This assignment brief requires students to create sound assets for computer games in different genres to add to a sample library. Students must produce a glossary defining terms related to sound design methodology, file formats, recording systems, and audio sampling. They must also create original sound samples and musical compositions for action, science fiction, retro, fantasy, and puzzle games using virtual instruments and audio effects. Students will upload their work to blogs and SoundCloud to be added to the sample library. The assignment aims to develop students' understanding of sound design principles and their ability to create professional-quality game audio assets independently following industry standards.