A detailed look at how TYE (TiE Youth Entrepreneurs) Oregon runs its innovation and entrepreneurship program for high school students. Schedules, timelines, goals, tools included. Presented at TYE Global competition 2016 in Portland, OR.
4. CURRICULUM CHANGES
Customer
Validation
• Find & Talk to
Your Customer
• Get out of the
Building
Business Model
• Lean/Biz Canvas
• Product-Market
Fit
Execution
• Minimum Viable
Product
• Build Something
Teamwork
• Delegation
• Diversity
6. “TYE seeks to promote risk-taking, leadership skills and innovation
among the next generation of earthlings. We use entrepreneurship
as a tool to teach fundamentals of building and running a business.
Our intent is NOT to create founders out of high school students
(although, that may happen). Instead, we believe the skills and traits
that make up successful entrepreneurs are essential in any walk of
life: taking ownership, building alliances, seeking help and applying
feedback, motivating a team without direct authority and above all,
working through challenging situations with grace and grit.”
TYE Oregon Manifesto
7. ENTREPRENEURSHIP LAB IN 3 PHASES
PROGRESSIVELY MORE INDEPENDENCE, EXPECTATIONS, READINESS
Phase 1 [Crawl]
• Learn Basics
• Curated Teams
• InventionLab
Phase 2 [Walk]
• Practice
• Self-Organized Teams
• Local Comp
Phase 3 [Run]
• One Team
• Honed sharp by mentors
• Global Comp
15. THE BENSON: CLASS + SCHOOL
• Portland, Oregon
• Serving Underprivileged
Students
• High School Algebra Class
• Print Shop
• 16 students
• 2 instructors
19. INVENTION LAB
• Eight Hours to apply Phase 1 new
Concept
• What We Accomplish
• Build a new Team
• Form a Lean Canvas
• Create a 5-minute Pitch
• Build a Low-Res Prototype
20. PHASE 2
Workshop 1 Team Contract / Roles / Expectations Teamwork
Workshop 2 D. Thinking / Product-Market Fit Execution
Workshop 3 Customer Interviews Customer Validation
Workshop 4 MVP & Product Development Execution
Workshop 5 Business / Financial Model Business Model
Workshop 6 Tying it all Together / Storytelling Presentation
Workshop 7 90% Presentation Practice Presentation
21. “There is no Data Inside these Walls.”
- Steve Blank, creator, Customer Development methodology
48 Students | 10 Teams | 129 Interviews | One Day
23. WHERE TO GET MATERIAL
DEVELOPED IN-HOUSE
• Bug List / Passion List
• IdeaLab
• Team Contract
• Customer March
• InventionLab
CUSTOMER DEVELOPMENT
• Customer Development :
SteveBlank.com
• Design Thinking :
http://www.slideshare.net/shashijain1
/tie-youth-entrepreneurs-tye-design-
thinking
25. EVERYTHING ELSE
STORYTELLING
• Six Pitches (including Pixar Pitch):
http://www.danpink.com/wp-
content/uploads/2013/01/sixpitches.pd
f
• Amazing Google Stories
• https://www.youtube.com/watch?v=Aja
kwiU6MG8
• https://www.youtube.com/watch?v=R4
vkVHijdQk
BUSINESS MODEL
• Lean Canvas
https://leanstack.com/lean-canvas/
• Business Model Canvas
http://www.businessmodelgeneration
.com/canvas/bmc
27. BEST PRACTICES
CENTRAL
• Build Entrepreneurs, not Startups
• Promote the behaviors you want to
see
• Constant Pitch Readiness &
Reflection
• 3:1 Activity: Lecture
• One highly curated Mentor per team
BENSON
• Build sense of possibility
• Envision themselves as entrepreneurs
• Focus on physical invention
• Students develop passions + skills
• Buy equipment that doesn’t waste
their time
28. WHAT WE’RE CHANGING
1. Make Phase 1 self-contained. Make Phase 2 limited, by invitation.
2. Faster cadence in Phase 1, with longer sessions
3. 15 Students per Instructor
4. More Execution milestones (website, social, physical mockup)
5. More Leader training / Leader Roundtable
6. Post TYE Checkin/Follow-Up [Benson]
29. SHORT
TIMELINE
Phase 1
•Startup Camp
•100 Students [open]
•3 Days
•Milestone: InventionLab
Phase 2
•Targeted Lessons
•10-12 Teams [invite]
•2 Months
•Milestone: Local Competition
Phase 3
•Competition Readiness
•1 Team [selected]
•1 Month
•Milestone: Global Competition
30. MAKING IT COMMON CORE
• Making it Measurable, Repeatable
• Systematic Activities
• Clear Descriptions and Outcomes
• High Reflection