This document introduces a new online gaming platform called Upper Game that aims to disrupt the online gaming industry. It will combine traditional gaming like poker and slots with new loyalty-based games like Upper Millionaire, a lottery-style game, and Puzzle, a jigsaw puzzle game. The platform will focus on frequent smaller prizes to attract more players. Charts show the large and growing online gaming market. Diagrams demonstrate how a loyalty network can grow through personal recruitment and spill-over referrals. Tables simulate the potential monthly earnings from commissions on games played by a loyalty network of 1,000 players. The goal is to create a new entertainment and social experience through gaming.
How to presentation on raising money for a game company with: an overview on the game sector from financial perspective, why to raise money, funding readiness, how much to raise, types of potential investors and how to raise the funding. From Paul Heydon at Avista Partners.
The landscape of online gambling in China
How much do you know about fantasy eSports in China?
Where do you feel the biggest opportunity is to gain brand awareness in China for gaming business?
How would you get creative and leverage your past contacts/connections for ways to generate leads that then the gaming co. could then try to convert?
How would you send traffics to gaming website and estimated volume?
If you had 1M RMB to build an acquisition strategy, where would you spend the money? What would you hope to get at the end and how would you measure the ROI?
What you would like to contribute for quick-wins
Mobile games that scratch the humor itch. We create and publish humorous mobile games by partnering with world-renowned brands and top developers in their genre. This enables us to launch games cheaper with increased probability of becoming a Top 100 earners in the app stores.
The seed round deck of New Legends Studios, a gaming startup.
This includes slides from the reading deck as well as the extra slides part for the presentation deck we used during Q3/Q4 2014. Hopefully, this will help someone out there. If you want the PowerPoint version just ping me on twitter (@civaxo).
You can read the related post over here: http://civax.net/2015/06/new-legends-seed-deck/
How to presentation on raising money for a game company with: an overview on the game sector from financial perspective, why to raise money, funding readiness, how much to raise, types of potential investors and how to raise the funding. From Paul Heydon at Avista Partners.
The landscape of online gambling in China
How much do you know about fantasy eSports in China?
Where do you feel the biggest opportunity is to gain brand awareness in China for gaming business?
How would you get creative and leverage your past contacts/connections for ways to generate leads that then the gaming co. could then try to convert?
How would you send traffics to gaming website and estimated volume?
If you had 1M RMB to build an acquisition strategy, where would you spend the money? What would you hope to get at the end and how would you measure the ROI?
What you would like to contribute for quick-wins
Mobile games that scratch the humor itch. We create and publish humorous mobile games by partnering with world-renowned brands and top developers in their genre. This enables us to launch games cheaper with increased probability of becoming a Top 100 earners in the app stores.
The seed round deck of New Legends Studios, a gaming startup.
This includes slides from the reading deck as well as the extra slides part for the presentation deck we used during Q3/Q4 2014. Hopefully, this will help someone out there. If you want the PowerPoint version just ping me on twitter (@civaxo).
You can read the related post over here: http://civax.net/2015/06/new-legends-seed-deck/
Mobile Gaming Asia: Market and Forecast AnalysisKabir Ahmad
Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market
value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pacific
region as well as emerging markets such as the Middle East are also high growth areas.
This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile
gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile
gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development
companies, key mobile gaming business drivers, global and Asian gaming business prospects, prospects by country and
telecom operator. The report also includes analysis of the gaming business value chain and developing trends.
Game development innovations like virtual reality and a higher level of internet penetration have made gaming more enjoyable and convenient. Further developments in technologies like blockchain eased asset exchanges within games. While gamers are thrilled to try new releases of their favorite games, game developers should continuously evolve their skills.
https://www.tycoonstory.com/business/game-development-trends-of-2021/
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
Gambling for matchsticks (deck from Game Connection Paris 2012)Raf Keustermans
$500M is what slot machine manufacturer IGT paid for social game studio DoubleDown Interactive last year. More than EA paid for Playfish. For a company with 1 game that is not even in the top 25 of largest Facebook games. Before that, Caesar's had bought Playtika (Slotomania), also for a 9-digit buy-out fee. Why are social casino games are so hot right now? And why are gambling companies buying free-to-play game studios? What can the game industry learn from the world of gambling, and vice versa? In this session, Raf Keustermans, co-founder and CEO of social casino startup Plumbee will share insights and data from both worlds : current markets, similarities and differences, growth & margin softness in online gambling, analytics, 'whales', trends, risks and opportunities.
Established in 2005, Kings Entertainment is the parent company of global lottery brands LottoKings and WinTrillions. As international online service providers for lottery, casino, and sportsbook gambling, these brands leverage their ability to acquire pre-qualified players through renowned lottery offerings, then engage players in a range of casino and sportsbook offerings. LottoKings and WinTrillions have attracted and retained millions of player sign-ups since their inceptions.
MNTG Gaming Crypto Token : Web 3 Based NFT Enabled Gaming Token
combo of gaming plus NFT
Monetas Global launches world first block chain based ludo game
play to earn gaming token
For more details visit us - http://monetasglobal.com/
Social Gaming is not a blip but the start of something, a potential disruptive but positive force in the gaming market. It is a viable business model with key differences in product characteristics when compared to traditional online gaming.
State of the Social Casino Industry – Q4 2017 | Adam KrejcikJessica Tams
Delivered at Casual Connect USA 2018. In this session you will learn about the latest trends and data as it relates to the social casino games industry including: market size, top publishers, revenue by platform, biggest titles, KPIs, marketing expenses, latest M&A activity and sector outlook. A must-attend session for anyone involved or wanting to learn more about the $4B+ social casino games market from one of the industry’s most respected analysts.
Mobile Gaming Asia: Market and Forecast AnalysisKabir Ahmad
Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market
value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pacific
region as well as emerging markets such as the Middle East are also high growth areas.
This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile
gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile
gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development
companies, key mobile gaming business drivers, global and Asian gaming business prospects, prospects by country and
telecom operator. The report also includes analysis of the gaming business value chain and developing trends.
Game development innovations like virtual reality and a higher level of internet penetration have made gaming more enjoyable and convenient. Further developments in technologies like blockchain eased asset exchanges within games. While gamers are thrilled to try new releases of their favorite games, game developers should continuously evolve their skills.
https://www.tycoonstory.com/business/game-development-trends-of-2021/
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
Gambling for matchsticks (deck from Game Connection Paris 2012)Raf Keustermans
$500M is what slot machine manufacturer IGT paid for social game studio DoubleDown Interactive last year. More than EA paid for Playfish. For a company with 1 game that is not even in the top 25 of largest Facebook games. Before that, Caesar's had bought Playtika (Slotomania), also for a 9-digit buy-out fee. Why are social casino games are so hot right now? And why are gambling companies buying free-to-play game studios? What can the game industry learn from the world of gambling, and vice versa? In this session, Raf Keustermans, co-founder and CEO of social casino startup Plumbee will share insights and data from both worlds : current markets, similarities and differences, growth & margin softness in online gambling, analytics, 'whales', trends, risks and opportunities.
Established in 2005, Kings Entertainment is the parent company of global lottery brands LottoKings and WinTrillions. As international online service providers for lottery, casino, and sportsbook gambling, these brands leverage their ability to acquire pre-qualified players through renowned lottery offerings, then engage players in a range of casino and sportsbook offerings. LottoKings and WinTrillions have attracted and retained millions of player sign-ups since their inceptions.
MNTG Gaming Crypto Token : Web 3 Based NFT Enabled Gaming Token
combo of gaming plus NFT
Monetas Global launches world first block chain based ludo game
play to earn gaming token
For more details visit us - http://monetasglobal.com/
Social Gaming is not a blip but the start of something, a potential disruptive but positive force in the gaming market. It is a viable business model with key differences in product characteristics when compared to traditional online gaming.
State of the Social Casino Industry – Q4 2017 | Adam KrejcikJessica Tams
Delivered at Casual Connect USA 2018. In this session you will learn about the latest trends and data as it relates to the social casino games industry including: market size, top publishers, revenue by platform, biggest titles, KPIs, marketing expenses, latest M&A activity and sector outlook. A must-attend session for anyone involved or wanting to learn more about the $4B+ social casino games market from one of the industry’s most respected analysts.
Where Fantasy Sports Meets Sports Betting - Playnbrag.comOisin Walsh
Where Fantasy Sports meets Sports Betting - Where friends can challenge each other on 10 different sports for Fun, Beer or Cash - with minimum hassle and fuss for 1 day, 1 weekend of sport, or longer.
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...PaulBryant58
This article provides a comprehensive guide on how to
effectively manage the convert Accpac to QuickBooks , with a particular focus on utilizing online accounting services to streamline the process.
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Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
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RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
Explore our most comprehensive guide on lookback analysis at SafePaaS, covering access governance and how it can transform modern ERP audits. Browse now!
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Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
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Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
2. WHO ARE WE?
WE ARE...
+ SERIOUS AND HONEST
+ 100% LEGAL AND REGISTERED IN COSTA RICA
+ LICENSED FOR INTERNATIONAL ONLINE GAMING
+ WORKING EXCLUSIVELY WITH THE BEST PROFESSIONALS IN THE
MARKET
(SITE PROGRAMMING AND SECURITY, LEGAL SUPPORT, MARKETING, ACCOUNTING, ETC.)
4. EGAMING MARKET
A constant growth market since the start of the 21st
century, it is valued around €25 billion
We are entering in a highly profitable and
competitive market but with a key
element of differentiation
5. 6,62
8,88
11,5
14,13 14,55
16,53
18,2
20,01 20,53
21,73
23,66
25,86
28,24
0
5
10
15
20
25
30
2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013* 2014* 2015*
Lucro dasoperadorasmundiais(€Bi)
Chart data: Igamming Business - H2
igaming dashboard
(Dec 2013)
Limit
“The outcome is industry consolidation and the surfacing of a
limited number of international operators with multiple offers,
as is the case of bwin.party”
KPMG “Online Gaming Report 2011”
“We expect the growth rate for the eGaming sector
to be approximately 9.7% until the year 2018.”
H2 Gambling Capital
9.7%
“ Estimates indicate that total profit from eGaming will
increase from €23,6 Bi in 2013 to €43,3 Bi in 2018”.
H2 Gambling Capital, igaming dashboard, Nov 2013
€43.3
bn
Sports betting is still the most valuable product for
operators and it is expected to represent 46% of the
profits in 2013, with in play and cell phone betting as
the main driving factors for this growth.
H2 Gambling Capital, Set 2013
Mobile
“With an estimated market value for online gamling
of £1.48 Bi, the United Kingdom possesses one of the
best established online gaming industries, especially
regarding sports betting, poker, bingo, lottery and
online casinos.”
KPMG Online Gambling Report 2011
UK
eGAMING MARKET
Profit from global carriers (€Bi)World operators profit (€Bi)
6. Company HQ Revenue Notes
Gibraltar
$375.8 millions
(2012)
Also operates Casino-on-Net and Pacific Poker. Owns a B2B division – Dragonfish – that supplies
technology, ePayment services and management services through partnerships with other sites.
Gigi Levy, CEO until 2011, earned an annual salary of $841.000, to which he added an annual
bonus of $1.007.000 in 2010 (BusinessWeek 2009)
London,
UK
$ 651.9 millions
(2012)
An online bet trading mediator that also operates with poker and arcade games.
Reached 2 million users in April 2009.
Gibraltar
$768.9 millions
(2012)
Currently the largest eGaming company, focused mainly in sports bets as well as in online casino
and poker. It holds betting licenses in Austria, Gibraltar, Italy and Argentina and an e-money
license for the UK.
It had 2.1 million active registered users in 2008.
Ta’ Xbiex,
Malta
$385 millions
(2013)
Established in 2002, it was one of the first companies to offer real-time event bets.
It bought the Automaten brands and its rivals, the Nordic Gaming Group and Betsafe in China.
Reno, Nevada,
EUA
$2.15 billions
(2012)
Global gaming company, especialised in design, production and marketing of electronic
equipment for gamimg and network systems. It operates two gaming subsidiaries: Wagerworks
(software solutions for casinos) and Million-2-1 (mobile games)
Isle of Man
Privately owned
(estimate of $1.4 billions
according to Forbes)
The largest online poker room. It had close to 50 million registered users in early 2012. It’s the official
sponsor of several online and offline poker events, such as the World Championship of Online
Poker.
London,
UK
$21.323 millions
(2012)
A giant of the bookmakers’ offline industry in the UK, it has been gaining some room online. In
2009, it moved its online gaming division to Gibraltar.
In August 2013, it announced its intention to buy the online betting company Australian
TomWaterhouse.com for $ 110 millions.
Source: KPMG Online Gaming Report 2011; official reports of the respective entities
MAIN PLAYERS
“88..
”
“Betf...”
“Betw...”
“Bets...”
“Pokerst..”
“WilliamH...”
“..ig...”
7. Fusion of the loyalty model... ...with the new eGaming models
The LOYALTY model is the commercial option
that will guarantee the flow and permanence
of the members on the platform.
Unique games, developed from scratch in
order to fit a LOYALTY network. It is a new offer
of entertainment and interaction, focused in
the fragmentation of the prize value for a high
number of winners.
WE ARE DIFFERENT
8. THE REVOLUTION IS HERE
Implementation of this concept will create a new way of enjoying online gaming.
...some players have been
able to increasingly
differentiate themselves...
Within the traditional
online gaming
industry...
...This concept intends to
cause a disruption in the
industry.
DisruptionLevel
Time
+-
INDUSTRY
EVOLUTION
“Bets...”
“88...”
“Betc...”
“Bwi...”
“Bet3...”
“Betfa...”
9. NEW GAMING MODELS
A set of new gaming models will contribute to
attract a larger number of players to the platform
10. ...that will be complemented with the traditional games
Poker Scratch cards Sports
Bingo Slots
UPPER
MILLIONAIRE
PUZZLE
Bet on a lottery ticket to be
drawn for a period of 30 days.
Players bet simultaneously in
puzzle pieces in order
to find a joker.
NEW GAMES ALREADY DEVELOPED
The gaming model is based on a strong emphasis in new games, complemented by the
traditional eGaming offer.
11. UPPER MILLIONAIRE
IS AMAZING!
Each ticket lasts for
30 days and you can participate in at least
69 DRAWS
(even if your ticket has already been drawn)
12. UPPER MILLIONAIRE
Player buys a ticket to bet:
• $12 - 1 ticket
• $60 - 7 tickets
• $120 - 20 tickets
The ticket (with your username) will participate in:
• A daily draw at a set time (12:00 PM, PT time) during 30 days.
• Several daily draws every time the prize value reaches $50.
• After 30 days, 2 draws, every Saturday.
• 1 draw at each last day of the month.
Mechanics
14. • Daily game.
• Comissions distributed daily.
• Comissions and bonuses will only be processed
when a player finds 1 joker.
• Profits derive from the invoicing collected by all of
us.
...there are 3 different versions, each with
specific characteristics. PUZZLE VIP PUZZLE PUZZLE
PARTNER
• Different types of Puzzle are meant for different
targets with specific needs.
• Requirements for participating are different and
exclusive.
• Each game has its own participation cost and
prize distribution system.
Despite the existence of general rules for the
puzzle model...
PUZZLE: VARIATIONS
15. PUZZLE: VARIATIONS
Comparative
table for all
three puzzle
variations
ADDED VALUE
REQUIREMENTS TO
PLAY
PLAYER COSTS
• Compensate the best.
• Higher amount of time dedicated to the
business.
• Number of UM* direct customers higher
than 40.
• OR: Record of $1.100 in invoicing
• Novelty and game dynamics.
• 3 direct customers with Upper
Millionaire.
• Have less than $50 of
commissions in the last 30 days.
• Buy $20
• Click: $0,19
• Buy: $20
• Click: $1
VARIATIONS TO FAST
PUZZLE DYNAMICS
• When the joker is found, the
vault lowers $39.
• Daily game every 3 hours.
• Game ends when the vault is
empty.
• When the joker is found, the vault lowers
$120.
• Daily game every 3 hours.
• Game ends when the vault is empty or
when 3 jokers are found.
EARNINGS • 6.5% for 30 days. • 20% during 30 days.
• Help players that lost money in other
businesses.
• Partners give up 10% of their profit towards
the vault.
• The calculated values will be credited by
the programmers until a maximum of 15
days later.
• After this date, an access link to your Back
Office will be provided.
• UM customer.
• Having lost money in MLM in 2013.
• Register in back office.
• Become customer in the first 45 days.
• Buy: $10 (company gift)
• Bet: $0,15
• 5% during 30 days.
* UM = Upper Millionaire
17. John Paul Getty, the first American billionaire, always said:
“I’ve always preferred working with 1% of the
effort of 100 people than working with 100% of
my efforts alone.”
Source: MMNExpert 2013
21. Player
2
D
...into your network and has
become part of it now.
YOU
Upline
Player
1
LOYALTY NETWORK (SIMULATION)
A COMBINATION OF PERSONAL EFFORT AND SPILLING
22. Player
1a
Player
1b
Player
2a
Player
2
D
Player 2 (who spilled down into
your network) proposed Player 2a.
YOU
Upline
Player
1
Player 1 proposed
players 1a and 1b.
LOYALTY NETWORK (SIMULATION)
A COMBINATION OF PERSONAL EFFORT AND SPILLING
26. DIRECTINDIRECT
Player B
Player A Player A
Player C
Player D
PRIZE*
BUY UPPER
MILLIONAIRE
BUY PUZZLE
OR BET (CLICK)
Until 15 levels B: $12 B: $60 B: $120
Player A bet: $12 $0,20 $0,25 $0,30
Player A bet: $60 $0,25 $1,00 $1,00
Player A bet: $120 $0,30 $1,50 $3,00
N.A.
*1 Prizes are considered to be: Value of UM correction; Value won for 30 days after having found the joker in the puzzle.
COMISSION FLOWS
If Player B bought B: $12 B: $60 B: $120
..s/he wins 2% 2,5% 3%
Player A buys a Puzzle or bet (click)
Player A buys Upper Millionaire
If Player C bought B: $12 B: $60 B: $120
...s/he wins 10% 15% 20%
If Player C bought B: $12 B: $60 B: $120
…s/he wins 10% 15% 20%
Player A buys a Puzzle or bet (click)
B: $12 B: $60 B: $120
Superior 1st level (player C) 5% 7% 10%
Superior 2nd level (player D) 2,5% 3,5% 5%
Player A won a PRIZE
27. 5 direct players
1000 players in your network
You: $12 You: $60 You: $120
4 direct players bets of one ticket / month $4,80 $7,20 $9,60
1 direct player bet of seven tickets / month $6,00 $9,00 $12,00
600 players bets of one ticket / month $120,00 $150,00 $180
350 players bets of seven tickets / month $87,50 $350,00 $350,00
50 players bets of twenty tickets / month $15,00 $75,00 $150,00
Total per month: $233,30 $591,20 $701,00
Commissions on prizes won by your direct and indirect
(second level) players were not considered!
SIMULATION OF POSSIBLE EARNINGS
FROM UPPER MILLIONAIRE
28. 5 direct players
1000 players in your network
You: $12 You: $60 You: $120
4 direct players bets $40 + 60 clicks / month
$16,00
+ $4,56
$24,00
+ $6,84
$32,00
+ $9,12
1 direct player bet $80 + 120 clicks / month
$8,00
+ $2,28
$12,00
+ $3,42
$16,00
+ $4,56
600 players bets of one puzzle + 30 clicks / month
$240,00
+ $68,40
$300,00
+ $85,50
$360,00
+ $102,60
350 players bets of two puzzles + 60 clicks / month
$280,00
+ $79,80
$350,00
+ $99,75
$420,00
+ $119,70
50 players bets of four puzzles + 120 clicks / month
$80,00
+ $22,80
$100,00
+ $28,50
$120,00
+ $34,20
Total per moth: $801,84 $1.010,10 $1.218,80
Commissions on prizes won by your direct and indirect
(second level) players were not considered!
SIMULATION OF POSSIBLE EARNINGS
FROM UPPER MILLIONAIRE
29.
30. WE WILL BRING
A NEW LIGHT TO THIS MARKET!
THANK YOU FOR YOUR ATTENTION
VISIT WWW.UPPERGAME.COM FOR MORE INFORMATION