This document provides an overview of an animation workshop being conducted by Thomas Deacon in 2021-22. It includes instructions for participants to download project files and register for a Mixamo account to access animations and character models. It also outlines the digital content creation workflow for animating characters in Unity, including concepts like rigging, skinning, morph targets, and weight painting. Finally, it discusses Unity-specific animation terminology and provides an overview of the topics that will be covered during the workshop, such as setting up animation controllers and working with humanoid animation.
Computer animation involves creating animation sequences through object definition, path specification, and key frames. Key techniques include:
1. Raster animation displays pre-computed or real-time animation frames by rapidly presenting them on screen at 30 frames per second or more for a smooth effect.
2. Color-table animation uses a color lookup table to implement simple 2D animations through palette color changes.
3. Tweening and morphing generate intermediate frames between key frames to give the appearance of smooth motion or transition from one image to another. Morphing additionally requires matching areas between images.
This document discusses key concepts in animation, including keyframes, tweening, onion skinning, frame-by-frame animation, and frame rate. It explains that keyframes define parameters at certain points, tweening generates intermediate frames between keyframes, onion skinning allows viewing multiple frames to aid animation, frame-by-frame animation involves manipulating objects between individually photographed frames to create movement, and frame rate is the frequency at which consecutive images, or frames, are produced. The document also notes that common frame rates are 24-30 fps for video and 12-15 fps for digital animation.
Animation is the process of displaying still images in rapid sequence to create the illusion of movement. There are three main types of animation: traditional, stop motion, and computer generated. Traditional animation involves drawing each frame by hand, while stop motion uses photography to manipulate objects frame by frame. Computer generated animation can be created faster using software. Two-dimensional animation focuses on creating characters and backgrounds in two dimensions using programs like Photoshop and Flash, while three-dimensional animation digitally models and manipulates objects in a 3D program.
This document discusses different types of animation techniques. There are three main types of animation: 2D animation which uses the x and y axes and remains static on the screen, 2.5D animation which adds the z-axis through shadowing and highlighting but images remain two-dimensional, and 3D animation which considers all three axes and allows movement towards and away from the viewer. Some specific animation techniques discussed include cel animation where frames are drawn on clear sheets and compiled, computer animation which focuses on color and layers, and stop motion animation where objects are altered and photographed frame-by-frame to create movement. Common file formats for animation are also listed.
For visual animation is so funny wee may think its so easy to discover but it includes lot of difficulties. From this presentation the little part of animation which is also held in computer graphics and multimedia subject shows the types and ways in which animation performs.
This document discusses computer animation. It defines animation as giving life to things by specifying how they move through time and space. Computer animation is divided into two categories: computer-assisted animation, which aids the animation process for 2D and 3D works; and computer-generated animation, which uses both low-level techniques that precisely define motion and high-level techniques that describe general motion behavior.
Animation is the illusion of motion created by displaying a sequence of images rapidly. It can be created through various methods including computer animation. Computer animation uses 3D and 2D computer graphics to generate animated images and is a digital successor to traditional animation techniques. The animation process typically involves modeling, animation, and rendering phases for 3D animations or key frame illustration and tweening for 2D animations.
This document provides an overview of an animation workshop being conducted by Thomas Deacon in 2021-22. It includes instructions for participants to download project files and register for a Mixamo account to access animations and character models. It also outlines the digital content creation workflow for animating characters in Unity, including concepts like rigging, skinning, morph targets, and weight painting. Finally, it discusses Unity-specific animation terminology and provides an overview of the topics that will be covered during the workshop, such as setting up animation controllers and working with humanoid animation.
Computer animation involves creating animation sequences through object definition, path specification, and key frames. Key techniques include:
1. Raster animation displays pre-computed or real-time animation frames by rapidly presenting them on screen at 30 frames per second or more for a smooth effect.
2. Color-table animation uses a color lookup table to implement simple 2D animations through palette color changes.
3. Tweening and morphing generate intermediate frames between key frames to give the appearance of smooth motion or transition from one image to another. Morphing additionally requires matching areas between images.
This document discusses key concepts in animation, including keyframes, tweening, onion skinning, frame-by-frame animation, and frame rate. It explains that keyframes define parameters at certain points, tweening generates intermediate frames between keyframes, onion skinning allows viewing multiple frames to aid animation, frame-by-frame animation involves manipulating objects between individually photographed frames to create movement, and frame rate is the frequency at which consecutive images, or frames, are produced. The document also notes that common frame rates are 24-30 fps for video and 12-15 fps for digital animation.
Animation is the process of displaying still images in rapid sequence to create the illusion of movement. There are three main types of animation: traditional, stop motion, and computer generated. Traditional animation involves drawing each frame by hand, while stop motion uses photography to manipulate objects frame by frame. Computer generated animation can be created faster using software. Two-dimensional animation focuses on creating characters and backgrounds in two dimensions using programs like Photoshop and Flash, while three-dimensional animation digitally models and manipulates objects in a 3D program.
This document discusses different types of animation techniques. There are three main types of animation: 2D animation which uses the x and y axes and remains static on the screen, 2.5D animation which adds the z-axis through shadowing and highlighting but images remain two-dimensional, and 3D animation which considers all three axes and allows movement towards and away from the viewer. Some specific animation techniques discussed include cel animation where frames are drawn on clear sheets and compiled, computer animation which focuses on color and layers, and stop motion animation where objects are altered and photographed frame-by-frame to create movement. Common file formats for animation are also listed.
For visual animation is so funny wee may think its so easy to discover but it includes lot of difficulties. From this presentation the little part of animation which is also held in computer graphics and multimedia subject shows the types and ways in which animation performs.
This document discusses computer animation. It defines animation as giving life to things by specifying how they move through time and space. Computer animation is divided into two categories: computer-assisted animation, which aids the animation process for 2D and 3D works; and computer-generated animation, which uses both low-level techniques that precisely define motion and high-level techniques that describe general motion behavior.
Animation is the illusion of motion created by displaying a sequence of images rapidly. It can be created through various methods including computer animation. Computer animation uses 3D and 2D computer graphics to generate animated images and is a digital successor to traditional animation techniques. The animation process typically involves modeling, animation, and rendering phases for 3D animations or key frame illustration and tweening for 2D animations.
Windows Movie Maker is freeware video editing software from Microsoft that allows users to create and edit home movies on their computer. It has various panes for importing and organizing media clips, creating a timeline of clips, transitions, and effects, and previewing and exporting the final video. The timeline and storyboard allow arranging clips in order and previewing transitions and effects between clips. Various menus, toolbars, and panels provide options for importing, editing, and sharing finished videos.
This document provides an overview of how to use Camtasia screencast software to record and edit tutorial videos. It discusses preparing for recording by writing a script and customizing screen settings. For recording, it describes selecting audio and screen options and using built-in or external microphones. Editing in Camtasia involves using tracks, trimming clips, adding effects like callouts and transitions. SmartFocus helps automatically zoom and pan recorded areas. Finally, projects are exported as shareable file formats like MP4. The document aims to help users make high-quality tutorial videos using Camtasia's recording and editing tools.
Adobe Premiere Pro is a timeline-based video editing software that allows users to import, edit, and export video and audio content. It provides tools for cutting and arranging video clips, adding titles, effects, and filters. The default workspace contains panels for tools, media, source monitoring, and the timeline where content is arranged. Premiere Pro uses timelines to organize multiple video and audio tracks and allows customization of sequences and projects.
This document provides an overview of basic concepts for producing video content in Adobe Premiere Pro, including:
- The objectives of understanding video editing principles in Premiere Pro, carrying out edits, packaging videos, and file sharing.
- An introduction to Premiere Pro and how it uses a timeline structure for audio/video transitions, effects, and fine-tuning videos.
- Explanations of frame rate, bit rate, storyboards, scripts and their purposes in motion picture production.
- Images and descriptions of common timeline tools in Premiere Pro like selection, track selection, ripple edit, and knife tools.
The document provides instructions for getting started with Camtasia Studio 4.0. It outlines the three main steps: 1) Record your video using the Camtasia Recorder to capture screen activity. 2) Edit and enhance the recording on the timeline by adding clips, adjusting timing, and adding effects. 3) Produce the final video by selecting format and settings to optimize file size. The guide provides overviews of the recording, editing, and production features in Camtasia Studio.
This document provides an overview and getting started guide for Camtasia Studio 4.0 screen recording and video editing software. It introduces the four basic steps to creating a video project: 1) recording screen activity, 2) editing and enhancing recordings, 3) producing the final video, and 4) sharing the completed video. Key concepts for each step like importing media, adding transitions, customizing production settings, and distribution options are also outlined. The guide aims to familiarize new users with the Camtasia Studio interface and walk them through the essential workflow and features.
Video editing involves manipulating and rearranging video clips to create a new work. It is one part of post-production which also includes tasks like color correction and sound mixing. The goals of editing can include removing unwanted footage, choosing the best takes, creating a smooth narrative flow, and adding elements like effects, graphics and music. The Adobe Premiere workspace contains panels for the project, monitor, timeline, effects and more to allow arranging and editing video clips.
This document provides an overview of the basic steps for editing digital video, including how to connect a camera or playback device to a computer, set up an editing project, import and trim video clips, add clips to a timeline, insert transitions between clips, render the video, and add graphics and titles. It compares the processes in Final Cut Express and Adobe Premiere Elements, noting they are similar but Final Cut Express is only for Mac while Premiere Elements works on both Mac and Windows.
Video editing is the manipulation and arrangement of video shots. Video editing is used to structure and present all video information, including films and television shows, video advertisements and video essays. If you are Class Provider or looking for classes to improve your skills just login to ClassBoat.com https://www.classboat.com/film/video-editing-classes-pune
The document provides an overview of the Adobe Premiere workspace and its key panels. It describes the five main panels: Project, Monitor, Info, Timeline, and Tools. It explains the purpose and functions of each panel, including how to store and organize assets in the Project panel, view video in the Monitor panel, and arrange clips in the Timeline panel. It also covers the Current Time Indicator and common tools in the Tools panel used for basic video editing tasks.
1) The document provides instructions for recording and editing screencasts using Camtasia Studio. It discusses preparing for recording, recording audio and screen on PC and Mac, editing features like callouts and annotations, and exporting finished videos.
2) Editing features in Camtasia Studio include splitting clips, adding transitions, zooming and panning footage, and using SmartFocus to automatically add camera movements. Effects like callouts and cursor enhancements can also be added.
3) The document emphasizes planning recordings with scripts, practicing, and clearing distracting items from the screen. It recommends saving projects frequently while editing to avoid losing work. Finished videos should be exported in shareable formats like MP4.
This document provides guidance for tracking the production process of a music video from filming through editing. It includes sections on filming and editing with prompts to document technical, logistical, personnel, and planning details. For the filming section, the document recommends including production stills and notes on what worked, didn't work, and any necessary next steps. The editing section prompts the user to document file management, importing footage, setting up Premiere Pro, and describe their editing workspace with screenshots and annotations. The goal is to fully document the production process and decisions to help improve future projects.
Camtasia is screencasting software that allows users to record their screen and narrate over it to create tutorial videos. The document provides step-by-step instructions for using Camtasia on PC and Mac systems to record the screen, edit recordings by adding annotations, transitions, and audio adjustments, and export finished videos in common file formats like MP4. Key features covered include using SmartFocus to automatically zoom in on areas of interest, customizing callouts and animations, and exporting final videos for sharing online or elsewhere.
Menerapkan efek khusus pada objek produksi engEko Supriyadi
Adobe Premiere and After Effects allow users to apply special effects and edit video objects. Adobe Premiere is a popular video editing software that has a common interface with other Adobe programs like Photoshop and After Effects, making it convenient to prepare images in Photoshop and special effects in After Effects. The document then discusses various tools and functions in Adobe Premiere for applying effects, editing video, creating titles, and exporting finished video files.
This document provides instructions for creating a movie using Windows Movie Maker. It begins with an overview of the Movie Maker interface, including the menu bar, toolbar, movie tasks pane, collections pane, monitor, timeline, and storyboard. It then discusses how to import videos, photos, audio, and music into Movie Maker and capture video from an external device. The document also explains how to drag imported photos and videos to the storyboard or timeline to build the movie. Lastly, it describes how to move clips within the timeline or storyboard.
Adobe Premier is a video editing software that allows users to import, cut, and combine video clips to create a polished final product such as a music video. It has features for precise cutting and matching of clips, as well as applying effects like dissolves between clips. The timeline displays and organizes all imported media, and tools like the razor allow dividing video into smaller segments to select the desired portions. Audio can also be added and edited alongside the video. Previewing work as it is edited helps identify needed changes before final export.
This document provides feedback and guidance for students taking the G324 exam. It evaluates several students' work, noting missing assignments or errors. It then outlines the requirements of Section A1(a) which asks students to describe their skills development over the course. Next, it provides examples of how to structure an essay responding to this question by focusing on skills development in areas like digital technology, creativity, and research across three stages: pre-production, production, and post-production. The document concludes by recommending a three-part essay structure and noting the importance of including specific examples from the student's work to earn high marks within the 30 minute time limit.
At the end of the course, students will be able to produce a short movie using Windows Movie Maker by:
- Importing pictures, videos and sounds into the program
- Adding effects, transitions, titles and credits to customize the movie
- Saving the finished movie
The document provides step-by-step instructions on how to use Windows Movie Maker to create a movie, including how to import media, edit the timeline, and add effects, transitions, and titles before saving the completed project.
This document provides a quick start guide for using the video editing software Kdenlive. It begins by explaining how to create a new project and directory structure. It then covers how to add video clips to the timeline, apply transitions between clips, trim clips, and add effects like color adjustments. The guide demonstrates how to use keyframes to transition effects over time. It concludes by discussing how to add audio clips and apply audio fades.
Hello Friends, today in this blog our focus will be on the Stop Motion Software.
As we all know that Stop Motion is an animation technique to bring static objects to life on screen.
In case of Stop Motion; animators move objects or puppets frame by frame and then capture that movement via camera.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Windows Movie Maker is freeware video editing software from Microsoft that allows users to create and edit home movies on their computer. It has various panes for importing and organizing media clips, creating a timeline of clips, transitions, and effects, and previewing and exporting the final video. The timeline and storyboard allow arranging clips in order and previewing transitions and effects between clips. Various menus, toolbars, and panels provide options for importing, editing, and sharing finished videos.
This document provides an overview of how to use Camtasia screencast software to record and edit tutorial videos. It discusses preparing for recording by writing a script and customizing screen settings. For recording, it describes selecting audio and screen options and using built-in or external microphones. Editing in Camtasia involves using tracks, trimming clips, adding effects like callouts and transitions. SmartFocus helps automatically zoom and pan recorded areas. Finally, projects are exported as shareable file formats like MP4. The document aims to help users make high-quality tutorial videos using Camtasia's recording and editing tools.
Adobe Premiere Pro is a timeline-based video editing software that allows users to import, edit, and export video and audio content. It provides tools for cutting and arranging video clips, adding titles, effects, and filters. The default workspace contains panels for tools, media, source monitoring, and the timeline where content is arranged. Premiere Pro uses timelines to organize multiple video and audio tracks and allows customization of sequences and projects.
This document provides an overview of basic concepts for producing video content in Adobe Premiere Pro, including:
- The objectives of understanding video editing principles in Premiere Pro, carrying out edits, packaging videos, and file sharing.
- An introduction to Premiere Pro and how it uses a timeline structure for audio/video transitions, effects, and fine-tuning videos.
- Explanations of frame rate, bit rate, storyboards, scripts and their purposes in motion picture production.
- Images and descriptions of common timeline tools in Premiere Pro like selection, track selection, ripple edit, and knife tools.
The document provides instructions for getting started with Camtasia Studio 4.0. It outlines the three main steps: 1) Record your video using the Camtasia Recorder to capture screen activity. 2) Edit and enhance the recording on the timeline by adding clips, adjusting timing, and adding effects. 3) Produce the final video by selecting format and settings to optimize file size. The guide provides overviews of the recording, editing, and production features in Camtasia Studio.
This document provides an overview and getting started guide for Camtasia Studio 4.0 screen recording and video editing software. It introduces the four basic steps to creating a video project: 1) recording screen activity, 2) editing and enhancing recordings, 3) producing the final video, and 4) sharing the completed video. Key concepts for each step like importing media, adding transitions, customizing production settings, and distribution options are also outlined. The guide aims to familiarize new users with the Camtasia Studio interface and walk them through the essential workflow and features.
Video editing involves manipulating and rearranging video clips to create a new work. It is one part of post-production which also includes tasks like color correction and sound mixing. The goals of editing can include removing unwanted footage, choosing the best takes, creating a smooth narrative flow, and adding elements like effects, graphics and music. The Adobe Premiere workspace contains panels for the project, monitor, timeline, effects and more to allow arranging and editing video clips.
This document provides an overview of the basic steps for editing digital video, including how to connect a camera or playback device to a computer, set up an editing project, import and trim video clips, add clips to a timeline, insert transitions between clips, render the video, and add graphics and titles. It compares the processes in Final Cut Express and Adobe Premiere Elements, noting they are similar but Final Cut Express is only for Mac while Premiere Elements works on both Mac and Windows.
Video editing is the manipulation and arrangement of video shots. Video editing is used to structure and present all video information, including films and television shows, video advertisements and video essays. If you are Class Provider or looking for classes to improve your skills just login to ClassBoat.com https://www.classboat.com/film/video-editing-classes-pune
The document provides an overview of the Adobe Premiere workspace and its key panels. It describes the five main panels: Project, Monitor, Info, Timeline, and Tools. It explains the purpose and functions of each panel, including how to store and organize assets in the Project panel, view video in the Monitor panel, and arrange clips in the Timeline panel. It also covers the Current Time Indicator and common tools in the Tools panel used for basic video editing tasks.
1) The document provides instructions for recording and editing screencasts using Camtasia Studio. It discusses preparing for recording, recording audio and screen on PC and Mac, editing features like callouts and annotations, and exporting finished videos.
2) Editing features in Camtasia Studio include splitting clips, adding transitions, zooming and panning footage, and using SmartFocus to automatically add camera movements. Effects like callouts and cursor enhancements can also be added.
3) The document emphasizes planning recordings with scripts, practicing, and clearing distracting items from the screen. It recommends saving projects frequently while editing to avoid losing work. Finished videos should be exported in shareable formats like MP4.
This document provides guidance for tracking the production process of a music video from filming through editing. It includes sections on filming and editing with prompts to document technical, logistical, personnel, and planning details. For the filming section, the document recommends including production stills and notes on what worked, didn't work, and any necessary next steps. The editing section prompts the user to document file management, importing footage, setting up Premiere Pro, and describe their editing workspace with screenshots and annotations. The goal is to fully document the production process and decisions to help improve future projects.
Camtasia is screencasting software that allows users to record their screen and narrate over it to create tutorial videos. The document provides step-by-step instructions for using Camtasia on PC and Mac systems to record the screen, edit recordings by adding annotations, transitions, and audio adjustments, and export finished videos in common file formats like MP4. Key features covered include using SmartFocus to automatically zoom in on areas of interest, customizing callouts and animations, and exporting final videos for sharing online or elsewhere.
Menerapkan efek khusus pada objek produksi engEko Supriyadi
Adobe Premiere and After Effects allow users to apply special effects and edit video objects. Adobe Premiere is a popular video editing software that has a common interface with other Adobe programs like Photoshop and After Effects, making it convenient to prepare images in Photoshop and special effects in After Effects. The document then discusses various tools and functions in Adobe Premiere for applying effects, editing video, creating titles, and exporting finished video files.
This document provides instructions for creating a movie using Windows Movie Maker. It begins with an overview of the Movie Maker interface, including the menu bar, toolbar, movie tasks pane, collections pane, monitor, timeline, and storyboard. It then discusses how to import videos, photos, audio, and music into Movie Maker and capture video from an external device. The document also explains how to drag imported photos and videos to the storyboard or timeline to build the movie. Lastly, it describes how to move clips within the timeline or storyboard.
Adobe Premier is a video editing software that allows users to import, cut, and combine video clips to create a polished final product such as a music video. It has features for precise cutting and matching of clips, as well as applying effects like dissolves between clips. The timeline displays and organizes all imported media, and tools like the razor allow dividing video into smaller segments to select the desired portions. Audio can also be added and edited alongside the video. Previewing work as it is edited helps identify needed changes before final export.
This document provides feedback and guidance for students taking the G324 exam. It evaluates several students' work, noting missing assignments or errors. It then outlines the requirements of Section A1(a) which asks students to describe their skills development over the course. Next, it provides examples of how to structure an essay responding to this question by focusing on skills development in areas like digital technology, creativity, and research across three stages: pre-production, production, and post-production. The document concludes by recommending a three-part essay structure and noting the importance of including specific examples from the student's work to earn high marks within the 30 minute time limit.
At the end of the course, students will be able to produce a short movie using Windows Movie Maker by:
- Importing pictures, videos and sounds into the program
- Adding effects, transitions, titles and credits to customize the movie
- Saving the finished movie
The document provides step-by-step instructions on how to use Windows Movie Maker to create a movie, including how to import media, edit the timeline, and add effects, transitions, and titles before saving the completed project.
This document provides a quick start guide for using the video editing software Kdenlive. It begins by explaining how to create a new project and directory structure. It then covers how to add video clips to the timeline, apply transitions between clips, trim clips, and add effects like color adjustments. The guide demonstrates how to use keyframes to transition effects over time. It concludes by discussing how to add audio clips and apply audio fades.
Hello Friends, today in this blog our focus will be on the Stop Motion Software.
As we all know that Stop Motion is an animation technique to bring static objects to life on screen.
In case of Stop Motion; animators move objects or puppets frame by frame and then capture that movement via camera.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Letter and Document Automation for Bonterra Impact Management (fka Social Sol...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on automated letter generation for Bonterra Impact Management using Google Workspace or Microsoft 365.
Interested in deploying letter generation automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
2. Stuff to do now!
● Get these slides:
https://tinyurl.com/rca-unity-timeline
● Register a Mixamo account to grab animations and character models
● Open the template project provided
3. What is Timeline
Unity Timeline Editor can create and edit
cinematic content, gameplay sequences, audio
sequences, and complex particle effects.
You can move clips around the Timeline, change
when they start, and decide how they should
blend and behave with other clips on the track.
4. When should I use it?
Do you need to respond to user or
system input dynamically?
Then use animation controllers and
state-machines.
Animators Dynamically switch animations
based on rules.
Do you need to compose sequences of
action?
Use timeline!
Timeline Directs object to create Linear
Sequences of Actions during gameplay, this
can be animation, sound, custom code etc.
5. Unity Terminology
Track Group lets you make a collection of tracks.
Activation Track controls when to activate a track on the Timeline.
Animation Track allows you to import existing animation clips or create an
animation from scratch directly within Timeline.
Audio Track allows you to import existing audio clips and make edits. Note that
you cannot preview audio outside of Play mode.
Control Track lets you take control of time-related elements of a GameObject,
such as a PlayableDirector or a ParticleSystem.
6. Unity Terminology
Playable Track allows you to trigger other timeline sequences.
Signal Track establishes a communication channel between the Timeline and
outside systems.
Cinemachine Track Allows you to control Cinemachine cameras within the
Timeline.
7. DIY Overview
1. Setup Project
2. Make your first timeline!
a. Create a master timeline
b. Create a sub-track
c. Add keyframed animations
d. Add animation components
e. Work with activation tracks
3. Let’s make a warehouse rave!
a. Work with audio tracks
b. Work with humanoid animation
c. Work with lighting animation
8. Follow-ups
● Practice!
● Work with Procedural Motion timeline tracks
● Control Particle Systems with timeline
● Practice!
● Look at the Playables API and Manual
● Expand Timeline to work in non-linear ways
● Work with Cinemachine to do create animated short films
● Practice!