I talk about my experience of OpenStreetMap, how I contribute, and how I help build the community on Hong Kong Open Source Conference 2017.
我在香港開源年會談個人在開放街圖的貢獻經驗,以及社群經營的方法和狀況。
I talk about my experience of OpenStreetMap, how I contribute, and how I help build the community on Hong Kong Open Source Conference 2017.
我在香港開源年會談個人在開放街圖的貢獻經驗,以及社群經營的方法和狀況。
Der erste Workshop-Teil unserer JavaScript Task Force bei mindmatters in Hamburg.
Es wird zunächst ein etwas weiter gefasster Ausblick geworfen auf die aktuelle Bedeutung von JavaScript in der Webentwicklung.
Die zweite Hälfte der Präsentation steigt in den technischen Aspekt des Workshops ein, indem sie typische Stolpersteine in JavaScript sowie das Code-Quality-Tool JSLint vorstellt.
Für Musikerinnen und Musiker gibt es mittlerweile zahlreiche nützliche Apps, die nicht nur als Hilfsmittel den Musikeralltag erleichtern, sondern auch neue kreative Möglichkeiten schaffen: ob zum Musikmachen unterwegs, im Studio, auf der Bühne oder für die gemeinsame Musikproduktion mit Musikerkolleg_innen via Internet.
Darüber hinaus gibt es die Möglichkeit per Baukastenprinzip kostengünstig die eigene App zu erstellen. Als Marketingtool und Absatzkanal erlaubt dies, neue Wege zu gehen, auf denen sich Nutzer von Smartphones und Tablets bereits befinden.
Dieser kurze Impulsvortrag soll eine Orientierung zum Thema liefern.
Centennial College (http://www.centennialcollege.ca) post-graduate students in Children's Entertainment were asking me for additional resources/reference material on UX/UI, while the incoming post-graduate students in Interactive Digital Media were asking for reference/resource materials to review before they start for the new semester. This is what I created for them all!
This presentation was made in order from Biccler, S. Teacher at Arteveldehogeschool, Gent. This presentation explains the working of 'Digital Twin' and was made for the course 'Digital Skills'. - Reno De Roeck, student at Arteveldehogeschool, Gent
K-layout, Cadence, Glade: LAYOUT EDITORS: CAD SOFTWARE, Window function FFT analysis, Low-Voltage OTA–C Filter With an Area- and Power-Efficient OTA for Biosignal Sensor Applications, QE questions
_Link13
Der erste Workshop-Teil unserer JavaScript Task Force bei mindmatters in Hamburg.
Es wird zunächst ein etwas weiter gefasster Ausblick geworfen auf die aktuelle Bedeutung von JavaScript in der Webentwicklung.
Die zweite Hälfte der Präsentation steigt in den technischen Aspekt des Workshops ein, indem sie typische Stolpersteine in JavaScript sowie das Code-Quality-Tool JSLint vorstellt.
Für Musikerinnen und Musiker gibt es mittlerweile zahlreiche nützliche Apps, die nicht nur als Hilfsmittel den Musikeralltag erleichtern, sondern auch neue kreative Möglichkeiten schaffen: ob zum Musikmachen unterwegs, im Studio, auf der Bühne oder für die gemeinsame Musikproduktion mit Musikerkolleg_innen via Internet.
Darüber hinaus gibt es die Möglichkeit per Baukastenprinzip kostengünstig die eigene App zu erstellen. Als Marketingtool und Absatzkanal erlaubt dies, neue Wege zu gehen, auf denen sich Nutzer von Smartphones und Tablets bereits befinden.
Dieser kurze Impulsvortrag soll eine Orientierung zum Thema liefern.
Centennial College (http://www.centennialcollege.ca) post-graduate students in Children's Entertainment were asking me for additional resources/reference material on UX/UI, while the incoming post-graduate students in Interactive Digital Media were asking for reference/resource materials to review before they start for the new semester. This is what I created for them all!
This presentation was made in order from Biccler, S. Teacher at Arteveldehogeschool, Gent. This presentation explains the working of 'Digital Twin' and was made for the course 'Digital Skills'. - Reno De Roeck, student at Arteveldehogeschool, Gent
K-layout, Cadence, Glade: LAYOUT EDITORS: CAD SOFTWARE, Window function FFT analysis, Low-Voltage OTA–C Filter With an Area- and Power-Efficient OTA for Biosignal Sensor Applications, QE questions
_Link13
traditionally text-focused people entering the world of visuals, it’s time for a brief refresher on the essential principles of design. It’s time for a reminder that the strategic use of typography, color, and white space can drastically improve the efficacy and aesthetics of visual content.
Challenge your product development department by a challenging contest with LEGO bricks: "Who Delivers Value First?" - Agile or Waterfall?
Product Owner Challenge is an agile game w/ Lego bricks. Its about challenging the product development to communicate clear objectives, requirements, and vision.
Slidedeck contains playing instructions, examples, and further info.
Material needed: (a) "Presentation User Stories for POChallenge", (b) "Process Cards for POChallenge" - both on my SlideShare account
Digital Wellbeing Technology through a Social Semiotic Multimodal Lens: A Cas...Omar Sosa-Tzec
Presentation at the SSA 2022: The 46th Annual Conference of the Semiotic Society of America.
Abstract:
The detrimental effects caused by uncontrolled technology usage and screen time have motivated designers in academia and industry to explore solutions that promote digital well-being. This paper draws on the social semiotic approach to multimodality to examine the semiotic resources applied in designing and presenting one case study concerning such solutions—Little Signals, six artifacts commissioned by Google. An analysis was performed on the project’s website’s content, paying careful attention to an introductory video and artifact gallery. Proximity, distance, focus, and analogy appear as distinctive video storytelling choices. These convey unobtrusiveness, invisibility, ephemerality, intimacy, control, and familiarity. The resources of size, shape, material, color, and motion applied to define the artifacts’ appearance, behavior, and data presentation also help reinforce it. Besides examining the relationship between these meaning potentials, resources, and digital well-being artifacts, this paper also discusses the apparent attempt to give smart-home devices a benign character.
Delight in the User Experience: Form and PlaceOmar Sosa-Tzec
This paper elaborates on delight in UX by drawing on existing knowledge and theory on emotion and experience. The multiple formulations and discussions of delight in UX demonstrate its significance for the UX design community. However, it appears unclear what delight specifically is and how it particularly differs from pleasure, which designers use interchangeably with delight. This paper argues that pleasure and delight are distinct, and posits delight as the combination of joy with surprise or captivation, which leads the user to experience a wow! or yay! moment, respectively. The paper also posits that a designer’s intended delight—how she envisions the product causing delight—may differ from the user’s experienced delight—the wow! and yay! moments—during the UX as such delight is assimilated by the user and affects her expectations concerning the delightfulness of using interactive products. Nevertheless, this same assimilated delight encourages continuous use of such products.
Delight by Motion: Investigating the Role of Animation in MicrointeractionsOmar Sosa-Tzec
This paper focuses on the role of animation in making microinteractions delightful. We first draw on customer experience literature to propose that a microinteraction is delightful when it surprises, captivates, and communicates need fulfillment. Following this notion and drawing on social semiotics, we analyze a collection of examples of microinteractions posted on dribbble.com. Observations derived from this analysis show that animation contributes to a microinteraction’s delightfulness by contextualizing, clarifying, metaphorizing, and creating a micro-narrative around its purpose, development, or outcome. A microinteraction’s animation has the power to produce “aha! moments,” in which the user notices something meaningful concerning her goals, actions, and expectations, and about the context of use. As microinteractions seriously influence the user experience, it becomes imperative to promote motion design literacy, including identifying strategies and tropes for user interface animation, among UI/UX designers.
Paper presented in MoDE 21 Motion Design Education Summit (online conference) on June 11, 2021
Critical Design Research and Constructive Research Outcomes as ArgumentsOmar Sosa-Tzec
Presentation for the workshop "Let’s Get Divorced: Constructing Knowledge Outcomes for Critical Design and Constructive Design Research” at DIS 2018, the ACM Conference on Designing Interactive Systems. Hong Kong. June 9, 2018
Creative Data and Information Visualization: Reflections on Two Pedagogical A...Omar Sosa-Tzec
Presentation of case study on teaching creative representations of data and information at the SIGDOC 2019 The ACM conference on Communication Design. October 5, 2019. Portland, OR.
Student work by BA/BFA in Art and Design, and MDes in Integrative Design at the University of Michigan, Ann Arbor.
Teaching Design, Information, and Interaction: Reflections, Foundations, and ...Omar Sosa-Tzec
Presentation as a discussant in the panel "Teaching Design in an Age of Interaction" organized by Brandon Waybright. CAA 2020 Annual Conference. February 14, 2020. Chicago, IL.
Visualizing Data Trails: Metaphors and a Symbolic Language for InterfacesOmar Sosa-Tzec
Position paper for the CHI 2020 Workshop "Speculative Designs for Emergent Personal Data Trails: Signs, Signals and Signifiers."
This paper starts by presenting four mobile interface design concepts to make personal data trails visible. Frosted screen, rainbow heatmap, hungry zombie, and data current are the labels given to these concepts. After reflecting on these concepts, the paper focuses on some elements of personal data trails, and explores a visual system of icons to indicate the user the possible use and abuse of the data they produce during the UX. The elements proposed by this paper are surveillance, commodification, data aggregation, data input, affect and arousal, preferences, and community.
Communicating design-related intellectual influence: towards visual referencesOmar Sosa-Tzec
Prototype-driven design research often involves collecting and analyzing designed artifacts in annotated portfolios and design workbooks. These collections constitute important sources of intellectual influence for researchers, yet communicating this influence presents unique challenges, such as the difficulty of translating the aesthetic, material, or interactive qualities of a designed artifact into written text. Building on discourses of visual thinking and visual imagery in science communication and HCI research, this paper introduces, and elaborates, a novel research communication design concept called "visual references," which combine bibliographic information with photographic images, textual annotations, and diagrammatic annotations in order to communicate design-related intellectual influence.
Design tensions: Interaction Criticism on Instagram’s Mobile InterfaceOmar Sosa-Tzec
User interfaces are continually evolving. Contemporary interfaces, particularly mobile interfaces, have developed their own design language as they have discarded skeuomorphs and metaphorical representations to support their design and introduced features not available before in desktop interfaces. Despite the pervasiveness of mobile interfaces, researchers have neglected the development of theory that accounts for how they still connect with or deviate from early interface design constructs. This paper adapts the notion of metaphorical tension to formulate and explore a new construct, design tension, which scopes an exercise of interaction criticism on Instagram's interface. As a result, this paper argues that design tension is useful to account for how interface components introduce features that are discordant to interface standards and best practices, things from the real world, and the user's belief system. It also suggests that both the method and construct can be applied to other communication design artifacts distinct from interfaces to produce intermediate-level knowledge.
Interacciones Encantadoras: Interfaces de Usuario desde una Perspectiva Semió...Omar Sosa-Tzec
Presentación de la charla para Contraste Colectivo (Congreso de Diseño Gráfico de la FADU AUT en México) acerca de mi investigación en interfaces encantadoras (delightful interfaces) desde una perspectiva teórica basada en semiótica y retórica.
My fascination with the visual: meaning, persuasion, and delightOmar Sosa-Tzec
Presentation for a "Wonderful Wednesday" at Stamps School of Art and Design, University of Michigan. It includes some of my visual work and and overview of my research on the application of rhetoric to human-computer interaction.
Visual Design for Interface and Experience DesignOmar Sosa-Tzec
Three key concepts that apply to UI/UX design: contrast, visual hierarchy, and connotation and denotation. Presentation slides of a talk as guest lecturer for the Fall 2015 course INFO-I 300 Human-Computer Interaction/Interaction Design at Indiana University Bloomington, School of Informatics and Computing. Instructor of record: Gopinaath Kannabiran.
Affordances, Constraints, and Feedback in User Experience DesignOmar Sosa-Tzec
Lecture slides on the connection between affordances, constraints, and feedback (audible, tactile, and visual) for the design of interfaces and interactions. Fall 2016 course INFO-I 300: Human-Computer Interaction/Interaction Design. Instructor of record: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design). Indiana University Bloomington, School of Informatics and Computing.
User Experience Design, Navigation, and Interaction FlowsOmar Sosa-Tzec
Relation between interaction flows and the three basic questions of information architecture -- Where am I? What can I do here? Where can I go from here? Lecture slides for Fall 2016 course INFO-I 300: Human-Computer Interaction/Interaction Design at Indiana University Bloomington, School of Informatics and Computing. Instructor of record: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design).
Introduction to Human-Computer Interaction and Interaction DesignOmar Sosa-Tzec
Introductory lecture slides for the course INFO-I 300 Human-Computer Interaction/Interaction Design at Indiana University School of Informatics and Computing. Instructor of record: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design).
Takeaways from the course Visual Design for User ExperienceOmar Sosa-Tzec
Closing lecture slides of the summer 2016 course INFO-I 400: Special Topics in Informatics (Visual Design for UX) at Indiana University School of Informatics and Computing. Instructor of record and course developer: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design) at Indiana University.
Introduction to Visual Design for User ExperienceOmar Sosa-Tzec
Lecture slides (teaser) for the summer 2016 class INFO-I 400: Special Topics in Informatics (Visual Design for UX) at Indiana University Bloomington, School of Informatics and Computing.
Presentation for the Indiana University's Graphic Design Club 2016 Speakers Series. A quick review of my journey to become a designer, work experiences, graphic passions, and current research at IU Bloomington (Human-Computer Interaction).
Indiana University Bloomington. April 23, 2016.
Principios de Diseño Visual para Interacción Humano-ComputadoraOmar Sosa-Tzec
Borrador del capítulo para el libro “La Interacción Humano-Computadora en México”
Referencia en formato APA:
Sosa-Tzec, O., & Siegel, M.A. (2014). Principios de Diseño Visual para IHC. Muñoz Arteaga, J., González Calleros, J.M., & Sánchez Huitrón, A. (Eds.) La Interacción Humano-Computadora en México. México: Pearson.
Advances of research on Interaction Design Rhetoric - HCI Rhetoric - UX Rhetoric.
INFO I609: Advanced Seminar I in Informatics. Indiana University Bloomington. School of Informatics and Computing. Fall 2015.
1. Esquemática
2012
Tutoriales para
hacer gráficas
Recursos en línea recopilados por los alumnos de la
Lic. en Diseño de Interacción y Animación Digital.
Universidad Iberoamericana Campus Puebla.
Mtro. Omar Sosa Tzec
http://www.tzek-design.com/blog