Programming games and competitions can be a great way to introduce software development, and motivate people to hone their skills. During the third Global Docker Hackday, we prototyped a simple game platform called “Docker Than Light”. Our goal was to create a fun and competitive exercise to help introduce people to the concept of stateful microservices in containers and gain familiarity with the Docker toolset, all packaged as a competitive “Faster Than Light” style free-for-all. In this talk we’ll discuss a more unusual implementation of containers; allowing game participants to utilize any programming language to build artificially intelligent actors in a distributed simulation. Docker Swarm and network plugins help distribute resources, maintain isolation and provide a realistic analogy for the different components in the system. We’ll talk about the design and orchestration of the simulation, as well as how the various actor languages and platforms were allowed to interact in a homogeneous way.