The document discusses various software design patterns including Strategy, State, Bridge, Composite, Flyweight, Interpreter, Decorator, Chain of Responsibility, Facade, Adapter, Proxy, Command, Memento, Iterator, Mediator, Observer, Template Method, Visitor, Factory Method, Prototype, Abstract Factory, Builder, and Singleton. For each pattern, it provides a brief definition and example use cases. It also includes links to Wikipedia pages with more detailed explanations of each design pattern.