Programmatic IO SF 2019 - Future of video ad servingAmit Shetty
The document discusses the future of video ad serving and delivery. It outlines the current challenges around ad fraud, transparency, identity and privacy. It then discusses the IAB Tech Lab's efforts to address these challenges through standards like VAST 4.2, OMID and SIMID. VAST 4.2 aims to modernize delivery through safety, transparency and simplicity. OMID provides a single integration for verification across platforms. And SIMID provides a new standardized way for safe and secure interactivity in video ads.
The document discusses various frameworks for customer-driven innovation, including lead user research, toolkits for innovation, customer development/lean customer research, design thinking, and open innovation. It explains that lead user research involves identifying and collaborating with individuals who face needs ahead of the general market in order to generate new product concepts. Toolkits for innovation allow users to customize products by combining modular components. Customer development and lean customer research emphasize iterative testing of assumptions about customer needs through interviews and prototype testing. Design thinking takes a collaborative approach combining analytical and creative thinking to get beyond assumptions. Open innovation refers to incorporating external partners such as customers, suppliers, and users into the innovation process.
Challenges of (Lean) Enterprise Product ManagementRich Mironov
The document discusses challenges product managers face in applying lean startup principles to enterprise software, noting that validating concepts requires dozens of in-depth customer interviews rather than hundreds of pre-sale tests, adoption happens slowly through replacing pieces of complex existing systems, and metrics typically measure post-sale usage to determine feature prioritization and renewal. The document provides examples and recommendations to help product managers navigate the enterprise validation process.
Intro to Agile Innovation (Agile 2016) Rich Mironov
Rich Mironov gave a presentation on agile product innovation. He discussed different types of innovation including internal/operational innovation, feature-level product innovation, and product/market innovation. For each type, he emphasized the importance of validating customer needs, measuring success through metrics like revenue and cost savings, and delivering real value through deployment and iteration. Mironov also cautioned against focusing only on ideation and emphasized the hard work of testing, validating, and executing innovations to achieve tangible outcomes.
Which is the right method for open innovation?
Which are the criteria to plan an open innovation project?
Which intermediary or service provider has specific knowledge and expertise in, e.g., crowdsourcing, the lead user method, Netnography, idea contests, technology scouting, or broadcast search?
Weigh the pros and cons of turning to a technology provider to help solve your OI needs
Understand the landscape of open innovation intermediaries and platforms
Make the most of your investment in an OI platform
User Story Mapping, Discover the whole storyJeff Patton
Variations of these slides have been used in a variety of talks.
These slides support discussions on why stories work, and when they don't. And, on story mapping, how and why it works.
Andolfatto Filippo Master Thesis - The modern store: usage of multimodal tech...Filippo Andolfatto
The whole overview on the development processes listed explained before gave me a clear idea of different problems involved in this kind of modern and innovative product development and this thesis aims to summarizing them.
121203CREATION & CO: USER PARTICIPATION IN DESIGNYuichi Hirose
The document discusses changes in the roles of designers, users, and clients in the design process. Traditionally, these roles were separated but they are now blending together through practices like co-creation and co-design. Users are becoming more involved in the design process by providing input, feedback, and even generating their own solutions. Designers are taking on more collaborative roles as facilitators. The relationships between all parties are opening up through methods like context mapping, where users share their experiences to inform the design process. While many industries recognize the need for changed roles, implementing user participation remains a challenge, particularly for larger companies.
Programmatic IO SF 2019 - Future of video ad servingAmit Shetty
The document discusses the future of video ad serving and delivery. It outlines the current challenges around ad fraud, transparency, identity and privacy. It then discusses the IAB Tech Lab's efforts to address these challenges through standards like VAST 4.2, OMID and SIMID. VAST 4.2 aims to modernize delivery through safety, transparency and simplicity. OMID provides a single integration for verification across platforms. And SIMID provides a new standardized way for safe and secure interactivity in video ads.
The document discusses various frameworks for customer-driven innovation, including lead user research, toolkits for innovation, customer development/lean customer research, design thinking, and open innovation. It explains that lead user research involves identifying and collaborating with individuals who face needs ahead of the general market in order to generate new product concepts. Toolkits for innovation allow users to customize products by combining modular components. Customer development and lean customer research emphasize iterative testing of assumptions about customer needs through interviews and prototype testing. Design thinking takes a collaborative approach combining analytical and creative thinking to get beyond assumptions. Open innovation refers to incorporating external partners such as customers, suppliers, and users into the innovation process.
Challenges of (Lean) Enterprise Product ManagementRich Mironov
The document discusses challenges product managers face in applying lean startup principles to enterprise software, noting that validating concepts requires dozens of in-depth customer interviews rather than hundreds of pre-sale tests, adoption happens slowly through replacing pieces of complex existing systems, and metrics typically measure post-sale usage to determine feature prioritization and renewal. The document provides examples and recommendations to help product managers navigate the enterprise validation process.
Intro to Agile Innovation (Agile 2016) Rich Mironov
Rich Mironov gave a presentation on agile product innovation. He discussed different types of innovation including internal/operational innovation, feature-level product innovation, and product/market innovation. For each type, he emphasized the importance of validating customer needs, measuring success through metrics like revenue and cost savings, and delivering real value through deployment and iteration. Mironov also cautioned against focusing only on ideation and emphasized the hard work of testing, validating, and executing innovations to achieve tangible outcomes.
Which is the right method for open innovation?
Which are the criteria to plan an open innovation project?
Which intermediary or service provider has specific knowledge and expertise in, e.g., crowdsourcing, the lead user method, Netnography, idea contests, technology scouting, or broadcast search?
Weigh the pros and cons of turning to a technology provider to help solve your OI needs
Understand the landscape of open innovation intermediaries and platforms
Make the most of your investment in an OI platform
User Story Mapping, Discover the whole storyJeff Patton
Variations of these slides have been used in a variety of talks.
These slides support discussions on why stories work, and when they don't. And, on story mapping, how and why it works.
Andolfatto Filippo Master Thesis - The modern store: usage of multimodal tech...Filippo Andolfatto
The whole overview on the development processes listed explained before gave me a clear idea of different problems involved in this kind of modern and innovative product development and this thesis aims to summarizing them.
121203CREATION & CO: USER PARTICIPATION IN DESIGNYuichi Hirose
The document discusses changes in the roles of designers, users, and clients in the design process. Traditionally, these roles were separated but they are now blending together through practices like co-creation and co-design. Users are becoming more involved in the design process by providing input, feedback, and even generating their own solutions. Designers are taking on more collaborative roles as facilitators. The relationships between all parties are opening up through methods like context mapping, where users share their experiences to inform the design process. While many industries recognize the need for changed roles, implementing user participation remains a challenge, particularly for larger companies.
Creating effective content involves understanding your target audiences, analyzing the competition, and planning your site for both internal and external use. It is important to segment audiences, map their media usage, innovate while using existing services, test usability, and analyze user data to ensure your content reaches the intended audiences. Effective content creation is an iterative process that requires understanding user needs.
In an agile environment, establishing usability and user experience as the responsibility of the UX team is destined for conflict and frustration. Learn how transferring this ownership onto the cross-functional team ultimately responsible for delivering the experience builds trust and empowerment and ultimately provides an environment that fosters collaboration, growth and innovation. This presentation will discuss the evolution of incorporating UX into agile at AppFolio, the roles and makeup of our development teams as they exist today, and some examples of how those teams collaborate around design solutions when tackling big feature enhancements on our mature product.
DIY Tools for Market Research by Scott Worthge, uSampNorthWest MRA
DIY tools for market research are proliferating and will continue growing as an important resource for researchers and companies. While DIY tools may threaten traditional market research providers, they can also benefit the industry by refocusing professionals on more value-added, expert services. The document outlines various DIY survey, sampling, qualitative, and other research tools that are empowering clients to participate more directly in the research process. This increased involvement and transparency may strengthen the relationship between clients and professional researchers.
The document discusses digital technology trends and strategies for leveraging digital opportunities. It covers 5 key areas: 1) digital mega-trends shaping the landscape, 2) implications for businesses, 3) components of a digital strategy, 4) innovation through attacking new markets, and 5) executing strategy digitally.
Janet Lau is an experienced user experience designer who has received awards for her work. Her portfolio summarizes several of her recent projects including: designing a bring-your-own-device solution that allowed secure access to enterprise apps on personal devices; leading the interaction design for medical apps used by doctors and nurses; and applying service design methodology to define a world-class customer experience for a software company. She uses design thinking approaches and collaborates closely with stakeholders to understand needs, create prototypes, and validate designs.
Learn the steps to turn ideas into prototypes effectively.
Why to follow the steps?
- Efficiently transforms abstract concepts into tangible prototypes.
- Provides a solid platform to build products and launch in the market.
- Enhances the probability of high success in a short span of time.
- Attract investors and stakeholders.
- Saves time, money, and resources.
The document discusses a workshop on creating a culture of distributed design innovation. It provides an agenda for the workshop which includes three sessions. The first session will cover global trends and the context of distributed design innovation. The second will discuss the implications and challenges. The third will develop a framework for distributed design innovation focusing on people, process, and product. Examples of distributed design at Nokia, Babajob, and Apple will also be discussed.
The document discusses opportunities for web-based work at Sonae. It describes initial exploration of trends and solutions, defining web-based work as using collaborative tools to improve communication, collaboration, knowledge sharing and talent finding. Partners and case studies showed current immaturity. Recommendations include starting by solving specific problems, ensuring sponsorship, incremental development, and measuring success. Examples describe improving internal campaign communication and capturing employee feedback on products. Lessons included framing problems correctly and finding adapted solutions, as well as the importance of adoption, governance and change management.
Lead users are individuals who face needs and problems before the general market. They are positioned to benefit from solving their needs and can help identify solutions for future mass markets. Lead users are innovative and experts in their field who look for ways to improve existing products. Companies can identify lead users through networking to gain insights about new needs and develop innovative solutions.
Filip Healy (Threesixty Reality): Making Immersive Tech More UsableAugmentedWorldExpo
A talk from the Design Track at AWE EU 2018 - the World's #1 XR Conference & Expo in Munich, Germany 18 -19, October, 2018.
Filip Healy (Threesixty Reality): Making immersive tech more usable: Involving target users in your design process
Understanding user needs, design research and usability testing are common practice today for most digital products. It's rare for a mobile app or website from any serious company to go live without some degree of testing with users.
The benefits of involving users in the design process are well known to UX professionals and digital product managers: improved usability, reduced dropouts, optimised conversion rates, higher engagement and better user advocacy.
In this talk I'll discuss how this applies to immersive tech and why it's more important than ever to understand actual user behaviour and develop new interaction paradigms that deliver on the potential of VR and AR platforms. I'll talk through the process of running studies with users, when to test the design, how to set things up and what data to focus on in order to get the most benefit from testing with users. What can we learn from this type of research and why is it important for ensuring the success of our product?
http://AugmentedWorldExpo.com
Get a hackathon prototype for new product ideas - sybrantKartick Hari
This document discusses trends in consumer and enterprise product design for 2014 and focuses on the importance of prototyping new product ideas. It recommends holding a hackathon to quickly create prototypes that can then be evaluated by stakeholders. A hackathon brings together researchers, designers, developers and others to generate and refine ideas into initial sketches and low-fidelity prototypes. This allows the product experience to be visualized and improved before significant resources are committed. Prototypes are valuable as they allow early testing and feedback to help create the best possible product and development roadmap.
The document provides an overview of digital strategy and transformation. It discusses 5 key domains: customers, competitors, data, innovation, and value. For each domain, it outlines various aspects to consider. For customers, it discusses engaging customers, managing diversity and experiences. For competitors, it discusses how customers and industries can become competitors. For data, it discusses collecting, analyzing and visualizing data to make decisions. For innovation, it outlines a discover-ideate-validate-execute process. For value, it discusses understanding customer behavior through 5W1H (who, what, where, when, whom, how). The document provides guidance on developing a digital strategy across these important domains.
The document discusses lead users and the lead user innovation process. It defines lead users as individuals who face needs that will become general in the future and benefit from finding solutions. They experience needs months or years before the mainstream market. The lead user process involves identifying trends, exploring lead user needs and solutions, and refining concepts. Lead users can help identify future needs and develop solutions before mass adoption.
The document discusses user-centered design (UCD), including its definition, principles, process, and advantages/disadvantages. UCD is defined as a process that involves users throughout a product's lifecycle from planning through post-release assessment. The key principles of UCD outlined are to understand users, design for the total user experience, evaluate designs with users, and continually observe users. The UCD process is iterative and includes requirements gathering, design, evaluation, and assessing competitiveness. Advantages of UCD include products that are easier to use and requiring less redesign, while disadvantages include increased costs and time required.
From project to product mindset and onwards to product platform architecturesJorn Bettin
Is it possible to stay innovative and economically manage many hundreds or even thousands of products or product variants?
Organisations interested in benefiting from a product line and product platform approach must adopt values and organisational principles that encourage the development of deep domain expertise. This includes a deep understanding of the forces that continuously change the environment of the product line. These forces can then be harnessed as part of the architectural foundation for the product line.
The pervasive digitisation of services and the desire to create and operate platforms that can support large digital service ecosystems that include many organisations, have put the spotlight on design principles for product lines, product platforms, and related organisational structures.
These slides relate to a talk at ProductTank Auckland (https://www.meetup.com/ProductTank-Auckland/events/252496542/). The video recording is available at https://twitter.com/pmauckland/status/1021272934416109568.
Service design supports manufacturing servitization by:
1. Using user-centered techniques to better understand customers and value networks.
2. Representing service systems and customer journeys to visualize how value is co-created.
3. Creating value propositions centered on customer experiences rather than technologies.
While companies saw benefits, challenges included unfamiliar service design lexicon and difficulty accessing customer insights for B2B. Further research through implementing concepts is needed to fully study service design's impact on servitization.
The document discusses personalization in internet marketing. It explains that personalization reflects customers' individual needs and wants. Mass customization allows for truly unique and personalized websites by incorporating individual preferences. The personalization continuum shows increasing levels of customization from mass markets to collaborative relationships between companies and customers. Implementing effective personalization requires understanding customer needs and having software that can deliver customized experiences.
This document discusses branding and brand management. It begins by asking whether anything can be branded and explains that branding involves giving a product a name and identity to help consumers identify and differentiate it. The document then discusses how brands are created in consumers' minds and the benefits of branding. It also lists some of the strongest global brands. Finally, it outlines some challenges and opportunities for branding, including new technologies, social media, disintermediation, and the need for brands to focus on customer experience and word-of-mouth.
This student enjoys mathematics and science but finds English, computers, and Hindi less engaging - they hate English because it is boring, find computers the most boring subject studied, and don't like Hindi, though they like French.
This student enjoys mathematics and science but finds English, computers, and Hindi less engaging - they hate English because it is boring, find computers the most boring subject studied, and don't like Hindi, though they like French.
Creating effective content involves understanding your target audiences, analyzing the competition, and planning your site for both internal and external use. It is important to segment audiences, map their media usage, innovate while using existing services, test usability, and analyze user data to ensure your content reaches the intended audiences. Effective content creation is an iterative process that requires understanding user needs.
In an agile environment, establishing usability and user experience as the responsibility of the UX team is destined for conflict and frustration. Learn how transferring this ownership onto the cross-functional team ultimately responsible for delivering the experience builds trust and empowerment and ultimately provides an environment that fosters collaboration, growth and innovation. This presentation will discuss the evolution of incorporating UX into agile at AppFolio, the roles and makeup of our development teams as they exist today, and some examples of how those teams collaborate around design solutions when tackling big feature enhancements on our mature product.
DIY Tools for Market Research by Scott Worthge, uSampNorthWest MRA
DIY tools for market research are proliferating and will continue growing as an important resource for researchers and companies. While DIY tools may threaten traditional market research providers, they can also benefit the industry by refocusing professionals on more value-added, expert services. The document outlines various DIY survey, sampling, qualitative, and other research tools that are empowering clients to participate more directly in the research process. This increased involvement and transparency may strengthen the relationship between clients and professional researchers.
The document discusses digital technology trends and strategies for leveraging digital opportunities. It covers 5 key areas: 1) digital mega-trends shaping the landscape, 2) implications for businesses, 3) components of a digital strategy, 4) innovation through attacking new markets, and 5) executing strategy digitally.
Janet Lau is an experienced user experience designer who has received awards for her work. Her portfolio summarizes several of her recent projects including: designing a bring-your-own-device solution that allowed secure access to enterprise apps on personal devices; leading the interaction design for medical apps used by doctors and nurses; and applying service design methodology to define a world-class customer experience for a software company. She uses design thinking approaches and collaborates closely with stakeholders to understand needs, create prototypes, and validate designs.
Learn the steps to turn ideas into prototypes effectively.
Why to follow the steps?
- Efficiently transforms abstract concepts into tangible prototypes.
- Provides a solid platform to build products and launch in the market.
- Enhances the probability of high success in a short span of time.
- Attract investors and stakeholders.
- Saves time, money, and resources.
The document discusses a workshop on creating a culture of distributed design innovation. It provides an agenda for the workshop which includes three sessions. The first session will cover global trends and the context of distributed design innovation. The second will discuss the implications and challenges. The third will develop a framework for distributed design innovation focusing on people, process, and product. Examples of distributed design at Nokia, Babajob, and Apple will also be discussed.
The document discusses opportunities for web-based work at Sonae. It describes initial exploration of trends and solutions, defining web-based work as using collaborative tools to improve communication, collaboration, knowledge sharing and talent finding. Partners and case studies showed current immaturity. Recommendations include starting by solving specific problems, ensuring sponsorship, incremental development, and measuring success. Examples describe improving internal campaign communication and capturing employee feedback on products. Lessons included framing problems correctly and finding adapted solutions, as well as the importance of adoption, governance and change management.
Lead users are individuals who face needs and problems before the general market. They are positioned to benefit from solving their needs and can help identify solutions for future mass markets. Lead users are innovative and experts in their field who look for ways to improve existing products. Companies can identify lead users through networking to gain insights about new needs and develop innovative solutions.
Filip Healy (Threesixty Reality): Making Immersive Tech More UsableAugmentedWorldExpo
A talk from the Design Track at AWE EU 2018 - the World's #1 XR Conference & Expo in Munich, Germany 18 -19, October, 2018.
Filip Healy (Threesixty Reality): Making immersive tech more usable: Involving target users in your design process
Understanding user needs, design research and usability testing are common practice today for most digital products. It's rare for a mobile app or website from any serious company to go live without some degree of testing with users.
The benefits of involving users in the design process are well known to UX professionals and digital product managers: improved usability, reduced dropouts, optimised conversion rates, higher engagement and better user advocacy.
In this talk I'll discuss how this applies to immersive tech and why it's more important than ever to understand actual user behaviour and develop new interaction paradigms that deliver on the potential of VR and AR platforms. I'll talk through the process of running studies with users, when to test the design, how to set things up and what data to focus on in order to get the most benefit from testing with users. What can we learn from this type of research and why is it important for ensuring the success of our product?
http://AugmentedWorldExpo.com
Get a hackathon prototype for new product ideas - sybrantKartick Hari
This document discusses trends in consumer and enterprise product design for 2014 and focuses on the importance of prototyping new product ideas. It recommends holding a hackathon to quickly create prototypes that can then be evaluated by stakeholders. A hackathon brings together researchers, designers, developers and others to generate and refine ideas into initial sketches and low-fidelity prototypes. This allows the product experience to be visualized and improved before significant resources are committed. Prototypes are valuable as they allow early testing and feedback to help create the best possible product and development roadmap.
The document provides an overview of digital strategy and transformation. It discusses 5 key domains: customers, competitors, data, innovation, and value. For each domain, it outlines various aspects to consider. For customers, it discusses engaging customers, managing diversity and experiences. For competitors, it discusses how customers and industries can become competitors. For data, it discusses collecting, analyzing and visualizing data to make decisions. For innovation, it outlines a discover-ideate-validate-execute process. For value, it discusses understanding customer behavior through 5W1H (who, what, where, when, whom, how). The document provides guidance on developing a digital strategy across these important domains.
The document discusses lead users and the lead user innovation process. It defines lead users as individuals who face needs that will become general in the future and benefit from finding solutions. They experience needs months or years before the mainstream market. The lead user process involves identifying trends, exploring lead user needs and solutions, and refining concepts. Lead users can help identify future needs and develop solutions before mass adoption.
The document discusses user-centered design (UCD), including its definition, principles, process, and advantages/disadvantages. UCD is defined as a process that involves users throughout a product's lifecycle from planning through post-release assessment. The key principles of UCD outlined are to understand users, design for the total user experience, evaluate designs with users, and continually observe users. The UCD process is iterative and includes requirements gathering, design, evaluation, and assessing competitiveness. Advantages of UCD include products that are easier to use and requiring less redesign, while disadvantages include increased costs and time required.
From project to product mindset and onwards to product platform architecturesJorn Bettin
Is it possible to stay innovative and economically manage many hundreds or even thousands of products or product variants?
Organisations interested in benefiting from a product line and product platform approach must adopt values and organisational principles that encourage the development of deep domain expertise. This includes a deep understanding of the forces that continuously change the environment of the product line. These forces can then be harnessed as part of the architectural foundation for the product line.
The pervasive digitisation of services and the desire to create and operate platforms that can support large digital service ecosystems that include many organisations, have put the spotlight on design principles for product lines, product platforms, and related organisational structures.
These slides relate to a talk at ProductTank Auckland (https://www.meetup.com/ProductTank-Auckland/events/252496542/). The video recording is available at https://twitter.com/pmauckland/status/1021272934416109568.
Service design supports manufacturing servitization by:
1. Using user-centered techniques to better understand customers and value networks.
2. Representing service systems and customer journeys to visualize how value is co-created.
3. Creating value propositions centered on customer experiences rather than technologies.
While companies saw benefits, challenges included unfamiliar service design lexicon and difficulty accessing customer insights for B2B. Further research through implementing concepts is needed to fully study service design's impact on servitization.
The document discusses personalization in internet marketing. It explains that personalization reflects customers' individual needs and wants. Mass customization allows for truly unique and personalized websites by incorporating individual preferences. The personalization continuum shows increasing levels of customization from mass markets to collaborative relationships between companies and customers. Implementing effective personalization requires understanding customer needs and having software that can deliver customized experiences.
This document discusses branding and brand management. It begins by asking whether anything can be branded and explains that branding involves giving a product a name and identity to help consumers identify and differentiate it. The document then discusses how brands are created in consumers' minds and the benefits of branding. It also lists some of the strongest global brands. Finally, it outlines some challenges and opportunities for branding, including new technologies, social media, disintermediation, and the need for brands to focus on customer experience and word-of-mouth.
This student enjoys mathematics and science but finds English, computers, and Hindi less engaging - they hate English because it is boring, find computers the most boring subject studied, and don't like Hindi, though they like French.
This student enjoys mathematics and science but finds English, computers, and Hindi less engaging - they hate English because it is boring, find computers the most boring subject studied, and don't like Hindi, though they like French.
The document discusses the wind power industry in India. It notes that one large player, Suzlon, dominates the Indian wind turbine manufacturing market, though it faces potential competition from companies like Shriram EPC, WinWinD, Pioneer Wincon, and Regen PowerTech. Several global companies like Vestas and Enercon also have a presence in India. It outlines various domestic wind turbine manufacturers, their locations and products. It also mentions some wind farm operators in India like Indian Energy.
The document discusses India's solar industry, focusing on solar cell and module manufacturing, the solar PV value chain, and companies involved in different parts of the industry. It also describes some solar applications in India like solar lanterns, lights, and thermal systems and companies providing these products. The financing landscape for the solar sector in India is also briefly covered.
The document discusses various types of biofuels including ethanol and biodiesel. Ethanol can be produced from sugarcane, wheat, corn or biomass, while biodiesel is made from vegetable or animal oils. Second generation biofuels are derived from non-food crops and do not compete with food production. Biodiesel is produced through a process called transesterification which converts vegetable or animal oils into biodiesel. Various oilseed crops grown in India for biodiesel production include jatropha, mahua, castor and pongamia. Several companies in India are involved in biodiesel production through cultivation of oilseeds or jatropha.
Carbon markets 101 introduces the market mechanisms under the Kyoto Protocol and related initiatives. It helps executives and managers understand emerging business issues around carbon trading, emission reduction projects and carbon monitoring.
Virtualization is a technology that allows multiple operating systems and applications to run on a single physical machine simultaneously. It provides a layer of abstraction between the physical hardware and the applications running on top of it. The document discusses concepts of virtualization like partitioning, full virtualization, paravirtualization, and VMware's product portfolio for data center, desktop, and mobile virtualization.
The document discusses different types of virtualization including hardware, presentation, and application virtualization. It then summarizes Microsoft's products that provide these virtualization capabilities, including Hyper-V for hardware virtualization, Windows Terminal Services for presentation virtualization, and App-V for application virtualization. It also discusses Microsoft management products that can manage both physical and virtual machines like System Center Operations Manager, Configuration Manager, and Virtual Machine Manager.
The document provides an overview of solar energy technologies including photovoltaic (PV) and concentrated solar power (CSP) technologies. It discusses the main types of PV cells like crystalline silicon, thin film technologies, and emerging 3rd generation solar cells. It also summarizes the major solar companies in different parts of the value chain and some of their key investments and technologies.
The document discusses different solar energy technologies including concentrated solar power (CSP) and photovoltaics (PV). CSP uses mirrors to concentrate sunlight and convert it to thermal energy then electricity. PV converts sunlight directly to electricity using semiconductor materials like silicon. Common PV cell designs and manufacturing processes are described along with some of the major solar companies.
The document discusses key technologies in basic web services: XML, SOAP, WSDL, and UDDI. SOAP defines standard message formats and protocols for invoking web services. WSDL specifies web service interfaces and endpoints. UDDI provides a registry for publishing and discovering web services. The document provides an overview of how these standards work together to enable web services functionality.
The document discusses key technologies in basic web services: XML, SOAP, WSDL, and UDDI. SOAP defines standard message formats and protocols for invoking web services. WSDL specifies web service interfaces and operations. UDDI provides a registry for publishing and discovering web services. The document provides an overview of how these standards work together to enable web services functionality.
Web services allow software applications to communicate over the internet using XML-based messages. A web service is defined as a software application identified by a URI that can be programmatically discovered and invoked. Companies expose their functionality as web services to enable integration across business partners. Standards have emerged for describing web services using WSDL, discovering services using UDDI, and exchanging messages using SOAP. Web services architectures can be used both internally within an enterprise and externally to enable cross-organizational interactions between businesses.
Application servers help with application integration by providing middleware functionality like transactions, security, and persistence. They provide an environment for hosting application logic and can be used for both enterprise application integration and web-based integration. The two dominant application server platforms are J2EE and .NET. J2EE's main components include support for the application layer through EJBs, JNDI, and JMS, and support for connecting to resource managers through JDBC and J2CA.
This document discusses enterprise application integration (EAI) and the role of message brokers. It notes that EAI is needed to integrate coarse-grained, heterogeneous applications and platforms. Message brokers provide adapters to access different systems and filter/route messages between applications. They allow for loose coupling and flexibility when new systems need to be integrated. While EAI platforms can be expensive to implement, message brokers play an important role in enabling integration between disparate enterprise applications and systems.
Middleware facilitates interactions between applications across different computing platforms by providing programming abstractions. Common types of middleware include RPC-based systems, transaction processing (TP) monitors, object brokers, and message-oriented middleware. RPC extends procedure calls to work remotely, while TP monitors add transaction management to distributed RPC calls. Object brokers like CORBA standardize object distribution, and message queues in message-oriented middleware enable asynchronous communication.
Topic1 Understanding Distributed Information Systemssanjoysanyal
This document discusses the evolution of distributed information system architectures from one-tier to multi-tier systems. It describes how early systems had all layers merged, while two-tier client-server architectures separated the presentation layer on clients. Three-tier systems then introduced middleware to better integrate between servers. Modern n-tier architectures support complex systems and internet connectivity, with layers distributed across networks and devices.
The document discusses content network navigation and DNS. It defines navigation, switching, routing and explains how DNS translates hostnames to IP addresses. It describes the components of DNS including the domain name space, name servers, resource records, and resolvers. It explains DNS requests, resolution process and tools like nslookup. It also summarizes load balancing techniques for switches including policies for best available server, persistence and differentiated services.
The document discusses reference models and protocols for instant messaging and presence services. It describes:
- The reference model for presence services and instant messaging, including components like presence and instant message services, presentities, watchers, senders, and inboxes.
- Protocols like SIP, SIMPLE, XMPP, PIDF, and MSRP that are used to implement presence services and instant messaging. These protocols handle presence information, subscriptions, messaging, and media delivery.
- How presence information is generated and distributed using SIP methods like SUBSCRIBE, NOTIFY, and protocols like PIDF. Instant messages are sent using SIP MESSAGE or by establishing SIP dialogs and using MSRP.
The document discusses peer-to-peer (P2P) networks and summarizes key information about several popular P2P file sharing protocols and systems, including Napster, Gnutella, KaZaA, and BitTorrent. It describes the basic architectures of centralized, flooded/decentralized, and hybrid approaches. Case studies provide more details on the technologies, protocols, messages structures, and how each system locates and shares content between peers.
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
University of North Carolina at Charlotte degree offer diploma Transcripttscdzuip
办理美国UNCC毕业证书制作北卡大学夏洛特分校假文凭定制Q微168899991做UNCC留信网教留服认证海牙认证改UNCC成绩单GPA做UNCC假学位证假文凭高仿毕业证GRE代考如何申请北卡罗莱纳大学夏洛特分校University of North Carolina at Charlotte degree offer diploma Transcript
Every business, big or small, deals with outgoing payments. Whether it’s to suppliers for inventory, to employees for salaries, or to vendors for services rendered, keeping track of these expenses is crucial. This is where payment vouchers come in – the unsung heroes of the accounting world.
TEST BANK Principles of cost accounting 17th edition edward j vanderbeck mari...Donc Test
TEST BANK Principles of cost accounting 17th edition edward j vanderbeck maria r mitchell.docx
TEST BANK Principles of cost accounting 17th edition edward j vanderbeck maria r mitchell.docx
TEST BANK Principles of cost accounting 17th edition edward j vanderbeck maria r mitchell.docx
Monthly Market Risk Update: June 2024 [SlideShare]Commonwealth
Markets rallied in May, with all three major U.S. equity indices up for the month, said Sam Millette, director of fixed income, in his latest Market Risk Update.
For more market updates, subscribe to The Independent Market Observer at https://blog.commonwealth.com/independent-market-observer.
An accounting information system (AIS) refers to tools and systems designed for the collection and display of accounting information so accountants and executives can make informed decisions.
A toxic combination of 15 years of low growth, and four decades of high inequality, has left Britain poorer and falling behind its peers. Productivity growth is weak and public investment is low, while wages today are no higher than they were before the financial crisis. Britain needs a new economic strategy to lift itself out of stagnation.
Scotland is in many ways a microcosm of this challenge. It has become a hub for creative industries, is home to several world-class universities and a thriving community of businesses – strengths that need to be harness and leveraged. But it also has high levels of deprivation, with homelessness reaching a record high and nearly half a million people living in very deep poverty last year. Scotland won’t be truly thriving unless it finds ways to ensure that all its inhabitants benefit from growth and investment. This is the central challenge facing policy makers both in Holyrood and Westminster.
What should a new national economic strategy for Scotland include? What would the pursuit of stronger economic growth mean for local, national and UK-wide policy makers? How will economic change affect the jobs we do, the places we live and the businesses we work for? And what are the prospects for cities like Glasgow, and nations like Scotland, in rising to these challenges?