With us, shape the entertainment industry of tomorrow, today April 2008
Publisher of choice Powerful in-house creative force Strong and diversified portfolio With us, shape the entertainment industry of tomorrow, today A Winning Strategy A Major Player  in the Video Game Industry
A leading producer,  publisher and distributor of interactive  entertainment products worldwide € 920 million in sales for fiscal year 2007-08 (estimation) 3 rd  independent publisher in the world (excluding Asia) 2 nd  in Europe 3 rd  in North America Strong presence on new gen consoles: 1 st  independent publisher worldwide on Nintendo DS™ 3 rd  on PLAYSTATION®3 and Xbox 360™ 4 th  on Wii™ 5 th  on PSP™ Sources : NPD, Chart Track, GFK – Calandar 2007 A Major Player  in the Video Game Industry (1/3) With us, shape the entertainment industry of tomorrow, today
Offices in 24 countries 4,100 talented people A Major Player in the Video Game Industry (2/3) With us, shape the entertainment industry of tomorrow, today
*Source: NPD Group, MPAA, Nielsen - 2007. Including portable and console hardware, software and accessories. PC game sales and online revenues not included. **Source: ESA - 2007. A Dynamic Industry A Major Player in the Video Game Industry (3/3) Record-breaking sales :  $18.85 billion in the US, more than the box office and the music industry combined* Strong growth: +43% over 2006 in the US* Becoming mass market: average game player age is 33, 24% are over the age of 50,  38% are female** With us, shape the entertainment industry of tomorrow, today
Publisher of choice A Winning Strategy (1/6) Distribution in 55 countries In-depth knowledge of consumer needs and local markets Knowledge and means to sell and market games globally Major publishing deals: No More Heroes™, Final Fantasy®, Soul Calibur™ With us, shape the entertainment industry of tomorrow, today
Powerful In-house Creative Force A Winning Strategy (2/6) 2 nd  largest in-house creative force in the world 17 studios in 13 countries Over 3,330 creative talents dedicated to production 3 new IPs created every 2 years
Strong and Diversified Portfolio A Winning Strategy (3/6) 14 multimillion unit-selling brands  (units sold worldwide) 21 million 18 million 17 million 16 million 14 million 11 million 10 million 7 million 5 million 5 million 5 million 3 million 3 million 1 million
Strong and Diversified Portfolio A sampling of our critically acclaimed series   With us, shape the entertainment industry of tomorrow, today First Person Shooter  of the Year   Best Game &  Technical Achievement   Best Action/Adventure Game   A Winning Strategy (4/6)
A wide-range of players targeted Strong and Diversified Portfolio  A Winning Strategy (5/6) Action/Adventure Games for Everyone Simulation Strategy Driving Shooters Sports
Prestigious licenses   Strong and Diversified Portfolio With us, shape the entertainment industry of tomorrow, today Naruto™: #1 Anime/Manga series in America Lost™: Multiple Emmy Award-winning TV show  CSI™: One of the Top 3 shows in the US since 2000 Shaun White: 2006 Winter Olympics and six time X Games Gold Medalist A Winning Strategy (6/6)
Focused on online gaming Ubisoft Chengdu With us, shape the entertainment industry of tomorrow, today Announced in Sep. 2007 Operational in Jan. 2008 16 th  studio worldwide 2 nd  studio in China Grow to 200 people by 2009 90% university graduates 5% short term expat trainers 1% long term expat staff Ubisoft Chengdu (1/3)
Non-Traditional Recruiting Method With us, shape the entertainment industry of tomorrow, today Ubisoft Chengdu (2/3) Strong partnerships with CDHT + Vastsea Open application method Focused on talent + motivation Required great effort to apply 1 st  year salary determined on training performance Campus recruitment results for 2007 2000 applicants 500 written tests completed 150 onsite tests and interviews 70 accepted for March 2008 training
Heavy Investment in Training With us, shape the entertainment industry of tomorrow, today Ubisoft Chengdu (3/3) Strong partnerships with CDHT 15+ million RMB invested in 2008 8 Expatriate Trainers from Ubisoft Global 8 Training Assistants 60+ Trainees Training focus Technical skills Team work Self learning Being proactive
 

Ubisoft Ctu 2008 04

  • 1.
    With us, shapethe entertainment industry of tomorrow, today April 2008
  • 2.
    Publisher of choicePowerful in-house creative force Strong and diversified portfolio With us, shape the entertainment industry of tomorrow, today A Winning Strategy A Major Player in the Video Game Industry
  • 3.
    A leading producer, publisher and distributor of interactive entertainment products worldwide € 920 million in sales for fiscal year 2007-08 (estimation) 3 rd independent publisher in the world (excluding Asia) 2 nd in Europe 3 rd in North America Strong presence on new gen consoles: 1 st independent publisher worldwide on Nintendo DS™ 3 rd on PLAYSTATION®3 and Xbox 360™ 4 th on Wii™ 5 th on PSP™ Sources : NPD, Chart Track, GFK – Calandar 2007 A Major Player in the Video Game Industry (1/3) With us, shape the entertainment industry of tomorrow, today
  • 4.
    Offices in 24countries 4,100 talented people A Major Player in the Video Game Industry (2/3) With us, shape the entertainment industry of tomorrow, today
  • 5.
    *Source: NPD Group,MPAA, Nielsen - 2007. Including portable and console hardware, software and accessories. PC game sales and online revenues not included. **Source: ESA - 2007. A Dynamic Industry A Major Player in the Video Game Industry (3/3) Record-breaking sales : $18.85 billion in the US, more than the box office and the music industry combined* Strong growth: +43% over 2006 in the US* Becoming mass market: average game player age is 33, 24% are over the age of 50, 38% are female** With us, shape the entertainment industry of tomorrow, today
  • 6.
    Publisher of choiceA Winning Strategy (1/6) Distribution in 55 countries In-depth knowledge of consumer needs and local markets Knowledge and means to sell and market games globally Major publishing deals: No More Heroes™, Final Fantasy®, Soul Calibur™ With us, shape the entertainment industry of tomorrow, today
  • 7.
    Powerful In-house CreativeForce A Winning Strategy (2/6) 2 nd largest in-house creative force in the world 17 studios in 13 countries Over 3,330 creative talents dedicated to production 3 new IPs created every 2 years
  • 8.
    Strong and DiversifiedPortfolio A Winning Strategy (3/6) 14 multimillion unit-selling brands (units sold worldwide) 21 million 18 million 17 million 16 million 14 million 11 million 10 million 7 million 5 million 5 million 5 million 3 million 3 million 1 million
  • 9.
    Strong and DiversifiedPortfolio A sampling of our critically acclaimed series With us, shape the entertainment industry of tomorrow, today First Person Shooter of the Year Best Game & Technical Achievement Best Action/Adventure Game A Winning Strategy (4/6)
  • 10.
    A wide-range ofplayers targeted Strong and Diversified Portfolio A Winning Strategy (5/6) Action/Adventure Games for Everyone Simulation Strategy Driving Shooters Sports
  • 11.
    Prestigious licenses Strong and Diversified Portfolio With us, shape the entertainment industry of tomorrow, today Naruto™: #1 Anime/Manga series in America Lost™: Multiple Emmy Award-winning TV show CSI™: One of the Top 3 shows in the US since 2000 Shaun White: 2006 Winter Olympics and six time X Games Gold Medalist A Winning Strategy (6/6)
  • 12.
    Focused on onlinegaming Ubisoft Chengdu With us, shape the entertainment industry of tomorrow, today Announced in Sep. 2007 Operational in Jan. 2008 16 th studio worldwide 2 nd studio in China Grow to 200 people by 2009 90% university graduates 5% short term expat trainers 1% long term expat staff Ubisoft Chengdu (1/3)
  • 13.
    Non-Traditional Recruiting MethodWith us, shape the entertainment industry of tomorrow, today Ubisoft Chengdu (2/3) Strong partnerships with CDHT + Vastsea Open application method Focused on talent + motivation Required great effort to apply 1 st year salary determined on training performance Campus recruitment results for 2007 2000 applicants 500 written tests completed 150 onsite tests and interviews 70 accepted for March 2008 training
  • 14.
    Heavy Investment inTraining With us, shape the entertainment industry of tomorrow, today Ubisoft Chengdu (3/3) Strong partnerships with CDHT 15+ million RMB invested in 2008 8 Expatriate Trainers from Ubisoft Global 8 Training Assistants 60+ Trainees Training focus Technical skills Team work Self learning Being proactive
  • 15.