process like? Mobile Purchasing Habits:      1. What purchases have you made on your mobile phone? tickets? BEFORE! USER GOALS 1.  Buy tickets before they sell out 2.  Buy tickets conveniently/ no effort 3.  Addressing FOMO 4.  Don’t waste time standing on line
  • 8.
    USER RESEARCH Method 3:Survey Monkey A third of surveyed population buy concert tickets frequently = Market opportunity!
  • 9.
  • 10.
  • 11.
  • 12.
    PROCESS: Features toMVP Note to Self: When in doubt go back to persona scenarios! NOTE TO SELF !
  • 13.
    PROCESS: And thenthis happened…
  • 14.
  • 15.
    PROCESS: “ADULT” STORYBOARDING (cont’d)
  • 16.
    PROCESS: BIRD’S EYE“Get out of the Weeds” COMPLETE !
  • 17.
    PROCESS: PERSONA SCENARIOSREVISED NOTE TO SELF 1. Refining scope / parameters what they were looking for 2. Tasks should vary to capture all possibilities
  • 18.
  • 19.
    PROCESS: MORE SKETCHING… MOBILELEARNINGS Expose your content in mobile so people can dive right in!
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
    PROTOTYPES: Going Digital,too high, too soon.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
    USABILITY TESTING: Houston,we have a “checkout” problem. People were confused by 3 options even though competitors divided into regular, premium and discount, it was better to collapse it because people didn’t think that way when checking out. People wanted checkout right away with having completed the steps. Results: Moved seating selection towards the beginning of checkout and combined seat location with pricing
  • 30.
  • 31.
  • 32.
    USABILITY TESTING :Problem Solved!
  • 33.
    PROTOTYPES FINAL –PREVIEW See it in action…