The document summarizes a study on how words of different semantic types can inspire creative thinking in visual design. It describes an experiment involving 409 participants who were asked to provide ideas inspired by representative and abstract semantic words. Results showed that most participants found inspiration from the words and that representative and abstract words were both useful for inspiring structure, function, aesthetics and creativity in design ideas. The study found significant differences in how words of different semantic attributes inspired creativity. It concludes that semantic words can effectively spark creative thinking in visual design.
iKNEER (Interactive Knowledge Network for Engineering Education Research) User Study: Conduct 6 interviewers with novice researchers to understand conceptual hurdles in their research, and how computer tools influence their research decision-making.
Rubin & Babbie parallel material.
This presentation covers Chapter 19 course material related to Qualitative Research Methods. Use this presentation as a supplemental source of information for both your Chapter 19&20 Review Assignment and your upcoming Week 7 Quiz.
This is an introduction workshop to Designing Interactions / Experiences module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp.
iKNEER (Interactive Knowledge Network for Engineering Education Research) User Study: Conduct 6 interviewers with novice researchers to understand conceptual hurdles in their research, and how computer tools influence their research decision-making.
Rubin & Babbie parallel material.
This presentation covers Chapter 19 course material related to Qualitative Research Methods. Use this presentation as a supplemental source of information for both your Chapter 19&20 Review Assignment and your upcoming Week 7 Quiz.
This is an introduction workshop to Designing Interactions / Experiences module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp.
International Journal of Humanities and Social Science Invention (IJHSSI)inventionjournals
is an international journal intended for professionals and researchers in all fields of Humanities and Social Science. IJHSSI publishes research articles and reviews within the whole field Humanities and Social Science, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
My chosen subject is focused primarily on understanding the Participatory Design process and methodology and how aspects of it can be applied in a graphic design context. Therefore outlined below is an annotated bibliography that presents several relevant text on this subject.
Write a six to eight (6-8) page paper in which you1. Describe t.docxarnoldmeredith47041
Write a six to eight (6-8) page paper in which you:
1. Describe the leadership style that Ben Samuels exhibited as the plant manager for Consolidated Products. Provide three (3) examples of his leadership actions and behavior. Discuss the pros and cons in each example you describe to support the response.
2. Analyze the leadership style that Phil Jones exhibited as he took over to replace Ben. Provide three (3) examples of his leadership actions and behavior, assessing the pros and cons in each example you describe to support the response.
3. Compare and contrast the leadership styles of Ben and Phil. Provide three (3) examples of the similarities and differences between these leaders and discuss how each leader might address contemporary leadership issues and challenges in Israel today.
4. Discuss what you would do now with Phil, based on his performance. Discuss the pros and cons of your decision.
5. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar websites do not qualify as quality resources.
Your assignment must:
· Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
· Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
· Apply the concepts of project leadership to implement sound leadership practices and lead high-performance teams effectively in a project environment.
· Determine the most appropriate leadership style (e.g., directive, consultative, participative, or delegative) in a project environment to manage the project effectively.
· Analyze the project team using Jung theory and the four personality traits to understand human behavior and motivate team members.
factors influencing knowledge sharing through social media
Abstract:
No more than 300 words.
Introduction:
Social media for knowledge sharing:
The meaning of knowledge sharing in social media.
What is social media for knowledge sharing?
What social media functions are used for knowledge sharing?
What social media activities are used for knowledge sharing?
Social media as a tools for knowledge sharing, social media tools as a method of knowledge sharing.
These references may help you:
Bilgihan, A., Peng, C., Kandampully, J., 2014. Generation Y's dining information seeking and sharing behavior on social networking sites: an exploratory study. Int. J. Contemp. Hosp. Manage. 26 (3), 349–366.
Chen, C.-J., Hung, S.-W., 2010. To give or to receive? Factors influencing members’ knowledge sharing and community promotion in professional virtual communities. Inf. Manage. 47 (4), 226–236.
Chen, C.W., Chang, M.L., Tsen.
Individual versus computer-supported collaborative self-explanations: how do ...Laia Albó
Presentation of the short paper "Individual versus computer-supported collaborative self-explanations: how do their writing analytics differ?" at the 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT)
Abstract.
Researchers have demonstrated the effectiveness of self-explanations (SE) as an instructional practice and study strategy. However, there is a lack of work studying the characteristics of SE responses prompted by collaborative activities. In this paper, we use writing analytics to investigate differences between SE text responses resulting from individual versus collaborative learning activities. A Coh-Metrix analysis suggests that students in the collaborative SE activity demonstrated a higher level of comprehension. Future research should explore how writing analytics can be incorporated into CSCL systems to support student performance of SE activities.
Presentation by Tunde Varga-Atkins at the Methods@Manchester Methods Fair on Creativity in Social Science Research, recorded session available on YouTube (https://www.youtube.com/watch?v=E9tF0C-75A8)
In today’s rapidly changing world, organizations and societies are struggling with the
complexity and uncertainties of emerging issues and challenges in the current dynamic
environment (Conklin, 2005; Snowden & Boone, 2007). Designers have a strategic role in
helping organizations to deal with this complexity and uncertainty by developing artefacts
that help experiencing possible futures (Maessen, van Houten, & van der Lugt, 2018).
Preliminary findings from our research showed that people with some help readily engage in
exploring far futures, yet have difficulties afterwards to distill next steps for the near future
while resisting the dominant collective pull to the comfort zone of current paradigms and
daily routines (Maessen, 2019). We therefore developed a workshop format, containing a
set of interventions and tools to guide people to engage in exploring far away possible
futures and link these back to anticipating actions in the present.
International Journal of Humanities and Social Science Invention (IJHSSI)inventionjournals
is an international journal intended for professionals and researchers in all fields of Humanities and Social Science. IJHSSI publishes research articles and reviews within the whole field Humanities and Social Science, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
My chosen subject is focused primarily on understanding the Participatory Design process and methodology and how aspects of it can be applied in a graphic design context. Therefore outlined below is an annotated bibliography that presents several relevant text on this subject.
Write a six to eight (6-8) page paper in which you1. Describe t.docxarnoldmeredith47041
Write a six to eight (6-8) page paper in which you:
1. Describe the leadership style that Ben Samuels exhibited as the plant manager for Consolidated Products. Provide three (3) examples of his leadership actions and behavior. Discuss the pros and cons in each example you describe to support the response.
2. Analyze the leadership style that Phil Jones exhibited as he took over to replace Ben. Provide three (3) examples of his leadership actions and behavior, assessing the pros and cons in each example you describe to support the response.
3. Compare and contrast the leadership styles of Ben and Phil. Provide three (3) examples of the similarities and differences between these leaders and discuss how each leader might address contemporary leadership issues and challenges in Israel today.
4. Discuss what you would do now with Phil, based on his performance. Discuss the pros and cons of your decision.
5. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar websites do not qualify as quality resources.
Your assignment must:
· Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
· Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
· Apply the concepts of project leadership to implement sound leadership practices and lead high-performance teams effectively in a project environment.
· Determine the most appropriate leadership style (e.g., directive, consultative, participative, or delegative) in a project environment to manage the project effectively.
· Analyze the project team using Jung theory and the four personality traits to understand human behavior and motivate team members.
factors influencing knowledge sharing through social media
Abstract:
No more than 300 words.
Introduction:
Social media for knowledge sharing:
The meaning of knowledge sharing in social media.
What is social media for knowledge sharing?
What social media functions are used for knowledge sharing?
What social media activities are used for knowledge sharing?
Social media as a tools for knowledge sharing, social media tools as a method of knowledge sharing.
These references may help you:
Bilgihan, A., Peng, C., Kandampully, J., 2014. Generation Y's dining information seeking and sharing behavior on social networking sites: an exploratory study. Int. J. Contemp. Hosp. Manage. 26 (3), 349–366.
Chen, C.-J., Hung, S.-W., 2010. To give or to receive? Factors influencing members’ knowledge sharing and community promotion in professional virtual communities. Inf. Manage. 47 (4), 226–236.
Chen, C.W., Chang, M.L., Tsen.
Individual versus computer-supported collaborative self-explanations: how do ...Laia Albó
Presentation of the short paper "Individual versus computer-supported collaborative self-explanations: how do their writing analytics differ?" at the 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT)
Abstract.
Researchers have demonstrated the effectiveness of self-explanations (SE) as an instructional practice and study strategy. However, there is a lack of work studying the characteristics of SE responses prompted by collaborative activities. In this paper, we use writing analytics to investigate differences between SE text responses resulting from individual versus collaborative learning activities. A Coh-Metrix analysis suggests that students in the collaborative SE activity demonstrated a higher level of comprehension. Future research should explore how writing analytics can be incorporated into CSCL systems to support student performance of SE activities.
Presentation by Tunde Varga-Atkins at the Methods@Manchester Methods Fair on Creativity in Social Science Research, recorded session available on YouTube (https://www.youtube.com/watch?v=E9tF0C-75A8)
In today’s rapidly changing world, organizations and societies are struggling with the
complexity and uncertainties of emerging issues and challenges in the current dynamic
environment (Conklin, 2005; Snowden & Boone, 2007). Designers have a strategic role in
helping organizations to deal with this complexity and uncertainty by developing artefacts
that help experiencing possible futures (Maessen, van Houten, & van der Lugt, 2018).
Preliminary findings from our research showed that people with some help readily engage in
exploring far futures, yet have difficulties afterwards to distill next steps for the near future
while resisting the dominant collective pull to the comfort zone of current paradigms and
daily routines (Maessen, 2019). We therefore developed a workshop format, containing a
set of interventions and tools to guide people to engage in exploring far away possible
futures and link these back to anticipating actions in the present.
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TS1-3: Yang Yu from Japan Advanced Institute of Science and Technology & Dalian Polytechnic University
1. A STUDY OF
COGNITIVE THINKING IN VISUAL
DESIGN:
THE UTILITY OF WORDS OF
DIFFERENT SEMANTIC TYPES
TO INSPIRE CREATIVE THINKING
Presenter: YU Yang
Nagai Lab / Japan Advanced Institute of Science and Technology
15th International Conference on Knowledge, Information and Creativity Support System 2020
1
2. 2
Overview
Introduction
based on semantic
words to inspire
creative thinking
in visual design
Experiment
two dimensions of
semantic using a
variety of
evaluation methods
Results
finding of connection
between semantic
words and inspiring
creative design
Conclusion
analysis of semantic
words improve the
extraction and
utilization efficiency
of a design idea
3. Literature review:
1.Making visual design is an activity that has
accompanied human cognition. Creative thinking is
fundamental part of human cognition[1,2,3].
2.Analysis of creative situations has attested that new
ideas are inspired by old situations, which may or may
not pertain to the same semantic domain[4,5].
3
1. Introduction
[1] N. De Pisapia, F. Bacci, D. Parrott, and D. Melcher, “Brain networks for visual creativity: a functional connectivity study of planning a visual artwork,” Sci. Rep., vol. 6, no. 1, p. 39185, 2016.
[2] J. Dacey, “Concepts of creativity: A history,” Encycl. Creat., vol. 1, pp. 309–322, 1999.
[3] W. Niu and R. J. Sternberg, “The Philosophical Roots of Western and Eastern Conceptions of Creativity,” J. Theor. Philos. Psychol., vol. 26, no. 1–2, pp. 18–38, 2006.
[4] P. Israel and R. Friedel, Edison’s Electric Light: Biography of an Invention. 1986.
[5] N. Bonnardel, “Towards understanding and supporting creativity in design: analogies in a constrained cognitive environment,” Knowl. Based Syst., vol. 13, no. 7/8, p. p.505-513, 2000.
visual
design
cognition
creative
thinking
semantic
domain
4. 3. Analogical thinking develop new ideas from well-known domains
& utilizing them in novel domain [8].
4. Ball et al. distinguished two kinds pattern of analogy use.
Schema-driven & case-driven analogizing [6].
5. The issues raised included the relations between base and target
domains, and the types of analogy [7].
6. Chiu & Shu proposed a methodology that involved the concept-
generation by using verbs as stimuli [6].
4
1. Introduction
[6] Y. Nagai, T. Taura, and F. Mukai, “Concept blending and dissimilarity: factors for creative concept generation process,” Des. Stud., vol. 30, no. 6, pp. 648–675, 2009.
[7] I. Chiu and L. H. Shu, “Using language as related stimuli for concept generation,” Artif. Intell. Eng. Des. Anal. Manuf., vol. 21, no. 2, pp. 103– 121, 2007.
[8] Eunyoung, Kim, Hideyuki, and Horii, “Analogical Thinking for Generation of Innovative Ideas&58; An Exploratory Study of Influential Factors,” Interdiscip. J. Inf., 2016.
5. Research problem and hypothesize:
How to develop a way of for designers to generate new ideas, solutions or works of visual design based
on words of different semantic types to improve the extraction and utilization efficiency of a design idea
and to provide support for future research on the cognitive thinking mode of innovative design?
We hypothesize that representational semantics and abstract semantics may be considered as factors
leading to the emergence of creative thinking. The semantic words could help designers spark creative
thinking, and designers of different backgrounds’ cognitive of semantic words will influence the design.
5
1. Introduction
6. 6
Objectives:
The experimental study we present aims to determine to what extent semantic words can help
designers inspire creative thinking, and the influence of semantic words with different types on design,
as well as the cognitive differences between different participants. We also want to determine how
the utility of words of different semantic types can have a positive effect on design through art
creation, and how to facilitate the progression of designers. Towards this end, participants were
provided with representation semantic and abstraction semantic sources.
1. Introduction
7. 7
2. Experimental Method
Participants:
409 subjects, 242 graphic design & 167 non-graphic design majors,
371 undergraduates & 38 postgraduates or above
Procedures:
1.Typical design works sampling
2.Evaluate, select, classify semantic words through questionnaire surveys and interviews
3.Divided into two dimensions according to semantic word features using Delphi method
4.Attitude scale of semantic words of different feature types in stimulating inspiration
8. 8
1.Typical design works
sampling
2.Evaluate, select,
classify semantic
words through
questionnaire surveys
and interviews
Fig. 1. A set of words that inspire creativity
2. Experimental Method
9. 9
2. Experimental Method
3.Divided into two dimensions according to semantic word features using Delphi method
Fig. 2. A questionnaire survey was conducted with 51 design professionals on these semantic words
10. 10
2. Experimental Method
4.Attitude scale of semantic words of different feature types in stimulating inspiration
Fig. 3. Rated according to the usefulness of different semantic words for inspiration by Likert Scale score
11. 111111
In the first experimental stage
89% of the interviewees expressed that it was easy to find inspiration from the semantic words.
In all categories of gender, educational background, major and experience,
78% of participants clearly expressed that it was convenient to find inspiration through semantic words;
only 11% thought that it was a little difficult and didn’t find any inspiration from these given words.
In the second experimental stage
the responses obtained from the experiment were analyzed according to two dimensions.
Four results were found to be statistically significant.
3. Results
12. 1212
3. Results
A. Idea generation
Participants were asked
to give score according to
the usefulness.
The results show that the
mean value of the
semantic word is higher
than the general degree
(3),
whether the semantic
word is representational
or abstract; the same
result is also found for the
four attributes of structure,
function, aesthetics, and
creativity (Table 1).
13. 1313
3. Results
B. Analysis of the Utility of Inspired Creativity from the Perspective of Two-level Dimensional Attributes
14. 1414
3. Results
B. Analysis of the Utility of Inspired Creativity from the Perspective of Two-level Dimensional Attributes
15. 1515
3. Results
B. Analysis of the Utility of Inspired Creativity from the Perspective of Two-level Dimensional Attributes
16. 1616
3. Results
B. Analysis of the Utility of Inspired Creativity from the Perspective of Two-level Dimensional Attributes
17. 17
4. Discussion and Conclusion
Based on the results of the relationship between creative inspiration and attribute
categories, the results found in this experiment show that there are significant differences
in the use of semantic words with different types of attributes for creative inspiration.
18. 18
References
[1] N. De Pisapia, F. Bacci, D. Parrott, and D. Melcher, “Brain networks for visual creativity: a functional connectivity study of planning a visual artwork,” Sci.
Rep., vol. 6, no. 1, p. 39185, 2016.
[2] J. Dacey, “Concepts of creativity: A history,” Encycl. Creat., vol. 1, pp. 309–322, 1999.
[3] W. Niu and R. J. Sternberg, “The Philosophical Roots of Western and Eastern Conceptions of Creativity,” J. Theor. Philos. Psychol., vol. 26, no. 1–2, pp.
18–38, 2006.
[4] P. Israel and R. Friedel, Edison’s Electric Light: Biography of an Invention. 1986.
[5] N. Bonnardel, “Towards understanding and supporting creativity in design: analogies in a constrained cognitive environment,” Knowl. Based Syst., vol. 13,
no. 7/8, p. p.505-513, 2000.
[6] Y. Nagai, T. Taura, and F. Mukai, “Concept blending and dissimilarity: factors for creative concept generation process,” Des. Stud., vol. 30, no. 6, pp. 648–
675, 2009.
[7] I. Chiu and L. H. Shu, “Using language as related stimuli for concept generation,” Artif. Intell. Eng. Des. Anal. Manuf., vol. 21, no. 2, pp. 103– 121, 2007.
[8] Eunyoung, Kim, Hideyuki, and Horii, “Analogical Thinking for Generation of Innovative Ideas&58; An Exploratory Study of Influential Factors,” Interdiscip.
J. Inf., 2016.
[9] N. Bonnardel and E. Marmèche, “Towards supporting evocation processes in creative design: A cognitive approach,” Int. J. Hum. Comput. Stud., vol. 63,
no. 4–5, pp. 422–435, 2005.
[10] F. Cordier and C. Tijus, “Object properties: A typology,” Cah. Psychol. Cogn., vol. 20, no. 6, pp. 445–472, 2001.